Java Edition 26.1 Snapshot 6
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Minecraft 26.1 Snapshot 6
| Edition | Java Edition | ||||||
|---|---|---|---|---|---|---|---|
| Release date | February 3, 2026 | ||||||
| Type | Snapshot | ||||||
| Snapshot for | 26.1 | ||||||
| Downloads | Client (.json) Server | ||||||
| Protocol version | dec: 1073742116 hex: 40000124 | ||||||
| Data version | 4774 | ||||||
| Resource pack format | 80.0 | ||||||
| Data pack format | 99.0 | ||||||
| Minimum Java version | Java SE 25 | ||||||
| |||||||
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"title": "Minecraft 26.1 Snapshot 6",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.11|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.11]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 26.1|26.1]]'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 26.1.1| 26.1.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 26.1 Snapshot 5|◄ 26.1 Snapshot 5]]\n</td>\n<td style=\"padding: 0.4em\">''' 26.1 Snapshot 6'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 26.1 Snapshot 7| 26.1 Snapshot 7 ►]]\n</td>\n</tr>\n</table>"
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26.1 Snapshot 6 (known as 26.1-snapshot-6 in the launcher) is the sixth snapshot for Java Edition 26.1, released on February 3, 2026,[1] which add new textures and models for the baby armadillo, bee, camel, fox, goat, llama, polar bear, and trader llama. It also includes many changes for data packs and resource packs.
Additions
[edit | edit source]General
[edit | edit source]- Block tags
- Split apart
#dirtinto multiple block tags.#dirtnow only contains dirt, coarse dirt and rooted dirt.#mudcontains mud and muddy mangrove roots.#moss_blockscontains moss block and pale moss block.#grass_blockscontains grass block, mycelium and podzol.
- Added
#substrate_overworldwhich contains#dirt,#mud,#moss_blocksand#grass_blocks- This is used as a collection for world generation conditions.
- Added the following tags which define which ground blocks beneath an applicable tree or bamboo can be replaced with podzol:
#beneath_tree_podzol_replaceable#beneath_bamboo_podzol_replaceable
- Added
#cannot_replace_below_tree_trunkwhich contains#dirt,#mud,#moss_blocksand podzol. - Added the following tags defining which blocks their feature can be placed on:
#forest_rock_can_place_on#huge_brown_mushroom_can_place_on#huge_red_mushroom_can_place_on
- Added
#ice_spike_replaceabledefining which blocks an ice spike feature can replace.
- Split apart
- Item tags
- Added the following tags which mirror their block tag contents:
#mud#moss_blocks#grass_blocks
- Added the following tags which mirror their block tag contents:
Changes
[edit | edit source]Mobs
[edit | edit source]This section would benefit from the addition of more images.
Please remove this notice once you have added suitable images to the article.
The specific instructions are:
The specific instructions are:
show the new play dead animation?
This section would benefit from the addition of more sounds.
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are:
The specific instructions are:
baby chicken footsteps, before and after
- Baby axolotls now have a play dead animation.
Baby mobs
- Changed the textures and models of the following baby mobs:
| Mob | Before | After |
|---|---|---|
| Baby Armadillo | ||
| Baby Bee | ||
| Baby Camel | ||
| Baby Red Fox | ||
| Baby Snow Fox | ||
| Baby Goat | ||
| Baby Brown Llama | ||
| Baby Creamy Llama | ||
| Baby Gray Llama | ||
| Baby White Llama | ||
| Baby Polar Bear | ||
| Baby Brown Trader Llama | ||
| Baby Creamy Trader Llama | ||
| Baby Gray Trader Llama | ||
| Baby White Trader Llama |
- Saddles on baby camels will no longer render.
- No longer has a baby model.
- Baby polar bears no longer attack foxes.
General
[edit | edit source]- The pack format version is now
99.0.
- Added the field
has_ender_dragon_fight: boolean- Controls whether it is possible for an ender dragon fight to exist in the dimension.
- The
Playertag has been replaced with asingleplayer_uuidtag, referencing the player data file to use. - Difficulty-related settings have been moved into a
difficulty_settingstag.- Difficulty is renamed to difficulty and is now a string instead of an integer.
- Allowed values:
peacefuleasynormalhard
- Allowed values:
DifficultyLockedwas renamed tolocked
- Difficulty is renamed to difficulty and is now a string instead of an integer.
