Sky

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For other uses, see Sky (disambiguation).
"Skybox" redirects here. Not to be confused with SkyBox Labs or Sky Box.
The Overworld sky during day with the sun, clouds, and some fog near the horizon
The Overworld sky during night with the moon, clouds, and stars

The sky is a visual feature of Minecraft worlds rendered behind all objects in the game. It changes color depending on the time of day, biome, weather, and altitude.‌[BE only] In or around the sky are other graphical features such as the sun and clouds.

The sky technically only exists in the Overworld with Vibrant Visuals disabled, with "Beautiful Skies" enabled, and while the camera is not in lava, water, or powder snow. The atmosphere around the world in other circumstances consists of fog, with the End sky texture in the End.

Description

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The sky is a uniform color in the atmosphere that fades into transparency from zenith to the horizon, reaching full transparency at 7° above the horizon. The sky is rendered before fog, making objects in the sky that are faded by fog distinguishable from the sky. The transparency near the horizon causes the fog color to take over the atmosphere.

In the sky are several visual objects that are not faded by fog:

  • The sun, which rotates around the world with the daylight cycle, and also has some visual effects.‌[BE only] It is not visible during precipitation (except dry biomes)‌[BE only] or at nighttime.‌[BE only]
  • The moon rotates on the opposite side of the sun. It has different phases which have some gameplay effects. It is not visible during precipitation (except dry biomes)‌[BE only] or at daytime.‌[BE only]
  • Stars rotate with the sun and the moon. They fade in during sunset, and disappear during sunrise. They are not visible during precipitiation.
  • Clouds are objects within the world that slowly move westward. They are faded with the render distance‌[BE only]/environmental fog‌[JE only] and have varying transparencies and colors depending on the daylight cycle and weather.

Colors

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This section is missing information about: thunder and lightning strikes in Java Edition.
Please edit the article to include this information and other missing details.

At night, the sky color is always
 #000000
, and during sunset and sunrise this gradually fades with the biome-dependent daytime colors. In Bedrock Edition, a set color is applied on top of biome colors during precipitation:

  • During rainfall or snowfall at day (not in dry biomes):
     rgb(103, 103, 103)
    for 100%
  • During thunderstorms or when a wither is nearby at day:
     rgb(51, 51, 51)
    blended for 75% with regular colors, or rainfall colors if there is also rain.
  • When lightning strikes, the sky flashes multiple times:
     rgb(204, 204, 255)
    blended for 45% with all previous colors. This can be disabled with the "Hide Sky Flashes" setting.

In Bedrock Edition, the daytime sky color changes depending on the camera's altitude. If the world is not a flat world, and the camera is not in lava and not in powder snow, the brightness gradually lowers between Y=32 and Y=-11 while the vignette fades in. Below Y=-11, the sky suddenly turns pure black and the vignette gets its full opacity. Above Y=32, the sky gradually brightens and gets a more purple color, which becomes noticeable above roughly Y=2000.

When the sky color changes, it visually fades from the previous color to the next one in seconds.

Daytime biome colors

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The following tables list how the base sky color is affected by the biome at daytime and during rainfall.‌[JE only]

Biome Color Color during rain‌[JE only]
Desert
Badlands
Eroded Badlands
Wooded Badlands
Windswept Savanna
Nether Wastes[note 1]
Soul Sand Valley[note 1]
Crimson Forest[note 1]
Warped Forest[note 1]
Basalt Deltas[note 1]
Savanna‌[JE only]
Savanna Plateau‌[JE only]
Desert Hills‌[BE only]
Desert Lakes‌[BE only]
Shattered Savanna Plateau‌[BE only]
Badlands Plateau‌[BE only]
Modified Badlands Plateau‌[BE only]
Modified Wooded Badlands Plateau‌[BE only]

 #6EB1FF

 #66768A
Savanna‌[BE only]
 #77AAFF
-
Stony Peaks
Savanna Plateau‌[BE only]

 #76A8FF

 #677389
Jungle
Bamboo Jungle
Sparse Jungle
Mushroom Fields
Lush Caves‌[BE only]
Jungle Hills‌[BE only]
Modified Jungle‌[BE only]
Bamboo Jungle Hills‌[BE only]
Modified Jungle Edge‌[BE only]
Mushroom Field Shore‌[BE only]

