Vectorman 2

From Sega Retro

n/a

Vectorman 2 Title.png

Vectorman 2
System(s): Sega Mega Drive, Steam
Publisher:
Sega Mega Drive
Sega of America (US)
Sega Mega Drive
Sega Europe (EU)
Steam
Sega Corporation
Sega Mega Drive
Ballistic (US re-release)
Developer:
Supporting companies:
Distributor:
Sega Mega Drive
Majesco Sales (US re-release)
Sega Mega Drive
Tec Toy (BR)
Sound driver:
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.99[2] 1843
ESRB: Kids to Adults
Sega Mega Drive
US ▼
(Sega Channel)
SUB
ESRB: Kids to Adults
Sega Mega Drive
EU ▼
(Sega Channel)
SUB
Sega Mega Drive
BR
048280
Tectoy: Todas as Idades
Sega Mega Drive
SA ▼
(Sega Channel)
SUB


Steam
US ▼
$2.99[4] 211208
ESRB: Everyone
Steam
EU ▼
€2.49[4] 211208
PEGI: 7+
Steam
DE ▼
€2.49[4] 211208
USK: 6
Steam
UK ▼
£1.99[4] 211208
PEGI: 7+
Steam
AU ▼
$3.49[4] 211208
OFLC: Mature (M)
Steam Linux
US ▼
$0.99[6] 211208
ESRB: Everyone
Steam Linux
EU ▼
€0.99[6] 211208
PEGI: 7+
Steam Linux
DE ▼
€0.99[6] 211208
USK: 6
Steam Linux
UK ▼
£0.79[6] 211208
PEGI: 7+
Steam Linux
AU ▼
$1.35[6] 211208
OFLC: Mature (M)
Steam OS X
US ▼
$0.99[6] 211208
ESRB: Everyone
Steam OS X
EU ▼
€0.99[6] 211208
PEGI: 7+
Steam OS X
DE ▼
€0.99[6] 211208
USK: 6
Steam OS X
UK ▼
£0.79[6] 211208
PEGI: 7+
Steam OS X
AU ▼
$1.35[6] 211208
OFLC: Mature (M)

Vectorman 2 (ベクターマン2) is the sequel to Vectorman, released in 1996 for the Sega Mega Drive. Gameplay is largely the same as its predecessor, but more morphs and weapons have been added.

Story

“

VectorMan 2 picks up on VectorMan's adventures immediately after the demise of his arch-enemy, Warhead. A routine sludge barge excursion is cut short when a mysterious missile critically damages VectorMan's ship. VectorMan escapes destruction and freefalls back to Earth, landing on the outskirts of a seemingly abandoned research facility. As he begins to investigate the source of the missile, VectorMan discovers a mutant strain of insects have begun to flourish in the research facility. Worse yet, the insects display destructive tendencies towards the planet and seem to be run by an unseen intelligence. VectorMan's mission is clear: defeat the mutant insects and once again save the Earth from impending disaster.

„

Gameplay

Following on from the first Vectorman game, Vectorman must go through 22 stages fighting mutant insects rather than brainwashed Orbots. By defeating certain insects, Vectorman can acquire assimilation power-ups that increase his offensive capabilities for a limited time. Morphs also return from the first game, though most of them are only used exclusively throughout certain stages, with only the Tornado morph being a power-up. The game features a new selection of weapons and new bonus rounds.

Vectorman moves with Left or Right. He crouches with Down and jumps by pressing C. He can "boot-blast," using the thrusters in his soles to double-jump, by pressing C again in midair (whether from a jump or a fall). The exhaust from this boost can damage enemies. Vectorman can shoot by pressing A or B. He can shoot while standing, crouching, or jumping and can aim his weapon in eight directions by holding the D-Pad while shooting. He shoots while crouching with Down+A/B when on the ground but shoots directly downward with Down+A/B in midair. His descent is slowed while shooting downwards. He is initially armed with a basic ball gun that shoots a single projectile at a time, but he can find power-ups that temporarily replace his weapon with rapid-fire laser beams, high-damage energy shots, or scattering projectiles. Items are found by destroying Power Sacks hanging in the stages.

