User talk:QwertyLilley

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Start a discussion with QwertyLilley

Keep topics here limited to requests or wiki-related messages. However, simple expressions of appreciation, in plain text only, are welcome.

Talk pages are where people discuss how to make content on Minecraft Wiki the best that it can be. Start a new discussion to connect and collaborate with QwertyLilley. What you say here will be public for others to see.

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Hey

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Hello, i just wanted to tell you that you have been doing an amazing work with your edits and renders of mcsm mobs Keep it up with that!! ESTEBAN1303YT (talk) 05:46, 18 May 2024 (UTC)Reply

Request

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hello would it be possible for u to add a transparent render of the portal atlas to its respective page? E1nnui (talk) 13:51, 14 October 2024 (UTC)Reply

Yes I could make a render that if I have time QwertyLilley (talk) 23:08, 14 October 2024 (UTC)Reply
okay thank u so much E1nnui (talk) 07:09, 15 October 2024 (UTC)Reply
Request granted. I'll make a render of its closed state later QwertyLilley (talk) 23:57, 28 October 2024 (UTC)Reply
thank you i really appreciate it E1nnui (talk) 07:50, 29 October 2024 (UTC)Reply
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To use sprites in navboxes, it is very important to upload the sprites first before including them in the navbox. Adding sprites to navboxes without uploading them first beforehand is not acceptable since it clutters wiki categories. The sprites can only be re-added back to the navbox after they are created and uploaded. Thank you. Delvin4519 (talk) 14:30, 30 November 2024 (UTC)Reply

Oh I didn't know that, sorry.
I just thought that leaving them showing up as missing would prompt others to create them. I'll keep that in mind

QwertyLilley (talk) 00:34, 1 December 2024 (UTC)Reply

Model + Texture Extraction

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How do you extract the models and textures from Story Mode(s)? I would like to add some files too but I haven't found a successful way yet. Ayaan 14:52, 26 December 2024 (UTC)Reply

I have noticed you were in the Minecraft Wiki's discord as well. Just search through my messages in the #earth-story-wiki, you'll find the tool you'll need. That tool is quite well-known among the tellale modding community, I think. QwertyLilley (talk) 14:56, 26 December 2024 (UTC)Reply
Thank you! Ayaan 15:00, 26 December 2024 (UTC)Reply

Hello (don't know what to title this)

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Hi, I noticed you split the MCSM armor page, though you might want to create an overview page because A) it'd be quite hard to find pages on variants of armor and B) it would fix several broken redirects that showed up with the split. Hope this didn't annoy you, -~- Nerdyguy2000   Talk   Edits  01:57, 13 February 2025 (UTC)Reply

Ahh I've forgotten to check redirects. Having an overview page might be a good idea. Thank you for telling me that. QwertyLilley [talk] 02:37, 13 February 2025 (UTC)Reply

Link in recent post

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Hello. I was wondering if you would consider removing the link to the Fandom site in your recent post on Minecraft Wiki talk:Featured articles/nominations. Not because it's a Fandom site, but because I got one of those ads that take over the whole page and say your computer is at risk or infected or whatever. Luckily I was able to close the tab without incident, but I've had to use Task Manager to get out of those kinds of ads before. I don't know if you've ever had that experience on that site, but I don't think we should be directing our readers to that. Rampage455 (talk) 01:28, 10 March 2025 (UTC)Reply

Ahh I'm really sorry about that, I actually have experienced it before until I used an adblocker. I'm removing the link now, but in case they want a link to that fandom page so they wont have to google it, I'll put it back and also include a warning. QwertyLilley [talk] 01:38, 10 March 2025 (UTC)Reply

Hello (again)!

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Hi there Qwerty! I've been working on a table with the time zone info of several editors, and I thought that since you're one of the more useful editors, it'd be real cool if you were part of this table. No chance you could add yourself to it? Thanks in advance (even if you don't want to put in the info, that's fine)! -~- Nerdyguy2000   Talk   Edits  23:22, 21 March 2025 (UTC)Reply

I have added QwertyLilley [talk] 00:09, 22 March 2025 (UTC)Reply
Thanks! -~- Nerdyguy2000   Talk   Edits  00:47, 22 March 2025 (UTC)Reply

Request

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could render a music disc within the story mode item style, Would look better on the Story mode main page. thank you MinecraftFan1000 (talk) 20:22, 22 March 2025 (UTC)Reply

Huh, we've never thought of that. I'll make it later, thanks for the suggestion! QwertyLilley [talk] 03:56, 23 March 2025 (UTC)Reply

Question

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Ok about the Smoke Bomb? which chapter is it in? any sources for me to base it on? [PS: I've been working on a programmer art pack so my designs should fit better] MinecraftFan1000 (talk) 02:18, 3 April 2025 (UTC)Reply

It's the item ninja Ivor used against Jesse in Below the Bedrock. Its texture appears to be a lingering potion. When leaving after talking to Jesse, he uses it and shouts "SMOKE BOMB!"
Glad to hear you're working on the programmer art style
Btw, Minecraft Wiki:Projects/Minecraft: Story Mode Wiki was recently reopened. Feel free to join if you're interested QwertyLilley [talk] 02:29, 3 April 2025 (UTC)Reply

Need guidance for renders!

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Hey there! You've been doing awesome work on adding media for MCSM, and I appreciate your commitment a lot!

