Unbreaking
| Maximum level | III |
|---|---|
| Primary items | |
| Secondary items | |
| Enchantment weight | 5 |
| Overleveling behavior | Further decreases durability loss. |
{
"title": "Unbreaking",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "5",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "Further decreases durability loss.",
"label": "<abbr class=\"\" title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</abbr>"
}
],
"invimages": [],
"images": []
}
Unbreaking is an enchantment that gives a chance for an item to avoid durability reduction when it is used, effectively increasing the item's durability.

Obtaining
[edit | edit source]Unbreaking can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, librarian villagers, and non-village structure loot.
Usage
[edit | edit source]For tools and weapons, there is a chance that using the item reduces durability, which means that for levels I, II, and III the item has a , , or chance of not using any durability. On average, tools last 2, 3, or 4 times as long.
| No enchanting | Unbreaking | ||||
|---|---|---|---|---|---|
| I | II | III | |||
| Average lifetime increase | + 0 % | + 100 % | + 200 % | + 300 % | |
| 60 | 120 | 180 | 240 | ||
| 132 | 264 | 396 | 528 | ||
| 191 | 382 | 573 | 764 | ||
| 251 | 502 | 753 | 1004 | ||
| 33 | 66 | 99 | 132 | ||
| 1562 | 3124 | 4686 | 6248 | ||
| 2032 | 4064 | 6096 | 8128 | ||
| 64 | 128 | 192 | 256 | ||
| 384 | 768 | 1152 | 1536 | ||
| 464 | 928 | 1392 | 1856 | ||
| 500 | 1000 | 1500 | 2000 | ||
| 25 | 50 | 75 | 100 | ||
| 100 | 200 | 300 | 400 | ||
| Durability | 432 | 864 | 1296 | 1728 | |
| Flight time | 7 min 12 sec | 14 min 24 sec | 21 min 36 sec | 28 min 48 sec | |
| 238 | 476 | 714 | 952 | ||
| 336 | 672 | 1008 | 1344 | ||
| 250 | 500 | 750 | 1000 | ||
For armor, there is a chance a use reduces durability, meaning each durability hit against Unbreaking I, II, and III armor has a , , or chance of being ignored. On average, armor lasts about 1.25, 1.36, or 1.43 times as long. Levels below 0 can lower the chance to reduce durability to less than 60 %.
When durability is reduced by multiple points, for example, when hooking a mob with fishing rods or getting blown up with TNT, Unbreaking is applied for each point of decision of actual reduction.
| No enchanting | Unbreaking | ||||
|---|---|---|---|---|---|
| I | II | III | |||
| Chance of reducing durability | 100 % (1⁄1) | 80 % (4⁄5) | 73.3 % (11⁄15) | 70 % (7⁄10) | |
| Average lifetime increase | + 0 % (0⁄1) | + 25 % (1⁄4) | + 36.4 % (4⁄11) | + 42.9 % (3⁄7) | |
| 275 | 344 | 375 | 393 | ||
| 55 | 69 | 75 | 79 | ||
| 80 | 100 | 109 | 114 | ||
| 75 | 94 | 102 | 107 | ||
| 65 | 81 | 89 | 93 | ||
| 77 | 96 | 105 | 110 | ||
| 112 | 140 | 153 | 160 | ||
| 105 | 131 | 143 | 150 | ||
| 91 | 113 | 124 | 130 | ||
| 121 | 151 | 165 | 173 | ||
| 176 | 220 | 240 | 252 | ||
| 165 | 206 | 225 | 236 | ||
| 143 | 178 | 195 | 204 | ||
| Chainmail | 165 | 206 | 225 | 236 | |
| 240 | 300 | 327 | 343 | ||
| 225 | 281 | 307 | 322 | ||
| 195 | 244 | 266 | 279 | ||
| 165 | 206 | 225 | 236 | ||
| 240 | 300 | 327 | 343 | ||
| 225 | 281 | 307 | 322 | ||
| 195 | 244 | 266 | 279 | ||
| 363 | 454 | 495 | 519 | ||
| 528 | 660 | 720 | 755 | ||
| 495 | 619 | 675 | 707 | ||
| 429 | 536 | 585 | 613 | ||
| 407 | 509 | 555 | 582 | ||
| 592 | 740 | 807 | 846 | ||
| 555 | 694 | 757 | 793 | ||
| 481 | 601 | 656 | 687 | ||
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Translation key |
|---|---|---|
| Unbreaking | unbreaking |
enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Unbreaking | unbreaking | 17 |
enchantment |
Enchantment definition
[edit | edit source]Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info
{
"anvil_cost": 2,
"description": {
"translate": "enchantment.minecraft.unbreaking"
},
"effects": {
"minecraft:item_damage": [
{
"effect": {
"type": "minecraft:remove_binomial",
"chance": {
"type": "minecraft:fraction",
"denominator": {
"type": "minecraft:linear",
"base": 10.0,
"per_level_above_first": 5.0
},
"numerator": {
"type": "minecraft:linear",
"base": 2.0,
"per_level_above_first": 2.0
}
}
},
"requirements": {
"type": "minecraft:match_tool",
"predicate": {
"items": "#minecraft:enchantable/armor"
}
}
},
{
"effect": {
"type": "minecraft:remove_binomial",
"chance": {
"type": "minecraft:fraction",
"denominator": {
"type": "minecraft:linear",
"base": 2.0,
"per_level_above_first": 1.0
},
"numerator": {
"type": "minecraft:linear",
"base": 1.0,
"per_level_above_first": 1.0
}
}
},
"requirements": {
"type": "minecraft:inverted",
"term": {
"type": "minecraft:match_tool",
"predicate": {
"items": "#minecraft:enchantable/armor"
}
}
}
}
]
},
"max_cost": {
"base": 55,
"per_level_above_first": 8
},
"max_level": 3,
"min_cost": {
"base": 5,
"per_level_above_first": 8
},
"slots": [
"any"
],
"supported_items": "#minecraft:enchantable/durability",
"weight": 5
}
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | Added Unbreaking. | |||||
| 1.4.6 | 12w50a | Unbreaking can now be added to anything that has durability using enchanted books. | |||||
| 1.7.2 | 13w36a | Armor can now receive Unbreaking without the use of books from mob drops. | |||||
| 1.11 | pre1 | Mending and Unbreaking III enchanted books now appear in the combat tab in addition to the tools tab in the Creative inventory.[1] | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added Unbreaking. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Unbreaking. |
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added Unbreaking. | ||||||
Issues
[edit | edit source]Issues relating to "Unbreaking" are maintained on the bug tracker. Issues should be reported and viewed there.
References
[edit | edit source]Navigation
[edit | edit source]| Durability | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Block breaking | |||||||||
| Armor |
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| Melee weapons |
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| Curse | |||||||||
| Joke | |||||||||
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