Item Frame

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For the glowing variant, see Glow Item Frame. For other uses, see Frame.
Item Frame
Item Frame.png: Infobox image for Minecraft infobox 'Item Frame'
Invicon Item Frame.png: Inventory sprite for Item Frame in Minecraft as shown in-game with description: Item Frame
Rarity tier Common
Renewable Yes
Stackable Yes (64)
Tool‌[BE only] Any
Drops Item Frame (1)
EnvSprite items.png: Sprite image for items in Minecraft The item it contains.
Blast resistance‌[BE only] 0.25
Hardness‌[BE only] 0.25
Luminous‌[BE only] No
Transparent‌[BE only] Yes
Waterloggable‌[BE only] Yes
Flammable‌[BE only] No
Catches fire from lava‌[BE only] No

An item frame is an entity‌[JE only] or block‌[BE only] that displays the item or block that is inside of it.

Obtaining

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Breaking

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In Java Edition, because the item frame is an entity, it can be broken by simply punching it, even in Adventure mode. It is also targeted by commands using the @e selector.

In Bedrock Edition, no tool can accelerate the breaking process of the item frame.

Block Item Frame
Hardness 0.25
Breaking time (secs)
Default 0.4 (JE)
0.4 (BE)
Efficiency
00
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

An item frame drops itself when it's destroyed.

If the item frame contains an item, punching it drops the item, leaving the frame.

Natural generation

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An item frame containing a pair of elytra generates in each End ship in the End.

An item frame naturally generating in an End ship.

Crafting

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Ingredients Crafting recipe
Stick +
Leather
Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Leather.png: Inventory sprite for Leather in Minecraft as shown in-game linking to Leather with description: LeatherInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
Invicon Item Frame.png: Inventory sprite for Item Frame in Minecraft as shown in-game with description: Item Frame

Trading

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VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Cartographer Expert33%–50%33%–50%7 × EmeraldItem Frame12150.05

Usage

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Placement

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Item frames can be placed on the sides of most solid blocks (including slabs, stairs, fences, walls, doors, trapdoors, fence gates, glass panes, iron bars, chains, etc), in Java Edition as well as some non-solid blocks such as repeaters and comparators. They can also be placed on the top and bottom of the solid blocks. To place item frames on interactable blocks (such as chests and doors), the player needs to be sneaking. Item frames can also be placed on the lid of a shulker box, but, in Java Edition, they pop off when the lid is opened. In Java Edition, item frames cannot be placed on the top face of fences, walls, and fence gates.

As item frames are an entity in Java Edition, multiple item frames can occupy the same block, although on different faces. An item frame can occupy the same space as any non-solid block, or a solid block whose collision box does not intersect the item frame's hitbox. In Bedrock Edition, item frames behave like signs and thus cannot occupy the same space as other blocks or other item frames. They can, however, be waterlogged.

Item display

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Item frame with partially filled map

Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players).

If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame.

If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

When the item frame is displaying an item, pressing the pick block control picks the displayed item instead of the item frame.

Rotation

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The displayed item can be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.‌[Java Edition only]

Crafting ingredient

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Name Ingredients Crafting recipe
Glow Item Frame Glow Ink Sac +
Item Frame
Invicon Glow Ink Sac.png: Inventory sprite for Glow Ink Sac in Minecraft as shown in-game linking to Glow Ink Sac with description: Glow Ink SacInvicon Item Frame.png: Inventory sprite for Item Frame in Minecraft as shown in-game with description: Item Frame
Invicon Glow Item Frame.png: Inventory sprite for Glow Item Frame in Minecraft as shown in-game linking to Glow Item Frame with description: Glow Item Frame

Sounds

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Generic

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Bedrock Edition:

ItemSprite item-frame.png: Sprite image for item-frame in Minecraft itemframe sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokenblock.itemframe.break​ ?1.00.8–1.0
​ ?BlocksWhen the block is placedblock.itemframe.place​ ?1.00.8–1.0
​ ?BlocksWhile the block is in the process of being brokenhit.wood​ ?0.220.5

