Java Edition 26.2 Pre-Release 3

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Minecraft 26.2 Pre-Release 3
26.2-pre3.jpg: Infobox image for Minecraft version 'Minecraft 26.2 Pre-Release 3'
Java Edition 26.2 Pre-Release 3.png: Infobox image for Minecraft version 'Minecraft 26.2 Pre-Release 3'
Edition Java Edition
Release date June 2, 2026
Type Pre-release
Pre-Release for 26.2
Downloads Client (.json)
Server
Protocol version  dec: 1073742141
 hex: 4000013D
Data version 4896
Resource pack format 88.0
Data pack format 107.0
Minimum Java version Java SE 25

26.2 Pre-Release 3 (known as 26.2-pre-3 in the launcher) is the third pre-release for Java Edition 26.2, released on June 2, 2026.[1]

Changes

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Sulfur cube

  • The block inside a sulfur cube now only aligns vertically with the block grid when the sulfur cube is invisible.
  • The squish animation will no longer be played when a sulfur cube has a block inside.

Gameplay

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Attribute swapping

  • This exploit has been temporarily reimplemented. However, this feature is said to not be supported and planned to be fixed in a future version.[1]

General

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UI

  • The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled.

Fixes

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28 issues fixed

From released versions before 26.2

  • MC-268008 – Players' sneaking state can sometimes desync.
  • MC-301325 – Menu music starts for a brief moment during the creation of a new world.
  • MC-307860 – The animation of the dark overlay in the advancements screen is slower on lower framerates.
  • MC-307884 – Characters in the Unicode font have uneven gaps between them.
  • MC-308065 – When placing a bed, the head part takes an extra frame to appear.
  • MC-308245 – Partially transparent flower textures produce ghosting artifacts when mipmapped.
  • MC-308426 – Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open.

From the 26.2 development versions

  • MC-307713 – The noxious_gas_08 particle texture has a resolution of 16x15.
  • MC-307794 – Sulfur cubes with absorbed primed TNT cannot be hit with spears.
  • MC-307822 – Geysers are less effective on players riding other entities.
  • MC-307899 – Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory.
  • MC-307916 – Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block.
  • MC-307969 – Log spam when attempting to render a monster spawner in Peaceful difficulty.
  • MC-308036 – Attempting to send a friend request to yourself silently fails with no user feedback.
  • MC-308042 – CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus.
  • MC-308092 – Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash.
  • MC-308107 – The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen.
  • MC-308133 – Geysers take away boats' horizontal momentum.
  • MC-308152 – Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height.
  • MC-308436 – Blocks absorbed by small sulfur cubes are displayed incorrectly.
  • MC-308448 – The block outline on banners is white.
  • MC-308475 – The depth clear value is ignored in GlCommandEncoder.createRenderPass().
  • MC-308476 – The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds.
  • MC-308477 – The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed().
  • MC-308484 – VulkanRenderPass: scissor is never set when renderArea is null.

From the previous development version

  • MC-308533 – JVM crash when two shaders fail to compile when using Vulkan.
  • MC-308537 – The game can crash due to certain race conditions in multiplayer.
  • MC-308541 – You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode.

Videos

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Video made by slicedlime:

References

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