Fahrenheit
From Sega Retro
| Fahrenheit | ||||||||||||||||||||||||||||||||||||||||
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| System(s): Sega Mega-CD, Sega 32X | ||||||||||||||||||||||||||||||||||||||||
| Publisher: Sega of America (US) Sega Enterprises, Ltd. (JP, EU) | ||||||||||||||||||||||||||||||||||||||||
| Developer: Sega of America, T.L.A. Developments (programming) | ||||||||||||||||||||||||||||||||||||||||
| Distributor: Ecofilmes (PT) | ||||||||||||||||||||||||||||||||||||||||
| Genre: Adventure[1][2] | ||||||||||||||||||||||||||||||||||||||||
| Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
| Official in-game languages: |
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Fahrenheit (ファーレンハイト) is a 1995 full-motion video game by Sega. It is one of five titles to be bundled as a Mega-CD 32X game, taking advantage of the Mega-CD's larger storage space and higher quality audio and the 32X's faster processor and improved graphical output.
Contents
Story
The firefighters of Company 13 fight fires and rescue people in their city.
Characters
Gameplay
Fahrenheit is a full-motion video game where the player assumes the role of a rookie firefighter in a firehouse called Company 13. The player navigates burning buildings from a first-person perspective, rescuing victims and property while disposing of potential hazards. Radio chatter from the other company members provides hints and feedback throughout each level.
As the player wanders through each building, the game occasionally prompts the player to choose a route by displaying on-screen arrows while panning the camera to show the possible paths. Pressing a direction on the D-Pad takes the player down the corresponding path (to the left, right, or forward). On each level, the player is accompanied by other members of the company, who provide their expertise in tasks such as handling hazardous materials or assisting with rescues. The player is sometimes prompted by the other firefighters to make a decision by choosing a text response, with
corresponding to the leftmost choice,
to the middle, and
to the rightmost. All prompts are timed, and the game chooses an option automatically if the player fails to make a decision before time runs out. Some trial and error is required, since some decisions lead to failing the level.
There is a strict time limit, represented by the oxygen level in the bottom-left corner of the screen. Completing objectives gains more oxygen, while wasting time or going down the wrong route depletes it. If the player fails a level, it restarts from the beginning so it can be attempted again. Each level has additional bonus items that can be found but are not necessary for completion. The game has three different difficulty levels (Easy, Normal, and Hard), which affects the complexity of the levels.
Levels
The instruction manual contains maps for each level. These are necessary to navigate the more complicated layouts of the later levels and higher difficulties due to the speed at which oxygen supplies run out. Pressing START during gameplay brings up a screen that describes the player's current location, the direction that the player is facing, and instructions about what to look for or what to do.
| House | |
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A house is on fire, and the family's daughter may be inside. The player must find both hazards before going upstairs, find the daughter upstairs, then safely exit the house through an upstairs window to complete the level. Finding a hazard restores some oxygen. On Easy difficulty, the player does not need to find the hazards. On Hard difficulty, the player does not receive extra oxygen after finding the hazards. | |
| Hotel | |
A hotel is on fire, and an old lady named Mrs. O'Hara is still inside and looking for her pet bird. The player must rescue Mrs. O'Hara and her bird to complete the level. Hazards can be found throughout the hotel to restore oxygen, but it is not mandatory. Entering maintenance rooms also restores oxygen, but testing doors costs oxygen. The number of floors varies depending on the difficulty level (2 floors for Easy, 3 floors for Normal, and 4 floors for Hard). The level always starts on the highest floor. | |
| University | |
A physics professor has gone mad and booby-trapped the basement of a university. The player must find and defuse a bomb under the physics department, find the professor in the operations bunker, shut off the power in the service block, and capture the professor in the bunker to complete the level. Extra oxygen is awarded for entering bonus rooms. The basement is maze-like, and its size varies depending on the difficulty level. |
History
In North America, Fahrenheit was released as both a Mega-CD and Mega-CD 32X game, with both discs packaged and sold together. Both discs are needed to play the Mega-CD 32X version, presumably to prevent people from reselling or giving away the extra disc. In Europe and Japan, only the regular Mega-CD version was released.
Production credits
- Main article: Fahrenheit/Production credits.
Magazine articles
- Main article: Fahrenheit/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[8]
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[9]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[10]
Artwork
Physical scans
| Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
| 49 | |
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| Based on 16 reviews | |
| Sega Retro Average | ||||||||||||||||||||||||
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|
| 58 | |
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| Based on 4 reviews | |
Technical information
- Main article: Fahrenheit/Technical information.
References
- ↑ File:Fahrenheit MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 30
- ↑ 4.0 4.1 Sega Pro, "September 1995" (UK; 1995-08-10), page 65
- ↑ https://groups.google.com/g/rec.games.video.sega/c/4QYJLkBsp4U/m/agwRgrth4W4J
- ↑ https://groups.google.com/g/rec.games.video.sega/c/OlsOYNsCqCM/m/CbslZFXmTQ8J
- ↑ 7.0 7.1 GamePro, "July 1995" (US; 1995-xx-xx), page 50
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 69
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 101
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 9
- ↑ 11.0 11.1 Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Weekly Famitsu, "1995-09-08" (JP; 1995-08-25), page 1
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 60
- ↑ GamePro, "Oktober 1995" (DE; 1995-09-06), page 89
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 52
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 56
- ↑ 17.0 17.1 MAN!AC, "07/95" (DE; 1995-06-14), page 64
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 68
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 46
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 118
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
- ↑ Sega Magazin, "November 1995" (DE; 1995-10-11), page 18
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 60
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 172
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 80
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
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