{"available_locales":["de","en","es","fr","id","ja","ko","nl","pt","pt-br","ru","uk","vi","zh"],"layout":"markdown_page","locale":"en","markdown":"# Storyboard\n\n![](img\/Sbpassing.png \"This scene is shown while playing Walkie Talkie Man; however, it is only shown when you get an Elite Beat 300\")\n![](img\/Sbfailing.png \"This is shown when you missed or got a 50 in the previously played combo\")\n\nA **storyboard** (SB) is a custom-made animated background that accompanies a [beatmap](\/wiki\/Beatmap), often for decorative and sometimes for gameplay purposes. A storyboard can be comprised of just about anything, but usually they consist of visual effects designed to make a map more aesthetically pleasing and distinctive to users. Storyboards are inspired from the animated backgrounds found in [Osu! Tatakae! Ouendan](\/wiki\/Disambiguation\/Ouendan). Like their inspiration, storyboards are able to adjust to the player's performance in the game and display different things depending on how well the player is doing.\n\nStoryboards are stored in beatmap folders as either standalone [`.osb` files](\/wiki\/Client\/File_formats\/osb_(file_format)) or extensions to the `[Events]` section of a [`.osu` file](\/wiki\/Client\/File_formats\/osu_(file_format)). Because of this, it's possible to create different storyboards for difficulties within a [beatmap](\/wiki\/Beatmap).\n\n## Storyboarding\n\n::: alert-note\n**Main page:** [Storyboard scripting](\/wiki\/Storyboard\/Scripting)\n:::\n\n*Storyboarding* is the process of making a storyboard, where the person behind the process is called a *storyboarder*. Storyboarding is often very difficult, and requires considerable time and expertise in standard animation and graphic creation. osu! offers a [built-in editor](\/wiki\/Client\/Beatmap_editor\/Design) inside of the [beatmap editor](\/wiki\/Client\/Beatmap_editor) to aid the creation of storyboards, although most avid storyboarders opt to program via [storyboard scripting](\/wiki\/Storyboard\/Scripting) directly. Many creators choose to write programs in full-featured programming languages to generate storyboard scripts, because complex visual effects can require a great amount of storyboard code to produce.\n","path":"Storyboard","subtitle":null,"tags":[],"title":"Storyboard"}