Twin Stars

From Sega Retro

GD Sonic1 Concept Art Twin Stars title.png

Twin Stars
System(s): Sega Mega Drive[1]
Publisher: Sega
Developer: Sega[2]
Development timeframe: 1989[2]
Genre: Action[2]
Number of players: 2[2]
State before cancellation: Early[2]

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Twin Stars, also known as ☆Twins Special☆ Exorcism: Wake Up If You Get Scared!! (☆ツインズ・スペシャル☆ 悪魔退治 怖くなったら目を醒ませ!!)[3] and Twinkle Star,[4] is an unreleased action game proposed internally by Sega character designer and artist Naoto Ohshima in 1989.[2][5] The proposal was never greenlit as a full project,[6] but its gameplay concepts directly informed the development of Sonic the Hedgehog.[4][7]

Gameplay

Twin Stars was conceived as an action game starring a pair of twin brothers as the player characters - one with blue spiky hair, the other with red spiky hair, each wearing matching shirts bearing a gold star emblem - running at high speed through smooth terrain featuring loops. The game was designed as a deliberate contrast to the right-angle-heavy terrain of contemporary action games.[8] The antagonist, Thirteen, was depicted as a giant grinning face in the sky with a long nose and sharp teeth.[9] Enemy designs visible in the concept art include a cannon, a rock creature, an exclamation point-shaped enemy, and a tree, among others.[10][5]

Production credits

History

Development

Aspects of Twin Stars served to inspire the later development of Sonic the Hedgehog.

In 1989,[2] Naoto Ohshima began conceptual work on a character-driven Sega action game with the working title Twin Stars. The premise of the game featured a pair of twin brothers from the Dream World defending it against the boss of the Nightmare World, Thirteen.[5] No target platform was specified in the 22-page[3] proposal,[5] but from internal comparisons to Super Mario World and the Super Famicom,[1] it is assumed to have been planned for the Mega Drive. While the gameplay concept was approved by Ohshima's superiors, the characters were not,[7] leaving Ohshima to come up with a new protagonist.[6] Sega indicated to Ohshima that if anyone could program the smooth terrain and loop mechanics, it would be Yuji Naka, and that Naka's involvement was a condition for the project to proceed.[8]

When Naka completed his work on the Mega Drive port of Daimakaimura and joined Ohshima's planning, the Twin Stars concept was set aside entirely.[4] Thirteen would continue to exist as a temporary enemy in the early development of Sonic the Hedgehog, before being dropped once Sonic's world was further developed.[11]

Legacy

Several enemy designs from the Twin Stars concept art carried over into the early development of Sonic the Hedgehog, with at least one - a lumpy creature with a distinct jaw - appearing in the 1990 Tokyo Toy Show demo of the game.[12] One further concept from the Twin Stars proposal - time travel - was not carried into Sonic the Hedgehog but would later be revisited by Naoto Ohshima as a central mechanic of Sonic CD.[4] Time travel would also play a central theme during the early development of Sonic 2, but was dropped from the final game before release.

A year after its creation, Ohshima gave a copy of the proposal (then known as Twins Special) to fellow Sega employee Tetsuo Shinyu in September 1990 as a reference for writing game proposals, by which point Sonic the Hedgehog was already in active development. Shinyu later shared his copy of the proposal publicly in January 2023,[3] the same month Ohshima revealed the proposal's name, full concept art, and surviving enemy designs on Twitter for the first time.[5]

Concept art

References