Night Trap

From Sega Retro

n/a
  • Mega-CD
  • Mega-CD 32X

NightTrap title.png

NightTrap MCD32X US Title.png

Night Trap
System(s): Sega Mega-CD, Sega Mega-CD 32X
Publisher:
Sega Mega-CD
Sega of America (US)
Sega Mega-CD
Sega Enterprises, Ltd. (EU, JP)
Sega Mega-CD
Digital Pictures (US, re-release)
Sega Mega-CD 32X
Digital Pictures
Developer:
Supporting companies:
Distributor:
Sega Mega-CD
Acclaim Distribution (US, re-release)
Sega Mega-CD
Ecofilmes (PT)
Sega Mega-CD
Tec Toy (BR)
Sega Mega-CD 32X
Acclaim Distribution
Licensor: Hasbro
Original system(s): Hasbro Control-Vision
Genre: Adventure[1][2]

















Number of players: 1
Official in-game languages:
Sega Mega-CD
  • English
  • 日本語
  • Français
  • Sega Mega-CD 32X
  • English
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥8800 G-6025
    Sega Mega-CD
    US
    $49.99[4] 4903
    Sega Mega-CD
    US
    (MA-17)
    4903
    Videogame Rating Council: MA-17
    Sega Mega-CD
    US
    (Rerelease)
    T-162105
    ESRB: Mature
    Sega Mega-CD
    EU
    4903
    Sega Mega-CD
    FR
    4903-09
    Sega Mega-CD
    PT
    15.990$00[11]
    Sega Mega-CD
    UK
    £49.99[8][9] 4903
    BBFC: Suitable for 15 years and over (15)
    Sega Mega-CD
    BR
    063000
    Sega Mega-CD 32X
    US
    T-16202F
    Sega Mega-CD 32X
    EU
    T-16202F-50
    Sega Mega-CD 32X
    UK
    £44.99[12] T-16202F-50
    BBFC: Suitable for 15 years and over (15)
    Sega Mega-CD 32X
    AU
    FNIG05SXR
    Non-Sega versions

    Night Trap (ナイトトラップ) is a Sega Mega-CD full-motion video interactive film developed by Digital Pictures and published by Sega. It is a port of the unreleased Hasbro Control-Vision interactive film of the same name. It was first released in the United States in November 1992 as a launch title for the Sega CD and later received a port to the Sega Mega-CD 32X in January 1995.

    Most notable for the moral panic which arose from ignorance over the game's content, and the subsequent 1993 congressional hearings on video games which threatened federal regulation of the game industry, Night Trap is one of the most controversial games in history. Along with Mortal Kombat, it is largely responsible for the creation of the Entertainment Software Rating Board.

    Story

    The Sega Control Attack Team[fn 1] (S.C.A.T.) is investigating the lakeshore winery estate of the Martin family, where five teenagers who were invited to stay the night recently disappeared. An undercover operation has found that the Martin residence is equipped with an elaborate security system including numerous concealed traps and security cameras, operated from the house's basement. A S.C.A.T. agent has spliced an override cable into the security system to give S.C.A.T. remote control over the traps and cameras. Five more teenagers have been invited to the house by the Martins, including an undercover S.C.A.T. agent, Kelli Medd. S.C.A.T.'s mission is to protect these new visitors and find out what happened to the missing teenagers.

    Characters

    Night Trap MCD, Characters, Simms.png

    Lt. Simms
    Portrayed by:
    J. Bill Jones
    Commander of the S.C.A.T. mission.

    Night Trap MCD, Characters, Kelli.png

    Kelli Medd
    Portrayed by:
    Dana Plato
    A S.C.A.T. agent who is working undercover in the house.

    Night Trap MCD, Characters, Victor and Sheila.png

    Victor and Sheila Martin
    Portrayed by:
    Jon R. Kamal and Molly Starr
    The heads of the Martin household, where five teenagers inexplicably disappeared recently.

    Night Trap MCD, Characters, Jeff and Sarah.png

    Jeff and Sarah Martin
    Portrayed by:
    Andras Jones and Suzy Cote
    The Martins' son and daughter, who are watching the house while they are away.

    Night Trap MCD, Characters, Tony.png

    Tony
    Portrayed by:
    Giovanni Lemm
    Jeff and Sarah's cousin, who takes an interest in Ashley.

    Night Trap MCD, Characters, Lisa.png

    Lisa
    Portrayed by:
    Debra Parks
    One of the teenaged house guests.

    Night Trap MCD, Characters, Ashley.png

    Ashley
    Portrayed by:
    Alison Rhea
    One of the teenaged house guests.

