Activision
From Sega Retro
| Activision | ||||||
|---|---|---|---|---|---|---|
| Founded: 1979-10-01 | ||||||
| T-series code: T-130 | ||||||
| Merged with: Vivendi Games (2008) | ||||||
| Merged into: Microsoft (2023) | ||||||
|
Activision Publishing, Inc. is an American video game publisher, and one of the largest companies of its type in the world.
Contents
- 1 History
- 2 Softography
- 2.1 System 1
- 2.2 SG-1000
- 2.3 Master System
- 2.4 Mega Drive
- 2.5 Game Gear
- 2.6 Mega-CD
- 2.7 32X
- 2.8 Commodore 64
- 2.9 IBM PC
- 2.10 Amstrad CPC
- 2.11 ZX Spectrum
- 2.12 MSX
- 2.13 Atari ST
- 2.14 Amiga
- 2.15 Sega Titan Video
- 2.16 Saturn
- 2.17 NAOMI GD-ROM
- 2.18 Dreamcast
- 2.19 Nintendo DS
- 2.20 Wii Virtual Console
- 2.21 Nintendo 3DS
- 2.22 PlayStation 4
- 2.23 Nintendo Switch
- 3 Logos
- 4 References
History
Activision, Inc. was founded in October 1979 by four programmers (David Crane, Larry Kaplan, Alan Miller and Robert Whitehead) from Atari. After discovering their efforts represented 60% of the company's sales at the time (valued at over $60 million), they prompted Atari to start treating its staff like the music industry, paying programmers royalties and allowing them to be recognised for their work in the products sold, rather than just allowing Atari to take credit. Renegotiations failed and Activision was formed to fulfil their demands.
Activision represented a number of firsts in the industry, being one of the first third-party game developers for the Atari 2600 (and by extension, third-party software houses, period), the first to fully credit its staff in video game releases (albeit just in manuals at first due to technology restraints) and the first video game company to use a name earlier in the alphabet than "Atari" in order to be found more quickly (a practise also mirrored in later companies such as Accolade, Acclaim and Absolute Entertainment).
Activision was enormously successful in the early years, but was hit by the North American video game crash of 1983, which subsequently led to lower sales, employees leaving and a renewed focus on home computer games. It purchased struggling developer Infocom in 1986 (which it would close in 1989) and would attempt to diversify into other types of computer software aside from games. This change of pace caused the company to change its name to Mediagenic in 1988[3], with "Activision" being retained as a brand for "entertainment software"[4] (alongside Infocom).
In 1981 an "international" company had been set up as Activision (UK) Inc., and by 1983/1984 it was a success in its own right, supporting numerous European home computers. It was this branch of Activision (which for a while traded as Activision Entertainment Software) which first interacted with Sega, securing the license to publish several Sega arcade games for home computers.
The firm had a confused presence during the late 1980s after the firm attempted to diversify its business, trading as both Mediagenic (the official name) and Activision (the more well-known name) depending on the situation (after creating the Electric Dreams label in the UK, customers could find that for support, they were contacting not Electric Dreams, but "Mediagenic" headquartered at "Activision House" in London).
Mediagenic lost $19 million USD in 1989[3], $6 million due to a patent infringement lawsuit with Magnavox[3], but also due to sluggish software sales over this period. In 1990, in an attempt to refocus on its domestic market, the UK division was effectively closed, with Mediagenic publicly announcing that it would only support consoles and the IBM PC in the future (dropping what were strong markets for the Amiga and Atari ST in the region)[3].
The firm was purchased by a group of investors led by Robert Kotick, after which management filed for chapter 11 bankruptcy, after which significant structural changes to the company occurred and the headquarters moved. The Mediagenic name would be dropped in January 1992, with the company reverting back to Activision[5], and with this, a renewed focus on video games[5].
Activision's subsequent success with the likes of the MechWarrior series of games led to rapid growth during the 1990s, resulting in more publishing and distribution deals, as well as developer acquisitions. In 2000 Activision Inc. became the name of a holding company to manage the group's subsidiaries, while the official name for the publisher changed to "Activision Publishing, Inc.". A merger with Vivendi Games (owner of Sierra and Blizzard) in 2008 led to the creation of a new holding company Activision Blizzard. Vivendi would own a stake in the company until 2016.
Since the late-2000s, Activision and Electronic Arts have battled to be the largest video game publisher in the world. Activision owns such properties as Tony Hawk's Pro Skater, Guitar Hero and most notably, Call of Duty.
For a time, Sega PC games were published by one of Activision's subsidiaries; Activision Value Publishing.
In 2022, Microsoft announced its intention to acquire Activision Blizzard for $68,7 billion.[6] The acquisition was completed on August 13, 2023.
