PGA Tour Golf II
From Sega Retro
- For the HeartBeat Catalyst version, see PGA Tour Golf II (Catalyst).
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| PGA Tour Golf II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Publisher: Electronic Arts (US/EU) Electronic Arts Victor (JP) Time Warner Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developer: Polygames[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Distributor: Hent Gruppen (SE rental) Electronic Arts Australasia (AU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Licensor: PGA Tour, Tournament Players Club | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sound driver: Electronic Arts/Rob Hubbard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Genre: Sports[2][3][4] (golf) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Number of players: 1-4 (alternating) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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PGA Tour Golf II (PGAツアーゴルフII) is a 1992 golf game for the Sega Mega Drive and Sega Game Gear by Polygames and Electronic Arts and is the sequel to PGA Tour Golf.
Contents
Gameplay
Mega Drive version
The game is a golf simulator endorsed by the PGA Tour. Compared to the previous entry, it adds three new courses, adds a new skins challenge game mode, adds controls for draw/fade, tracks more statistics, adds an interactive 3D fly-over for every hole, and adds selectable AI personalities based on real professional golfers. The game uses a 3D perspective and can be played by up to four players taking turns. The cartridge uses a battery backup for saving players, statistics, and a game in progress.
The game uses a drop-down menu interface that appears on the top of the screen. Pressing START opens or closes the menu, then pressing
or
selects an item within the menu,
or
selects the previous or next menu, and
selects an item.
Once in a game, a box in the bottom-left corner shows the wind speed and direction. A box in the bottom-right corner shows the current hole and its par, the current stroke, the player's score (or "E" for even par), the distance to the pin, and the selected club. Before each shot, the game shows an overhead map of the hole (with the locations of the tee and the pin marked) and the lie of the ball (except on the first shot). Pressing
displays the overhead view again when on the tee or the lie of the ball anywhere but on the tee or the green.
Pressing
or
changes the club (except when putting). The game automatically selects the suggested club for the current shot. Pressing
or
moves the white crosshair that aims the shot. The trajectory of the shot is affected by wind. When the wind is blowing toward the golfer, the shot distance is reduced; when the wind is blowing toward the golfer's back, the shot distance is increased. Wind blowing to the left or the right causes the ball to veer in that direction.
The game uses a horizontal swing meter to make a shot. Pressing
causes a white cursor to move left through the meter for the backswing, and pressing
a second time sets the power of the swing. Marks on the bar indicate the power level. After setting the power, the cursor moves back to the right for the downswing, and pressing
a third time sets the accuracy of the swing. If the cursor is stopped on the tall bar on the right, the ball flies straight; if stopped too early, it hooks to the left, and if stopped too late, it slices to the right. If, during the backswing, the cursor moves beyond the tall bar on the left (marking the maximum power level of 100%), any hook or slice is more severe. If the ball falls in water, a one-stroke penalty is incurred, and the player can choose to rehit the ball from the original location or drop it near the edge of the water to decrease the distance. Holding
at any point before hitting the ball and pressing
increases the draw (causing the ball to hook to the left) or
increases the fade (causing the ball to slice to the right). This can be used to bend shots around corners or to compensate for the wind.
After landing on the green, the game shows a contour map of the green (which can be rotated using the D-Pad). Putting works similarly to driving, but the shot is only affected by the contours of the green and not the wind, the player cannot adjust the draw/fade, and the only club that can be used is the putter. Pressing
or
changes the distance potential of the putter from 5 to 180 feet (in increments of 5). An inset showing an overhead view of the cup appears in the top-left corner. Pressing
displays the contour map again.
In the "Options" menu, the player can use a special shot: Chip Shot (hits the ball high but only a short distance to get out of a trap or to hit the ball onto the green), a Punch Shot (a low-flying shot that travels less far than a normal shot but can avoid trees or wind), or a Fringe Putt (selects the putter when on the fringe of the green after deselecting it). There are also options to pick up the ball and give up on the current hole (which takes a score of 12 strokes for the hole on the scorecard). In practice games, there is an option to take a mulligan and redo the last shot (which does not cost a stroke). In the "View" menu, the player can bring up the overhead view, ball lie, or contour grid of the green, open the "Hole Browser" (a controllable, 3D overhead view of the current hole), watch a replay of the last shot, or watch the hole fly-over again. In the "Stats" menu, the player can view statistics for the players in the game or view the scorecard, leader board, or tournament standings.
Pro Shop
The game starts in the Pro Shop. Players can return to the Pro Shop (or the PGA Tour Tent when playing a tournament) at any point from the "Go to" menu during gameplay.
The game mode can be selected from the "Play" menu:
- Practice Round: For one to four players. Plays a round of golf on any course using stroke play rules. The player with the lowest cumulative score at the end of the round is the winner. Players can play from Amateur or Professional tees, and mulligans are allowed. The current hole and the course can be changed at any time from the "Go to" menu during gameplay.
- Tournament: For one to four players (or for no players to see the results of a simulated tournament). Plays a tournament consisting of four rounds on any course. The players compete in a field of 60 other golfers and must rank within the top 48 to move on to the second round and within the top 32 to move on to the third and fourth rounds. The other golfers are unseen, but their results appear on the leader board after every hole.