    Night Trap MCD, Characters, Cindy.png

    Cindy
    Portrayed by:
    Tracy Matheson
    One of the teenaged house guests.

    Night Trap MCD, Characters, Megan.png

    Megan
    Portrayed by:
    Christy Ford
    One of the teenaged house guests.

    Night Trap MCD, Characters, Danny.png

    Danny
    Portrayed by:
    Josh Goddard
    One of the teenaged house guests. Lisa's younger brother, who conducts his own investigation of the Augers.

    Night Trap MCD, Characters, Eddie.png

    Weird Eddie
    Portrayed by:
    William Bertrand
    The Martins' unusual neighbor.

    Night Trap MCD, Characters, Collins.png

    Collins
    Portrayed by:
    Arthur Burghardt
    Another undercover S.C.A.T. agent.

    Gameplay

    Night Trap MCD, Map.png

    Map

    Night Trap MCD, Trap Activated.png

    Trap activated on Augers

    The game is an interactive movie. It is depicted using full-motion video in the style of a "B movie" horror film. The player takes the role of a S.C.A.T. agent (called "control" by the other agents) who is tasked by Lt. Simms to watch over a group of teenagers visiting a house that is infested with vampiric creatures known as "Augers" (so called because they use a drill-like device to extract blood from their victims). The group includes four teenage girls (Lisa, Ashley, Cindy, and Megan), one boy (Danny), and an undercover S.C.A.T. agent (Kelli). The house is owned by a married vampire couple consisting of Victor and Sheila Martin, and its residents include their two children, Jeff and Sarah, and a cousin, Tony. The goal of the game is to use the traps in the house to capture as many Augers as possible, while avoiding trapping Kelli, any other S.C.A.T. agents, or the house guests. The game ends after about 25 minutes but contains more than 90 minutes of footage across two discs. There are multiple endings depending on which characters the player successfully saves from the Augers.

    The house contains security cameras that are placed in eight different locations: the entryway, living room, kitchen, bedroom, bathroom, driveway, and two hallways. The locations are shown as icons on the bottom of the screen, and the player can switch between areas at any time by using the D-Pad to select an area and pressing A on the selected area to view it. The cameras show what is currently happening in each area via full-motion video, so the player can switch areas to catch Augers or to watch scenes play out between the characters that progress the plot of the game. Scenes often happen in multiple locations simultaneously, so it is not possible to view everything in a single playthrough (but it is possible, though difficult, to capture every Auger). The time elapsed is shown in a timer on the bottom of the screen, and the videos that play in each area over the course of the night follow a script according to the current time (so the player can learn when events happen and plan the night accordingly). The timer starts as the introduction to the game is played. A counter showing how many Augers could have been captured so far ("Possible") and a counter showing how many Augers actually have been captured ("Captured") appear near the timer. A popping sound plays when the player misses an opportunity to catch an Auger. There is a map showing how the rooms are connected that can be accessed by pressing  START  (which also pauses the game).

    Each room of the house contains traps, which are activated using a secret color code. The player can capture Augers or any other enemy by watching the room that the enemy is in, waiting for the enemy to come in range of one of the room's traps (indicated by a sensor bar), then pressing B to activate the trap. The sensor bar is initially green but turns red (the smallest sliver of the bar) as the enemies walk near a trap. If the sensor bar is red and the color code is correct, a video clip plays where the trap activates and captures the enemies. Otherwise, the trap does not activate, and the trigger is briefly locked out. The color code is always blue at the start of the game, but the Martins change it to a randomly selected color (blue, green, orange, purple, red, or yellow) at four points during a game. The player must listen in on certain conversations to learn the new code when it changes, then change the code by pressing C after one of the Martins has entered the basement to change it.

    Endings

    There are 95 Augers in total to capture; the player must capture at least 60 to be able to reach the end of the game. To get a perfect ending, the player must capture all 95 Augers, all of the Martins, and Tony. Getting disconnected from S.C.A.T. or losing control of the cameras and traps to the Martins results in a game over.

    S.C.A.T. disconnects the player (ending the game) if any of the following happens:

    • The timer reaches 08:47 and the "Captured" counter is less than 10.
    • An Auger going after Lisa is not trapped in time.
    • The timer reaches 13:42 and the "Captured" counter is less than 29.
    • An Auger going after Ashley is not trapped in time.
    • An Auger going after Megan is not trapped in time.
    • The player activates a trap resulting in Megan's death.
    • The timer reaches 20:08 and the "Captured" counter is less than 60.

    The Martins regain control of the cameras and traps if any of the following happens:

    • Tony is not trapped before he can get to Kelli and take her into the basement.
    • Jeff stops Cindy from being hounded by Augers before the player can trap a specific Auger and bites Cindy.