Vectorman starts the game with four health points. He loses a life and restarts the stage from the beginning or from the last checkpoint if he loses all of his health points. Lost health can be replenished by finding green health spheres, and Vectorman's total health can be increased through power-ups as well. He also loses a life if the timer for the stage runs out. The game ends if Vectorman loses his last life and cannot be continued. There are three difficulty levels (Lame, Cool, and Wicked). An extra life is given every 10,000 points on Lame, 20,000 points on Cool, and 40,000 points on Wicked. Bonus points are given at the end of each stage for time remaining, Power Sacks destroyed, and Photons collected, and there is an additional "Pacifist Bonus" given for finishing a stage without firing Vectorman's weapon.

Weapons

All of the weapons listed here, besides the Ball Gun, have limited ammunition. When a weapon is nearly depleted, its icon starts to flash in the HUD and a warning buzzer sounds. Vectorman's weapon reverts to the standard Ball Gun when ammo is fully depleted.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
Ball Gun

The standard weapon, which has unlimited ammunition. Shoots a single bullet at a time. There is no rapid-fire, so the shoot button must be pressed repeatedly to continuously fire.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
Laser

A rapid-fire gun that shoots laser beams. The player can hold A or B to continuously shoot.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
Energy Shot

Fires concentrated beams that deal heavy damage.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
Super Energy Shot

Similar to the Energy Shot, but more powerful and can ricochet off walls.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
Pulse

Fires more dispersed energy projectiles.

Vectorman 2 MD, Weapon Sprites.png
Vectorman 2 MD, Weapon Icons.png
OverKill

Destroys all on-screen enemies. It can only be fired once.

Assimilations

Some enemies drop items that temporarily change Vectorman's form. He is invulnerable while in an assimilation form (with the exception of the Fireball form).

Vectorman 2 MD, Assimilation Sprites.png
Shield

Generates a shield that protects Vectorman from damage. Acquired from Shell Bugs.

Vectorman 2 MD, Assimilation Sprites.png
Stinger

Morphs Vectorman into a scorpion shape, allowing him to sting enemies with a tail by pressing A or B. Acquired from Scorpions.

Vectorman 2 MD, Assimilation Sprites.png
Punch

Increases the size of Vectorman's fists, allowing him to punch enemies with A or B. Acquired from Ticks.

Vectorman 2 MD, Assimilation Sprites.png
Charge

Allows Vectorman to charge forward like a rampaging rhino with A or B. Acquired from Rhino Beetles.

Vectorman 2 MD, Assimilation Sprites.png
Fireball

Allows Vectorman to shoot powerful fireballs. Acquired from Fire Ants. This assimilation form acts like a weapon and lasts for a certain number of shots rather than a time period like the others. It also does not confer invulnerability to Vectorman.

Morphs

Some stages are played with Vectorman in a different form. The Tornado morph requires finding a power-up and lasts for only a limited time, but the other morphs are used for the entire stage.

Vectorman 2 MD, Morph Sprites.png
Helicopter

Vectorman floats to the ground with a helicopter-like rotor. Pressing Left or Right moves, pressing A or B shoots, and holding C slows his descent. Used in Scene 1.

Vectorman 2 MD, Morph Sprites.png
Skates

Vectorman's boots gain wheels, like skates, so he moves much more quickly and maintains momentum when stopping. Used in Scenes 8, 10, and 12.

Vectorman 2 MD, Morph Sprites.png
Tornado

Vectorman transforms into a tornado that can demolish enemies and some walls by moving into them. Pressing C jumps and pressing CCCCC floats in the air. Used in Scene 18.

Vectorman 2 MD, Morph Sprites.png
Tank

Vectorman takes the form of a tank. He faces the same direction when moving back and forth, but pressing A faces the other direction. Pressing Up and Down moves the gun barrel up and down, and pressing B shoots. Pressing C jumps. Used in Scenes 19 and 20.

Items

Vectorman 2 MD, Items.png
Power Sacks

These contain items, weapons, and Photons that are released when Vectorman shoots at them enough times, much like the Television Receivers in the first game. Bonus points are awarded at the end of the stage for the number of Power Sacks destroyed.

