Darius
From Sega Retro
| Darius | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Publisher: Sega Games (JP), Sega of America (US), Sega Europe (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Developer: M2, Hideki Konishi | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Licensor: Taito | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Original system(s): Taito Triple-screen System | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Developer(s) of original games: Taito | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Genre: Shooting | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Darius (ダライアス) is a side-scrolling space shoot-'em-up originally developed for arcades by Taito. A Sega Mega Drive port was produced in 2019 that is pre-installed in the Mega Drive Mini as a bonus game.
Contents
Story
The vicious Belsar have attacked the peaceful Darius system, which now faces absolute devastation at their abominable hands. Darius' defense fighters proved no match for the overwhelming firepower of the alien forces, which wiped out their entire fleet in one fell swoop.
With nothing left to protect them, the people could only sit and wait for the icy embrace of death as the satellite bombardments continued unopposed, until a single bright light came out of the darkness of the mourning clouds, referred to as "Silver Hawk".
Like a phoenix brought forth from the embers of a burning world, the bird-shaped visage became a beacon of the planet's last fight for survival.
Gameplay
The game is a side-scrolling shoot-'em-up set mostly in caverns and space environments and featuring aquatic creatures such as fish and crabs for its enemies. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). When the player reaches the end of a zone, a boss battleship appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next by flying upward or downward at the branching path that is presented. There are a total of 26 zones in the game (with zones V and Z occurring twice in the game's branching path system), but only seven can be played in a single run.
The Silver Hawk moves in any direction using the D-Pad. Its main weapon is shooting forward-firing missiles for air-to-air attacks by pressing
or
. The missiles can be upgraded to lasers or eventually waves by collecting Power Capsules (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. The Silver Hawk can launch bombs for air-to-surface attacks by pressing
. These are initially dropped downwards, but they can likewise be upgraded to launch in two, then four directions. Both weapons can be fired simultaneously, and the buttons can be held for continuous fire.
The ship is destroyed if it takes damage from an enemy or collides with terrain. It can be equipped with a protective force field, which can be upgraded by Power Capsules to absorb additional hits. If the player is shot at without a force field active or collides with the terrain, a ship is lost and all upgrades are returned to the lowest level (for example, LASER 4 is downgraded to LASER 0). The ship respawns after a moment if the player has additional ships remaining. Losing all ships ends the game, with no option to continue.
There is an optional Boss Rush Mode where the player fights all 26 bosses consecutively. The player can also choose to change the Silver Hawk's pilot to Tiat (the second player pilot in the arcade original), who retains all upgrades when a ship is lost, but doing so disqualifies the player from entering the high score table. Progress in the Boss Rush Mode and the high score table are saved.
Items
In the normal game, the red, green, and blue capsules appear after destroying some enemies of the same color. The silver, gold, and extend capsules appear after shooting certain parts of the terrain.
In the Boss Rush Mode, a red, green, and blue capsule appears after defeating each boss.
| Shot | |
|---|---|
Increases the Shot meter by one point. Collecting 8 or 16 capsules fills the meter and upgrades the weapon to the next level. This is the front-facing standard shot. The ship is initially armed with
Missiles, which explode when they hit enemies. Collecting 8 capsules upgrades to Lasers, which can pierce through enemies (but not terrain). Collecting 16 capsules upgrades to Waves, which are tall and pass through both enemies and terrain unhindered.
| |
| Bomb | |
Increases the Bomb meter by one point. Collecting 8 or 16 capsules fills the meter and upgrades the bombs to the next level. Bombs are launched from the ship at different angles to improve its shot coverage. The ship is initially armed with
Bombs, which are dropped at a downward angle from the front of the ship. Collecting 8 capsules upgrades to Twin Bombs, which are launched from the front of the ship at opposite angles. Collecting 16 capsules upgrades to Multi-Bombs, which are launched in four directions from the front and back of the ship.