    Five different endings can be reached if at least 60 Augers are captured, four of the girls (Lisa, Ashley, Cindy, and Megan) are saved from Augers, and Kelli is saved from Tony:

    • Bad ending: Kelli is bitten by Sarah. This ending is played if the player fails to capture Sarah in time.
    • Bad ending: Kelli is bitten by Victor. This ending is played if the player successfully captures Sarah, but fails to capture Victor in time.
    • Bad ending: Kelli is bitten by Shelia. This ending is played if the player successfully captures Sarah, but fails to capture Shelia in time.
    • "Very Good" ending: Kelli thanks the player for saving her and says the player was "very good" since the player saved her friends but only captured "most" of the Augers. She then says that with "a little practice" the player can be "perfect." An Auger rises from behind her as she exits the scene. This ending is played if the player successfully captures Sarah, Victor, and Shelia, but only captures 60-94 Augers.
    • "Perfect" ending: Kelli says that the player was "perfect" and thanks the player. Kelli walks near a trap as she exits the scene. This ending is played if the player successfully captures all 95 Augers and captures Sarah, Victor, and Shelia.

    Areas

    There are eight areas, and the player can switch between them at any time.

    The times for some noteworthy scenes are given for each area (but it is not an exhaustive list of every scene). The disc needs to be changed around the 14-minute mark.

    Night Trap MCD, Areas, Hallway 1.png

    Night Trap MCD, Areas, Hallway 1 Scene.png

    Night Trap MCD, Areas, Hallway 1 Augers.png

    • Night Trap MCD, Areas, Hallway 1.png

    • Night Trap MCD, Areas, Hallway 1 Scene.png

    • Night Trap MCD, Areas, Hallway 1 Augers.png

    Night Trap MCD, Area Icons.png
    Hallway 1

    The downstairs hallway, going between the Entry Way and the Kitchen.

    Time Scene
    01:15 The Martins emerge from a secret room on their way to the Kitchen.
    02:51 Jeff and Tony carry some boxes out the door.
    04:44 Danny sees an Auger enter the secret room and decides to investigate, but Sarah stops him.
    06:48 A S.C.A.T. agent enters through the backdoor, but he is captured by Augers. Danny appears again and enters the secret room.
    11:04 Augers try to abduct Danny after he comes out of the secret room.
    18:14 Megan and Kelli hide in the hallway, then get ambushed by Augers. If the player activates the trap when Megan is being held over it, it activates and kills her instead of an Auger. The game ends if the player fails to save Megan here.
    18:32 Victor and Sheila return.

    Night Trap MCD, Areas, Kitchen.png

    Night Trap MCD, Areas, Kitchen Scene.png

    Night Trap MCD, Areas, Kitchen Augers.png

    • Night Trap MCD, Areas, Kitchen.png

    • Night Trap MCD, Areas, Kitchen Scene.png

    • Night Trap MCD, Areas, Kitchen Augers.png

    Night Trap MCD, Area Icons.png
    Kitchen

    The kitchen, which includes a refrigerator that the Martins suspiciously keep locked.

    Time Scene
    01:48 The Martins meet to discuss their plans for the night.
    03:54 The guests enter.
    06:59 Danny enters and unsuccessfully tries to open the locked refrigerator.
    10:33 The Augers use a device to extract blood from the captured S.C.A.T. agent.
    11:24 Jeff and Tony enter, then Tony leaves and the girls enter to get some ice cream.
    14:52 Danny explains the Augers and the laser gun to Cindy and Megan.

    Night Trap MCD, Areas, Entry Way.png

    Night Trap MCD, Areas, Entry Way Scene.png

    Night Trap MCD, Areas, Entry Way Augers.png

    • Night Trap MCD, Areas, Entry Way.png

    • Night Trap MCD, Areas, Entry Way Scene.png

    • Night Trap MCD, Areas, Entry Way Augers.png

    Night Trap MCD, Area Icons.png
    Entry Way

    The foyer at the entrance to the house, which leads to the Living Room and the Kitchen as well as to the staircase.

    Time Scene
    05:30 The Martins discuss changing the code (for the first time), then Victor and Sheila depart.
    10:19 Jeff and Tony exit from the basement and answer the door for Collins.
    13:22 Jeff, Sarah, and Tony decide to change the code again (for the third time).
    14:49 Danny enters and kills an Auger with the laser gun that Eddie gave him.
    19:22 Kelli is surrounded by Augers. Tony rescues her, then starts intimidating her. If the player fails to trap Tony, he takes Kelli to the basement. Then Jeff discovers the override cable in the hallway and disconnects it, ending the game.
    20:40 The S.C.A.T. team enters and starts searching the house. Kelli meets with them, then the Martins enter.