Since I also have the tools at hand to rip models and do renders, I wanted to ask you about guidance on chipping in, because I want to recreate your styling since I want to keep it consistent across the wiki. Do you have any guides, advice or templates files you could provide? Thanks a lot in advance! Can't say Midway without "mid" (talk) 04:31, 11 April 2025 (UTC)Reply

I guess it's time to finally write a guide, I have been planning to wirte one for Minecraft Wiki:Projects/Minecraft: Story Mode Wiki. I'll go write it this evening (or my evening would be tomorrow for you). Would love another render maker for Story Mode QwertyLilley [talk] 05:09, 11 April 2025 (UTC)Reply
Actually it might take a day or two for the guide, I thought I can do it this evening, I haven't finished other responsibilities so yeah. My bad QwertyLilley [talk] 17:37, 11 April 2025 (UTC)Reply
No worries, it's all good. Take your time okay? Appreciate the response ^^ Can't say Midway without "mid" (talk) 21:49, 11 April 2025 (UTC)Reply
Help:Isometric renders (Minecraft: Story Mode) QwertyLilley [talk] 10:28, 13 April 2025 (UTC)Reply

Before I discuss this in Talk:Boss...

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Hello. I want to start by saying that I approach you from a place of respect and that I apologize if I ever came across as rude, since that has never been my intention. Before I dicuss the topic of "minibosses" in Talk:Boss or Talk:MCD:Boss, I want to see if we can come to an agreement so that there is no need for a whole discussion in one of the aforementioned talk pages. The style guide states that the definition given by the game takes priority over other definitions, so "powerful mobs" takes priority over "minibosses". I understand where you are coming from, but calling them "minibosses" instead of what the game calls them is just not right. They even have their own page, MCD:Powerful, separate from MCD:Boss. The definition being universal is also subjective. Also, ancients could technically be called "bosses" instead of "minibosses" because they have unique names, only spawn if very specific conditions are met (runes), have a unique themed arena, and have special enchanted minions. Of course, I stand for calling them "ancients" and nothing else. I await your response. Ash, the Spawn of the Devil (talk) 14:31, 3 May 2025 (UTC) Ash, the Spawn of the Devil (talk) 14:31, 3 May 2025 (UTC)Reply

I take no hard feelings, so no worries at all.

The term miniboss does not contradict the terms powerful or ancient. The style guide prioritizes in-game terms for naming pages and subjects, but it does not prohibit using standard game design terminology to describe enemy roles across the games. Referring to them as minibosses is not an attempt to rename them, but to classify them according to their gameplay role. The word miniboss is a descriptive name, just like how the word fowl can describe chickens, while still applying to other birds as well. It doesn’t replace or conflict with the terms powerful or ancient, it simply adds clarity by identifying their function within the gameplay.

The terms miniboss and boss are simply names for enemy roles in gameplay. If the ancients are functionally bosses in some instances, then that must be clarified.

Powerful mobs and ancients have their own pages because they contain enough unique content and gameplay relevance to meet the wiki’s notability guidelines. While their roles differ from final bosses, they serve as recurring or special encounters and fit the criteria for standalone articles even as a subcategory of boss-like enemies. Including them in boss pages as well helps readers by presenting all boss types and subcategories in one place for easier reference. QwertyLilley [ talk ] 01:38, 4 May 2025 (UTC)Reply
I understand your points and agree with some, to a degree, but while "miniboss" is being used as a descriptive term in Boss and MCD:Boss, "boss" is not being used in the same sense because it is the literal definition of that group of mobs according to the developers and the game itself. Yes, endermen and redstone golems, for example, are pretty much minibosses, but including "minibosses" in MCD:Boss feels confusing and unnecessary, especially when ancients and powerful mobs have their own articles and bosses are their own group distinct from "minibosses". In fact, "minibosses" here is an artifical grouping of two groups of mobs, ancients and powerful mobs, while boss is a proper group and the topic of MCD:Boss. MCD:Boss is for bosses in Minecraft Dungeons, not for "minibosses", be them ancients or powerful mobs. MCD:Boss, MCL:Boss, and others, should not conform with Boss. It should be the other way around, in my humble opinion. Additionally, even if the style guide does not prohibit descriptive terms, if we already have the official terms, why use "miniboss"? In conclusion, I mainly think that ancients and powerful mobs should be removed from MCD:Boss. They can stay in Boss under the "miniboss" term, that is fine by me since that article is a much more general one. Best regards. Ash, the Spawn of the Devil (talk) 02:09, 4 May 2025 (UTC) Ash, the Spawn of the Devil (talk) 02:09, 4 May 2025 (UTC)Reply
"even if the style guide does not prohibit descriptive terms, if we already have the official terms, why use "miniboss"?"
Miniboss is a familiar term that helps readers understand why powerful mobs and ancients appear in the boss page, especially if they haven’t played Dungeons.

MCD:Boss's lede does indeed only talk about main bosses. I overlooked that fact since ancients and powerfuls are already there before I made any edits. You can remove them there and add a disambiguation link for them, make sure to add a link to this discussion in the edit summary. QwertyLilley [ talk ] 02:38, 4 May 2025 (UTC)Reply
Sounds good! Thank you for your time. Ash, the Spawn of the Devil (talk) 02:43, 4 May 2025 (UTC) Ash, the Spawn of the Devil (talk) 02:43, 4 May 2025 (UTC)Reply

Hammer Redirect

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Hammers are weapons and a tool on its own… why did you delete everything and redirect it to crafting table? Seriously, think a bit. Steve101 (talk) 22:16, 9 May 2025 (UTC)Reply

Sorry if I was too harsh. Steve101 (talk) 22:16, 9 May 2025 (UTC)Reply
I was trying to clean up pages of movie objects. Bring back the page if you can QwertyLilley [ talk ] 22:53, 9 May 2025 (UTC)Reply
Ok Steve101 (talk) 13:11, 10 May 2025 (UTC)Reply

I renamed my account.