Following changes on Microsoft internship, the conglomerate disintegrated Rare as part of Xbox Game Studios and turned into a subsidiary of Activision in September 2026, alongside changes on other studios owned by the company.[7]
Releationship with Sega
Activision began working with Sega around 1985, when it began licensing many of its titles to be turned into SG-1000 and later Sega Master System games. It joined as a fully-fledged third-party publisher in the summer of 1988 (being the second US company to do so, after Parker Brothers)[8], though its initial set of games, Bomber Raid, Galaxy Force and Rampage were still developed by Sega in Japan. The company would not directly support the Sega Mega Drive until 1994.
Softography
System 1
- Pitfall II: The Lost Caverns (1985) — Licensor
SG-1000
- Pitfall II: The Lost Caverns (1985) — Licensor
- Rock n' Bolt (1985) — Licensor
- H.E.R.O. (1985) — Licensor
Master System
- Ghostbusters (1987) — Licensor
- Shanghai (1988) — Licensor
- Bomber Raid (1989) — Publisher (US)
- Cyborg Hunter (1989) — Publisher (US)
- Rampage (1989) — Publisher (US)
- Galaxy Force (1989) — Publisher (US)
Mega Drive
- Ghostbusters (1990) — Licensor
- Slaughter Sport (1990) — Developer (as Mediagenic)
- Dragon's Eye Plus: Shanghai III (1991) — Licensor
- Shanghai II: Dragon's Eye (1994)
- Developer
- Publisher
- Pitfall: The Mayan Adventure (1994) — Publisher
- Radical Rex (1994) — Publisher (US)
- Aliens vs. Predator (unreleased) — Publisher
- Hard Yardage (unreleased) — Publisher
- Joe Montana Football (unreleased) — Developer (as Mediagenic)
- Red Belt (unreleased) — Developer
Game Gear
- Shanghai II (1990) — Licensor
Mega-CD
- Pitfall: The Mayan Adventure (1994) — Publisher
- Pitfall: The Mayan Adventure (1994) — Publisher
- Radical Rex (1995) — Publisher (US)
32X
- Pitfall: The Mayan Adventure (1995) — Publisher
- HyperBlade (unreleased)
- Developer
- Publisher
Commodore 64
- Quartet (1987) — Publisher (UK)
- Wonder Boy (1987) — Publisher (UK)
- Enduro Racer (1987) — Publisher (UK)
- After Burner (1988) — Publisher (UK)
- SDI: Strategic Defense Initiative (1988) — Publisher (UK)
- Time Scanner (1989) — Publisher (UK)
- Wonder Boy in Monster Land (1989) — Publisher
- Power Drift (1989) — Publisher (UK)
- Dynamite Dux (1989) — Publisher (UK)
- Galaxy Force II (1990) — Publisher (UK)
- Altered Beast (1990)
- Developer
- Publisher (UK)
- Hot-Rod (1990) — Publisher (UK)
- Sonic Boom (1990) — Publisher (UK)
IBM PC
- Power Drift (1989) — Publisher (US, UK)
- Altered Beast (1990) — Developer
- Joe Montana Football (1990) — Developer (as Mediagenic)
Amstrad CPC
- Enduro Racer (1987) — Publisher (UK)
- Quartet (1987) — Publisher (UK)
- Wonder Boy (1987) — Publisher (UK)
- SDI: Strategic Defense Initiative (1988) — Publisher (UK)
- Time Scanner (1989) — Publisher (UK)
- Wonder Boy in Monster Land (1989) — Publisher
- Power Drift (1989) — Publisher (UK)
- After Burner (1989) — Publisher (UK)
- Dynamite Dux (1989) — Publisher (UK)
- Galaxy Force II (1990) — Publisher (UK)
- Altered Beast (1990)
- Developer
- Publisher (UK)
- Hot-Rod (1990) — Publisher (UK)
- Sonic Boom (1990) — Publisher (UK)
ZX Spectrum
- Enduro Racer (1987) — Publisher (UK)
- Quartet (1987) — Publisher (UK)
- Wonder Boy (1987) — Publisher (UK)
- After Burner (1988) — Publisher (UK)
- SDI: Strategic Defense Initiative (1988) — Publisher (UK)
- Time Scanner (1989) — Publisher (UK)
- Wonder Boy in Monster Land (1989) — Publisher
- Power Drift (1989) — Publisher (UK)
- Altered Beast (1989)
- Developer
- Publisher (UK)
- Dynamite Dux (1989) — Publisher (UK)
- Galaxy Force II (1990) — Publisher (UK)
- Hot-Rod (1990) — Publisher (UK)
- Sonic Boom (1990) — Publisher (UK)
MSX