    Night Trap MCD, Areas, Living Room.png

    Night Trap MCD, Areas, Living Room Scene.png

    Night Trap MCD, Areas, Living Room Augers.png

    • Night Trap MCD, Areas, Living Room.png

    • Night Trap MCD, Areas, Living Room Scene.png

    • Night Trap MCD, Areas, Living Room Augers.png

    Night Trap MCD, Area Icons.png
    Living Room

    The living room.

    Time Scene
    06:00 The girls dance to the "Night Trap" theme song.
    08:48 Jeff and Tony discuss changing the code again (for the second time).
    12:24 Kelli finds pictures of the missing girls in a desk, with their heights, weights, and blood types written on the back. She also finds a locket with a picture of a girl who looks like Ashley, then she is interrupted by Tony.
    13:24 Danny enters and explains what he saw in the basement to Cindy and Megan.
    14:06 Jeff and Sarah discuss changing the code again (for the fourth and final time).
    18:29 Cindy is chased by Augers into the room. If the player fails to activate a trap to rescue her in time, Jeff appears to scare off the Augers, then takes her for himself. If the player fails to save Cindy, the Martins disconnect the override cable during their meeting with S.C.A.T., ending the game.
    20:22 Victor and Sheila meet with Sarah and apprise them of the situation.
    21:10 The Martins are questioned by the S.C.A.T. agents.

    Night Trap MCD, Areas, Bathroom.png

    Night Trap MCD, Areas, Bathroom Scene.png

    Night Trap MCD, Areas, Bathroom Augers.png

    • Night Trap MCD, Areas, Bathroom.png

    • Night Trap MCD, Areas, Bathroom Scene.png

    • Night Trap MCD, Areas, Bathroom Augers.png

    Night Trap MCD, Area Icons.png
    Bathroom

    The upstairs bathroom, shared by the guests.

    Time Scene
    09:50 Lisa and Megan have a conversation.
    10:51 An Auger enters and hides in the shower, then Lisa enters. The game ends if the player fails to save Lisa here.
    15:12 Tony leaves through a secret door, then Kelli calls her fellow agent Mike and relays her suspicions.

    Night Trap MCD, Areas, Bedroom.png

    Night Trap MCD, Areas, Bedroom Scene.png

    Night Trap MCD, Areas, Bedroom Augers.png

    • Night Trap MCD, Areas, Bedroom.png

    • Night Trap MCD, Areas, Bedroom Scene.png

    • Night Trap MCD, Areas, Bedroom Augers.png

    Night Trap MCD, Area Icons.png
    Bedroom

    The guest bedroom.

    Time Scene
    00:00 Sarah smiles creepily at the camera, showing her green eyes (which are a sign of vampirism in the game), then enters a hidden room in the Bathroom.
    09:33 Sarah shows Ashley and Kelli their bedroom.
    14:27 Tony tries to warn Ashley to leave the house, then Kelli enters.
    16:28 Kelli explains the situation to Ashley, Cindy, and Megan, then Augers enter. The game ends if the player fails to save Ashley here.
    24:15 Kelli is chased into the room by Victor, Sheila, and Sarah.

    Night Trap MCD, Areas, Hallway 2.png

    Night Trap MCD, Areas, Hallway 2 Scene.png

    Night Trap MCD, Areas, Hallway 2 Augers.png

    • Night Trap MCD, Areas, Hallway 2.png

    • Night Trap MCD, Areas, Hallway 2 Scene.png

    • Night Trap MCD, Areas, Hallway 2 Augers.png

    Night Trap MCD, Area Icons.png
    Hallway 2

    The upstairs hallway, which leads to the Bedroom and the Bathroom.

    Time Scene
    09:05 Sarah shows the guests to their bedrooms.
    14:04 Kelli reveals to Ashley that she is working undercover.
    16:14 Cindy and Megan run upstairs after discovering the Augers and run into Ashley and Kelli.
    24:02 Kelli runs upstairs to try to escape the Martins.

    Night Trap MCD, Areas, Driveway.png

    Night Trap MCD, Areas, Driveway Scene.png

    Night Trap MCD, Areas, Driveway Augers.png

    • Night Trap MCD, Areas, Driveway.png

    • Night Trap MCD, Areas, Driveway Scene.png

    • Night Trap MCD, Areas, Driveway Augers.png

    Night Trap MCD, Area Icons.png
    Driveway

    The driveway outside the house and the front door. The game starts here.

