NBA Hang Time
From Sega Retro
- For the unrelated Mega-CD game, see ESPN NBA Hangtime '95. For the unreleased Sega Saturn version, see NBA Hang Time (Saturn).
| NBA Hang Time | ||||||||||||||||||||||||||||||
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| System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
| Publisher: Midway Home Entertainment | ||||||||||||||||||||||||||||||
| Developer: Midway Games, Funcom | ||||||||||||||||||||||||||||||
| Distributor: T-HQ International (Europe), Tec Toy (BR) | ||||||||||||||||||||||||||||||
| Licensor: NBA Properties | ||||||||||||||||||||||||||||||
| Sound driver: | ||||||||||||||||||||||||||||||
| Peripherals supported: Team Player | ||||||||||||||||||||||||||||||
| Genre: Sports (basketball) | ||||||||||||||||||||||||||||||
| Number of players: 1-4 | ||||||||||||||||||||||||||||||
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NBA Hang Time is an arcade basketball game which was ported to the Sega Mega Drive.
The game is a direct descendant of NBA Jam: Tournament Edition. However, it was forced to change its name after Acclaim Entertainment bought the rights to the NBA Jam moniker. It would be followed by NBA Showtime: NBA on NBC some years later.
Contents
Gameplay
Like NBA Jam, the game is a fast-paced, two-on-two basketball game. All of the NBA teams at the time are represented, and the player chooses a line-up of two players out of five players from each team. Each match-up is four quarters of three minutes each. The goal is to outscore the other team; baskets from within the three-point line are worth two points, and shots from outside of it are worth three points. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock. Teams can substitute players at halftime.
Players are moved around the court with the D-Pad. Players have a turbo meter that increases their running speed by holding
. The turbo meter is depleted as it is used, but it quickly recharges when it is not used.
The game supports up to four players simultaneously with the Team Player. Additional players can join the game while it is in progress by pressing START . In one- and two-player games, players control one member of their respective teams and have AI-controlled teammates. The game also has a Computer Assistance feature enabled by default that increases the precision of the losing team's shots to ensure a more competitive game.
If players enter their initials before starting a game, the game keeps track of their progress using a battery backup on the cartridge. If a player defeats all 29 NBA teams, the game plays an ending with credits.
Roster
The game adds the two 1995 expansion teams, the Toronto Raptors and the Vancouver Grizzlies.
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Player creator
The game has a "Create Player" feature for creating custom players, which are saved to the cartridge with a battery backup. The player can be given a name and a four-digit PIN that must be entered to unlock the player. There are 13 different heads and multiple uniform colors (home and away colors for every NBA team, a default color scheme with home and away variants, and 10 custom colors) that can be chosen to customize the appearance of the player.
The player starts with 40 attribute points, but more are earned by winning games with the player. A player can allocate between 0 and 10 points on each of the following attributes:
- Height (minimum of 5'7" and maximum of 7'6")
- Weight (minimum of 160 lbs. and maximum of 240 lbs.)
- Speed
- Power
- Shoot
- Dunks
- Steal
- Block
Each player can also select two of the following privileges:
- No Tag Arrow: Removes the arrow above the player's head that indicates possession to make it harder for the opponent to track the player.
- Stealth Turbo: Removes the player's turbo gauge and does not change the color of the player's shoes when turbo is active, to hide whether the player is using turbo from opponents.
- Hide Attributes: Hides the player's distribution of attribute points from the opponent when selecting a team.
- Super Rebound: Gives the player an increased chance of catching rebounds.
- Smarter Drone: Makes the player "smarter" when controlled by the computer. The player must have earned at least 62 attribute points to select this privilege.
Production credits
- Main article: NBA Hang Time/Production credits.
Magazine articles
- Main article: NBA Hang Time/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #186: "May 1997" (1997-04-11)[5]
Physical scans
| Sega Retro Average | ||||||||||||||||||||||||
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| 80 | |
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| Based on 4 reviews | |
Technical information
- Main article: NBA Hang Time/Technical information.
References
- ↑ http://www.bizlink.com:80/~future/release.html (Wayback Machine: 1996-10-30 08:30)
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 80
- ↑ Computer Trade Weekly, "625" (UK; 1997-02-17), page 21
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 27
- ↑ GamesMaster, "March 1997" (UK; 1997-02-12), page 70
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 95
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 126
| NBA Hang Time | |
|---|---|
| Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs | |
| NBA Jam and related games for Sega systems |
|---|
| Arch Rivals (1992) | NBA Jam (1994) | NBA Jam Tournament Edition (1994) | College Slam (1996) | NBA Hang Time (1996) | NBA Jam Extreme (1996) | NBA Showtime: NBA on NBC (1999) | NBA Hoopz (2001) |
- Team Player-compatible games
- 1-4 player games
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- Old-style rating (gamesmaster)
- Magref with missing PDF
- Update ratings template
- 1 old ratings
- NBA Hang Time
- NBA Jam (franchise)