Unique

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Item Frame fills​[until: JE 26.4]Friendly MobsWhen an item is placed in an item frameentity.item_frame.add_itemsubtitles.entity.item_frame.add_item​1.01.016
​Glow Item Frame fills​[until: JE 26.4]Friendly MobsWhen an item is placed in a glow item frameentity.glow_item_frame.add_itemsubtitles.entity.glow_item_frame.add_item​1.01.016
​Item Frame broken​[until: JE 26.4]Friendly MobsWhen an item frame is broken or pops offentity.item_frame.breaksubtitles.entity.item_frame.break​1.01.016
​Glow Item Frame broken​[until: JE 26.4]Friendly MobsWhen a glow item frame is broken or pops offentity.glow_item_frame.breaksubtitles.entity.glow_item_frame.break​1.01.016
​Item Frame placed​[until: JE 26.4]Friendly MobsWhen an item frame is placedentity.item_frame.placesubtitles.entity.item_frame.place​1.01.016
​Glow Item Frame placed​[until: JE 26.4]Friendly MobsWhen a glow item frame is placedentity.glow_item_frame.placesubtitles.entity.glow_item_frame.place​1.01.016
​Item Frame emptiesFriendly MobsWhen an item is removed from an item frameentity.item_frame.remove_itemsubtitles.entity.item_frame.remove_item​1.01.016
​Glow Item Frame emptiesFriendly MobsWhen an item is removed from a glow item frameentity.glow_item_frame.remove_itemsubtitles.entity.glow_item_frame.remove_item​1.01.016
​Item Frame clicksFriendly MobsWhen an item is rotated in an item frameentity.item_frame.rotate_itemsubtitles.entity.item_frame.rotate_item​1.01.016
​Glow Item Frame clicksFriendly MobsWhen an item is rotated in a glow item frameentity.glow_item_frame.rotate_itemsubtitles.entity.glow_item_frame.rotate_item​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen an item is placed in an item frameblock.itemframe.add_item​ ?1.01.0
​ ?BlocksWhen an item is removed from an item frameblock.itemframe.remove_item​ ?1.01.0
​ ?BlocksWhen an item is rotated in an item frameblock.itemframe.rotate_item​ ?1.01.0

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Map RoomPlace 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square.The item frames have to be on a 3×3 flat wall; not on the floor nor ceiling. Level 0 maps are the easiest and fastest.​[more information needed]40Silver

Data values

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Java Edition:

ItemIdentifierForm Translation key
ItemSprite item-frame.png: Sprite image for item-frame in Minecraft Item Frameitem_frameItem item.minecraft.item_frame
EntityIdentifier Translation key
EntitySprite item-frame.png: Sprite image for item-frame in Minecraft Item Frameitem_frame entity.minecraft.item_frame

Bedrock Edition:

Item FrameIdentifierNumeric ID FormItem ID[i 1] Translation key
ItemSprite item-frame.png: Sprite image for item-frame in Minecraft Itemframe513Item— item.frame.name
BlockSprite item-frame.png: Sprite image for item-frame in Minecraft Blockframe199Block & Ungiveable Item[i 2]item.frame tile.frame.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Unavailable with /give command
NameSavegame ID
BlockSprite item-frame.png: Sprite image for item-frame in Minecraft Block entityItemFrame

Block states

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See also: Block states

Java Edition:
Despite being an entity in Java Edition, item frames utilize block states internally.

Name Default value Allowed values Description
mapfalsefalse
true
If this item frame contains a map.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0 50East facing item frame
41West facing item frame
32South facing item frame
23North facing item frame
1UnsupportedUp facing item frame
0UnsupportedDown facing item frame
item_frame_map_bit0x4falsefalse
true
0
1
If this item frame contains a map.
item_frame_photo_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a photo.

Item data

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Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
      • [String] id: The identifier of the entity. If the item is a spawn egg and this id is falling_block, command_block_minecart, or spawner_minecart, this component adds a red message to the item's tooltip (for operator players only) warning the player that using it may result in command execution. Define the generating entity by spawn egg. For other items, it must be equal to the id of the entity generated by the item; otherwise, the component is not effective.
      • [Undefined] <any field>: Optional. See Entity format for effective fields, excludes id, UUID and Passengers. Applies the NBT tag to the entity if it is valid and applicable. Other fields can be added, but they have no effect. Unlike spawn eggs, cannot change the type of entity created using the id tag. Data that item frames do not normally use (see below) has no effect.

Entity data

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Main article: Entity format

In Java Edition, item frames have entity data that define various properties of the entity.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all block entities that can hang from blocks see Template:Nbt inherit/hangable/template
    • [Byte] Facing: The direction the item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
    • [Boolean] Fixed: 1, or 0 (true/false) - If true: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated.
    • [Boolean] Invisible: 1, or 0 (true/false) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible.
    • [NBT Compound / JSON Object] Item: The item placed into the item frame. If the item frame is empty, this tag does not exist. Represents the entity's contents (container.0) slot.
    • [Float] ItemDropChance: The chance for the item to drop when the item frame breaks. This is a 100% chance by default.
    • [Byte] ItemRotation: The current angle or rotation of the item, as a multiple of 45 degrees, going clockwise. 0 means the item is upright, 1 means the item is turned 45 degrees clockwise from the upright orientation.​[more information needed] This value can only ever be between 0 and 7, just like its redstone output when measured with a comparator.

Block data

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In Bedrock Edition, an item frame has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

Videos

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History

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There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Item Frame.

Reveal

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August 15, 2012 Dinnerbone showed the first image of item frames.
August 15, 2012 Dinnerbone showed item frame in item form.
August 15, 2012 Jeb showed the item frames with new model.
August 16, 2012 Dinnerbone showed the item frame in item form with new texture.

