Legacy Frozen Ocean
| Blocks | |
|---|---|
|
Climate | |
| Temperature | 0.0 |
| Downfall | 0.5 |
| Precipitation | Yes |
| Snow accumulation[BE only] |
0.125-0.25 |
|
Colors | |
| Grass color | #80B497 |
| Foliage color | #60A17B |
| Dry foliage color | #8F7A5A |
| Water color | #44aff5 |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Default |
| Color grading | Cold |
{
"title": "Legacy Frozen Ocean",
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"label": "Vibrant Visuals"
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"invimages": [],
"images": [
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}
The legacy frozen ocean is an unused frozen variant of oceans. It can only be obtained through single biome or add-ons.
Description
[edit | edit source]The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Like in frozen oceans, snowy rabbits and polar bears spawn here, but no fish spawns underwater.
No monsters other than strays, frostbites,[upcoming: Fourth Drop 2026] and skeletons can spawn here at night. This biome also generates kelp on a gravel floor, as well as seagrass which is unlike regular frozen oceans. Land generated in legacy frozen oceans does not have any terrain blocks and generates with the default stone, gravel, dirt, and variant blocks, covered with snow and occasionally some default vegetation like short grass.
Unlike in other oceans, shipwrecks and ocean ruins do not generate here.
With Vibrant Visuals, legacy frozen oceans use default atmospherics with a strong cold color grading, making the biome appear icy blue. They have cold sunlight, which appears slightly brighter at dusk and dawn.
Mobs
[edit | edit source]The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 96 | 1–2 | |
| 45 | 2–4 | |
| 24 | 1–2 | |
| Creature category | ||
| 10 | 2–4 | |
| 5 | 1–2 | |
| 4 | 2–3 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 265, "mobs": [ { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Stray", "weight": 96 }, { "size": "2-4", "mob": "Frostbite", "weight": 45 }, { "size": "1-2", "mob": "Skeleton", "weight": 24 } ], "category": "monster" }, "2": { "totalWeight": 19, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Polar Bear", "weight": 5 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
[edit | edit source]Music
[edit | edit source]Normal Overworld tracks play in legacy frozen oceans, in addition to the following tracks when the player is underwater.
| Filename in Minecraft |
Gameplay | Soundtrack title | Soundtrack | Artist | Length | Track preview |
|---|---|---|---|---|---|---|
| axolotl.ogg | Underwater in oceans or rivers | "Axolotl" | — | C418 | 5:03 | |
| dragon_fish.ogg | Underwater in oceans or rivers | "Dragon Fish" | — | C418 | 6:13 | |
| shuniji.ogg | Underwater in oceans or rivers | "Shuniji" | — | C418 | 4:04 |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Numeric ID |
|---|---|---|
legacy_frozen_ocean | 43 |
History
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added the frozen ocean biome, although it remained unused like in Java Edition 1.7.2. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Changed ID of old frozen ocean to legacy_frozen_ocean. | |||||
| 1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[1] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added cold color grading and lighting to legacy frozen oceans with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in legacy frozen oceans. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.60 Experiment | Preview 26.60.29 | Added frostbites, which can spawn in legacy frozen oceans. | |||||
Issues
[edit | edit source]Issues relating to "Legacy Frozen Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
See also
[edit | edit source]References
[edit | edit source]- ↑ MCPE-125235 – Ocean floors are generated with stone floors
Navigation
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