Java Edition 26.2 Snapshot 5

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Minecraft 26.2 Snapshot 5
26.2-snapshot-5.jpg: Infobox image for Minecraft version 'Minecraft 26.2 Snapshot 5'
Java Edition 26.2 Snapshot 5.png: Infobox image for Minecraft version 'Minecraft 26.2 Snapshot 5'
Edition Java Edition
Release date April 28, 2026
Type Snapshot
Snapshot for 26.2
Downloads Client (.json)
Server
Protocol version  dec: 1073742135
 hex: 40000137
Data version 4889
Resource pack format 86.2
Data pack format 104.0
Minimum Java version Java SE 25


26.2 Snapshot 5 (known as 26.2-snapshot-5 in the launcher) is the fifth snapshot for Java Edition 26.2, released on April 28, 2026,[1] which adds geysers and the ability for sulfur cubes to absorb TNT.

Additions

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General

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Game Test

  • Added minecraft:difficulty
    • Sets the difficulty of the game test environment.
    • Fields:
      • difficulty: The difficulty ID to set.
        • One of: peaceful, easy, normal, hard

Particles

  • Added minecraft:geyser_base
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.
      • burst_impulse_base - float, scales the initial burst impulse.
  • Added minecraft:geyser_poof
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse
      • burst_impulse_base - float, scales the initial burst impulse.
  • Added minecraft:geyser_plume
    • Spawns as an upwards stream above an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.
  • Added minecraft:geyser
    • An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting potent sulfur block.
    • Format: object with fields:
      • water_blocks - positive integer, scales the particle size and its burst impulse.

Tags

  • Block tags
    • Added the following tags for blocks which some mobs are immune to.
      • These have effect on dismounting, and valid surroundings of spawn placements for some mobs.
      • They do not have an effect on pathfinding.
      • #fox_immune_to
      • #polar_bear_immune_to
      • #snow_golem_immune_to
      • #stray_immune_to
      • #wither_immune_to
      • #wither_skeleton_immune_to
      • #default_immune_to
        • This tag is intentionally left empty.
  • Item tags
    • Added #sulfur_cube_archetype/explosive tag.

Changes

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Blocks

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Potent sulfur

  • When placed above a magma block and under 1–4 water source blocks, it creates a geyser.
    • The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.

Sulfur spike

  • Sulfur spikes now have unique sound events.

General

Hoglins

  • Are now considered hostile and despawn on Peaceful difficulty, effectively reverting the change from the previous snapshot allowing them to spawn on Peaceful difficulty.

Sulfur cube

  • With a block inside, it is now immune to explosions.
  • Added the "Explosive" archetype, with similar properties to "Regular" except for a slightly higher air drag.
    • Used when absorbing a TNT block.
    • Absorbed TNT can be primed by redstone, fire sources (including a dispenser with a flint and steel) or nearby explosions.
    • When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
    • When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
    • Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a bucket, damaged, or sheared.
    • On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
  • Now have a fuse tag in their entity data.
    • For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.

Command format

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General

  • Team color arguments (used in /team modify [name] color and /waypoint modify [name] color) now accept only lowercase names with underscores.
    • I.e., only dark_purple is accepted and not darkpurple or DarkPurple
    • Values now match color names in text components.

Gameplay

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Scoreboard

  • A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.

General

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Attributes

  • Renamed minecraft:nameplate_distance to minecraft:name_tag_distance.

Configured features

  • minecraft:multiface_growth
    • The field block is now mandatory (defaulted to minecraft:glow_lichen).