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| Arm | |
Increases the Arm meter by one point and surrounds the ship in a protective shield. The shield absorbs a certain number of hits, depending on its color, and collecting another Arm capsule restores a hit, up to the maximum. Collecting 8 or 16 capsules fills the meter and upgrades the shield to the next level. The shield is retained between zones if it is not lost. The ship is initially equipped with the green
Arm shield, which can absorb up to 3 hits. Collecting 8 capsules upgrades to the silver Super Arm shield, which can absorb up to 4 hits. Collecting 16 capsules upgrades to the gold Hyper Arm shield, which can absorb up to 5 hits and also protects against collisions with terrain.
| |
| Silver | |
Awards a random point bonus. | |
| Gold | |
Destroys all on-screen enemies. | |
| 1-Up | |
Awards an extra ship. |
Zones
There are 26 zones in all, but only seven are played in a single playthrough. There are two ways to access the V and Z zones, but they are the same zones regardless of how they are reached.
The original arcade game only had 11 bosses (one boss shared by every zone in the same tier for the first six tiers, then a separate boss for every zone in the final tier), but the game includes all of the extra bosses added in Super Darius, giving every zone a unique boss for a total of 26 bosses. However, there is an option to play the game with only the arcade bosses.
Tier 1
| Zone A | |
|---|---|
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Boss: King Fossil Boss (arcade): King Fossil | |
Tier 2
| Zone B | |
|---|---|
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Boss: Electric Fan Boss (arcade): Electric Fan | |
| Zone C | |
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Boss: Burst Out Boss (arcade): Electric Fan | |
Tier 3
| Zone D | |
|---|---|
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Boss: Big Rajarnn Boss (arcade): Dual Shears | |
| Zone E | |
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Boss: Little Stripes Boss (arcade): Dual Shears | |
| Zone F | |
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Boss: Dual Shears Boss (arcade): Dual Shears | |
Tier 4
| Zone G | |
|---|---|
|
Boss: Myhome Daddy Boss (arcade): Fatty Glutton | |
| Zone H | |
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Boss: Fatty Glutton Boss (arcade): Fatty Glutton | |
| Zone I | |
|
Boss: Guard Savage Boss (arcade): Fatty Glutton | |
| Zone J | |
|
Boss: Steel Spine Boss (arcade): Fatty Glutton | |
Tier 5
| Zone K | |
|---|---|
|
Boss: Hard Mollusk Boss (arcade): Keen Bayonet | |
| Zone L | |
|
Boss: Alloy Lantern Boss (arcade): Keen Bayonet | |
| Zone M | |
|
Boss: Tough Spring Boss (arcade): Keen Bayonet | |
| Zone N | |
|
Boss: Hyper Sting Boss (arcade): Keen Bayonet | |
| Zone O | |
|
Boss: Keen Bayonet Boss (arcade): Keen Bayonet | |
Tier 6
| Zone P | |
|---|---|
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Boss: Drio Sawm Boss (arcade): Iron Hammer | |
| Zone Q | |
|
Boss: Mystic Power Boss (arcade): Iron Hammer | |
| Zone R | |
|
Boss: Fire Star Boss (arcade): Iron Hammer | |
| Zone S | |
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Boss: Iron Hammer Boss (arcade): Iron Hammer | |
| Zone T | |
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Boss: Buddy Blazer Boss (arcade): Iron Hammer | |
| Zone U | |
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Boss: Red Crab Boss (arcade): Iron Hammer | |
Tier 7
| Zone V | |
|---|---|
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Boss: Strong Shell Boss (arcade): Strong Shell | |
| Zone W | |
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Boss: Green Coronatus Boss (arcade): Green Coronatus | |
| Zone X | |
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Boss: Octopus Boss (arcade): Octopus | |
| Zone Y | |
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Boss: Cuttle Fish Boss (arcade): Cuttle Fish | |
| Zone Z | |
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Boss: Great Thing Boss (arcade): Great Thing | |
History
Taito originally planned to release a port of the game for the system, but it was cancelled for unknown reasons. A port of the sequel, Darius II, did get a release, however.
