I put a lot of heart into my technical writing, I hope it's useful to you all.
📌 Here's a pinned thread of everything I've written.
(much of this will be posted on the Claude blog soon as well)
the most common failure case I see is when people are working outside their domain of expertise and don't know how to be precise with their prompts and plans, so they have to spend a lot of turns iterating imprecisely
I think programmers kind of underestimate their vibe coding advantage versus non-programmers. I know a guy who spent 4 billion tokens to make a chess webapp.
I think it's probably an incredible time to be a game dev content creator, for many people making games is a form of having fun and they're willing to pay for it!
Interestingly, Fab seller revenue increased significantly in September. AI acceleration has led to more demand for content, and many devs are using AI assistants to build scenes including buying building blocks from Fab.
Our Fab Limited-Time Free Content, available through October 20 has landed!
🗺️Ready Map Vol 2 - Bridge Environment / Nature by Six Sides Studios
🚜Stylized Harvest Farm Environment by Emberlight Creations
🧭AdaptivePathfindingSystem: AI Navigation Plugin v2.06 by NordVader Inc.
We've heard how much people love Haiku and it's back in 5.5, cheaper, faster than ever before.
In fact it's 10x cheaper than Haiku 4.5 under 100k tokens.
Try it with computer use, workflows and in the API.
Introducing Claude Haiku 5.5: the cheapest, fastest, and most capable small model we’ve ever released.
On average, it costs around 75% less to run than Claude Haiku 4.5.
we're increasingly going to be moving towards Claude's "brains" in the cloud and giving Claude "local hands" to operate on your computer
I talked about this a bit on latent space