    Time Scene
    01:56 The guests arrive in a station wagon.
    05:11 Jeff and Tony taunt Eddie on their way back into the house.
    09:28 Agent Collins arrives.
    11:15 Agent Collins reports his findings back to S.C.A.T. and leaves.
    13:27 Eddie tries to warn Ashley that she is in danger but frightens her. Danny arrives, and Eddie explains Augers to him and gives him a laser gun that he made to fight them.
    15:37 S.C.A.T. agent Mike enters the area and receives a call from Kelli before being attacked by Augers.
    18:50 Victor and Sheila return.
    19:20 Agent Swanson arrives looking for Mike, then shoots an Auger as other agents arrive.

    History

    Development

    Night Trap was initially produced for the Control-Vision (codenamed NEMO), an unreleased console by Hasbro which relied on VHS tapes instead of ROM cartridges. A prototype game titled Scene of the Crime was produced to demonstrate the surveillance camera gameplay that would later be a core part of Night Trap. Hasbro abandoned the console fearing its high retail price, and sold the rights to the game to Digital Pictures, which set about producing a Mega-CD version. Despite the sale, Hasbro still owned the Night Trap trademark.[13] The footage was originally recorded during a three-week period in 1987 in Culver City, California. The game reportedly cost $1.5 million to produce.

    When development of Night Trap moved to the Mega-CD, Digital Pictures shot an introduction scene and five game over scenes that referenced Sega and the controller used with the Mega-CD. These sequences would only be used with the Night Trap versions that were published by Sega.

    As with Sewer Shark and later Prize Fighter, Night Trap uses a system in which four video streams are streamed off a disc at any one time, allowing for transitions between choices without the need for intrusive disc access times. This is achieved through a proprietary video codec developed by Digital Pictures, although a side effect is noticeably low resolution footage (in addition to the already present colour loss).

    Footage of Tom Zito demonstrating early Scene of the Crime footage to Hasbro executives in December 1986 was included as a hidden bonus in the Mega-CD version of the game.

    Release

    1993 congressional hearings on video games

    Nintendo's Howard Lincoln uses Night Trap as an example of a violent video game.

    A horror-camp B movie with interactive elements, ignorance over Night Trap's actual content fueled an increasing American moral panic over violence in games played by children, and the game's subsequent "controversy" has been identified as the primary reason for the infamous 1993–94 United States Senate hearings on video games. While the hearings have been seen from a modern perspective as largely baseless (with the notable majority of attending congresspeople being significantly misinformed or willfully ignorant of the game itself), there was one objective point on which both congresspeople and game industry representatives largely agreed: Night Trap was originally sold without an age rating, something congress would use to threaten the games industry with federal regulation. Faced with this prospect, Sega, Nintendo, and other notable video game companies quickly banded together to establish the ESRB.

    Night Trap' lacks any kind of graphic violence whatsoever, and was even produced specifically to mitigate any controversy; in particular, where a normal horror B movie might have copious amounts of on-screen blood and gore, Night Trap instead features antagonists which slay their victims with a comically-large and abstractly-designed "screw machine". Likewise, in an apparent attempt to use the hearings as a means to fear-monger the game industry in general, stories of sexual content were outright invented, and a scene in which a character happens to be wearing a nightgown was cited as proof of the game's sexual debauchery; in reality, Night Trap contains no sexual content.

    Further illustrating the disconnect between what congress believed the game contained and what it actually contained, they claimed Night Trap allowed players to kill and murder in-game characters in graphic detail. This point seems to have also been invented by the attending congresspeople, as Night Trap also does not contain any content even close to this in tone; at this point in the hearings, congress had begun describing the nearly child-friendly B-horror movie game with the same language and derision one would describe a snuff film.

    In humorous contrast to the firestorm of moral controversy generated in the United States, England's British Board of Film Classification simply described it as "more like an old episode of Doctor Who"[14] and rated it a standard 15.[15]

    Post-congressional hearings

    Night Trap was the first game to be given an MA-17 rating by Sega's Videogame Rating Council[16], although it is not thought any versions of the game were explicitly labeled as such. Some retailers chose to add their own notices for "violent" content, or indeed not stock the game at all due to the controversy.

    Due to the problems Night Trap and violent video game content was causing in the US, Sega of America stopped distributing the version of the game they published in January 1994.[17] A Mega-CD version published by Digital Pictures itself and distributed by Acclaim was released in 1995. It had an ESRB "M" rating, new cover art, and no Sega-related references in-game.

    Press coverage of Night Trap is said to have led to a greater interest in the game than was otherwise expected, leading to increased sales and numerous other FMV games being released for the next few years.

