To ruin a little speculation fun, the DEBUG_FAR_LANDS option was added to compare performance with/without the patch that originally removed the Far Lands (as it has some non-zero cost).
There is no intention to *how* the Far Lands generate -
Been messing around with a bit of worldgen modding recently, and keep running into gaps in the built-in set of primitive types. 😅
It’s got me curious - what are you as a modder/datapack creator missing most when it comes to working with the game’s worldgen systems?