Slow Falling causes the affected entity to fall at a much slower rate than normal, with a terminal velocity of 9.8 m/s, and is unable to take fall damage when falling. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.
Higher levels do not decrease fall speed further.
Effects on certain activities:
Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained does not last as long.
The player cannot land a critical hit while having this effect.[1]
The player cannot perform a smash attack with the mace while having this effect.
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.