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Hello. To avoid possible confusion, I want to inform you that I renamed my account from "Ash, the Spawn of the Devil" to "Lord", because I wanted a shorter username and "Ash" was already taken. Thank you! Lord (talk) 19:52, 12 May 2025 (UTC) Lord (talk) 19:52, 12 May 2025 (UTC)Reply

Duly noted QwertyLilley [ talk ] 22:59, 12 May 2025 (UTC)Reply
(talk page stalker) I also noticed that, I have your page (and this page) on my watchlist ;) -~- Nerdyguy2000   Talk   Edits  23:14, 12 May 2025 (UTC)Reply

Howdy

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Uhm, I'm not quite sure if this is possible

Bur from what I've seen you’ve got the sprites and assets from

Minecraft Storymode, and i was wondering if you could share these files of these assets somewhere, not discord though, that be hard for me to get on again

Y’know, cuz well, I've been working on a project I've yet to finish but I've seen some assets within the game myself, but not anywhere on the internet i can find has them, except from what i know, you might have the assets from the game, if you could share them I'd be grateful for that,

Thanks. MinecraftFan1000 (talk) 01:32, 2 June 2025 (UTC)Reply

These were shared in the wiki's discord server
[1]
[2]
[3]
[4] QwertyLilley [ talk ] 01:55, 2 June 2025 (UTC)Reply
Thank you so much. MinecraftFan1000 (talk) 20:50, 2 June 2025 (UTC)Reply
oh, i can't seem to find any of mcsm2 textures? MinecraftFan1000 (talk) 21:34, 2 June 2025 (UTC)Reply
The first link is the textures of season 2. You'll need to convert them into pngs using TelltaleInspector QwertyLilley [ talk ] 01:45, 3 June 2025 (UTC)Reply
ah ok thanks MinecraftFan1000 (talk) 20:48, 3 June 2025 (UTC)Reply
Is there like a manual on how to turn it on or use it? MinecraftFan1000 (talk) 20:55, 3 June 2025 (UTC)Reply
As far as I know, there is no manual. But the program seems to be self-explanatory to use QwertyLilley [ talk ] 00:34, 4 June 2025 (UTC)Reply

Isometric Renders

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How do you make your renders for the Minecraft: Story Mode wiki? I already have Telltale Inspector if that's something I'll need. FieryFork (talk) 16:33, 9 July 2025 (UTC)Reply

Help:Isometric renders (Minecraft: Story Mode) QwertyLilley [ talk ] 16:46, 9 July 2025 (UTC)Reply

prove that the citation that i changed to a note in the Golem page is a citation rather than a note

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i changed the shulker citation to a note because it doesnt feel like a citation 78.208.4.89 12:03, 12 July 2025 (UTC)Reply

You really didn't need to ask, I didn't move it again to references, have I? I left it as it is because I realized oh yeah it's a note, so I have nothing to prove. QwertyLilley [ talk ] 12:10, 12 July 2025 (UTC)Reply
oh, ok, so you made a mistake, but don't worry, everyone makes mistakes 78.208.4.89 12:23, 12 July 2025 (UTC)Reply

A question for modding, help.

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Hi, I'm a modder, and after some research, I found some of your models and textures. I was wondering if you could explain how to get them, or simply share them with me.

Thanks for your attention. 93.44.134.35 16:52, 23 July 2025 (UTC)Reply

See Help:Isometric renders (Minecraft: Story Mode)#Getting started QwertyLilley [ talk ] 03:11, 26 July 2025 (UTC)Reply

TYPO

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There is a typo in edit summary of Fungus WHYDELETEMYACCS 2025 (talk) 13:17, 28 August 2025 (UTC) Actually, it is 13:17!Reply

fffrWHYDELETEMYACCS 2025 (talk) 13:18, 28 August 2025 (UTC)Reply
It's just an edit summary, it doesn't matter as long as people understand it. I only check the typos in my edits and replies. QwertyLilley [ talk ] 13:21, 28 August 2025 (UTC)Reply
(talk page stalker) As far as I know edit summaries can't be edited anyway, so yeah. -~- Nerdyguy2000   Talk   Edits  14:19, 28 August 2025 (UTC)Reply

About Gabriel's Unused Hair Render.

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Just letting you know, you used skM1_gabriel_hairNoHelmet on skM1_gabriel102, and not on skM1_gabriel basically. BillTheCat (talk) 19:52, 29 August 2025 (UTC)Reply

There’s a difference between skM1_gabriel and skM1_gabriel102. skM1_gabriel is about the same height as Jesse, while skM1_gabriel102 is the same height as Petra. So when you applied it, it made Gabriel bald. BillTheCat (talk) 19:53, 29 August 2025 (UTC)Reply
Ahh alright, I'll rerender them when I have the time, thank you for mentioning that. I noticed the height differences before, and even the inconsistent model sizing for other characters too. I'll put a rerender notice for that render for now QwertyLilley [ talk ] 02:08, 30 August 2025 (UTC)Reply

S1 Character's in S2

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Hi Querty, I heard from someone that a few Season 1 characters were found in that "Below the Bedrock" pre-build. One of them from Season 1 is even using a Season 2 design—I think it was Aiden, Maya, Gill, Gabriel, Magnus, Ellegaard, Soren, and Usher Reuben. is it possible to add them in unused and removed content by any chance? 87.36.11.2 09:56, 4 September 2025 (UTC)Reply

I'll add them there if they are indeed in the pre-build, thanks for telling me QwertyLilley [ talk ] 15:31, 4 September 2025 (UTC)Reply
been a while and still you havent added them sorry i just saw this message. 2A02:8084:4041:2E00:5147:9101:F8FE:975B 18:44, 13 September 2025 (UTC)Reply
I'll add them once I get to making renders again QwertyLilley [ talk ] 00:34, 16 September 2025 (UTC)Reply

My gratitudes

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File:Minwi Iso Render (QwertyLilley).png

