Grove
| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | -0.2 |
| Downfall | 0.8 |
| Precipitation | Yes |
| Snow accumulation[BE only] |
0.125-0.25 |
|
Colors | |
| Grass color | #80B497 |
| Foliage color | #60A17B |
| Dry foliage color | #8F7A5A |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Default |
| Color grading | Coolish |
{
"title": "Grove",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite spruce-tree.png article, displayed as 16x16px|link=Spruce Tree|alt=|class=pixel-image|)</span>(link to Spruce Tree article, displayed as <span class=\"sprite-text\">Spruce Tree</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pine.png article, displayed as 16x16px|link=Pine|alt=|class=pixel-image|)</span>(link to Pine article, displayed as <span class=\"sprite-text\">Pine</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "-0.2",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "0.125-0.25",
"label": "(link to Biome#Snow accumulation article, displayed as Snow<br>accumulation)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #80B497</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #60A17B</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8F7A5A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8F7A5A</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Coolish color grading article, displayed as Coolish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Grove.png",
"Grove Vibrant Visuals.png"
]
}
A grove is a snowy forest biome that often generates on the sides of mountains. Similar to the snowy taiga, it is filled with spruce trees but the ground is covered with snow blocks and occasional powder snow patches.
Generation
[edit | edit source]Groves usually generate as mountain slope biomes in cold to temperate climates, requiring medium to high humidity. As a result, they are frequently bordered by jagged peaks and frozen peaks in higher mountains.
Groves often border forests, taigas, meadows, birch forests, dark forests, and old growth taigas as the terrain lowers. In frozen climates, snowy taigas frequently border groves.
Very cold climates allow groves to stretch into flatter terrain and valleys, where they can cover thousands of blocks with thin frozen rivers, taigas, or snowy taigas biomes cutting through the valleys. If the humidity decreases, snowy slopes often generate instead.
Similar to other mountain biomes, the deep dark is very common deep underground. At shallower depths, dripstone caves and lush caves frequently generate. Ice caves often generate underground if temperatures are low and weirdness is high.[upcoming: Fourth Drop 2026]
Description
[edit | edit source]A grove creates a forest of spruce trees on the sides of a mountain, reminiscent of a snowy taiga but the surface is covered snow blocks above a dirt ground, with snow layers on top. All spruce trees grow on a single block of dirt replacing snow blocks, with a slightly lower density than in snowy taigas.
Strips of powder snow occasionally replace snow blocks and the dirt below, where trees do not generate. Fallen trees and dying trees do not generate here.
Rabbits, snowy wolves, and snow foxes can spawn in this biome. Like other mountain biomes, emerald ore and infested stone can generate in stone under the ground. Pillager outposts are the only structures that generate here.
With Vibrant Visuals, groves use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
Mobs
[edit | edit source]The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 4⁄13 | 2–4 | |
| 1⁄13 | 1 | |
| 8⁄13 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-4", "mob": "Snow Fox", "weight": 4 }, { "size": "1", "mob": "Snowy Wolf", "weight": 1 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 8 | 2–4 | |
| 8 | 2–3 | |
| 8 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 34, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Snow Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 }, { "size": "1", "mob": "Snowy Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
[edit | edit source]Music
[edit | edit source]These music tracks play while the player is in a grove:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 14.29% | 2 | 14.29% | |
| Clark | 1 | 7.14% | 1 | 7.14% | |
| Comforting Memories | 1 | 7.14% | 1 | 7.14% | |
| Eld Unknown | 1 | 7.14% | 1 | 7.14% | |
| Endless | 1 | 7.14% | 1 | 7.14% | |
| Infinite Amethyst | 1 | 7.14% | 1 | 7.14% | |
| Lilypad | 1 | 7.14% | 1 | 7.14% | |
| Mice on Venus | 1 | 7.14% | 1 | 7.14% | |
| Minecraft | 1 | 7.14% | 1 | 7.14% | |
| Oxygène | 1 | 7.14% | 1 | 7.14% | |
| pokopoko | 1 | 7.14% | 1 | 7.14% | |
| Sweden | 1 | 7.14% | 1 | 7.14% | |
| Wending | 1 | 7.14% | 1 | 7.14% | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier |
|---|---|
grove |
| Name | Identifier |
|---|---|
grove |
Biome definition
[edit | edit source]Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.grove"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:wolf",
"count": 1,
"weight": 1
},
{
"type": "minecraft:rabbit",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 3,
"min_inclusive": 2
},
"weight": 8
},
{
"type": "minecraft:fox",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 2
},
"weight": 4
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#81a0ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.8,
"effects": {
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel",
"minecraft:ore_emerald"
],
[
"minecraft:ore_infested"
],
[
"minecraft:spring_water",
"minecraft:spring_lava",
"minecraft:spring_lava_frozen"
],
[
"minecraft:glow_lichen",
"minecraft:trees_grove",
"minecraft:patch_pumpkin"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": -0.2
}
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
[edit | edit source]History
[edit | edit source]Announcement
[edit | edit source]| September 28, 2019 | During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation. | ||||||
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | Experimental Snapshot 1 | Added groves, along with the other new mountain biomes. | |||||
| experimental snapshot 2 | Infested stone and emerald ore now generate in the new mountain biomes. | ||||||
| experimental snapshot 3 | Pillager outposts now generate in groves. | ||||||
| Goats now spawn in groves. | |||||||
| experimental snapshot 6 | Groves are less likely to generate on mountain peaks. | ||||||
| Groves start generating lower down in cold areas and higher up in warmer areas. | |||||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 178. | ||||||
| Spruce trees no longer generate in groves.[1] | |||||||
| 21w38a | Spruce trees once again generate in groves. | ||||||
| 21w41a | The sky color of groves has been changed from #79a6ff to #81a0ff. | ||||||
| 21w44a | Powder snow strips are now exposed to the surface, instead of covering by a layer of snow blocks.[2] | ||||||
| Grove is now required for the "Adventuring Time" advancement. | |||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in groves. | |||||
| 1.20.5 | 24w10a | Rabbits, wolves, and foxes are now the only passive mobs spawning in the grove biome. | |||||
| Wolves that spawn in groves are now the snowy variant. | |||||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.220 Experiment | beta 1.16.220.50 | Added the grove. | |||||
| 1.17.30 Experiment | beta 1.17.20.23 | Hostile mobs can now spawn in groves. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Foxes can now spawn in groves. | |||||
| 1.18.0 | beta 1.18.0.20 | Groves can now generate by default without enabling experimental gameplay. | |||||
| beta 1.18.0.24 | Changed the biome ID mountain_grove to grove. | ||||||
| 1.19.40 | Preview 1.19.40.20 | The grove is now classified as "Cold". | |||||
| Villagers spawning in groves are the snowy variant. | |||||||
| 1.20.80 | Preview 1.20.80.21 | Foxes now spawn less frequently in groves. | |||||
| Rabbits now spawn more frequently in groves. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added cold lighting and coolish color grading to groves in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Trees now generate more sparsely. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in groves. | |||||
Minecraft Education
[edit | edit source]| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.32 | 1.18.10.04 | Added the grove. | |||||
Issues
[edit | edit source]Issues relating to "Grove" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
A grove as seen from a frozen river
-
A grove bordering a snowy taiga. Notice how the grove uses snow blocks as its top layer, while the snowy taiga uses grass blocks with snow layers.
-
An extremely small grove
-
A grove single biome world
See also
[edit | edit source]References
[edit | edit source]Navigation
[edit | edit source]
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