Tall Dry Grass
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes |
| Catches fire from lava |
Yes |
| Map color | 18 COLOR |
| Note block instrument | Default (Harp) |
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"title": "Tall Dry Grass",
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"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "Yes (64)",
"label": "Stackable"
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"label": "Tool"
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{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
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{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "Yes",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
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{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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{
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"label": "(link to Map item format#Color table article, displayed as Map color)"
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{
"field": "Default (Harp)",
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"invimages": [
"Tall Dry Grass"
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Tall dry grass is the tall variant of dry grass. Unlike other tall variants of foliage, this block is only one-block tall. It generates frequently in deserts and all types of badlands, and looks like a more full version of short dry grass. It also grows on sand and terracotta, and can be eaten by sheep.
Obtaining
[edit | edit source]Breaking
[edit | edit source]Tall dry grass can be broken instantly with any item or by hand. If broken with shears or any tool enchanted with Silk Touch it drops itself, otherwise it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 (JE) 0.05 (BE) | |
| 0.05 (JE) 0.05 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
[edit | edit source]Tall dry grass generates in deserts and badlands.
Post generation
[edit | edit source]Using bone meal on short dry grass turns it into tall dry grass.
Trading
[edit | edit source]Wandering traders may sell 1 tall dry grass for 1 emerald.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| Ordinary | 6% | 6% | 12 | — | — | |||
Mob loot
[edit | edit source]In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 1 tall grass when killed while showing the item as trade offer, if the player holds an emerald.
Usage
[edit | edit source]Tall dry grass can be used for aesthetic decoration. Tall dry grass can be placed on any of the following blocks:
In Bedrock Edition, tall dry grass can be snowlogged.
When a sheep eats tall dry grass, the block is removed, and a sheared sheep regrows its wool. Baby sheep graze tall dry grass 20 times more often than adults and mature 1 minute faster when grazing.
Fuel
[edit | edit source]When used in a furnace as fuel, a piece of tall dry grass lasts 5 seconds (smelting half an item).
Composting
[edit | edit source]Placing tall dry grass into a composter has a 30% chance of raising the compost level by 1, the lowest chance possible. On average, a stack of tall dry grass yields 2.74 bone meal.
Bone meal
[edit | edit source]Bone meal can be used on tall dry grass to place a short dry grass on a neighboring block if possible.
Ambience
[edit | edit source]If placed on sand, red sand or a terracotta block of any kind with at least one more corresponding block underneath it, tall dry grass occasionally produces ambient sounds reminiscent of wind howling. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dry grass on top of said blocks.
Sounds
[edit | edit source]Generic
[edit | edit source]grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps[until: BE 26.70] | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps[until: BE 26.70] | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Unique
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Windy sounds | Ambient/Environment | Randomly when there is a short or tall dry grass above 2 blocks of sand, terracotta, or red sand. | block | subtitles | ? | ? | ? | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
tall_dry_grass | Block & Item | replaceablereplaceable_by_mushroomsreplaceable_by_trees |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
tall_dry_grass | 1284 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1029) |
tile |
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w06a | ||||||
| 25w09a | Tall dry grass is now randomly offset within the block it is on. | ||||||
| 1.21.6 | 25w15a | Dry grass now makes ambient wind sounds when there are 2 blocks of sand, red sand, or terracotta below it. | |||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.70 Experiment | Preview 1.21.70.22 | ||||||
| 1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle have now been fully implemented. | |||||
| 1.21.90 | Preview 1.21.90.21 | Dry grass now makes ambient wind sounds when there are 2 blocks of sand, red sand, or terracotta below it. | |||||
Issues
[edit | edit source]Issues relating to "Tall Dry Grass" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Mojang screenshots
[edit | edit source]-
Short and tall dry grass
In other media
[edit | edit source]-
Tall dry grass as it appears in AI Adventurers
Navigation
[edit | edit source]| Environment | |
|---|---|
| Blocks | |
| Mobs | |