NFL '95
From Sega Retro
- For the Sega Game Gear game, see NFL '95 (Game Gear).
| NFL '95 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| System(s): Sega Mega Drive | |||||||||||||||
| Publisher: Sega of America | |||||||||||||||
| Developer: Double Diamond Sports[1] | |||||||||||||||
| Supporting companies: Sega Test (testing)
FarSight Technologies[2] (programming) STATS (statistics) DMP Entertainment (sound) |
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| Brand: Sega Sports (US) | |||||||||||||||
| Distributor: Tec Toy (BR) | |||||||||||||||
| Licensor: NFL Properties, National Football League Players Association, Team NFL | |||||||||||||||
| Sound driver: | |||||||||||||||
| Peripherals supported: Team Player | |||||||||||||||
| Genre: Sports (American football) | |||||||||||||||
| Number of players: 1-4 | |||||||||||||||
|
NFL '95 (not to be confused with Madden NFL '95) is an American football game for the Sega Mega Drive, released in 1994. It was the last in Sega's series of NFL games to feature Joe Montana, who retired after the 1994 NFL season. Though his name is no longer part of the title, he appears on the cover and the title screen and as a player in the game.
The Mega Drive version was at one point set to support the XB∀ND online service in the US[6], but the feature did not materialise.
Contents
Gameplay
The game is an American football game. It supports one to four players, competitively or cooperatively, using a Team Player. It is based on the 1994 NFL season[7] (with player statistics from the previous season[8]), and it is licensed by the NFL and the NFLPA, so it contains all 28 teams with real player rosters. It is a significant overhaul of the previous games and adds support for up to four players, dynamically changing camera angles, roster management (including player trading and free agents), a redesigned season mode with injuries, unique stadiums for every team, more weather and field conditions, the ability to take control of a receiver before the quarterback throws a pass, the ability to "trash talk" before the snap, customizable audibles, two-point conversions, and user record tracking. It loses some features from its predecessors, such as the selectable field views (including the horizontal view), the "Sports Talk" play-by-play commentary, the "coach" mode, the option to do a squib kick on kickoff, and the passing cursor method of passing. The cartridge has a battery backup for saving season progress and statistics and users.
Modes
There are the following modes:
- One Game Revised/Original Roster: A single game between any two teams (which can be the same team) using revised or original rosters.
- Roster Management: Revises the rosters of any teams, which can then be used in exhibition or season games (after starting a new season). These changes are saved to the cartridge.
- Depth Chart: Shows a list of players for any team, sorted by position. Starters are marked "A", second-string by "B", and third-string by "C", but players can be rearranged. Each player is given a rating based on their performance statistics.
- Trade Players: Trades players between teams. Trades do not need to be even (a player for a player), but a trade is only approved if it does not leave a team below its minimum or above its maximum number of players for a given position.
- Release Players: Releases a player from a team (to make room for a trade). Like a trade, this can only be done if it does not leave a team below its minimum number of players for a position.
- Sign Free Agents: Signs a player from the free agent pool to any team.
- Team Profiles: Views the profile for any team, which includes statistics from the 1993 NFL season. It shows the team's season record, playoff record, points scored, points allowed, rushing and passing yards, sacks, and interceptions.
- Player Profiles: Views the profile for any player, which includes statistics from the 1993 NFL season. Statistics include completion percentage for quarterbacks, rushing and receiving yards for running backs, and receptions for receivers.
- Reset Rosters: Resets all changes made to the rosters of every team.
- Franchise Players: Shows the records (wins, losses, and ties) for the saved users.
- Season: A full season mode where the player can play any scheduled game for any team. The season is played a week at a time, and the player can play or simulate the scheduled games for the week by pressing START on the season menu. Each team plays 16 regular season games, and the season schedule can follow the 1992, 1993, or 1994 NFL season. The best teams in each division advance to a playoff series, then to the Super Bowl. Season progress and statistics are saved to the cartridge. Only one season can be saved at a time.
- NFL Standings: Shows the stands for every team in the league.
- Weekly Schedule: For each week, the player can check the schedule of games and decide which games to play (set to "H") and which games to simulate (set to "C").
- Team Schedule: Shows the scheduled games for any team and checks the results of already played games.
- Depth Chart: Shows a list of players for any team, sorted by position. Starters are marked "A", second-string by "B", and third-string by "C", but players can be rearranged. Each player is given a rating based on their performance statistics.
- Injury Report: Shows the injured players for any team, with their injury and current status. Injured players miss multiple games depending on the severity of their injuries.
- Team Stats: Shows the season statistics for any team, with scoring, rushing and passing yards, sacks, and interceptions. Scoring, rushing, and passing are shown for both offense (points or yards earned) and defense (points or yards allowed for the opposing teams).
- League Leaders: Shows the top players in the league by several statistics. The statistic shown can be changed by pressing
to show scoring, interceptions, sacks, rushing and passing yards (for both offense and defense), and points allowed. The screen can be changed to the Individual League Leaders by pressing
, which can likewise have its statistic changed by pressing
to show touchdowns, interceptions, sacks, receiving yards, and rushing and passing yards. - Franchise Players: Tracks user records (wins, losses, and ties) if multiple people are playing the season.
Before a game, players can change the length of the game (20, 40, or 60 minutes), choose the stadium (from any NFL team's stadium), set the weather conditions (Variable, N/A (Indoors), Clear and Calm, Clear and Windy, Hot and Humid, Cold and Dry, Gusty Winds, Drizzle, Rain and Wind, Snow Flurries, or Blizzard), set the field conditions (Turf, Grass, Mud, or Snow), and toggle record-saving.