I just wanted to say that's a really pleasant design of the skin. Personally, I think you perfected the skin. Well done; it's amazing :) Ayaan 02:41, 13 September 2025 (UTC)Reply

Thanks :] QwertyLilley [ talk ] 06:08, 13 September 2025 (UTC)Reply

Zombie Nautilus sprite

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Yesterday I made File:EntitySprite zombie-nautilus.png redirect to File:Zombie Nautilus.png. But you said with the regular nautilus, that sprites shouldn't redirect to isometric renders, in which, fair enough. So should I remove the redirect for the zombie nautilus? --MinecraftExp123(talk|contribs) 23:35, 28 September 2025 (UTC)Reply

Sure go ahead. I'm currently recreating the texture which will be done after a few hours. QwertyLilley [ talk ] 23:51, 28 September 2025 (UTC)Reply
 Done, now it's blanked. Though it has more than 1 edit, so an admin is still needed. --MinecraftExp123(talk|contribs) 00:09, 29 September 2025 (UTC)Reply
Luckily the sprite isn't used in the main page, so it isn't protected and we can easily upload an image. QwertyLilley [ talk ] 00:10, 29 September 2025 (UTC)Reply
Oh, okay, that's great. --MinecraftExp123(talk|contribs) 00:11, 29 September 2025 (UTC)Reply

Maingame penguin

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User:Buzzilaa, I'm pinging you here instead of messaging in your talk page so that the person who wants to change or remove penguins won't get notified. If you ever see someone changing or removing penguins, report them because they are a sockpuppet of User:Starkthunder 2, a blocked user. QwertyLilley [talk] 08:15, 10 October 2025 (UTC)Reply

Okay Buzzilaa (talk) 08:22, 10 October 2025 (UTC)Reply

Bouncer.

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Bro, why did you remove Bouncer from unused and removed features? BillTheCat (talk) 17:43, 3 November 2025 (UTC)Reply

I didn’t mean to be rude or anything, but he’s still a bit unused. BillTheCat (talk) 17:47, 3 November 2025 (UTC)Reply
He appeared at A Block and a Hard Place as one of the people who gathered around Jesse after Reuben's death QwertyLilley [talk] 17:57, 3 November 2025 (UTC)Reply
Well i did see him but that's a cameo more like. BillTheCat (talk) 17:58, 3 November 2025 (UTC)Reply
That's still not unused. QwertyLilley [talk] 17:59, 3 November 2025 (UTC)Reply
I get that, but even if he makes a short cameo, most of his original content isn’t used in the final game, so he still counts as partially unused. BillTheCat (talk) 18:01, 3 November 2025 (UTC)Reply
No, it's still a used feature. Also discuss this in the page's talk page, not here. QwertyLilley [talk] 18:05, 3 November 2025 (UTC)Reply
Fine. BillTheCat (talk) 18:05, 3 November 2025 (UTC)Reply

Mission tables.

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Hello. I agree with vertical mission tables being more friendly for mobile, however, if the mission table has a lot of mobs (e.g. MCD:Illager#Missions), they will stack to the right of the screen just like the missions, making a vertical mission table just an inversion of missions and mobs. I do not see a consistent way of improving mission tables. The changes done to MCD:Blaze (category)#Locations only work for that specific mission table because it only has two mobs. Regards, Lord (talk) 04:38, 12 November 2025 (UTC)Reply

Yeah the table in the blaze category page is an exception, it's the only mission table that's possible to made vertically. If the tables have more than two or three mobs then the table becomes a square and can't be called horizontal nor vertical, so they'll just be left as they are QwertyLilley [talk] 04:47, 12 November 2025 (UTC)Reply
I believe that only changing the mission table in MCD:Blaze (category) makes it inconsistent with the mission tables of other articles, but having at least one table that's friendly to all users regardless of which device they are using is better than having none. Still, it's unfortunate that the mission tables are not formatted in a more user-friendly way. Regards, Lord (talk) 04:54, 12 November 2025 (UTC)Reply

How to use Telltale Inspector

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I have been trying to use Telltale Inspector for hours and I just can't get it to work and can't find anywhere where it is said how to extract the .ttarch2 files using it BrandonEpicGamer (talk) 03:10, 27 December 2025 (UTC)Reply

Does your screen look like this?
QwertyLilley [talk] 03:19, 27 December 2025 (UTC)Reply
when i commented it didn't, but I found the correct option and have textures now :D BrandonEpicGamer (talk) 03:34, 27 December 2025 (UTC)Reply
Ok well I can get textures extracted but not models telltale inspector fails or crashes every time I try to open a .scene file BrandonEpicGamer (talk) 16:57, 27 December 2025 (UTC)Reply
Why would you open a .scene file? That's not mentioned in the render help page. QwertyLilley [talk] 01:48, 28 December 2025 (UTC)Reply
oh, well, uh, I was looking for the model of Jesse's Treehouse, how to I get that? and the models would be in prop files right? how do I open those? The UI was confusing to me BrandonEpicGamer (talk) 16:45, 28 December 2025 (UTC)Reply
i read the page again and its actually like some other file type but i didnt see any of those when extracting files, what file should I be extracting to get models? BrandonEpicGamer (talk) 17:10, 28 December 2025 (UTC)Reply
The page says models are .d3dmesh QwertyLilley [talk] 03:11, 29 December 2025 (UTC)Reply
ok yeah i got that i firguraed out how to export them BrandonEpicGamer (talk) 04:20, 29 December 2025 (UTC)Reply

Broken UVs on Story Mode Models

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Telltale Inspector's only option for converting the .d3dmesh files is to .obj, but when I do this the UV gets messed up and the Help: Isometric renders (Minecraft: Story Mode) page is no help here and doesn't even mention that this can happen BrandonEpicGamer (talk) 04:22, 29 December 2025 (UTC)Reply

