Llama
| Health points | 15HP × 7.5 to 30HP × 15 |
|---|---|
| Behavior | Neutral |
| Mob type | |
| Attack strength |
Easy and Normal: 1HP |
| Hitbox size | Adult: Height: 1.87 blocks Width: 0.9 blocks Baby: |
| Speed | 0.175 |
| Spawn |
|
| Usable items |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Llama",
"images": [
"White Llama.png",
"Baby White Llama JE3 BE3.png",
"Creamy Llama.png",
"Baby Creamy Llama JE3 BE3.png",
"Gray Llama.png",
"Baby Gray Llama JE3 BE3.png",
"Brown Llama.png",
"Baby Brown Llama JE3 BE3.png",
"2.1.16Llama-Creamy-White.png",
"Creamy Llama with Chest.png",
"2.2.16Llama-Creamy-White-Chest.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite llama-spit.png article, displayed as 16x16px|link=Llama Spit|alt=|class=pixel-image|)</span>(link to Llama Spit article, displayed as <span class=\"sprite-text\">Llama Spit</span>)</span>''':<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Llama Spawn Egg"
]
}
A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will retaliate using its spit.
Spawning
[edit | edit source]A llama spawns above light level 7 on grass blocks in savanna plateau, savanna[BE only][1] or windswept savanna[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: white, cream, gray, or brown.
10% of llamas spawn as baby llamas.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 8⁄68 | 11.76% | 4 | 8 | 4 | |
| 5⁄45 | 11.11% | 4–6 | 5 | 4–6 | |
| 5⁄45 | 11.11% | 4–6 | 5 | 4–6 | |
| 5⁄45 | 11.11% | 4–6 | 5 | 4–6 | |
| — | — | — | 8 | 4 | |
| — | — | — | 8 | 4 | |
Drops
[edit | edit source]Breeding
[edit | edit source]1–8XP upon successful breeding.
On death
[edit | edit source]| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.33 | 1.67 | 2.00 | |
- Any equipped
carpets and
chest. - All items in their inventory.
- 1–3XP experience orbs if killed by a player or tamed wolf.
Like other baby animals, killing a baby llama yields no item or experience.
Behavior
[edit | edit source]Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other.
Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often. Tamed wolves never flee from llamas.
Llamas are completely passive in Peaceful difficulty.
Llamas float when in water deeper than two blocks.
Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a llama, they receive the same fall damage as the llama.
Llamas have a 1⁄900 chance to regenerate 1HP health point each game tick.
Unlike other neutral mobs, llamas don't count toward the AngryAt tag.[3][4][5]
Spitting
[edit | edit source]
Llamas attack other mobs by spitting at them, dealing 1HP damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.
Taming
[edit | edit source]Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.
Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.
Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| 2HP | 10 seconds (200 game ticks) | +3 | ||
| 10HP | 90 seconds (1800 game ticks) | +6 | Activates love mode in tamed llamas. |
Breeding
[edit | edit source]Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
|
Stronger parent's strength |
Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15HP × 7.5 to 30HP × 15) is calculated based on that of its parents, in the same way as a horse's.
Color variant of llama is randomly selected between parents.
When breeding a trader llama with a normal llama in Java Edition, the offspring will always be a normal llama. In Bedrock Edition, the offspring can be either normal or trader llama.
Llamas will not breed if they are part of a caravan.
Caravans
[edit | edit source]Llamas form a caravan when one of them is leashed by a player.
Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead.
Storage
[edit | edit source]
A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| Strength | Probability of spawning with that amount of strength | Number of slots in inventory | ||
| 1 | 32.8% | 3 | ||
| 2 | 32.8% | 6 | ||
| 3 | 32.8% | 9 | ||
| 4 | 0.8% | 12 | ||
| 5 | 0.8% | 15 | ||
Carpets
[edit | edit source]
A tamed llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.
When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[6] in Bedrock Edition, it becomes invisible.