Java Edition

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This section is missing information about: MC-194948
Please edit the article to include this information and other missing details.
Java Edition
1.4.212w34a Added item frames.
There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.
12w34b The multiplayer item frame bug has been fixed.
12w38a Item frames no longer despawn when the player moves 20 blocks away.
1.7.213w36a Items renamed using an anvil now display their name when looked at up close.
13w38a Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.
13w43a Incomplete maps placed in item frames now display the item frame texture underneath.
1.814w04a Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.
14w10a Multiple item frames can no longer be placed on the same block face.
14w25a Item frames now use the oak planks texture instead of the birch planks texture.
14w28b Item frames now use the birch planks texture again instead of the oak planks texture.
1.915w41a An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra.
15w49a Item frames are no longer destroyed by lightning bolts.
15w50a Added sounds to item frames: entity.itemframe.add_item, entity.itemframe.break, entity.itemframe.place, entity.itemframe.remove_item, and entity.itemframe.rotate_item.
1.1116w32a The entity ID of item frames has been changed from ItemFrame to item_frame.
1.1317w47a As part of The Flattening, the numeric item ID (389) of item frames has been removed.​[more information needed]
17w50a Item frames can now be placed on floors and ceilings.
1.1418w43a The textures of item frames have been changed.
19w11a Item frames are now sold by cartographer villagers for 7 emeralds.
1.1519w38a Item frames now appear dark, same as suffocating mobs.[1]
19w39a Item frames are now colored correctly.
1.1620w10a The NBT Invisible and Fixed have been added to item frames.
1.1821w41a The textures of item frames as an item have been changed.[2]
1.1922w15a Item frames now adjusts its hitbox to account for the larger size of a framed map.
pre3 Reverted the change in 22w15a.
1.21.224w33a Item frames are no longer destroyed by TNT that explodes in water.[3]
1.21.424w44a Players in Survival or Adventure can now use pick block on item frames.[4]
26.3snap8 Breaking item frames can now trigger sculk shriekers.[5]

Bedrock Edition

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Pocket Edition Alpha
v0.14.0build 1 Added item frames.
Item frames are considered as a block entity instead of an entity.[6]
Pocket Edition
1.0.0alpha 0.17.0.1 An item frame containing elytra now generates in End city ships.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of item frames have been changed.
1.11.0beta 1.11.0.4 Item frames can now be bought from cartographer villagers.
1.13.0beta 1.13.0.9 Item frames can now be placed on the top and bottom of blocks.
1.16.0beta 1.16.0.57 Trading has been changed, item frames are now offered by expert-level cartographer villager.
1.18.10beta 1.18.10.20 The textures of item frames as an item have been changed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1 Added item frames.
Maps now show an X at the location of the End portal if someone is in the End.
Maps in item frames have their position represented by a green triangle.
TU10 Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones.
TU11 The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.
TU12 Item frames now use the same textures as Java Edition, instead of using the bottom texture for cake.
TU24CU121.161.161.16 Maps placed in an item frame now cover the whole block face.
TU31CU191.221.221.22Patch 3 Item frames now use oak planks textures for the border.
Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase.
Hitting an item frame with an item inside now only removes the item instead of destroying the entire item frame.
TU41CU301.331.331.33Patch 11 Only up to 100 item frames and paintings can now be rendered on the screen at once.[is this the correct version?]
TU43CU331.361.361.36Patch 13 Item frames now use the textures for birch planks instead of oak planks once again.
Added sounds for item frames.
TU46CU361.381.381.38Patch 15 An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra.
TU54CU441.521.521.52Patch 241.0.4 Maps in item frames now have their position represented by an item frame icon.
TU56CU471.551.551.55Patch 261.0.6 If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame.
TU57CU491.571.561.56Patch 271.0.7 Observers now register changes to item frames.
1.90 The textures of item frames have been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0 Added item frames.

Issues

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Issues relating to "Item Frame" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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Renders

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Screenshots

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Development images

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See also

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References

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  1. ↑ MC-161283 – Item frames are not lit correctly and always appear black – resolved as "Fixed".
  2. ↑ MC-118134 – Item frame texture as an item uses texture of oak planks – resolved as "Fixed".
  3. ↑ MC-3697 – TNT submerged in water can destroy item frames, paintings, armor stands, and other similar entities – resolved as "Fixed".
  4. ↑ MC-65931 – The pick block function doesn't work with entities while in survival or adventure mode – resolved as "Fixed".
  5. ↑ MC-253023 – Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers – resolved as "Fixed".
  6. ↑ "Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block." – @_tomcc (Tommaso Checchi) on X (formerly Twitter), January 21, 2016
  7. ↑ "My next task is going to be flower pots. Credit: http://www.reddit.com/r/Minecraft/comments/l6lih/suggestion_item_frames_for_holding_tools_and/" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 15, 2012
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