I'm sorry, but I doubt you've read the help page thoroughly. The converting assets section states an alternative method for converting models in case something goes wrong. QwertyLilley [talk] 04:33, 29 December 2025 (UTC)Reply
"In these cases, Autodesk 3ds Max in combination with the RTB 3ds script is recommended." - That Page
Ok but doesn't autodesk cost money? Am I just unable to do this? BrandonEpicGamer (talk) 13:07, 29 December 2025 (UTC)Reply
Free trial for 30 days. QwertyLilley [talk] 14:39, 29 December 2025 (UTC)Reply
What about after the 30 days BrandonEpicGamer (talk) 16:15, 29 December 2025 (UTC)Reply
Sadly, there's no other way left other than buying it. I bought it too.
Someone is making a D3DMesh converter but they will still take years to complete it, I think. QwertyLilley [talk] 02:34, 30 December 2025 (UTC)Reply

Wait but the images

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You changed the painting page, ok, it was for the item, I get that now, but the images I put there before knowing that should have been put onto the decoration page before removing them right? BrandonEpicGamer (TALK) 02:32, 30 December 2025 (UTC)Reply

You can check the history of the page. QwertyLilley [talk] 02:34, 30 December 2025 (UTC)Reply
https://minecraft.wiki/w/Story_Mode:Painting_(item)?oldid=3339725 QwertyLilley [talk] 02:37, 30 December 2025 (UTC)Reply
Hold on, I'll put then there. QwertyLilley [talk] 03:37, 30 December 2025 (UTC)Reply

Dimension Control

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Hey there, I noticed you did the Isometric render for the Shimmering Door, since the Dimension Control uses the same kind of shimmer, would you be able to render that and replace the low quality File:Dimension control.gif with it, or possibly share more info on the effect so I could, if you still have the files. Arrran (talk) 21:13, 30 December 2025 (UTC)Reply

 Render done QwertyLilley [talk] 03:33, 31 December 2025 (UTC)Reply
I'll upload a template of it in Help:Isometric renders later. QwertyLilley [talk] 03:36, 31 December 2025 (UTC)Reply
Thanks ~ Arrran Cakebomb (talk·edits·button) 09:37, 31 December 2025 (UTC)Reply

A question about testing

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Hello! On User talk:QwertyLilley/test, is there any chance you are trying to prevent the mobile "Learn more about this page" button from showing up? amethyst_hhh 01:19, 9 March 2026 (UTC)Reply

Yeah I am. I saw someone (Forus) managed to prevent that and I successfully did it. QwertyLilley [talk] 01:21, 9 March 2026 (UTC)Reply
Is the testing causing any problems? QwertyLilley [talk] 01:22, 9 March 2026 (UTC)Reply
No, not at all!! Just wanted to offer some help :D (see my reply below) amethyst_hhh 01:24, 9 March 2026 (UTC)Reply
If you dont want your signature showing in the box, you can put <div style="font-size:0px"> </div> around it, you just have to remove any images. Its what I've done on my talk page :) amethyst_hhh 01:23, 9 March 2026 (UTC)Reply
Does it also hide the reply button? QwertyLilley [talk] 01:29, 9 March 2026 (UTC)Reply
Actually nevermind. I could just look at your talk page.
Anyways, thankss for the help! QwertyLilley [talk] 01:32, 9 March 2026 (UTC)Reply
No problem! :) amethyst_hhh 01:32, 9 March 2026 (UTC)Reply
It hides the word "Reply" and the three dots, but the arrow remains visible. Hitting it will still open the reply box, though. amethyst_hhh 01:32, 9 March 2026 (UTC)Reply
I found out that adding nomobile class in the div hides the arrow. QwertyLilley [talk] 12:44, 14 March 2026 (UTC)Reply

Your name has been added to the NavSpread project contributor list

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Hi,

I am the founder of Project NavSpread. I have seen you add the Minecraft Dungeons Arcade number navbar template to pages without manually joining. Because of this, you have been added to the contributor list for NavSpread. A bot did not perform this action. I recommend you watch the project page if you want to be in NavSpread (you will receive notifications about polls hosted on the talk page and new newscasts, if enabled in your settings.) If you do not want to be on the project, you may opt out by removing your name from the list.

N3verDigStraightUp (talk) 06:49, 21 March 2026 (UTC)Reply

Adding someone to a group without their approval is generally inappropriate. I have removed my name from the project page. QwertyLilley [talk] 23:49, 21 March 2026 (UTC)Reply
Sorry 🥺 N3verDigStraightUp (talk) 01:03, 22 March 2026 (UTC)Reply

Customizing the user page

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Hello, is this page appropriate for asking about how do you customize your user page, or how do you use your own sprites? I'm a new user, so I'm sorry if I disturb you. STARStories (talk) 23:46, 21 March 2026 (UTC)Reply

No, it's not. This is just a talk page of a random user in the Minecraft Wiki. Consider going to MCW:Community portal. QwertyLilley [talk] 23:51, 21 March 2026 (UTC)Reply
Okay, thanks. STARStories (talk) 23:54, 21 March 2026 (UTC)Reply

Thanks for making Minwi

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It is now a major part of Minecraft Wiki, so thanks for your design! Maxxxx Dirt Eater Alt (talk) 09:57, 2 April 2026 (UTC)Reply

You're welcome 👌 QwertyLilley [talk] 04:10, 3 April 2026 (UTC)Reply

Maybe you should archive

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it has a lot of to

oics ~2026-MinecraftPenguinWool11990 (talk) 16:18, 10 May 2026 (UTC)Reply

I prefer not to QwertyLilley [talk] 22:04, 11 May 2026 (UTC)Reply
ok ~2026-MinecraftPenguinWool11990 (talk) 22:12, 11 May 2026 (UTC)Reply