For the purposes of the /item command, a llama carries its carpet in the armor.body slot.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Llama bleats | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Llama bleats angrily | Friendly Mobs | When a player is bucked off a llama or fails to interact with an untamed llama | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Llama Chest equips | Friendly Mobs | When a llama equips a chest | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Llama dies | Friendly Mobs | When a llama dies | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Llama eats | Friendly Mobs | When a llama eats an item | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Llama hurts[until: JE 26.4] | Friendly Mobs | When a llama is damaged | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Llama spits | Friendly Mobs | When a llama spits at something | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Footsteps | Friendly Mobs | While a llama is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Llama is decorated | Friendly Mobs | When a llama equips a carpet | entity | subtitles | 0.5 | 1.0 | 16 | |
| Carpet snips away | Friendly Mobs | When a carpet is removed with shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a player is bucked off a llama | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a llama equips a chest | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a llama dies | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a llama eats an item | mob | ? | 0.5–1.5 | 0.8–1.2 | |
| ? | Friendly Mobs | When a llama is damaged | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a llama spits at something | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | While a llama is walking | mob | ? | 0.15 | 1.0 | |
| ? | Friendly Mobs | When a llama equips a carpet | mob | ? | 0.5 | 1.0 | |
| ? | Friendly Mobs | When a carpet is removed with shears | mob | ? | 1.0 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
llama | dismounts_underwaterfollowable_friendly_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
llama | 29 |
llamamob | entity |
Entity data
[edit | edit source]Llamas have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
- [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
- [Int] Temper: Ranges from 0 to 30; increases with feeding. Higher values make a mob easier to tame.
- [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- [Int] DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama. The trader llama despawns when this value reaches 0. - [NBT List / JSON Array] Items: List of items. Exists only if
ChestedHorseis true.- [NBT Compound / JSON Object] An item, including the Slot tag.
- An item stack in a container slot see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object] An item, including the Slot tag.
- [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- [Int] Variant: The variant of the llama. Represents the minecraft:llama/variant component.
| Variant | Numerical ID | Identifier |
|---|---|---|
0
|
creamy
| |
1
|
white
| |
2
|
brown
| |
3
|
gray
|
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | ||
| So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 27 animals:
|
![]() | Best Friends Forever | Tame an animal | Tame one of these 11 tameable animals:
|
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
[edit | edit source]Development
[edit | edit source]| July 26, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58,5%) to llamas. Alpacas had a 41,5%. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | ||||||
| 16w39b | The drops of llamas are now affected by the Looting enchantment. Reduced the max value of the Temper data from 70 to 30. | ||||||
| 16w41a | The spawn rate of llamas has been drastically reduced. | ||||||
| 1.14 | 18w43a | ||||||
| 1.16 | 20w10a | Firework damage now provokes llamas.[7] | |||||
| 20w15a | Dispensers can now put carpets and chests on tamed llamas. | ||||||
| 1.17 | 21w20a | Llamas no longer spit at players in peaceful mode. | |||||
| 1.18 | experimental snapshot 6 | Llamas now follow players that are holding hay bales. | |||||
| 1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||||
| 1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
| 1.21.2 | pre1 | Carpets now show the enchantment glint on llamas when enchanted. | |||||
| 1.21.6 | 25w20a | Carpets can now be removed from llamas using shears. | |||||
| pre1 | Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker. | ||||||
| 1.21.11 | 25w46a | Llamas no longer panic if controlled by other mobs. | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby llamas from growing up. | |||||
| snap6 | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | Feeding llamas is now able to heal them. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| | |||||||
| 1.20.10 | Preview 1.20.10.20 | Llamas now follow players that are holding hay bales. | |||||
| 1.21.90 | Preview 1.21.90.25 | Carpets can now be removed from llamas using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a carpet from an llama using shears. | ||||||
| 26.10 | Preview 26.10.21 | ||||||
| Added golden dandelions, which can be used to prevent baby llamas from growing up. | |||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w05a | Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item. | |||||
| 1.21.5 | 25w03a | Replaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body. | |||||
Issues
[edit | edit source]Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
- The llama was the first mob that Agnes Larsson designed. She visited a real-life llama named Adrian to use as a model.[8]
Gallery
[edit | edit source]Renders
[edit | edit source]With Carpets
[edit | edit source]| Black | Blue | Brown | Cyan | Gray | Green | Light Blue | Lime | Magenta | Orange | Pink | Purple | Red | Light Gray | White | Yellow | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brown | ||||||||||||||||
| Creamy | ||||||||||||||||
| Gray | ||||||||||||||||
| White |
With Carpets and Chests
[edit | edit source]| Black | Blue | Brown | Cyan | Gray | Green | Light Blue | Lime | Magenta | Orange | Pink | Purple | Red | Light Gray | White | Yellow | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brown | ||||||||||||||||
| Creamy | ||||||||||||||||
| Gray | ||||||||||||||||