- Power Drift (1989) — Publisher (UK)
- Altered Beast (1990) — Developer
Atari ST
- Enduro Racer (1987) — Publisher (UK)
- After Burner (1988) — Publisher (UK)
- SDI: Strategic Defense Initiative (1988) — Publisher (UK)
- Wonder Boy in Monster Land (1989) — Publisher
- Power Drift (1989) — Publisher (UK)
- Dynamite Dux (1989) — Publisher (UK)
- Time Scanner (1989) — Publisher (UK)
- Galaxy Force II (1990) — Publisher (UK)
- Altered Beast (1990)
- Developer
- Publisher (UK)
- Hot-Rod (1990) — Publisher (UK)
- Sonic Boom (1990) — Publisher (UK)
Amiga
- After Burner (1988) — Publisher (UK)
- Wonder Boy in Monster Land (1989) — Publisher
- Power Drift (1989) — Publisher (UK)
- Dynamite Dux (1989) — Publisher (UK)
- SDI: Strategic Defense Initiative (1989) — Publisher (UK)
- Time Scanner (1989) — Publisher (UK)
- Galaxy Force II (1990) — Publisher (UK)
- Altered Beast (1990)
- Developer
- Publisher (UK)
- Hot-Rod (1990) — Publisher (UK)
- Sonic Boom (1990) — Publisher (UK)
Sega Titan Video
- Shanghai: Triple-Threat (1995) — Developer
Saturn
- Shanghai: Triple-Threat (1995)
- Developer
- Publisher (US)
- Game no Tetsujin The Shanghai (1995) — Licensor
- Return to Zork (1996)
- Developer
- Licensor
- Zork I: The Great Underground Empire (1996)
- Developer
- Licensor
- Blast Chamber (1996) — Publisher
- Shanghai Great Moments (1996) — Licensor
- MechWarrior 2: 31st Century Combat (1997) — Publisher (US, Europe)
- Zork Collection (1998) — Developer
- Apocalypse (unreleased) — Publisher
- Hexen II (unreleased) — Publisher
- HyperBlade (unreleased)
- Developer
- Publisher
- Muppet Treasure Island (unreleased) — Publisher
- Pitfall 3D (unreleased)
- Developer
- Publisher
- Spycraft: The Great Game (unreleased)
- Developer
- Publisher
- Zork Nemesis (unreleased) — Publisher
NAOMI GD-ROM
- Super Shanghai 2005 (2005) — Licensor
Dreamcast
- Blue Stinger (1999) — Publisher (US, Europe)
- Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.4 (1999) — Publisher (US)
- Vigilante 8: Second Offense (1999) — Publisher (US, Europe)
- Shanghai Dynasty (2000) — Licensor
- Tony Hawk's Pro Skater (2000) — Licensor
- Disney/Pixar's Toy Story 2: Buzz Lightyear to the Rescue! (2000) — Publisher
- Disney/Pixar's Buzz Lightyear of Star Command (2000) — Publisher
- Tony Hawk's Pro Skater 2 (2000) — Publisher
- Star Wars Demolition (2000) — Publisher (Europe)
- Generator Vol. 2 (2000) — Licensor
- Spider-Man (2001) — Publisher
- Soldier of Fortune (2001) — Licensor
- Mat Hoffman's Pro BMX (2001) — Publisher
- Sky Odyssey (unreleased) — Publisher
- Space Invaders (unreleased) — Publisher
- Tony Hawk's Pro Skater 3 (unreleased) — Publisher
Nintendo DS
- Bakugan Battle Brawlers DS: Defenders of the Core (2010) — Licensor
- Wappy Dog (2011) — Publisher
Wii Virtual Console
- Pitfall: The Mayan Adventure (2009) — Publisher
- Shanghai II: Dragon's Eye (2009) — Publisher
Nintendo 3DS
- Wappy Dog (2014) — Publisher
PlayStation 4
- Crash Bandicoot Racing Buttobi Nitro! (2019) — Licensor
Nintendo Switch
- Crash Bandicoot Buttobi 3-dan Mori! (2018) — Licensor
- Crash Bandicoot Racing Buttobi Nitro! (2019) — Licensor
Logos
References
- ↑ Electronic Gaming Retail News, "January 1992" (US; 199x-xx-xx), page 20
- ↑ E3 2001 Directory, page 73
- ↑ 3.0 3.1 3.2 3.3 New Computer Express, "25 August 1990" (UK; 1990-08-23), page 3
- ↑ Computer Trade Weekly, "187" (UK; 1988-05-23), page 1
- ↑ 5.0 5.1 Computer Trade Weekly, "369" (UK; 1992-01-13), page 3
- ↑ https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/ (Wayback Machine: 2022-01-18 13:48)
- ↑ https://news.xbox.com/en-us/2026/09/22/continuing-our-reset/ (Wayback Machine: 2026-09-22 14:17)
- ↑ Computer Entertainer, "September 1988" (US; 1988-09-17), page 1