{
"title": "Potato",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍖)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">0.6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.3 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍖)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 0.4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 0.2</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Potato"
],
"images": [
"Potatoes Age 0-1.png",
"Potatoes Age 0-1 BE.png",
"Potatoes Age 2-3.png",
"Potatoes Age 2-3 BE.png",
"Potatoes Age 4-6.png",
"Potatoes Age 4-6 BE.png",
"Potatoes Age 7.png",
"Potatoes Age 7 BE.png",
"Potato.png"
]
}
A potato is a food item obtained from potato crops that can be used to plant them, consumed raw or cooked to make baked potatoes .
Potato crops are planted in farmland and used to grow potatoes and, rarely, poisonous potatoes .
Fully grown potato crops drop 2 to 5 potatoes (3 5 ⁄7 per crop harvested on average) and have a 2% chance of dropping an additional poisonous potato . Potato yield can be increased using a tool enchanted with Fortune , with Fortune III harvesting an average of 5 3 ⁄7 potatoes. Bone meal can be used to mature the potato to its last stage of growth.
The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
Block
Potatoes
Hardness
0
Breaking time (secs)
Default
1 0.05 (JE)0.05 (BE)
Legend
incorrect tool, drops nothing
correct tool, drops nothing or something other than the block itself
correct tool, drops the block itself
italicized can be instant mined
Village farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
Village style
Chance
Snowy
70%
Plains
15%
Taiga
10%
Abandoned camps also have a chance to have potatoes in some variants.
Zombies , husks , and zombie villagers have a 2.5% (1 ⁄40 ) chance of dropping either an iron ingot , carrot , or potato when killed by a player or tamed wolf. This is increased by 1% (1 ⁄100 ) per level of looting. This gives potatoes the following chances of dropping:
1 ⁄120 (about 0.83%)
7 ⁄600 (about 1.17%) with Looting I
9 ⁄600 (1.50%) with Looting II
11 ⁄600 (about 1.83%) with Looting III
In Java Edition , when killed with fire, a zombie drops a baked potato instead.
Java Edition :
↑ a b c Only when killed by a player or a tamed wolf .
↑ a b c Only when not on fire and not killed with a weapon enchanted with Fire Aspect .
Bedrock Edition :
Item
Structure
Container
Quantity
Chance
Java Edition
Potato
Pillager Outpost
Chest
2–5
57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
Shipwreck
Supply chest
2–6
42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
Village
Snowy house chest
1–7
66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
Taiga house chest
1–7
65.6%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6556091848091459, "structure": "Village", "container": "Taiga house chest" }
Plains house chest
1–7
74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
Bedrock Edition
Potato
Bonus Chest
Chest
1–2
50%{ "item": "Potato", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
Pillager Outpost
Chest
2–5
57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
Shipwreck
Supply chest
2–6
42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
Village
Snowy house chest
1–7
66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
Taiga house chest
1–7
69.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6929135530018191, "structure": "Village", "container": "Taiga house chest" }
Plains house chest
1–7
74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
When farmed, potatoes go through 8 stages of growth. However, there are four apparent stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance.
Potatoes require a light level of 8 or greater to plant[Java Edition only ] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated . Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
To eat a potato, press and hold use while it is selected in the hotbar . Eating a potato restores 1 ( ) hunger and 0.6 saturation .
Pigs follow and can be bred by a player holding a potato.
Villagers can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
Villager Probability Villager wants Player receives Trades in stock Villager experience Price multiplier JE BE Farmer Novice40% 25% 26 × Potato Emerald 16 2 0.05
Placing a potato into a composter has a 65% chance of raising the compost level by 1, less than composting with baked potatoes , which has a higher success chance of 85%.
Java Edition :
crop sound type Sound Closed captions Source Description Identifier Translation key Volume Pitch Attenuation distance Block broken Blocks Once the block has broken block .crop .breaksubtitles .block .generic .break0.9 0.8 16 Block placed[until: JE 26.4 ] Blocks When the block is placed item .crop .plant[ sound 1] subtitles .block .generic .place0.45 varies [ sound 2] 16 Block breaking Blocks While the block is in the process of being broken block .grass .hitsubtitles .block .generic .hit0.25 0.5 16 Something falls on a block Entity-Dependent Falling on the block with fall damage block .grass .fallsubtitles .block .generic .fall0.5 0.75 16 Footsteps Entity-Dependent Walking on the block block .grass .stepsubtitles .block .generic .footsteps0.15 1.0 16
↑ Unlike all other block placement sound events, these are listed under items. Confirmed to be intentional by Mojang, see MC-177459
↑ Can be 1.2 or 0.96 for each sound
Bedrock Edition :
grass sound type Sound Closed captions Source Description Identifier Translation key Volume Pitch Block broken Blocks Once the block has broken dig .grasssubtitles .block .generic .break0.7 0.8–1.0 Block placed Blocks When the block is placed place .grasssubtitles .block .generic .place0.8 0.8–1.0 Block breaking Blocks While the block is in the process of being broken hit .grasssubtitles .block .generic .hit0.3 0.5 Footsteps Players Falling on the block with fall damage fall .grasssubtitles .block .generic .footsteps0.4 1.0 Footsteps Players Walking on the block step .grasssubtitles .block .generic .footsteps0.3 1.0 Shovel flattens Blocks When a shovel creates a dirt path use .grasssubtitles .item .shovel .flatten1.0 0.8 Footsteps[until: BE 26.70 ] Blocks Jumping from the block jump .grasssubtitles .block .generic .footsteps0.11 1.0 Footsteps[until: BE 26.70 ] Blocks Falling on the block without fall damage land .grasssubtitles .block .generic .footsteps0.21 1.0
Java Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Attenuation distance Eating Players While a player is eating something entity .generic .eatsubtitles .entity .generic .eatvaries [ sound 1] 0.8–1.2 16 Eating Friendly Mobs When a player finishes eating something entity .generic .eatsubtitles .entity .generic .eat1.0 0.6–1.4 16 Burp[until: JE 26.4 ] Players When a player finishes eating something entity .player .burpsubtitles .entity .player .burp0.5 0.9–1.0 16
↑ Can be 0.5, 1.0, or 1.5
Bedrock Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Eating Players While a player is eating something random .eatsubtitles .entity .generic .eat0.5–1.1 0.8–1.2 Burp Players When a player finishes eating something random .burpsubtitles .entity .player .burp0.5 0.9–1.0
Java Edition :
Name Identifier Form Block tags
Translation key PotatoespotatoesBlock bee_growablescrops
block .minecraft .potatoes
PotatopotatoItem —
item .minecraft .potato
Bedrock Edition :
Name Identifier Numeric ID Form Item ID [ i 1]
Translation key Potatoespotatoes142Block & Ungiveable Item[ i 2] Identical[ i 3]
tile .potatoes .name
Potatopotato280Item —
item .potato .name
↑ ID of block's direct item form, which is used in savegame files and addons.