- Data for the ender dragon fight has been moved out to the
datafolder.- It can now be found at dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat
- The ender dragon fight can be activated in other dimensions.
- Data changes:
NeedsStateScanninghas been renamed toneeds_state_scanningDragonKilledhas been renamed todragon_killedPreviouslyKilledhas been renamed topreviously_killedIsRespawninghas been replaced byrespawn_stage- Allowed values:
startpreparing_to_summon_pillarssummoning_pillarssummoning_dragonend
- Allowed values:
Dragonhas been renamed todragon_uuidExitPortalLocationhas been renamed toexit_portal_locationGatewayshas been renamed togateways- Added
respawn_time- The time that has elapsed since the current stage of the respawn sequence started.
- Added
respawn_crystals - A list of UUIDs for the end crystals used to trigger the respawn sequence.
- Wandering Trader data has been moved out to the
datafolder.- It can now be found at data/minecraft/wandering_trader.dat
- Data changes:
WanderingTraderIdhas been removedWanderingTraderSpawnChancehas been renamed tospawn_chanceWanderingTraderSpawnDelayhas been renamed tospawn_delay
CustomBossEventshas been moved to thedatafolder.- It can now be found at data/minecraft/custom_boss_events.dat
- Weather-related data has been moved to the
datafolder.- It can now be found at data/minecraft/weather.dat
- Data changes:
clearWeatherTimehas been renamed toclear_weather_timerainTimehas been renamed torain_timethunderTimehas been renamed tothunder_time
ScheduledEventshas been moved out to thedatafolder.- It can now be found at data/minecraft/scheduled_events.dat
- Data changes:
Namehas been renamed toidTriggerTimehas been renamed totrigger_timeCallbackhas been renamed tocallbackTypehas been renamed totypeNamehas been renamed toid
game_ruleshas been moved out to thedatafolder.- It can now be found at data/minecraft/game_rules.dat
WorldGenSettingshas been moved out to thedatafolder.- It can now be found at data/minecraft/world_gen_settings.dat
- Data changes:
generate_featureshas been renamed togenerate_structures
world_clockshas been moved out to thedatafolder.- It can now be found at data/minecraft/world_clocks.dat
This section may be too technical for most readers to understand.
[discuss]
Please clarify the text in this section to make it comprehensible for a wider audience. Use less jargon where necessary.
- All default dimensions are now stored in the dimensions subfolder.
- Data for the Overworld has been moved from the root folder to dimensions/minecraft/overworld
- This includes the region, entities, and poi folders, as well as related files out of data.
- Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether
- Data for the End has been moved from DIM1 to dimensions/minecraft/the_end
- The top level data folder is now only for data shared across dimensions instead of also for the Overworld.
- Data for the Overworld has been moved from the root folder to dimensions/minecraft/overworld
- Player storage has been moved to the players subdirectory.
- advancements -> players/advancements
- playerdata -> players/data
- stats -> players/stats
- The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory.
- Data saved in the data folder is now namespaced.
- This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
- All existing vanilla data files have been moved accordingly.
- Example: data/scoreboard.dat -> data/minecraft/scoreboard.dat
- Command storage is now stored in namespace subfolders instead of having a namespace suffix.
- Example: data/command_storage_foo.dat -> data/foo/command_storage.dat
- chunks.dat has been renamed to chunk_tickets.dat
- Data for maps is now stored in the data/minecraft/maps subfolder.
- Map index files have been renamed to only the number.
- Example: map_1.dat -> 1.dat
- idcounts.dat has been renamed to last_id.dat
- Map index files have been renamed to only the number.
- There is no more raids_end.dat special case.
- The End now uses raids.dat as well.
- This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
- Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure
- The version is now
80.0.
Shaders & Post-process Effects
- The core/rendertype_item_entity_translucent_cull shaders have been removed in favor of core/entity
- The core/rendertype_entity_alpha and core/rendertype_entity_decal shaders have been replaced by a DISSOLVE flag implemented by core/entity
- Rendering of items (in UI and in the world) has been split from the core/entity into new core/item shaders.
- Added sound event for baby chicken step.
- Added
skeleton_horse,zombie_horse, andvillagerto#cannot_be_age_lockedentity tag.