- Skins Challenge: For two to four players. Plays a skins game in which each hole is assigned a dollar value. The player with the lowest score on a hole wins the prize money for it; if there is a tie, the money is rolled over to the next hole. The winner is the player who has won the most money at the end of the round.
- Driving Range: For one player. Practices driving at the driving range of any course.
- Putting Green: For one player. Practices putting on the green of any hole at any course. The starting location on the green is randomized; sinking a putt restarts the same hole from a different spot on the green.
- Resume Game: Leaves the Pro Shop and continues the game in progress (if a game has been started).
In the non-practice modes, each player must create a golfer (which is saved to the cartridge) or select an existing one. For each golfer, the player specifies a name and picks their clubs. In Practice Round, the player also chooses Amateur Tees or Professional Tees (but Professional Tees are always used in the other modes). Amateur tees start closer to the green. The game keeps track of numerous statistics, such as the longest drive, driving accuracy, tournaments won, total earnings, and average score, for every golfer. These can be viewed from the "Stats" menu during gameplay or inside the Pro Shop. Any player can be human- or computer-controlled.
In the "View" menu, players can view the scorecard for the current round or the tournament leader board. In the "Setup" menu, the game can be saved so it can be continued later, a saved game can be resumed, or an options window can be opened that can toggle automatically showing the overhead view, ball lie, contour grid of the green, or fly-by preview. There is also an option to choose between one or two controllers for multiplayer games. When using one controller, every player shares a single control pad. When using two controllers, players 1 and 3 use the first controller and players 2 and 4 use the second controller.
Clubs
Players choose 14 clubs to bring from a selection of 17 (a putter is always provided). Shorter irons (that is, irons with higher numbers) hit the ball higher into the air than woods or longer irons, which makes the overall distance shorter and increases the effect of wind on the ball. Shorter irons also have more loft and produce more backspin, which causes the ball to roll back after bouncing onto the green.
| Club | Maximum distance (in yards) |
|---|---|
| Driver | 260 |
| 2 Wood | 248 |
| 3 Wood | 236 |
| 4 Wood | 224 |
| 5 Wood | 212 |
| 1 Iron | 227 |
| 2 Iron | 215 |
| 3 Iron | 203 |
| 4 Iron | 191 |
| 5 Iron | 179 |
| 6 Iron | 167 |
| 7 Iron | 155 |
| 8 Iron | 143 |
| 9 Iron | 131 |
| Pitching Wedge | 119 |
| Sand Wedge | 100 |
| Putter | — |
Courses
The six courses in the game are all real-life courses that are part of the PGA Tour's Tournament Players Club (TPC) chain of courses, which were specifically designed to host PGA Tour events and accommodate the large crowds that they draw. The Southwind, Eagle Trace, and Scottsdale courses are new. Sterling Shores, the fictional course from the previous game, has been dropped.
Pro golfers
In any of the game modes (besides the Driving Range and Putting Green), any golfer can be set to human- or computer-controlled. If set to computer-controlled, the player is prompted to choose an AI personality for that golfer, whose style of play is based on an actual professional golfer. These pros also offer advice before every hole.
- Tommy Armour III
- Paul Azinger
- Fred Couples
- Bruce Lietzke
- Mark McCumber
- Larry Mize
- Mark O'Meara
- Joey Sindelar
- Craig Stadler
- Fuzzy Zoeller
In addition to the above, the following professional golfers appear in name-only in the standings for the Tournament mode:
- Billy Andrade
- Ian Baker-Finch
- Dave Barr
- Phil Blackmar
- Jim Booros
- Bill Britton
- Jim Carter
- Mike Donald
- Brad Faxon
- Ed Fiori
- Dan Forsman
- David Frost
- Bill Glasson
- Wayne Grady
- Jay Haas
- Jim Hallet
- Lon Hinkle
- Mike Hulbert
- Hale Irwin
- Peter Jacobsen
- Steve Jones
- Kenny Knox
- Robert Lohr
- Mark Lye
- Andrew Magee
- Roger Maltbie
- Pat McGowan
- Rocco Mediate
- Larry Nelson
- David Ogrin
- Dan Pohl
- Don Pooley
- Tom Purtzer
- Mike Reid
- Larry Rinker
- Loren Roberts
- Clarence Rose
- Dave Rummells
- Gene Sauers
- Ted Schulz
- Don Shirey
- Scott Simpson
- Jeff Sluman
- J.C. Snead
- Mike Sullivan
- Hal Sutton
- Lance Ten Broeck
- Doug Tewell
- Howard Twitty
- Stan Utley
- Bobby Wadkins
- Duffy Waldorf
- Mark Wiebe
- Robert Wrenn
History
Sega Channel broadcast history
North America
- 1995-07-01 – 1995-08-01
- 1995-10-01 – 1995-11-01
- 1996-04-01 – 1996-05-01
- 1996-08-01 – 1996-09-01
- 1996-12-01 – 1997-01-01
- 1997-03-14 – 1997-03-28
- 1997-06-20 – 1997-07-04
- 1997-08-29 – 1997-09-12
Production credits
Mega Drive version
- Design/Programming: Lee Actor, Dennis Koble
- Producers: Happy Keller, Jim Rushing
- Assistant Producers: Randy Delucchi, Steve Imes
- Art: Linnea Wigren
- Audio: Rob Hubbard, Don Veca, Tony Berkeley
- Programming and Design: Lee Actor, Dennis Koble
- Executive Producer: Jim Rushing
- Producer: Happy Keller
- Graphics: Lennia Wilgren
- Sound/Music: Rob Hubbard, Don Veca, Tony Berkeley
- Assistant Producers: Randy Delucchi. Steve Imes
- Product Manager: Karen Schulman
- Testing: Michael Hensley, Jeff Glazier, Scott Probin
- Documentation: T.S. Flanagan, R.J. Berg
- Documentation Layout: Emily Favors
- Quality Assurance: Rob Cavaness, Terrence Chin
Game Gear version
- Coding: Bob Pape
- Music: David Lowe
- Art: Saul Marchese
- Producer: Mac Senour
- Producer: Mac Senour
- Programmer: Bob Pape
- Lead Tester: Mike Kruise
Magazine articles
- Main article: PGA Tour Golf II/Magazine articles.