Vectorman MD, Items.png
Photon

Awards points when collected. They are found out in the open or from destroying enemies and Power Sacks. Bonus points are awarded at the end of the stage for the number of Photons collected.

Vectorman MD, Items.png
Vectorman MD, Items.png
Vectorman MD, Items.png
Vectorman MD, Items.png
Multipliers

Multiplies points, health refills, and extra lives earned for a limited amount of time. When active, it appears in the HUD next to the score and begins to flash when it is about to expire. x2 and x3 multipliers are commonly found by defeating enemies, while x5 and x10 multipliers are rarer and only found in Power Sacks.

Vectorman MD, Items.png
Health Point

Restores one point of Vectorman's health. Can be multiplied by Multipliers to restore more health.

Vectorman MD, Items.png
Full Health

Fully restores Vectorman's health.

Vectorman MD, Items.png
Max Health

Permanently extends Vectorman's maximum health by one.

Vectorman MD, Items.png
1-Up

Awards an extra life. Can be multiplied by Multipliers.

Vectorman 2 MD, Items.png
Milestone

Acts as a checkpoint that Vectorman can restart from after losing a life.

Vectorman 2 MD, Items.png
Extra Time

Adds two minutes to the player's remaining time.

Vectorman 2 MD, Items.png
Time Extender

Adds more time during bonus rounds.

Vectorman 2 MD, Items.png
Vectorman 2 MD, Items.png
Assimilation Icon

Dropped by certain insects, these change Vectorman into assimilation forms similar to his morphs.

Vectorman 2 MD, Items.png
Tornado

Morphs into the Tornado form.

Weapons

Vectorman 2 MD, Items.png
Laser

Equips the Laser weapon.

Vectorman 2 MD, Items.png
Energy Shot

Equips the Energy Shot weapon.

Vectorman 2 MD, Items.png
Super Energy Shot

Equips the Super Energy Shot weapon.

Vectorman 2 MD, Items.png
Pulse

Equips the Pulse weapon.

Vectorman 2 MD, Items.png
OverKill

Equips the OverKill weapon.

Scenes

Scenes 4, 7, 15, 17, and 22 are boss fights. The other scenes are completed when Vectorman reaches the end (which is not marked, but Vectorman does a victorious pose when he arrives there).

Vectorman 2 MD, Stage 1.png

Scene 1: Geronimo

Vectorman freefalls back to earth in the Helicopter morph after the destruction of his sludge barge. The stage ends once Vectorman reaches the ground.

Vectorman 2 MD, Stage 2.png

Scene 2: Night in the Swamp

Vectorman 2 MD, Stage 3.png

Scene 3: Bog Jam

Vectorman 2 MD, Stage 4.png

Scene 4: In Blackest Night

Vectorman 2 MD, Stage 5.png

Scene 5: Fired

Vectorman 2 MD, Stage 6.png

Scene 6: Magma P.I.

Vectorman 2 MD, Stage 7.png

Scene 7: Turn up the Heat

Vectorman 2 MD, Stage 8.png

Scene 8: Orbot Express

Vectorman 2 MD, Stage 9.png

Scene 9: Dirty Job

Vectorman 2 MD, Stage 10.png

Scene 10: Vectorman 1 2 3

Vectorman 2 MD, Stage 11.png

Scene 11: I Can Dig It

Vectorman 2 MD, Stage 12.png

Scene 12: Rollerderby

Vectorman 2 MD, Stage 13.png

Scene 13: Mist Chances

Vectorman 2 MD, Stage 14.png

Scene 14: Cave Fear

Vectorman 2 MD, Stage 15.png

Scene 15: Dreamsnake

Vectorman 2 MD, Stage 16.png

Scene 16: Recycle or Die

Vectorman 2 MD, Stage 17.png

Vectorman 2 MD, Stage 17 Boss.png

  • Vectorman 2 MD, Stage 17.png

  • Vectorman 2 MD, Stage 17 Boss.png

Scene 17: The Shadow Nose

Vectorman 2 MD, Stage 18.png

Scene 18: Shout and Twist

Vectorman 2 MD, Stage 19.png

Scene 19: Tank You

The first of two stages where Vectorman uses the Tank morph.

