Swamp

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For other uses, see Swamp (disambiguation).
Swamp

Swamp.png: Infobox image for Minecraft biome 'Swamp'

Swamp Vibrant Visuals.png: Infobox image for Minecraft biome 'Swamp'

Structures Abandoned Camp
Swamp Hut
Features Fossil
Swamp Oak
Huge Mushroom‌[BE only]
Blocks Grass Block
Water
Lily Pad
Blue Orchid

Brown Mushroom
Red Mushroom
Dead Bush
Firefly Bush
Seagrass
Sugar Cane

Climate

Temperature 0.8
Downfall 0.9‌[Java Edition only]
0.5‌[Bedrock Edition only]
Precipitation Yes

Colors

Grass color
 #6A7039


 #4C763C
Foliage color
 #6A7039
Dry foliage color
 #7B5334
Water color
 #617B64
Water fog color
 #232317
Water fog distance 30‌[BE only]
Decreased‌[JE only]

Vibrant Visuals

Atmospherics Swampland
Lighting Default
Volumetric fog Swampland
Color grading Default

The swamp or swampland is a wetland biome where slimes, frogs, and bogged can spawn, and it is the only biome where swamp huts can generate. It is vegetated by unique swamp oaks covered in vines, firefly bushes, lily pads, and more.

Generation

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Swamp biomes typically generate in relatively flat terrain near sea level, in regions with very high erosion and cool to moderate temperatures. River biomes cannot flow through swamps, but may merge with swamp waters where a river ends at the swamp boundary.

They commonly border plains, taigas, forests, birch forests, and dark forests, sometimes entirely enclosed by swamps. Windswept hills and their variants commonly generate next to swamps, often forming mountain ranges around them.

Swamps do not directly border oceans, though their bodies of water may connect when a river or submerged beach biome separates the swamp from ocean. In warmer climates, swamps transition into mangrove swamps.

Dripstone caves sometimes generate beneath swamps, while lush caves may generate instead if humidity is high. Sulfur caves might generate if weirdness is low. Ice caves rarely generate, doing so near cooler regions closer to the coast.​[upcoming: Fourth Drop 2026]

Description

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Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes, mostly generating in dark areas or under trees. In Bedrock Edition, huge mushrooms can generate as well. Sugar cane is found more commonly growing on shores, and seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land.

Swamp biomes, alongside mangrove swamps and deserts, can generate underground fossils. A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut. Villages sometimes generate next to a swamp, where they spawn unique swamp villagers. ‌[Bedrock Edition only] Otherwise, the only way for these villagers to spawn is either by being bred in a swamp, or curing a zombie villager that spawned in a swamp.

Abandoned camps sometimes generate in swamps.

Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps is flooded, where patches of clay are found on the lakebed, although deeper water only has a gravel floor. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Sand or gravel disks do not generate.

The variation of grass colors in a swamp

Water in swamps takes on a gray-green color. Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, short grass, leaves, and other plants, following a noise algorithm.

With Vibrant Visuals, swamps have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.

Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves,‌[JE only] as their poison arrows can increase the danger of hostile mobs.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5164
Skeleton70⁄5164
Slime[note 1]100⁄5164
Spider100⁄5164
Zombie95⁄5164
Bogged30⁄5164
Enderman10⁄5161–4
Witch5⁄5161
Zombie Villager5⁄5161
Slime[note 1]1⁄5161
Creature category
Sheep12⁄504
Chicken10⁄504
Frog10⁄502–5
Pig10⁄504
Cow8⁄504
Underground water creature category
Glow Squid14–6
Ambient category
Bat18
  1. ↑ a b Slimes are spawned twice, once for slime chunks and once for the surface.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Slime[note 1]1001
Spider1001
Zombie954
Skeleton802
Bogged504
Enderman102–3
Witch51
Zombie Villager54
Creature category
Sheep122–3
Chicken102–4
Frog102–5
Glow Squid102–4
Pig101–3
Cow82–3
Ambient category
Bat18
  1. ↑ Slimes are spawned once, for both slime chunks and the surface.