Super TNT texture

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Hello, I am working on a Resourcepack for the Cracker's Wither Storm mod to make the blocks and items in there look more like they did in MCSM and I'm in the process of re-texturing the Super TNT. I wanted to ask where you got the textures for it that you posted to wiki? Did you rip them from Story Mode itself or is it just an artistic interpretation? RoyalFlame (talk) 19:51, 21 May 2026 (UTC)Reply

Renders for the wiki are required to use official textures and models, so yes I ripped them off from the game. See Help:Isometric renders (Minecraft: Story Mode), the guide I made on how to extract and render them QwertyLilley [talk] 21:59, 21 May 2026 (UTC)Reply
I managed to extract the textures, but they don't look very clean and seem kind of messed up, is that normal? I'm not sure I used the corrrect conversion type RoyalFlame (talk) 13:16, 23 May 2026 (UTC)Reply
Sorry for the late reply, I wasn't checking my notifs. Do you still have this issue? If so, I'd like to see the textures so I could help. QwertyLilley [talk] 23:39, 25 July 2026 (UTC)Reply

Isometric Render of MCSM Minecart doesn't exist.

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Hey QwertyLilley, I was wondering if you can make an Isometric Render of a regular Minecart from MCSM? I'm trying to make a page for a regular minecart MCSM, I searched for a regular mcsm Minecart but it's just the Diamond Minecart, can you make it? because it doesn't exist. ToughOrpheus263360 (talk) 17:01, 21 June 2026 (UTC)Reply

It may take me a while, maybe after around two days. I'm too busy to make renders. QwertyLilley [talk] 13:32, 22 June 2026 (UTC)Reply
aight. ToughOrpheus263360 (talk) 15:36, 22 June 2026 (UTC)Reply
Done. QwertyLilley [talk] 13:31, 24 June 2026 (UTC)Reply
less goo, I'll do the item render. ToughOrpheus263360 (talk) 20:20, 24 June 2026 (UTC)Reply
Dropped form never appeared in MCSM so there shouldn't be an item render. QwertyLilley [talk] 22:01, 24 June 2026 (UTC)Reply
Okay it did appear in Below the Bedrock QwertyLilley [talk] 22:10, 24 June 2026 (UTC)Reply

File:Furina.png

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Can you show me how you made these pictures? Copper1 (talk) 15:35, 23 July 2026 (UTC)Reply

I rendered them using Blender. I recommend watching tutorials in YouTube. QwertyLilley [talk] 10:58, 25 July 2026 (UTC)Reply
Okay, but could you please send me the .Blend file containing this image that you created in Blender, but with version 3.3.21? Copper1 (talk) 11:32, 25 July 2026 (UTC)Reply
Why the specific blend file of this render? I don't really wanna share the rig I made for this. QwertyLilley [talk] 12:06, 25 July 2026 (UTC)Reply

Isometric Render of a Lever from MCSM.

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Hey QwertyLilley, I was wondering if you can make me an Isometric Render of a Lever from MCSM, I'm making an MCSM lever page because it doesn't exist, but I don't see no lever render, if it exists here, let me know, if not then please make it, lemme know :) thank you for reading. ToughOrpheus263360 (talk) 15:11, 25 July 2026 (UTC)Reply

so... ToughOrpheus263360 (talk) 22:15, 5 September 2026 (UTC)Reply
It is done my young Padawan. QwertyLilley [talk] 09:09, 9 September 2026 (UTC)Reply
yay :) ToughOrpheus263360 (talk) 17:53, 9 September 2026 (UTC)Reply
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The Warden page didn't say it had been previously featured EnigmaBlock (talk) 22:16, 27 July 2026 (UTC)Reply

Minecraft Wiki:Featured articles/Minecraft/2026/12 QwertyLilley [talk] 22:18, 27 July 2026 (UTC)Reply
Nevermind, I didn't know the "featured" template was under the navigation section EnigmaBlock (talk) 22:19, 27 July 2026 (UTC)Reply

Reverted Edit

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Hey there, sorry for overlinking. Could you change the article again so Zombie Mines and warden are linked? The revert changed the helpful part of my edit too. I didn’t know about overlinking so sorry for linking Jesse multiple times. Thanks for cleaning up my edit! Max Dirt Eater Alt 03:59, 28 July 2026 (UTC)Reply

Okay. It will be done. QwertyLilley [talk] 04:01, 28 July 2026 (UTC)Reply
Thanks! I’m gonna go and read the rules again Max Dirt Eater Alt 04:04, 28 July 2026 (UTC)Reply

Patroller

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Hi! Per your request I've put you in the patroller group. This means you get access to the magical Rollback button and lets you see a marker on each edit saying whether it's been patrolled (checked, verified, needs no further action) or not. See Help:Patrolling for more info.  Nixinova  T ⁄ C  22:56, 28 July 2026 (UTC)Reply

Congrats @QwertyLilley! Redstone Engineer (T/C/S) 12:24, 29 July 2026 (UTC)Reply

Reinforced Mail and Plate Armor

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Reinforced Mail and Plate Armor are the same; yet whenever a user mentions this in their artices you remove the edit. Just wondering why. ~2026-VexDolphinShulker23850 (talk) 16:37, 3 August 2026 (UTC)Reply

The removals were already explained in the edit summaries. QwertyLilley [talk] 17:08, 3 August 2026 (UTC)Reply
{tps} (dont know if that works) it does seem like interesting information that should be included on the page ~2026-OakLlamaPhantom24217 (talk) 15:00, 5 August 2026 (UTC)Reply

Vengeful Heart of Ender possible lightning immunity?