Promotional material
- Main article: PGA Tour Golf II/Promotional material.
Physical scans
Mega Drive version
| 85 | |
|---|---|
| Based on 36 reviews | |
| Mega Drive, SE (rental; Hent; orange) |
|---|
Game Gear version
| Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| 80 | |
|---|---|
| Based on 13 reviews | |
Technical information
- Main article: PGA Tour Golf II/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Company:Sterling_Silver_Software/Polygames
- ↑ File:PGATourGolfII MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:PGATourGolfII GG EU Box Back.jpg
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 15
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 161
- ↑ 7.0 7.1 GamePro, "March 1993" (US; 1993-xx-xx), page 144
- ↑ 8.0 8.1 VideoGames & Computer Entertainment, "February 1993" (US; 1993-0x-xx), page 62
- ↑ 9.0 9.1 9.2 9.3 Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 130
- ↑ 10.0 10.1 Sega Power, "March 1993" (UK; 1993-02-04), page 17
- ↑ File:DailyExpress UK 1993-02-19 12.jpg
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 19
- ↑ 13.0 13.1 Computer & Video Games, "March 1993" (UK; 1993-02-15), page 46
- ↑ 14.0 14.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 79
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 264
- ↑ 16.0 16.1 GamePro, "March 1995" (US; 1995-xx-xx), page 117
- ↑ 17.0 17.1 Game Players, "Vol. 8 No. 1 January 1995" (US; 199x-xx-xx), page 88
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 64
- ↑ File:PGA Tour Golf II MD credits.png
- ↑ File:PGA Tour Golf II MD US Manual.pdf, page 46
- ↑ File:PGA Tour Golf II GG credits.png
- ↑ File:PGATGII gg us manual.pdf, page 22
- ↑ Sega Mega Drive Advanced Gaming, "February 1993" (UK; 199x-xx-xx), page 49
- ↑ Aktueller Software Markt, "Oktober 1993" (DE; 1993-09-13), page 99
- ↑ Bad Influence!, "xxxx 1993" (UK; 1993-0x-xx), page 68
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 24
- ↑ Consoles +, "Avril 1993" (FR; 1993-0x-xx), page 80
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 113
- ↑ Dengeki Mega Drive, "June 1993" (JP; 1993-05-xx), page 30
- ↑ DIGITISER, "1993-03-11"
- ↑ Electronic Games, "March 1993" (US; 1993-02-09), page 60
- ↑ Mean Machines: The Essential Sega Guide, "1" (UK; 1993-11-18), page 78
- ↑ GamesMaster, "February 1993" (UK; 1993-01-21), page 85
- ↑ Hippon Super, "May 1993" (JP; 1993-04-03), page 31
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 55
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 196
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 52
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Action, "September 1993" (UK; 1993-08-12), page 64
- ↑ Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 96
- ↑ Mega Fun, "05/93" (DE; 1993-0x-xx), page 64
- ↑ MegaTech, "January 1993" (UK; 1992-12-20), page 48
- ↑ Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 88
- ↑ Play Time, "6/93" (DE; 1993-05-05), page 112
- ↑ Power Up!, "Saturday, February 27, 1993" (UK; 1993-02-27), page 1
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 48
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 52
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 50
- ↑ Sega Force, "5/93" (SE; 1993-08-26), page 12
- ↑ Sega Force, "March 1993" (UK; 1993-02-04), page 63
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Abril 1993" (ES; 1993-03-15), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 134
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 79
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 97
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 22
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 58
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 86
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 81
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 158
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 108
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 108
- ↑ Sega Magazin, "Januar 1995" (DE; 1994-12-14), page 78
- ↑ Super Juegos, "Febrero 1995" (ES; 1995-0x-xx), page 104
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 93
| PGA Tour Golf II | |
|---|---|
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