Sounds

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Music

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These music tracks play while the player is in the swamp:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Ebb240%——
Shores——240%
Aerie120%120%
Firebugs120%120%
Labyrinthine120%120%

Data values

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Java Edition:

NameIdentifier Translation key
BiomeSprite swamp.png: Sprite image for swamp in Minecraft Swampswamp biome.minecraft.swamp

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite swamp.png: Sprite image for swamp in Minecraft [No displayed name]swampland6

Biome definition

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This section is a work in progress.
Anyone is encouraged to edit this page and add more content into the topic.
Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

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Java Edition

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Java Edition Alpha
v1.2.0preview Added biomes, including swampland. However, the biome itself was completely different from its modern counterpart.
Swamplands are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%.[verify]
Java Edition Beta
1.8September 3, 2011 Notch teased a screenshot of the new swampland biome, with oak trees with vines.
Pre-release The old swampland biome was removed as part of the biome overhaul and replaced with the new swampland. Old swampland biomes from the original biome generation are not converted into the new swampland except by coincidence.
Swampland oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests.
Snow no longer generates in swamplands.
Java Edition
1.0.0Beta 1.9 Prerelease Grass, leaves and water blocks are now tinted a grayish green on swamplands. However, this change resulted in biome color and biome transitions becoming essentially nonexistent.
Water in swamplands receives a unique tint (
 #E0FF70
) that is applied to its base blue color.
Lily pads now generate in swamplands.
1.112w01a Color transitions in swamplands have been fixed and smoothed.
Changed the color of the water tint to
 #E0FFAE
.
1.4.212w40a Added witch huts, which may generate in swamplands.
Slimes now spawn in swamplands.
1.7.213w36a Swampland is now required for the new "Adventuring Time" achievement.
13w38b Marsh-like areas and dead bushes no longer generate in swamplands.
1.814w26a Marsh-like areas and dead bushes generate in swamplands again.
1.1016w20a Added fossils, which can generate in swamplands.
1.1318w14a Seagrass now generates in swamplands.
18w15a
 #617B64
changed the color of swamp water.
18w19a "Swampland" has been renamed to "Swamp".
pre5 The ID swampland has been changed to swamp.
1.1418w43a Drowned no longer spawn in swamps.
September 28, 2019 During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added.
1.18Experimental Snapshot 1 Swamp biomes currently do not generate correctly.
experimental snapshot 2 Swamp biome generation has been fixed.
experimental snapshot 3 Swamps are less likely to overlap cold or dry biomes.
Hanging water is no longer placed in swamps.
experimental snapshot 4 Swamps are less likely to extend far out from the coastline.
experimental snapshot 5 Swamps have been moved slightly more inland.
Swamp oak trees are now able to generate in slightly deeper water than before.
experimental snapshot 6 Swamps are now able to generate in dry areas, making them less fragmented overall.
21w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 6.
October 16, 2021 The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs.
1.1922w11a Added frogs, which spawn in swamps.
22w14a Swamps in warm areas have now been replaced by mangrove swamps.
1.2023w17a "A Familiar Room" may now be played in swamps.
1.20.5
Experiment
Update 1.21
24w07a Bogged now spawn in swamps.
1.21.525w05a Added firefly bushes, which can generate in swamps.
26.3snap1 Added abandoned camps, which can generate in swamps.

Bedrock Edition

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Pocket Edition Alpha
v0.9.0build 1 Added swamps and swamp hills, along with many other biomes.
v0.10.0build 1 The water in swamps is now tinted dark gray.
Huge mushrooms now generate in swamps.
v0.13.0build 1 Marsh-like areas no longer generate in swamps.
v0.14.0build 1 Added witch huts, which generate in swamps.
Pocket Edition
1.1.3alpha 1.1.3.0 Added fossils, which generate in swamps.
Bedrock Edition
1.2.13beta 1.2.13.8 Added drowned, which can spawn in swamps.
1.10.0beta 1.10.0.3 Drowned no longer spawn in swamps during the day.
1.18.10
Experiment
Wild Update
beta 1.18.10.24 Added frogs, which spawn in swamps.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Bogged now spawn in swamps.
1.21.60Preview 1.21.60.23 Blue orchids now generate more frequently and in larger patches.
Swamp oaks now generate slightly more frequently.
Swamp oaks no longer generate in direct contact with the ground.
Lily pads now generate more frequently.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20 Added firefly bushes, which can generate in swamps.
1.21.90Preview 1.21.90.26 Added unique green atmospherics and strong volumetric fog to swamps in Vibrant Visuals.
1.21.100Preview 1.21.100.20 Changed the color of water and underwater fog (old value:
 #4C6559
) to match Java Edition.
Mushrooms now properly generate under trees.
26.40
Experiment
Third Drop of 2026
Preview 26.40.27 Added abandoned camps, which can generate in swamps.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added swamps.
TU9 Color transitions within swamps have been smoothed.
TU19CU71.121.121.12 Added witch huts, which generate only in swamps.
TU31CU191.221.221.22Patch 3 Generation of marsh-like areas in swamp biomes has been changed.
TU43CU331.361.361.36Patch 13 Added fossils, which can generate in swamps.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0 Added swamps.

Issues

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Issues relating to "Swamp" or "Swampland" are maintained on the bug tracker. Issues should be reported and viewed there.

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Screenshots

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Historical screenshots

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Development images

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In other media

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See also

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