- Added new entity textures:
- entity/bee/bee_baby.png
- entity/bee/bee_angry_baby.png
- entity/bee/bee_nectar_baby.png
- entity/bee/bee_angry_nectar_baby.png
- entity/fox/fox_baby.png
- entity/fox/fox_snow_baby.png
- entity/fox/fox_sleep_baby.png
- entity/fox/fox_snow_sleep_baby.png
- entity/camel/camel_baby.png
- entity/goat/goat_baby.png
- entity/armadillo/armadillo_baby.png
- entity/bear/polarbear_baby.png
- entity/llama/llama_creamy_baby.png
- entity/llama/llama_white_baby.png
- entity/llama/llama_brown_baby.png
- entity/llama/llama_gray_baby.png
- entity/equipment/llama_body/trader_llama_baby.png
- Worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World.
- The Edit World and Re-Create World buttons are disabled until the world has been upgraded.
- When starting such a world, a new upgrade progress screen will be shown.
This section may be too technical for most readers to understand.
[discuss]
Please clarify the text in this section to make it comprehensible for a wider audience. Use less jargon where necessary.
- Rule-based block state providers have changed so that their
fallbackis optional and can be empty.- In such cases that an empty fallback is invoked, features that use them will not place anything.
- Current configuration that uses a rule-based block state provider is the
state_providerin thediskfeature.
forest_rockconfigured feature has been renamed toblock_blobblock_blobfeature configuration has changed to support the following parameters:state- The block the rock is made out of.can_place_on- A block predicate that defines which blocks the rock can be placed on.
ice_spikeconfigured feature has been renamed tospike- spike feature configuration now supports the following parameters:
state- The block the spike is made out of.can_place_on- A block predicate that defines which blocks the spike can be placed on.can_replace- A block predicate that defines which blocks the spike can replace.
huge_red_mushroomandhuge_brown_mushroomfeature configurations have a new parameter:can_place_on- A block predicate that defines which blocks the huge mushroom can be placed on.
alter_groundtree decorator configuration has changed so thatprovideris now a rule-based block state provider.treefeature configuration has replaced theforce_dirtanddirt_providerparameters with a singlebelow_trunk_providerrule-based block state provider:- Format:
fallback- An optional block state provider.rules- A list of rules.if_true- A block predicate that checks the block position before providing the block.then- A block state provider.
- Default value:
- Format:
"below_trunk_provider": {
"rules": [
{
"if_true": {
"type": "minecraft:not",
"predicate": {
"type": "minecraft:matching_block_tag",
"tag": "minecraft:cannot_replace_below_tree_trunk"
}
},
"then": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:dirt"
}
}
}
]
}
- Any trees that previously used
force_dirthave abelow_trunk_providerthat always provides a dirt block instead.
Fixes
[edit | edit source]From released versions before 26.1
- MC-134573 – The game freezes while doing a world backup.
- MC-259032 – /data produces a positive result for low negative numbers.
- MC-264187 – Spawners with their light limits set to ranges that don't include 15 don't spawn mobs under the night sky.
- MC-273228 – Crash when generating water lakes using a custom worldgen datapack.
- MC-303403 – Hanging sign block displays render dark and above other blocks and mobs.
- MC-306123 – Wolves still try to attack players even in Peaceful difficulty.
From the 26.1 development versions
- MC-305598 – The "wolf_baby_angry4" sound (angry puppy sound) ends abruptly.
- MC-305813 – The game crashes due to an integer overflow when loading a level with a large number of days.
- MC-305887 – The eating sound for baby horses is noticeably too low-pitched.
- MC-305923 – Bubble columns delete waterlogged blocks that intersect them.
From the previous development version
- MC-305988 – Golden dandelions can't be fed to tadpoles.
- MC-306022 – Golden dandelions work on tamed baby skeleton horses and zombie horses.
- MC-306035 – The "Birthday Song" advancement is no longer being granted.
- MC-306057 – The AgeLocked NBT tag isn't saved when picking up a baby axolotl in a bucket.
Other
- Fixed the baby chicken's wings and the warm chicken's stripes.[more information needed]
Videos
[edit | edit source]Videos made by slicedlime:
References
[edit | edit source]- ↑ "Minecraft 26.1 Snapshot 6" – Minecraft.net, February 3, 2026.