Leather Tunic
| Rarity tier | Common |
|---|---|
| Armor | 3 () |
| Armor toughness | 0 () |
| Durability | JE: 80 BE: 81 |
| Enchantability | 15 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Leather Tunic",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 80<br>'''(link to Bedrock Edition article, displayed as BE):''' 81",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "15",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Leather Tunic"
],
"images": [
"Leather Tunic.png",
"Baby Leather Tunic.png"
]
}
A leather tunic is a variant of chestplate that is crafted from leather. It is the seventh-highest tier of chestplate, having the lowest armor points and durability. Like all leather armor, it can be dyed and protects the wearer from freezing.
Obtaining
[edit | edit source]Crafting
[edit | edit source]| Ingredients | Crafting recipe |
|---|---|
| Leather |
Generated loot
[edit | edit source]| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Chest | 1 | 16.7%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Tannery chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tannery chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Mob loot
[edit | edit source]Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include a leather tunic. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the tunic they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped tunic is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
[edit | edit source]| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 7 × | 12 | 1 | 0.2 | |||
| 100% | 100% | 7 × | 12 | 1 | 0.2 | |||
Usage
[edit | edit source]When worn, a leather tunic provides 3 () armor points.
Powder snow
[edit | edit source]As with all pieces of leather armor, wearing a leather tunic protects the player from freezing in powder snow.
Repairing
[edit | edit source]Two damaged leather tunics can be combined through crafting or using the grindstone. The durability of the used leather tunics are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either tunic.
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Leather Tunic | The durability of the two tunics is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2x Damaged Leather Tunic | The durability of the two tunics is added together, plus an extra 5% durability. |
Unit repair
[edit | edit source]| Ingredients | Anvil recipe |
|---|---|
| Damaged Leather Tunic + Leather |
An leather tunic can also be repaired in an anvil by adding leather, with each item restoring 25% the tunics' maximum durability, rounded down. Two tunics can also be combined in an anvil. Both methods using the anvil preserves the tunic's enchantments.
Enchantments
[edit | edit source]A tunic can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the chestplate when obtaining experience. | I | 2 | |
| Curse of Vanishing | The chestplate vanishes on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the chestplate. | I | 1 |
Armor trimming
[edit | edit source]It is possible to upgrade armor with trims. This requires a smithing template, a tunic, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Leather Tunic + Any Ingot/Crystal |
Dyeing
[edit | edit source]Leather tunics can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather tunics on a cauldron containing ordinary water removes any dye from it.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Leather armor rustles | Players | When a leather tunic is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a chestplate's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Leather armor rustles | Players | When a leather tunic is equipped | armor | subtitles | 1.0 | 1.0 | |
| Leather armor gets dyed | Blocks | When a leather tunic is dyed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Leather armor gets cleaned | Blocks | When a leather tunic's dye is removed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Item breaks | Players | When a chestplate's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
leather_chestplate | Item | dyeablefreeze_immune_wearableschest_armor |
item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
leather_chestplate | 336 | Item | item |
Item data
[edit | edit source]- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
minecraft:crafting_dyedtype crafting recipe. More generally, this component is used as theminecraft:dyecolor provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:([note 2]
Red << 16) + (
Green << 8) +
BlueAn interactive widget is being loaded. If this does not work for you, please reload the page or check if JavaScript is working or enabled. - [NBT List / JSON Array] minecraft:dyed_color: An alternative format. A list of 3 floats, ranging from 0.0 to 1.0 (inclusive)[note 3], corresponding to the red, green and blue channels of the color. This format is automatically packed into the integer format by multiplying each float by 255, converting them to unsigned bytes (equivalent to taking the floor and then applying modulo 256), then using the formula
-16777216 + (due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].
Red << 16) + (
Green << 8) +
Blue
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze | ||
History
[edit | edit source]The specific instructions are:
Before Minecraft
[edit | edit source]| Legend of the Chambered 2008 v1 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ||||||
| 20100212-1210 | Cloth tunics can now be crafted. | ||||||
| 20100218 | |||||||
| Cloth tunics can now be worn, give 8 () and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the addition of leather, "Cloth Tunic" has been renamed to "Leather Tunic".[verify] | ||||||
| Leather tunics are now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Butchers now sell leather tunics for 4 emeralds. | |||||
| 1.4.2 | August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather tunics. | |||||
| 12w34a | Leather tunics can now be dyed by crafting a leather tunic piece with dyes. Dyes can be removed by using dyed leather tunics on a cauldron with water. | ||||||
| 12w34b | |||||||
| 12w36a | Dyed leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 1.8 | 14w02a | Leatherworkers now sell enchanted leather tunics for 7–12 emeralds. | |||||
| 14w05a | Leather tunics no longer turn red when mobs and players are hurt. | ||||||
| 1.9 | 15w36d | Leather tunics now have an attribute controlling the defense points. | |||||
| 1.13 | 18w09a | Leather tunics now have a chance of generating in underwater ruins. | |||||
| 18w10a | Leather tunics can now generate in buried treasure chests. | ||||||
| 18w11a | Enchanted leather tunics can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| 18w48a | Leather tunics can now be found in chests in village tanneries. | ||||||
| 19w11a | Leatherworker villagers now sell randomly dyed leather tunics, instead of enchanted leather tunics. | ||||||
| 1.17 | 20w48a | Wearing any piece of leather armor now prevents freezing entirely. | |||||
| 1.19.4 Experiment | 23w05a | Leather tunics can now be trimmed using a smithing table. | |||||
| There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
| 26.1 | snap7 | ||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[1] | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.8.0 | build 2 | ||||||
| v0.14.0 | build 1 | ||||||
| Leather armor can now be dyed. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||
| beta 1.2.20.1 | Leather tunics can now be found inside underwater ruins chests. | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Leather armor can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||||
| 1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Chestplates can now be trimmed using a smithing table. | |||||
| 1.21.130 | Preview 1.21.130.20 | Leather tunics can now be found inside buried treasure chests. | |||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU12 | |||||||
| TU14 | 1.04 | Leather armor can now be dyed. | |||||
| Butchers now sell leather tunics for 4 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather tunics no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Leather tunics now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leatherworkers now sell enchanted leather tunics for 7–12 emeralds. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather tunics now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather tunics can now be found inside shipwreck supply room chests. | ||
| Leather tunics can now be found inside underwater ruins chests. | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 299. | |||||
Issues
[edit | edit source]Issues relating to "Leather tunic" or "Leather chestplate" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Renders
[edit | edit source]-
Enchanted appearance when worn
-
Enchanted appearance in inventory
Notes
[edit | edit source]- ↑ The hexadecimal number is always at least 6 digits (with leading zeroes if needed), with additional digits if the alpha channel is included, despite the alpha channel having no effect on the tint color.
- ↑ For positive values larger than 0x00FFFFFF, the most significant byte encodes the alpha channel (opacity), however this is effectively ignored when providing the tint color to the item model, as the tint does not affect opacity.
- ↑ Float values outside of this range are accepted, but clamped from 0 to 255 by modulo 256 after being multiplied by 255. For example, -1.0 is equivalent to 0.00392156862 (or 1/255).
- ↑ This can result in an item that is not normally obtainable and it affects the hexadecimal code that is shown in the (advanced) tooltip. For example
dyed_color=0x000000shows "#000000" butdyed_color=[0,0,0]shows "#FF000000" despite them both representing the same pure black RGB color.
Navigation
[edit | edit source]| Head slot | |||||
|---|---|---|---|---|---|
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Full sets | |||||
| Mob equipment |
| ||||