    To mitigate controversy in the UK, Sega voluntarily referred Night Trap to the British Board of Film Classification[15], becoming the first video game to be rated by the body[14]. Despite expectations that it would be rating 18, it received a 15 certificate[15], with the BBFC's James Ferman claiming it was "more like an old episode of Doctor Who"[14].

    This did not stop complaints, such as mother of three Jacqueline Nicholls organising a protest after her 9, 11 and 12-year old children witnessed scenes of the game on a shopping trip[18]. Her local MP Tony Marlow subsequently wrote to the Home Secretary and Trading Standards[18], although no further action is believed to have been taken.

    The game was completely banned from sale in Germany[19].

    Legacy

    Despite the controversy caused by its existence, sales of Night Trap were strong enough for Digital Pictures to port the game to other systems, such as the 3DO, DOS, and Macintosh computers. It was also released as one of six Mega-CD 32X games.

    Hasbro's Night Trap trademark expired on January 5, 2002.[13]

    In 2017, Screaming Villains digitally re-released the game with higher quality video as Night Trap 25th Anniversary Edition for Steam and the PlayStation 4. Limited Run Games produced physical copies of the PlayStation 4 version, including a "Collector's Edition."[20] This version was remade from the ground up with restored film footage and includes an overlay designed to mimic the Mega-CD version. It does not contain the S.C.A.T. scenes used in the Mega-CD version published by Sega. Screaming Villains has stated that their exclusion was due to Sega owning those specific scenes.[21] Though the original game received an "M" rating from the ESRB when it was re-released for the Mega-CD, the remake received a "T" rating.[22]

    In 2018, the remake was released for the Nintendo Switch and PlayStation Vita, with physical copies of both versions being made available by Limited Run Games.[23] Many commentators noted the irony of the Switch version as Nintendo of America chairman Howard Lincoln had famously told the Senate committee, "Night Trap will never appear on a Nintendo system. Obviously it would not pass our guidelines."[24]

    Production credits

    Main article: Night Trap/Production credits.

    Digital manuals

    Magazine articles

    Main article: Night Trap/Magazine articles.

    Promotional material

    Main article: Night Trap/Promotional material.

    Physical scans

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    (JP) NTSC-J
    70
    [25]
    (FR)
    90
    [26]
    (UK)
    71
    [27]
    digitiser
    75
    [28]
    (US) NTSC-U
    80
    [29]
    (US) NTSC-U
    60
    [30]
    (UK)
    78
    [31]
    (JP) NTSC-J
    83
    [32]
    (IL)
    83
    [33]
    (IL)
    85
    [34]
    (US)
    69
    [35]
    (IT) NTSC
    80
    [36]
    (US) NTSC-U
    95
    [37]
    (UK)
    85
    [38]
    (JP) NTSC-J
    95
    [39]
    (FR) PAL
    89
    [40]
    (FR) NTSC-U
    92
    [41]
    (UK) PAL
    82
    [42]
    (JP) NTSC-J
    79
    [43]
    (UK) PAL
    85
    [44]
    (FR)
    84
    [45]
    (DE) NTSC-U
    86
    [46]
    (UK) PAL
    79
    [47]
    (UK) PAL
    89
    [48]
    (FR)
    86
    [49]
    (UK)
    84
    [50]
    (NL)
    67
    [51]
    (UK) PAL
    84
    [52]
    (UK) PAL
    87
    [53]
    (UK) PAL
    58
    [54]
    (UK)
    84
    [55]
    (JP) NTSC-J
    83
    [56]
    (UK) PAL
    75
    [57]
    (ES)
    70
    [58]
    (RU)
    74
    [59]
    (DE) NTSC-U
    72
    [60]
    Sega Mega-CD
    80
    Based on
    36 reviews