 #77A8FF
Plains
Sunflower Plains
Beach
SwampMangrove Swamp
Deep DarkSulfur Caves
Dripstone Caves‌[JE only]
Swamp Hills‌[BE only]

 #78A7FF
Forest
Flower Forest
Dark Forest
Wooded Hills‌[BE only]
Tall Birch Hills‌[BE only]
Dark Forest Hills‌[BE only]

 #79A6FF

 #677289
Birch Forest
Old Growth Birch Forest
Birch Forest Hills‌[BE only]

 #7AA5FF
Ocean
Deep Ocean
Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
River
Lush Caves‌[JE only]
Meadow‌[JE only]
Cherry Grove‌[JE only]
The Void‌[JE only]
Deep Warm Ocean‌[BE only]

 #7BA4FF
Old Growth Pine TaigaDappled Forest
Meadow‌[BE only]
Cherry Grove‌[BE only]
Giant Tree Taiga Hills‌[BE only]
Giant Spruce Taiga Hills‌[BE only]

 #7CA3FF

 #677188
Windswept Hills
Windswept Forest
Windswept Gravelly Hills
Stony Shore
Dripstone Caves‌[BE only]
Gravelly Mountains+‌[BE only]
Mountain Edge‌[BE only]

 #7DA2FF

 #687188
Taiga
Old Growth Spruce Taiga
Taiga Hills‌[BE only]
Taiga Mountains‌[BE only]

 #7DA3FF
Snowy Plains
Ice Spikes
Frozen Ocean
Frozen River
Snowy BeachIce Caves​[upcoming: Fourth Drop 2026]
Snowy Mountains‌[BE only]
Legacy Frozen Ocean‌[BE only]

 #7FA1FF
Grove
 #81A0FF

 #697088
Snowy Slopes
 #829FFF
Snowy Taiga
Snowy Taiga Hills‌[BE only]
Snowy Taiga Mountains‌[BE only]

 #839EFF
Jagged Peaks
Frozen Peaks

 #859DFF

 #696F88
Pale Garden
 #B9B9B9

 #818181
The End
Small End Islands‌[JE only]
End Barrens‌[JE only]
End Midlands‌[JE only]
End Highlands‌[JE only]

 #000000
[note 1]

History

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This section is missing information about: The sky coloring behavior during sunrise and sunset in Pocket Edition 1.1.x was different from other versions, something that can be noticed by rotating the camera around. These versions were affected by an issue with the night vision effect, looking to the side opposite to the moon's side during night would cause the fog to turn yellow. Additionally, the bottom half of the skybox in Java Edition was once deep blue, the color of which looked similar to the color of water before Update Aquatic. This was later changed somewhere between release 1.0 and now.
Please edit the article to include this information and other missing details.
This section is missing information about: Bedrock Edition history
Please edit the article to include this information and other missing details.

Java Edition

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Java Edition pre-Classic
Cave game tech test Added the sky.
Java Edition Classic
0.0.14a Added clouds to the sky.
0.24_SURVIVAL_TEST Changed sky color from
 #7FCCFF
to
 #99CCFF
.
Java Edition Indev
20100211-2327 Added the sun and moon to the sky.
Java Edition Infdev
20100227-1414 Added a 1536×1536 test skybox, which is completely blue.
20100313 Removed the test skybox.
20100618 Changed the model of the sky.
Java Edition Alpha
v1.2.0preview The sky now has a red glow during sunrise and sunset.
Sky color is now dependent on biome temperature/humidity values.
Java Edition
1.21.1125w45a The color of the sky during sunrises and sunsets is now affected by rain and thunder.
Upcoming Java Edition
26.4snap2 When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible.
In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the sun, the moon and the stars.

Bedrock Edition

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Pocket Edition Alpha
Demo Added the sky.
v0.6.0 Added clouds to the sky.
0.7.3 Added the sun, the moon, and stars to the sky.

Issues

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Issues relating to "Sky" are maintained on the bug tracker. Issues should be reported and viewed there.

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Notes

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  1. ↑ a b c d e f Not seen in-game as the sky effect is not applied in this dimension. It is only visible in the Overworld in single biome worlds.
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