↑ Unavailable with /give command
↑ The block's direct item form has the same ID as the block.
Java Edition :
Name
Default value
Allowed values
Description
age 0
01
23
456
7 Fully grown.
Bedrock Edition :
Name Metadata Bits
Default value
Allowed values Values for Metadata Bits
Description
growth 0x10x20x40
0101232345645677 Fully grown.
Icon Advancement In-game description Actual requirements (if different) Husbandry The world is full of friends and food Consume anything that can be consumed, except for cake . A Balanced Diet Eat everything that is edible, even if it's not good for you
Eat
each of these 40
foods :
Other foods and consumables can be eaten, but are ignored for this advancement.
This section would benefit from the addition of more sounds.
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are:
Sounds before 19w03a
1.4.2 12w34a
Added potatoes.
Added potato crops. 12w36a
Potatoes can now be found in villages . 1.5 13w09b
The Fortune enchantment now works when harvesting potatoes.[ 1] 1.8 14w02a
Potatoes can now be sold to farmer villagers , at 15–19 potatoes for 1 emerald . 14w04a
Farmer villagers now harvest fully grown potatoes.
Villagers can now be made willing using 12 potatoes. 14w06a
Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.14w10a
Potato crops of all stages no longer have a model .14w10b
Potato crops now have models again.[ 2] In addition, they are now offset downward by one pixel once more.[ 3] 14w25a
Potato crops are now darker and subject to directional shading.14w27a
Potato crops are no longer subject to directional shading.1.9 15w31a
Potatoes can now be used to lead and breed pigs . 15w38a
The drop chances of potatoes has now been slightly improved from average 2 3 ⁄5 per potato crop harvested to 2 5 ⁄7 . 15w49a
The hitbox of planted potatoes now adjusts depending on their growth state.[ 4] 1.13 18w06a
Potatoes can now grow at night. 18w11a
Potatoes now have a chance of generating in shipwreck chests . 1.14 18w43a
The texture of potatoes has been changed.
The textures of potato crops have been changed. 18w47a
Potatoes now generate in pillager outpost chests. 18w48a
Potatoes can now be found in chests in plains village houses. 18w49a
Potatoes can now be found in chests in snowy village houses. 18w50a
Potatoes can now be found in chests in taiga village houses.
The texture of potatoes has been changed, once again. 19w03a
Added placement and new breaking sounds to potatoes.
Placing a potato into the new composter has a 50% chance of raising the compost level by 1. 19w05a
Potatoes now have a 65% chance of increasing the compost level in a composter by 1. 19w09a
Potato growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. 19w11a
Farmer villagers now buy 26 potatoes for 1 emerald.
Potatoes can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[ 5]
Potatoes can now replace replaceable blocks such as fire when planted. 1.15 19w34a
Bees can now pollinate potato crops.1.17 21w13a
The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.[ 6]
Added potatoes.
[verify ] Added potato crops.
Potatoes can now be sold to farmer villagers , at 15–19 potatoes for 1 emerald .
Potatoes can now be used to lead and breed pigs .
The hitbox of planted potatoes now adjusts depending on their growth state.
Potatoes now have a chance of generating in shipwreck chests .
The texture of potatoes has been changed.
[verify ] The textures of potato crops have been changed.
Potatoes now generate in pillager outpost chests.
Potatoes can now be used to fill up composters .
Trading has now been changed, farmer villagers now have a chance to buy 26 potatoes for an emerald .
1.8 14w06a
Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself.[more information needed ] 1.13 17w47a
Prior to The Flattening , this block's numeral ID was 142, and the item's 392. 1.17 21w19a
minecraft:potatoes has been added to the newly-implemented #minecraft:mineable/axe block tag . This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code ] 1.21.5 25w10a
minecraft:potatoes has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient.
Issues relating to "Potato" are maintained on the bug tracker . Issues should be reported and viewed there .
Official render of a potato to celebrate National Potato Day
[ 9]