Each mode can be played by one to four players. Before a game starts, any player can assign control to either team with
or
. If no human players take control, the computer plays the game against itself. If record-saving is enabled, each human player is prompted to choose or enter a name after joining the game, and user records are saved under this name. Up to seven users can be stored, and users and records are saved to the cartridge.
Teams
All 28 NFL teams are present in the game, with their names and logos and their stadiums. The Phoenix Cardinals are now the Arizona Cardinals.
Atlanta Falcons
Buffalo Bills
Chicago Bears
Cincinnati Bengals
Cleveland Browns
Dallas Cowboys
Denver Broncos
Detroit Lions
Green Bay Packers
Houston Oilers
Indianapolis Colts
Kansas City Chiefs
Los Angeles Raiders
Los Angeles Rams
Miami Dolphins
Minnesota Vikings
New England Patriots
New Orleans Saints
New York Giants
New York Jets
Philadelphia Eagles
Arizona Cardinals
Pittsburgh Steelers
San Diego Chargers
San Francisco 49ers
Seattle Seahawks
Tampa Bay Buccaneers
Washington Redskins- AFC All Stars
- NFC All Stars
- NFL All Pros
- Alumni Far West
- Alumni Great Plains
- Alumni Mindwest
- Alumni Northeast
- Alumni Southeast
- Alumni Southwest
Production credits
- Programming & Technical Design: Jay Obernolte
- Animation & Art Direction: Doug Wike
- Game Design & Direction: Michael Brook
- Additional Programming: Chris Ziomkowski
- Additional Art: Lori Champney
- Producer: Scott Rohde
- Assistant Producer: Gerald DeYoung
- Executive Producer: Wayne Townsend
- Product Manager: Kelly Ryan
- Music & Sound Effects: Andy Armer
- Manual: Tim Flanagan
- Playbook Consultant: Pat Hegarty
- Test Manager: Michael Weiner
- Test Lead: Terry Thomas
- Assistant Test Leads: Lorne Asuncion, John Melchior, Dave Perkinson, Matt Underwood
- Additional Testers: John Amirkhan, Armando Aguiano, Jon Apour, Charles Artoux, Renata Bailey, Dale Baker, Mo Berry, John Brien, Don Carmichael, Chris Charles, Edward Chennault, Robert DeLoach, Aron Drayer, Rob Flores, Howard Gipson, Wendell Gordon, Yancey Gordon, Rick Harden, John Jansen, Kevin Johnson, Jeff Jones, Len Jung, Marcus King, Xen Lang, Erik Larson, Peter Lloyd, Todd Morgan, Scott Morrison, Lance Nelson, Robery Owne, Dan Pendergast, Steve Rapp, Ken Ratcliff, Leonard Sayers, Steve Smith, Ken Spalasso, Dave Tamburina, Patrick Tello, Jennifer Vernon, Morgan Weiss, Craig Wike
- Sega Sports Special Teams: Chris Cutliff, Rosie Freeman, Mike Meischeid, Wallace Poulter, Chris Smith
- Special Thanks To: Dave Albert, Michael Latham, Jerry Markota, Joe Miller, David Platshon, Doug Rebert, Bryan Reilly
- Moral Support: Jennie Brook, Heather Lester, Kim Rohde
- Special No Thanks: S & W Towing, The Barfing Dog at the Drive Thru, The SFO Baggage Crew, Jay's Refrigerator
Magazine articles
- Main article: NFL '95/Magazine articles.
Promotional material
Physical scans
| Sega Retro Average | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| 76 | |
|---|---|
| Based on 5 reviews | |
| Mega Drive, US |
|---|
Technical information
- Main article: NFL '95/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Double_Diamond_Sports
- ↑ http://www.farsightstudios.com/contact.htm (Wayback Machine: 2001-10-30 00:29)
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 230
- ↑ https://groups.google.com/g/rec.games.video.sega/c/H1Op8Kz7xqI/m/qD8fdox8wOQJ
- ↑ 5.0 5.1 Game Players, "Vol. 8 No. 1 January 1995" (US; 199x-xx-xx), page 85
- ↑ Press release: 1994-11-08: XBAND Video Game Network on-line Nov. 17 with multimillion-dollar marketing campaign; Nov. 25 coast-to-coast event with Electronic Arts/EA SPORTS
- ↑ File:NFL95 MD US cover.jpg
- ↑ File:NFL 95 Sega Genesis Manual (NTSC-US).pdf, page 16
- ↑ File:NFL 95 MD credits.pdf
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 132
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 16
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 103
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 89
| NFL '95 | |
|---|---|
| Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | |
| American football games published by Sega | |
|---|---|
| Joe Montana Football (Mega Drive) (Master System/Game Gear | IBM PC) (1990) | Joe Montana II Sports Talk Football (1991) | NFL Sports Talk Football '93 Starring Joe Montana (1992) | Joe Montana's NFL Football (1993) | NFL Football '94 Starring Joe Montana (1993) | NFL '95 (Mega Drive) (Game Gear) (1994) | Prime Time NFL Football Starring Deion Sanders (1995) | NFL '97 (1996) | NFL 98 (1997) | |
| Joe Montana NFL Football (IBM PC) (unreleased) | NFL Football Starring Joe Montana (Game Gear) (unreleased) | Prime Time NFL Football Starring Deion Sanders (32X) (Saturn) (unreleased) | |
| College football | |
| College Football's National Championship (1994) | College Football's National Championship II (1995) | NCAA College Football 2K2 (2001) | NCAA College Football 2K3 (2002) | |
| NFL 2K series | |
| NFL 2K (1999) | NFL 2K1 (2000) | NFL 2K2 (2001) | NFL 2K3 (2002) | ESPN NFL Football (2003) | ESPN NFL 2K5 (2004) | |
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- NFL '95


