    Night Trap

    Mega-CD, JP
    NightTrap MCD JP Box Back.jpgNightTrap MCD JP Box Front.jpg
    Box
    NightTrap MCD JP spinecard.jpg
    Spinecard
    NightTrap MCD JP Disc1.jpg
    Disc 1
    NightTrap MCD JP Disc2.jpg
    Disc 2
    NightTrap-MCD-J-Manual.pdf
    Manual
    Mega-CD, US
    NightTrap MCD US Box Back.jpgNightTrap MCD US Box Front.jpg
    Box
    Nighttrap mcd us disc1.jpg
    Disc 1
    Nighttrap mcd us disc2.jpg
    Disc 2
    Nighttrap mcd us manual.pdf
    Manual
    Mega-CD, US (MA-17)
    NT MCD US MA17 front.jpg
    Box
    Mega-CD, US (rerelease)
    Nighttrap mcd us rerelease backcover.jpgNighttrap mcd us rerelease frontcover.jpg
    Box
    Nighttrap mcd us rerelease disc1.jpg
    Disc 1
    Nighttrap mcd us rerelease disc2.jpg
    Disc 2
    Nighttrap mcd us rerelease manual.pdf
    Manual
    Mega-CD, US (rerelease; sticker)
    NT MCD US alt sticker front.jpg
    Box
    Mega-CD, EU
    NightTrap MCD EU Box Back.jpgNightTrap MCD EU Box Front.jpg
    Box
    NightTrap MCD EU spinecard.jpg
    Spinecard
    NightTrap MCD EU Disc1.jpg
    Disc 1
    NightTrap MCD EU Disc2.jpg
    Disc 2
    Night Trap MCD EU Manual.jpg
    Manual
    Mega-CD, UK
    NT MCD UK back.jpgNospine-small.pngNT MCD UK front.jpg
    Box
    NightTrap MCD EU Disc1.jpg
    Disc 1
    NightTrap MCD EU Disc2.jpg
    Disc 2
    Night Trap MCD EU Manual.jpg
    Manual
    Mega-CD, FR
    Nighttrap mcd fr backcover.jpgNighttrap mcd fr frontcover.jpg
    Box
    NightTrap MCD FR Disc1.jpg
    Disc 1
    NightTrap MCD FR Disc2.jpg
    Disc 2
    Night Trap MCD FR Manual.jpg
    Manual
    Mega-CD, FR (Blister pack)
    NT MCD FR blister front.jpg
    Box
    Mega-CD, PT
    NightTrap MCD PT Box Back.jpgNospine-small.pngNightTrap MCD PT Box Front.jpg
    Box
    NightTrap MCD EU Disc1.jpg
    Disc 1
    NightTrap MCD EU Disc2.jpg
    Disc 2
    Night Trap MCD PT Manual.jpg
    Manual
    Mega-CD, BR
    NightTrap MCD BR Box Back.jpgNospine.pngNightTrap MCD BR Box Front.jpg
    Box
    Nighttrap mcd us rerelease disc1.jpg
    Disc 1
    Nighttrap mcd us rerelease disc2.jpg
    Disc 2
    Night Trap MCD BR Manual.jpg
    Manual

    Mega-CD 32X version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    (FR) PAL
    84
    [61]
    (US) NTSC-U
    50
    [62]
    (US) NTSC-U
    85
    [63]
    (US) NTSC-U
    83
    [64]
    (US) NTSC-U
    58
    [65]
    (UK) PAL
    47
    [12]
    (FR) PAL
    85
    [66]
    (US) NTSC-U
    0
    [67]
    (FR) PAL
    80
    [68]
    (UK) PAL
    80
    [69]
    (AU) PAL
    59
    [70]
    (US) NTSC-U
    70
    [71]
    Sega Mega-CD 32X
    65
    Based on
    12 reviews

    Night Trap

    Mega-CD 32X, US
    NightTrap MCD32X US Box Front.jpg
    Cover
    Nighttrap 32x us disc1.jpg
    Disc 1
    Nighttrap 32x us disc2.jpg
    Disc 2
    Nighttrap mcd32x us manual.pdf
    Manual
    NightTrap-SegaCD32X-U-QRC.pdf
    Reg card
    Notavailable.svg
    Merchandise order form
    Notavailable.svg
    Catalog
    Notavailable.svg
    Temporary tattoo
    Mega-CD 32X, EU
    NightTrap MCD32X EU Box Back.jpgNightTrap MCD32X EU Box Front.jpg
    Box
    Night Trap MCD 32X EU Disc1.jpg
    Disc 1
    Night Trap MCD 32X EU Disc2.jpg
    Disc 2
    Night Trap MCD32X EU Manual.jpg
    Manual
    Mega-CD 32X, AU
    NightTrap MCD32X AU Box Back.jpg
    Night Trap MCD 32X EU Disc1.jpg
    Disc 1
    Night Trap MCD 32X EU Disc2.jpg
    Disc 2
    Night Trap MCD32X EU Manual.jpg
    Manual

    Technical information

    Main article: Night Trap/Technical information.

    External links

    Footnotes

    1. ↑ Called "Sega Control Attack Team" by Simms in the original, Sega-published release but "Special Control Attack Team" by Simms in the Digital Pictures re-release and by Kelli in all versions. The latter is also used in all versions of the game for non-Sega platforms.

