reserved6

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Not to be confused with Info_Update or Unknown.
This feature is exclusive to Bedrock Edition and New Nintendo 3DS Edition.
This article describes content that has been officially made unobtainable.
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
reserved6
Missing Tile BE3.png: Infobox image for Minecraft block 'reserved6'
Invicon Missing Tile.png: Inventory sprite for Missing Tile in Minecraft as shown in-game with description: tile.reserved6.name
Renewable No
Stackable Yes (64)
Tool
Blast resistance 0
Hardness 0
Luminous None
Transparent No
Flammable No
Catches fire
from lava
No
Note block instrument Default (Harp)

reserved6 is an unused former technical block. It was used for referencing empty inventory slots.

Obtaining

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This block cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or add-ons.

Breaking

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reserved6 is immediately destroyed when broken, dropping itself.

Block reserved6
Hardness 0
Breaking time (secs)
Default 0.05 (JE)
0.05 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

reserved6 drops itself when it's destroyed.

Sounds

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BlockSprite bricks.png: Sprite image for bricks in Minecraft normal sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.place​1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.27 [sound 1]0.5
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0
  1. ↑ MCPE-169612 – Many blocks make slightly different sounds to stone

Data values

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NameIdentifierNumeric ID FormItem ID[i 1] Translation key
BlockSprite reserved6.png: Sprite image for reserved6 in Minecraft tile.reserved6.namereserved6255Block & Ungiveable Item[i 2]Identical[i 3] —
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Unavailable with /give command
  3. ↑ The block's direct item form has the same ID as the block.

History

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Bedrock Edition

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Pocket Edition Alpha
v0.2.0 Added a nameless block with ID 255. It uses the same texture as stone. Internally it is referred to as Tile::info_reserved6.
This block is used for referencing inventory slots in the player's hotbar in Survival mode. The first nine [NBT Compound / JSON Object] compound tags under [NBT List / JSON Array] Inventory, those with [Byte] Slot values ranging from 00 (0) to 08 (8), have their [Short] id and [Byte] Count values set to FF (255). Each of the nine compound tags also has a [Short] Damage value that is either equal to the slot value of another inventory slot (ranging from 09 (9) to 35 (53)), or is set to 00 (0) for empty hotbar slots.
v0.2.1 Empty hotbar slots now have the block with a damage value of 01 (1).
v0.3.0 The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to 2C (44).
Empty hotbar slots now have the block with a damage value of FFFF (-1).
v0.5.0 With the addition of tooltips, the block now displays the name ".name<".
v0.7.5 reserved6 now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device.
v0.8.0build 1 reserved6 now uses a solid gray texture, derived from the top-left pixel of the grass block top texture.
reserved6 no longer has a red background in the inventory.
This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the reserved6 hotbar slots to have damage values ranging from 09 (9) to AA (170).
build 2 Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of reserved6 to 11 (17).
v0.11.0build 1 The name is now displayed as ".name".
v0.13.0build 1 The name is now displayed as "tile.reserved6.name".
v0.14.0build 1 Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to 2C (44).
v0.15.0build 1 reserved6 now uses the texture of tile.info_update.name.
Pocket Edition
1.1.0alpha 1.1.0.0 Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for reserved6 hotbar slots to have a damage value of -1.
Bedrock Edition
1.2.10beta 1.2.10.1 Due to changes made to how the player's inventory is saved, reserved6 is no longer used for referencing inventory slots.
release Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.[1]
1.2.13beta 1.2.13.5 Readded the inventory save changes that make reserved6 unused.
1.20.80Preview 1.20.80.21 The texture of reserved6 has been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
? Added reserved6. The item is called "tile.reserved6.name".

Issues

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reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.

References

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