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So there have been a few reports of the vengeful heart of ender taking no damage from lightning rods. I checked up on this in apocalypse difficulty and found out that my lightning rod wasnt doing any damage to the boss. would appreciate either another playtest and modification to the page ~2026-DragonResinLapis24082 (talk) 21:09, 4 August 2026 (UTC)~2026-DragonResinLapis24082 (talk) 21:11, 4 August 2026 (UTC)Reply

I don't really play Dungeons. Other editors would be a better fit to edit this page than me. QwertyLilley [talk] 06:11, 5 August 2026 (UTC)Reply
k thanks. got any suggestions? ~2026-OakLlamaPhantom24217 (talk) 14:23, 5 August 2026 (UTC)Reply
As an update, the vhe does not take damge from lightning rods ~2026-EndermiteLlamaPrismarine35521 (talk) 02:18, 30 September 2026 (UTC)Reply

MCD2 in a month and a half!

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Hey qwerty, are you playing MCD2 when it comes out? ~2026-FishTundraDrowned25177 (talk) 01:06, 11 August 2026 (UTC)Reply

Why are you guys asking me that? Make sure this is wiki-related. QwertyLilley [talk] 01:19, 11 August 2026 (UTC)Reply
... so are you? ~2026-EndermanMangroveTadpole33242 (talk) 03:17, 15 September 2026 (UTC)Reply

Isometric Render of a Spider Jockey

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Hey qwertylilley, could you make a render of a Spider Jockey from mcsm because it said it would benefit the addition of isometric renders. ToughOrpheus263360 (talk) 23:52, 22 August 2026 (UTC)Reply

Done. But I added it to the skeleton page because the term "spider jockey" refers to the rider. QwertyLilley [talk] 00:49, 29 August 2026 (UTC)Reply

Firework Guild Page

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hey QwertyLilley, dumb question but should we create a page about this armor called "Fireworks Guild"? because the fireworks guild armor can be seen in MCSMS2 EP5 where you equip the fireworks guild armor, and yeah.

this is just one question, just asking though, thanks for reading. ToughOrpheus263360 (talk) 23:27, 15 September 2026 (UTC)Reply

It's not an armor, it's a uniform. It should be created in Story Mode:Fireworks Guild Uniform. QwertyLilley [talk] 01:42, 16 September 2026 (UTC)Reply
thanks :) sorry for mistaking. ToughOrpheus263360 (talk) 20:06, 16 September 2026 (UTC)Reply
great! I'll add the item form and the uniform :D ToughOrpheus263360 (talk) 20:08, 16 September 2026 (UTC)Reply
can you make the "StoryModeItemSprite" first? ToughOrpheus263360 (talk) 20:25, 16 September 2026 (UTC)Reply
StoryModeItemSprite fireworks-guild-uniform.png: Sprite image for fireworks-guild-uniform in Minecraft  Done. QwertyLilley [talk] 00:33, 17 September 2026 (UTC)Reply
Yes ToughOrpheus263360 (talk) 01:18, 17 September 2026 (UTC)Reply

What is a unnatural creature's ????

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Skull Scythe


Type Melee Weapon
Rarity UNIQUE
Power 6.9
Speed 2.9
Area 7.9
Properties Slows mobs

+1 Soul gathering Special event item

Enchantment Freezing
Damage type Melee
Combo 2 hits
Souls Does accept soul enchantments

Does grant soul collection

Runes
Variants
In-game description

Don't ask what unnatural creature's bones were used to build this weapon. You don't want to know.

Tony67 (talk) 20:23, 16 September 2026 (UTC)Reply

(talk page stalker) It's a joke description for an item? It doesn't refer to anything specific style=pixel-image GC (talk contribs) 20:26, 16 September 2026 (UTC)Reply
(talk page stalker) it’s just a description for it. Max Dirt Eater Alt Talk 03:40, 17 September 2026 (UTC)Reply

Romeo Glitching

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hello @QwertyLilley, can I post this render of Romeo Glitching, because you posted a render of the prismarine colossus glitching. (I'm just asking for the first time)

ToughOrpheus263360 (talk) 22:05, 18 September 2026 (UTC)Reply

No, because you're using a made-up texture for the glitch effect. QwertyLilley [talk] 23:20, 18 September 2026 (UTC)Reply

breaking article

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But the article does violate the style guide by giving out FALSE information about the breaking time of obsidian on bedrock, thats carried over to other pages Smolelephant (talk) 00:01, 19 September 2026 (UTC)Reply

You should just go in Module talk:Breaking row and make a topic to fix this issue. QwertyLilley [talk] 00:49, 19 September 2026 (UTC)Reply
wait what did I do? whatever I did was a mistake and a misunderstanding. ToughOrpheus263360 (talk) 01:54, 19 September 2026 (UTC)Reply
Why are you reacting like I replied that to you? This isn't your section 😭 . QwertyLilley [talk] 02:31, 19 September 2026 (UTC)Reply
oh sorry ToughOrpheus263360 (talk) 02:34, 19 September 2026 (UTC)Reply
ok Smolelephant (talk) 13:50, 19 September 2026 (UTC)Reply

look what I found

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Hey @QwertyLilley, well I actually found something crazy in MCSM btw, have a look.

I found the origins of "MCSM Soren's Happyland (Early).png"

ToughOrpheus263360 (talk) 20:37, 24 September 2026 (UTC)Reply

It's nothing crazy or surprising. I already know about that. QwertyLilley [talk] 01:58, 25 September 2026 (UTC)Reply
yeah, and the pre-release build of episode 7? no there's more builds than that. ToughOrpheus263360 (talk) 02:18, 25 September 2026 (UTC)Reply
I am aware of those and have reported those illegal leak contents in the wiki. I am the one who reported your message containing a link to them and got it deleted. QwertyLilley [talk] 02:25, 25 September 2026 (UTC)Reply

The Deleted Tim Render i made

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Qwerty im just gonna be honest here, my render was taken down and reason saying copyright violation but isnt the archive where i found the render public on archive.org? DanTheCat (talk) 11:49, 26 September 2026 (UTC)Reply

I'll just continue this in your talk page since the thread there has more context. QwertyLilley [talk] 04:34, 27 September 2026 (UTC)Reply

Galaxy of Guardians logo found in MCSMS2 game files.