    References

    1. ↑ File:NightTrap MCD JP Box Back.jpg
    2. ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
    3. ↑ Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
    4. ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 65
    5. ↑ https://books.google.com/books?id=vypUfjzMwlAC&pg=PA36
    6. ↑ 6.0 6.1 Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 56
    7. ↑ File:DailyEcho UK 1993-07-22 16.jpg
    8. ↑ Computer & Video Games, "July 1994" (UK; 1994-06-15), page 18
    9. ↑ Mega, "April 1993" (UK; 1993-03-18), page 26
    10. ↑ Video Game, "Outubro 1993" (BR; 1993-xx-xx), page 6
    11. ↑ Jogos Vídeo, "Ano 1 Número 2: Dezembro de 1993" (PT; 1993-1x-xx), page 11
    12. ↑ 12.0 12.1 Mega, "August 1995" (UK; 1995-07-30), page 20
    13. ↑ 13.0 13.1 Night Trap Trademark Status
    14. ↑ 14.0 14.1 14.2 Mega Action, "July 1993" (UK; 1993-06-17), page 6
    15. ↑ 15.0 15.1 15.2 Sega Power, "September 1993" (UK; 1993-08-05), page 74
    16. ↑ Electronic Games, "December 1993" (US; 1993-11-23), page 46
    17. ↑ Sega Visions, "April/May 1994" (US; 1994-xx-xx), page 15
    18. ↑ 18.0 18.1 Edge, "October 1993" (UK; 1993-08-19), page 15
    19. ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 50
    20. ↑ https://www.gematsu.com/2017/04/night-trap-25th-anniversary-edition-announced-ps4-xbox-one (Wayback Machine: 2025-11-12 13:21)
    21. ↑ Response: "Those scenes I'm not allowed to add unfortunately. Sega owns them."
    22. ↑ https://kotaku.com/25-years-later-disgusting-night-trap-is-incredibly-tam-1797864067 (Wayback Machine: 2025-11-12 14:42)
    23. ↑ https://www.shacknews.com/article/104490/watch-out-behind-you-night-trap-25th-anniversary-edition-is-headed-to-switch (Wayback Machine: 2023-03-19 01:56)
    24. ↑ https://www.polygon.com/2018/4/20/17263846/nintendo-night-trap-howard-lincoln-congress/ (Wayback Machine: 2025-12-03 08:54)
    25. ↑ Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 26
    26. ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 120
    27. ↑ Computer & Video Games, "May 1993" (UK; 1993-04-15), page 70
    28. ↑ DIGITISER, "1993-08-09"
    29. ↑ Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 60
    30. ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
    31. ↑ Mean Machines: The Essential Sega Guide, "1" (UK; 1993-11-18), page 122
    32. ↑ Weekly Famitsu, "1993-11-26" (JP; 1993-11-12), page 39
    33. ↑ Freak, "11/93" (IL; 1993-xx-xx), page 1
    34. ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
    35. ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
    36. ↑ Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 62
    37. ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 64
    38. ↑ GamesMaster, "May 1993" (UK; 1993-04-19), page 27
    39. ↑ Hippon Super, "January 1994" (JP; 1993-12-03), page 38
    40. ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 124
    41. ↑ Joypad, "Juin 1993" (FR; 1993-0x-xx), page 84
    42. ↑ Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 52
    43. ↑ Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
    44. ↑ Mega, "April 1993" (UK; 1993-03-18), page 40
    45. ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 66
    46. ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 31
    47. ↑ MegaTech, "May 1993" (UK; 1993-04-23), page 72
    48. ↑ Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 60
    49. ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 100
    50. ↑ Power Up!, "Saturday, July 31, 1993" (UK; 1993-07-31), page 1
    51. ↑ Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 61
    52. ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 54
    53. ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 28
    54. ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 30
    55. ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 64
    56. ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    57. ↑ Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 12
    58. ↑ Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 108
    59. ↑ Tricks, "4/95" (RU; 1995-xx-xx), page 27
    60. ↑ Video Games, "9/93" (DE; 1993-08-25), page 41
    61. ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 152
    62. ↑ Electronic Games, "May 1995" (US; 1995-0x-xx), page 83
    63. ↑ FLUX, "Issue #4" (US; 1995-0x-xx), page 1
    64. ↑ FLUX, "Issue #4" (US; 1995-0x-xx), page 46
    65. ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 62
    66. ↑ Mega Force, "Été 1995" (FR; 1995-0x-xx), page 97
    67. ↑ Next Generation, "May 1995" (US; 1995-04-18), page 93
    68. ↑ Player One, "Juin 1995" (FR; 1995-0x-xx), page 100
    69. ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 53
    70. ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 29
    71. ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 77
    Night Trap

    NightTrap title.png

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