Data pack

Density functions

  • Added minecraft:interval_select
    • Selects between a number of density functions based on an input density function and a set of threshold values.
    • Format: object with fields:
      • input - Density Function, the value to be compared with any given thresholds.
      • thresholds - non-empty list of floats, the threshold values to compare input with.
        • If input < thresholds[i], the result of functions[i] will be selected.
        • If the input is greater than the last threshold value, the last function will be selected.
        • Must be one fewer thresholds than functions.
      • functions - list of at least 2 density functions, the resulting functions to be selected from.
        • Must be one more element in functions than in thresholds.
  • Removed minecraft:weird_scaled_sampler
    • This density function has been removed, with its functionality replaced by interval_select
    • When rarity_value_mapper was type_1, equivalent to:
      • interval_select with thresholds -0.75, -0.5, 0.5, 0.75
      • Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))
        • Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0
    • When rarity_value_mapper was type_2, equivalent to:
      • interval_select with thresholds -0.5, 0.0, 0.5
      • Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))
        • Corresponding rarity values: 0.75, 1.0, 1.5, 2.0

Identifiers

  • Entries in the minecraft:sulfur_cube_archetype registry have a new field:
    • explosion_fuse: optional integer, if present, the sulfur cube of this archetype will explode with this fuse time when ignited.

Minecraft Server Management Protocol

  • The version is now 3.0.0.
    • The management server now starts before the Minecraft server starts.
      • Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
    • The rpc.discover and notification/server/status methods are now accessible before the dedicated server spins up.
      • The server will return an error when other methods are called during this time.

Options

  • Removed Touchscreen Mode.

Resource pack

  • The version is now 86.2.

Sounds

  • Added sounds for Geyser eruptions:
    • block.potent_sulfur.geyser_eruption
    • block.potent_sulfur.geyser_eruption_active

Tags

  • Damage type tags
    • Added #is_explosion and removed player_explosion from #sulfur_cube_with_block_immune_to tag.
  • Item tags
    • Added #sulfur_cube_archetype/explosive to #sulfur_cube_swallowable tag.

Textures

  • Added new particle textures:
    • noxious_gas_01.png
    • noxious_gas_02.png
    • noxious_gas_03.png
    • noxious_gas_04.png
    • noxious_gas_05.png
    • noxious_gas_06.png
    • noxious_gas_07.png
    • noxious_gas_08.png
    • geyser_base_01.png
    • geyser_base_02.png
    • geyser_base_03.png
    • geyser_base_04.png
    • geyser_base_05.png
    • geyser_base_06.png
    • geyser_base_07.png
    • geyser_base_08.png
    • geyser_plume_01.png
    • geyser_plume_02.png
    • geyser_plume_03.png
    • geyser_plume_04.png
    • geyser_plume_05.png
    • geyser_plume_06.png
    • geyser_plume_07.png
    • geyser_plume_08.png
    • geyser_poof_01.png
    • geyser_poof_02.png
    • geyser_poof_03.png
    • geyser_poof_04.png
    • geyser_poof_05.png
    • geyser_poof_06.png
    • geyser_poof_07.png
    • geyser_poof_08.png

World generation

  • Added matching_biomes world generation-type block predicate type which checks if the block position matches one of the specified biomes.
    • Format: object with fields:
      • biomes - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
  • tree feature configuration's below_trunk_provider block state provider no longer has a default value.

Fixes

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16 issues fixed

From released versions before 26.2

  • MC-304862 – Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound.
  • MC-306622 – The height of chicken jockeys is slightly off.
  • MC-306685 – The riding position on baby hoglins is too low.
  • MC-307012 – When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0.
  • MC-307125 – Target selectors with duplicate team arguments are parsed inconsistently depending on argument order.
  • MC-307194 – The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost.
  • MC-307266 – Zombie villagers change biome type after being cured.
  • MC-307513 – Using /deop on multiple players shows the same player in all success messages.
  • MC-307689 – The player's arm swings when failing to use a spawn egg in Peaceful difficulty.
  • MC-307690 – The error message produced by /difficulty doesn't use the difficulty's translated name.

From the 26.2 development versions

  • MC-307283 – Placing sulfur springs using /place does not update the affected blocks.
  • MC-307623 – Chunk sections are sometimes invisible until they are updated.
  • MC-307710 – Deoxidizing waxed copper blocks now takes priority over scraping off the wax.

From the previous development version

  • MC-307702 – Skeletons' AI breaks when picking up any item.
  • MC-307706 – The game inconsistently refers to name tags and name plates.
  • MC-307754 – Monsters now spawn regardless of the "Spawn Monsters" game rule.

Videos

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Videos made by slicedlime:

References

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