Prior to its announcement for the Mega Drive Mini, a fan port of the game was created by Hideki "Hidecade" Konishi as a proof-of-concept.[6] This proof-of-concept would be used as the basis for a commercial version of the game with further development from M2.[7]
Versions
The original arcade game used a setup consisting of three CRT monitors and one-way-mirrors to present a seamless widescreen display to the player. The Mega Drive port condenses gameplay to a single screen, limiting the player's field-of-view. The arcade version had simultaneous two-player support, with player one controlling Proco and player two controlling Tiat. This has likewise been removed from the Mega Drive version, though Tiat remains optionally playable as an "easy mode" (mimicking the Mega Drive and Master System ports of Darius II). The ship respawns at a checkpoint after it is destroyed in the arcade version, but it revives in place in the PC Engine and Mega Drive ports (and the subsequent arcade games). The arcade version had only eleven bosses; fifteen additional bosses were added for Super Darius (some of which would reappear in Darius II), the only contemporaneous port of the game, and these extra bosses were included in the Mega Drive port. Additionally, the Mega Drive port includes a "Boss Rush Mode" where the player fights all 26 bosses in order, reminiscent of Darius Alpha.
Production credits
- Directed and Produced by: Toshio Kohno
- Game Designed by: Toshio Kohno, Akira Fujita, Kazuya Mikata
- Programed by: Ken Hasegawa, Takashi Kuriyama, Hideaki Tomioka, Tohru Sugawara, Hidenori Sasatani, Hideki Hashimoto
- Art Designed by: Tetsuroh Kitagawa, Yoshihiro Wakita, Junji Yarita, Yukio Ishikawa, Kohzoh Igarashi, Genya Kuriki, Taira Sanuki, Masami Kikuchi, Mitsuru Ogawa
- Mechanical Engineer: Takeki Nakamura, Eiji Kubota
- Cabinet Design: Takeo Shiraishi, Hisayoshi Nakane, Natuki Hirosawa
- Hardware Design by: Takashi Ohhara, Syuji Kubota, Seigo Sakamoto
- Music Composed and Arranged by: Yasuhiko Tanaka, Hisayoshi Ogura, Naoto Yagishita, Tsukasa Nakamura, Eikichi Takahashi, Masahiko Takaki
- Special Thanks to: Makoto Tanaka, Hidehiro Fujiwara, Yoshimitsu Kasahara, Hiroyuki Sakoh, Toshiyuki Nishimura, Tadashi Kimijima, Mitsukoh Kimura, Excellent HP C Compiler, and many others
- ©Taito Corporation 1986,2019
Digital manuals
Technical information
- Main article: Darius/Technical information.
ROM dump status
| System | Hash | Size | Build Date | Source | Comments | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ? |
|
4MB | 2019-04 | Mega Drive Mini |
References
- ↑ 1.0 1.1 https://sega.jp/mdmini/ (Wayback Machine: 2019-07-14 21:12)
- ↑ 2.0 2.1 https:/twitter.com/SEGA/status/1111968820208513024 (Wayback Machine: 2019-04-01 16:32)
- ↑ 3.0 3.1 3.2 3.3 3.4 https://www.eurogamer.net/articles/2019-07-29-sega-mega-drive-mini-delayed-to-october-in-europe (Wayback Machine: 2019-10-12 16:42)
- ↑ 4.0 4.1 4.2 4.3 4.4 https:/twitter.com/SEGA_Europe/status/1111968818203643904 (Wayback Machine: 2019-04-20 03:06)
- ↑ https://www.siliconera.com/2019/04/02/sega-mega-drive-mini-to-have-asia-specific-version-with-sword-of-vermilion-and-more/ (Wayback Machine: 2019-04-19 18:07)
- ↑ https://gigazine.net/news/20180606-darius-on-megadrive/ (Wayback Machine: 2018-10-11 05:00)
- ↑ https://www.4gamer.net/games/465/G046598/20190823058/ (Wayback Machine: 2019-09-04 01:58)
- ↑ File:Darius MD credits.pdf
| Darius | |
|---|---|
| Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | |
| Darius games for Sega systems | |
|---|---|
| Darius II (1990) | Darius (2019) | Darius Extra Version (2020) | |
| Sagaia (1992) | |
| Darius Gaiden (1995) | Darius II (1996) | |
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