Dark Forest Hills
| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #507A32 |
| Foliage color | #59AE30 |
| Dry foliage color | #7B5334 |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Roofed Forest |
| Lighting | Roofed Forest |
| Volumetric fog | Roofed Forest |
| Color grading | Default |
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"title": "Dark Forest Hills",
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"label": "Climate"
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The dark forest hills or roofed forest mutated biome is a rare variant of the dark forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
[edit | edit source]Old
[edit | edit source]The mountains and cliffs of the dark forest hills broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steeper compared to other hill biomes. Hills generated near rivers led to cliffs. Small plains biome clearings did not generate within the dark forest hills variant. The foliage was the same as in regular dark forests, with a high density of dark oak trees, oak trees, birch trees, and huge mushrooms. The ground was covered with different flowers. Woodland mansions also generated here, often with a very high base due to the high elevation.
Although this biome is called "dark forest hills", it did not actually generate as a "hills" variant, but as a "modified" variant of the dark forest, making it slightly rarer.
Current
[edit | edit source]In Bedrock Edition, dark forest hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
It appears exactly the same as regular dark forests, with leaf litter covering the ground beneath trees.
The dark forest hills has a unique darker sky color and atmospheric effects with Vibrant Visuals. Sunlight is also less bright, and volumetric fog is slightly denser with stronger light shafts.
Mobs
[edit | edit source]Dark forest hills use the same mob spawning chances as dark forests.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄40 | 4 | |
| 10⁄40 | 4 | |
| 10⁄40 | 4 | |
| 8⁄40 | 4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 4 | |
| 80 | 2 | |
| 10 | 2–3 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
[edit | edit source]Music
[edit | edit source]These music tracks play while the player is in the dark forest hills.
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Numeric ID |
|---|---|---|
roofed_forest_mutated | 157 |
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Roofed Forest M biome added, along with many other biomes. | |||||
| 1.11 | 16w39a | Added woodland mansions, which can rarely generate in Roofed Forest M. | |||||
| 1.13 | 18w16a | Renamed "Roofed Forest M" to "Mutated Roofed Forest". | |||||
| 18w19a | Renamed "Mutated Roofed Forest" to "Dark Forest Hills". | ||||||
| 1.14 | 18w43a | Added lily of the valley that can generate in dark forest hills. | |||||
| 1.18 | Experimental Snapshot 1 | Dark forest hills no longer generate naturally. | |||||
| 21w40a | Removed dark forest hills. | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added roofed forest mutated, along with many other biomes. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added woodland mansions, which generate in roofed forest mutated. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valley that can generate in dark forest hills. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Dark forest hills no longer generate naturally. | |||||
| 1.19.40 | Preview 1.19.40.20 | Dark forest hills now use the same grass color as Java Edition.[1] | |||||
| ? | ? | Changed the water color from #3B6CD1 to the default. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in dark forest hills. | |||||
| 1.21.120 | Preview 1.21.120.22 | Added unique darker atmospherics, lighting, and volumetric fog to dark forest hills with Vibrant Visuals. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added roofed forest mutated, along with many other biomes. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions, which generate in roofed forest mutated. |
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_roofed_forest to dark_forest_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 157. | |||||
Gallery
[edit | edit source]-
A dark forest hills in Bedrock Edition
-
A dark forest hills with bugged trees caused by MCPE-11908
-
A dark forest hills with a floating island
-
Dark forest hills with a lava spring in Java Edition
-
A dark forest hills single biome world
-
Dark forest hills with ray tracing
References
[edit | edit source]- ↑ MCPE-34936 – Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color – resolved as "Fixed".
See also
[edit | edit source]Navigation
[edit | edit source]
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