| White |
Screenshots
[edit | edit source]-
All four llama variants, including baby variants
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Llamas fighting each other
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A llama getting attacked by bees
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A llama stares at a player stuck in a hole
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A GUI of a llama with strength 0
Mojang images
[edit | edit source]-
A llama drawing by Agnes Larsson
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A sketch of a llama by Agnes Larsson, an early prototype llama model with a bushy tail, and the final llama model
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A recreation of an early prototype llama model with a bushy tail
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First image of llamas in Bedrock Edition
Textures
[edit | edit source]-
Brown llama texture file
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Creamy llama texture file
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Gray llama texture file
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White llama texture file
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Baby brown llama texture file
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Baby creamy llama texture file
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Baby gray llama texture file
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Baby white llama texture file
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White llama decoration texture file
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Light gray llama decoration texture file
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Gray llama decoration texture file
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Black llama decoration texture file
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Brown llama decoration texture file
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Red llama decoration texture file
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Orange llama decoration texture file
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Yellow llama decoration texture file
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Lime llama decoration texture file
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Green llama decoration texture file
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Cyan llama decoration texture file
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Light Blue llama decoration texture file
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Blue llama decoration texture file
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Purple llama decoration texture file
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Magenta llama decoration texture file
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Pink llama decoration texture file
In other media
[edit | edit source]-
The vote in which the Llama was chosen over the Alpaca
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A misconstructed statue of a llama
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Jens taking a selfie with the same llama statue
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Artwork of a llama
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A Llama in promotional artwork for the Exploration Update
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Artwork of a llama with several other mobs[9]
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A giant llama statue erected by the protagonists of the game[10]
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Action figure of a spitting llama
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Acid Llama, an official T-Shirt featuring a llama
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An officially licensed llama sweater
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A llama as it appears in A Minecraft Movie
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Llama in a pair of pants
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An imaginary llama as it appears in Mobs Rule!
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Llama photo in a yearbook
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A llama as it appears in Minecraft Legends
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A llama as it appears in Minecraft: Story Mode
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A Lego Minecraft brown llama
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The Jolly Llama from Minecraft Earth
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A "Mojang employee edition" llama plush[11]
References
[edit | edit source]- ↑ MC-159092 – Llamas do not spawn in regular savanna biome – resolved as "Works As Intended".
- ↑ MC-107643 – Wolf is indecisive around llamas while hostile toward the llama. – resolved as "Works As Intended".
- ↑ MC-256289 – AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game – resolved as "Invalid".
- ↑ MC-195278 – If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
- ↑ MC-187857 – New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
- ↑ MC-110423 – Invisibility effect don't affect the second layer skins of stray and llama – resolved as "Works As Intended".
- ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
- ↑ "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 3:47" – Minecraft on YouTube, June 5, 2024
- ↑ bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" – @BohBQS5jWMQ on Instagram, October 4, 2018
- ↑ "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022
- ↑ "Packaging some items for a charity event this year. Some very old and rare things here!
That pickaxe makes good on a promise I made to the dev team in 2011, before I worked at Mojang, that all items they signed would go to charity. The last one just took a while!
Stay tuned for how to obtain one!" – @marc-irl.bsky.social (Marc Watson) on Bluesky, September 18, 2026
External links
[edit | edit source]- "Meet the Llama" by Tom Stone – Minecraft.net, April 18, 2017.
- "Mob Menagerie: Llama" by Duncan Geere – Minecraft.net, November 14, 2025.






























































































































