ResQ
From Sega Retro
| ResQ |
|---|
| System(s): Sega Mega Drive |
| Publisher: Psygnosis |
| Developer: Tempest Software |
| Supporting companies: Krisalis Software (audio) |
| Sound driver: Krisalis sound driver |
| Planned release date(s): Spring 1994[1][2], Autumn 1994[3], 1994-10[4], 1994-11[5] |
| Genre: Action |
| Number of players: 1 |
| State before cancellation: Late in development |
| Status of prototype(s): Prototype dumped |
ResQ is an unreleased Sega Mega Drive developed by Tempest Software and set to be published by Psygnosis. It is a 2D action game with both space ship and on-foot segments. Had it been released, ResQ would have been an exclusive title for the Mega Drive.
Psygnosis cancelled ResQ very close to release for unknown reasons. It was reportedly programmed on 486 DOS PCs, with the artwork produced with Deluxe Paint II and III on Amiga 1200s. A prototype has since been unearthed, with an internal copyright date of 1993.
Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting segments which involve primitive 3D polyons, similar to the Super Nintendo's Star Fox.
Level Codes
- Mines 1: START
- Mines 2: FLAIS
- Mines 3: FSWKM
- Mines 4: TWSFS
- Mines 5: MWKYA
- Mines 6: TIACB
- 3D Stage: PHGAC
- Techno 1: JIAFL
- Techno 2: WRMRS
- Techno 3: TLIFH
- Techno 4: BLWVM
- Techno 5: DDKAG
- 3D Stage: IHIBA
- Caves 1: POAPV
- Caves 2: JDHAC
- Caves 3: TAPAP
- Caves 4: BCAFA
- Caves 5: TBMAS
- 3D Stage: SHCIB
- City 1: BOARF
- City 2: DASMD
- City 3: TFIAT
- Alien World: PSSYC
Production credits
- Program By: Pete Featherstone
- Graphics By: Jason Backhouse
- Bonus Stage By: Bill Pullan
- Music and FX By: Matt Furniss and Shaun Hollingworth of Krisalis
- Produced By: Psygnosis
Magazine articles
- Main article: ResQ/Magazine articles.
ROM dump status
| System | Hash | Size | Build Date | Source | Comments | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ? |
|
1MB | 1993 | Page |
