Story Mode:Stray

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For other skeletons, see Skeleton (disambiguation).
Stray

MCSM2 Stray Idle.png: Infobox image for Minecraft story mode mob 'Stray'

MCSM2 Stray.png: Infobox image for Minecraft story mode mob 'Stray'

Details

Gameplay
appearances
  • Combat
  • Cutscene
Attack
strength
1 heart (❤️)
Equipment
Found in
Free roam
interactable
No
First appearance Giant Consequences
Latest appearance Giant Consequences

Strays are skeletons in ragged clothing that shoot arrows which inflict Slowness on their targets. They are summoned by the Admin to challenge Jesse.

Behavior

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Like the base game strays, they have the ability of shooting tipped arrows which inflict Slowness at the affected target.

Combat

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In combat, strays remain static, displaying little to no movement, but still aim at their targets and shoot once every few seconds, requiring Jesse to dodge from the attacks by rolling down and changing directions.

History

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In Giant Consequences, the Admin summoned strays along with zombies until Jesse reached the clock and changed the eternal night back to daytime.

Appearances

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Sounds

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Sounds
SoundDescriptive file nameIdentifier (GUID)Event pathOne-shotStreaming3DSound bankSeason
mob_stray_hurt_1?????202.bankTwo
mob_stray_hurt_2?????202.bankTwo
mob_stray_hurt_3?????202.bankTwo
mob_stray_hurt_4?????202.bankTwo
mob_stray_idle_4?????202.bankTwo
mob_stray_idle_5?????202.bankTwo
mob_stray_idle_6?????202.bankTwo
mob_stray_idle_7?????202.bankTwo
mob_stray_idle_8?????202.bankTwo
mob_stray_idle_9?????202.bankTwo
sfx_stray_appear_1?????202.bankTwo
sfx_stray_appear_2?????202.bankTwo
sfx_stray_appear_3?????202.bankTwo

Quotes

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Ahh, strays. Pesky little consequence of eternal night. And, hahaha... Beacontown’s new neighbors, until you take care of that clock.

— Romeo to Jesse

Trivia

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  • They were teleported when they were summoned, as evidenced by teleportation particles.
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