Vectorman 2 MD, Stage 20.png

Scene 20: Tank Patrol

The second of two stages where Vectorman uses the Tank morph.

Vectorman 2 MD, Stage 21.png

Scene 21: Bad Eggs

Vectorman 2 MD, Stage 22.png

Scene 22: Queen for a Day

Bonus rounds

Bonus rounds are played at the end of a level after collecting at least 80% of the total Photons within the level. Vectorman must collect Time Extenders to stay in the bonus round; the round ends when Vectorman runs out of health or time.

Vectorman 2 MD, Bonus Stage, Race.png

Tubular

This round plays similarly to side-scrolling shoot-'em-ups such as Gradius. Vectorman morphs into a spaceship and flies through a tunnel while shooting down incoming enemies. He moves in any direction using the D-Pad and shoots with B.

Vectorman 2 MD, Bonus Stage, Space.png

Orbot Orbit

This round uses an overhead perspective and plays similarly to multidirectional shooters such as Asteroids. Vectorman morphs into a spaceship and flies through space while shooting down incoming enemies. He spins in any direction using the D-Pad and shoots with B.

Vectorman 2 MD, Bonus Stage, Invaders.png

Plan 9

This round plays similarly to fixed shooters such as Space Invaders. Vectorman defends a stranded sludge barge from swarms of enemies and meteor showers from above. He moves with Left and Right and shoots with B.

Compatibility

The extra buttons provided by the Six Button Control Pad are not used in gameplay, but they are used in some of the cheat codes.

History

Legacy

As one of the last titles to be released for the system, Vectorman 2 only received a cartridge release in North America and was a Sega Channel exclusive in Europe, but was eventually released in Japan as part of Sega Archives from USA Vol. 3. It has also re-appeared in a number of compilations, including Sonic Gems Collection, Sega Mega Drive Collection, Sega Mega Drive Ultimate Collection and Western Mega Drive Mini 2 units.

Sega Channel broadcast history


North America

PAL regions

Argentina and Chile

Production credits

Source:
In-game credits
Vectorman 2 MD credits.pdf
[8]

Source:
US manual
Vectorman 2 MD US Manual.pdf
[9]

Digital manuals

Magazine articles

Main article: Vectorman 2/Magazine articles.

Promotional material

EGM2 US 29.pdf

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Cool Gamer (RU)
90
[10]
Electronic Gaming Monthly (US) NTSC-U
73
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[12]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
90
[13]
GamePro (US) NTSC-U
98
[14]
Game Informer (US) NTSC-U
83
[15]
Tricks 16 bit (RU)
83
[16]
Sega Mega Drive
85
Based on
7 reviews

Vectorman 2

Mega Drive, US
Vectorman2 MD US Box Back.jpgVectorman 2 MD US Box.jpg
Box
Vectorman2 MD US Cart Top.jpg
Vectorman2 MD US Cart.jpg
Cart
Vectorman 2 MD US Manual.pdf
Manual
Notavailable.svg
Reg card
Mega Drive, US (re-release)
Vectorman2 MD US Box Back Alt.jpgNospine.pngVectorman2 MD US Box Front Alt.jpg
Box
Vectorman2 MD US Cart Alt.jpg
Cart
Notavailable.svg
Reg card
Mega Drive, BR
Vectorman2MDBrCover.jpg
Cover
Vectorman2MDBrCartTop.jpg
Vectorman2MDBrCart.jpg
Cart
Vectorman 2 MD BR Manual.pdf
Manual

Technical information

Main article: Vectorman 2/Technical information.

External links

References

Vectorman 2

Vectorman 2 Title.png

Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs



Games in the Vectorman series
Vectorman (1995) | Vectorman 2 (1996) | Vectorman 3 (unreleased) | Vectorman (2004) (unreleased)
Vectorman related media
Music
Sega Tunes: Vectorman (?)