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Hey @QwertyLilley, so I was using telltale d3dmesh editor and inside the menu files and came across this: "ui_logoGOG" which "GOG" stands for Galaxy of Guardians, another telltale game btw.

so I'm just gonna ask this "can I upload the model into the unused content section?" I'm just literally asking this for the first time so. ToughOrpheus263360 (talk) 22:57, 9 October 2026 (UTC)Reply

... ToughOrpheus263360 (talk) 15:46, 10 October 2026 (UTC)Reply
No. Are you even sure those were unused at all? They could've been used in an in-game ad at some point. QwertyLilley [talk] 03:50, 11 October 2026 (UTC)Reply
it's unused, you can find this in the MCSMS2 Menu files. (it's a leftover)
I am sure. ToughOrpheus263360 (talk) 04:43, 11 October 2026 (UTC)Reply
I don't think you even read what I said, like you always do. "They could've been used in an in-game ad at some point." QwertyLilley [talk] 08:38, 11 October 2026 (UTC)Reply
oh. ToughOrpheus263360 (talk) 15:41, 11 October 2026 (UTC)Reply

Associates and Guests.

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so I was wondering if we could do Associates and Guests because in that character's page including groups, they don't exist yet. ToughOrpheus263360 (talk) 22:44, 13 October 2026 (UTC)Reply

Yeah sure I guess. We could put renders of the unnamed associates and guests there. QwertyLilley [talk] 05:07, 14 October 2026 (UTC)Reply
cool ToughOrpheus263360 (talk) 20:42, 14 October 2026 (UTC)Reply

Environmental Condition Variants

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Hey @QwertyLilley, sorry to bother you but I just found something in "Access Denied Episode 7 Pre-Release" Files, I found some Environmental Condition Variants for Ivor, Lukas, and Petra. they're blind, dirty, and frozen.

Blind: skM1_ivorBlind, skM1_lukasBlind, skM1_petraBlind.

Dirty: skM1_ivorDirty, skM1_lukasDirty, skM1_petraDirty.

Frozen: skM1_ivorFrozen, skM1_lukasFrozen, skM1_petraFrozen.

if you don't believe me, check them out yourself, thank you for reading :)

can I add those to unused content, just saying :I ToughOrpheus263360 (talk) 20:32, 18 October 2026 (UTC)Reply

U also should tell me as well i can help with the renders. DanTheCat (talk) 21:03, 18 October 2026 (UTC)Reply
oh sure :I ToughOrpheus263360 (talk) 21:05, 18 October 2026 (UTC)Reply
Wait whats wrong? DanTheCat (talk) 18:32, 19 October 2026 (UTC)Reply
idk. ToughOrpheus263360 (talk) 22:14, 19 October 2026 (UTC)Reply
I'll do it I guess. ToughOrpheus263360 (talk) 22:14, 19 October 2026 (UTC)Reply
>:C DanTheCat (talk) 16:49, 20 October 2026 (UTC)Reply
I'd appreciate it if you guys could avoid making unnecessary back-and-forth comments on my talk page. The initial messages are fine but the subsequent replies aren't adding to the discussion and just clutter my talk page. I get notified of every message here, yknow. Thank you. QwertyLilley [talk] 00:17, 21 October 2026 (UTC)Reply
You're welcome :) ToughOrpheus263360 (talk) 01:06, 21 October 2026 (UTC)Reply

S2 Characters in Unused and Removed Content

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Moved to Story Mode talk:Unused and removed features
Reason: This is a topic about reorganizing a page, so it should be on the page's talk page.

QwertyLilley's Dappled Forest Minwi

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Hi can I have the skin file for QwertyLilley's Dappled Forest Minwi? Sor god (talk) 05:06, 23 October 2026 (UTC)Reply

QwertyLilley [talk] 05:09, 23 October 2026 (UTC)Reply
Thanks Sor god (talk) 06:11, 23 October 2026 (UTC)Reply

Tree.

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you've seen trees in MCSM? so, I'm guessing we could make a page out of that?................

or not... (just saying) ToughOrpheus263360 (talk) 01:01, 25 October 2026 (UTC)Reply

Hmm, maybe we could. There's Movie:Tree for A Minecraft Movie, so I guess. QwertyLilley [talk] 01:36, 25 October 2026 (UTC)Reply
no like in Minecraft Story Mode. ToughOrpheus263360 (talk) 02:31, 25 October 2026 (UTC)Reply
Because "MCSM" stands for Minecraft Story Mode. we haven't done that. ToughOrpheus263360 (talk) 02:31, 25 October 2026 (UTC)Reply
Yes I know. I'm just saying that since we have Movie:Tree for the movie, then we can have MCSM:Tree as well. QwertyLilley [talk] 02:35, 25 October 2026 (UTC)Reply
oh okay. ToughOrpheus263360 (talk) 02:39, 25 October 2026 (UTC)Reply
Lemme create the renders using telltale d3dmesh editor and blender, you can start with the page. hold on.... ToughOrpheus263360 (talk) 02:40, 25 October 2026 (UTC)Reply
Create it in Minecraft Wiki:Projects/Minecraft: Story Mode Wiki/Tree for now, temporarily. I currently don't have the energy to help filling out a page. QwertyLilley [talk] 02:53, 25 October 2026 (UTC)Reply
oh sure. ToughOrpheus263360 (talk) 04:40, 25 October 2026 (UTC)Reply