Iron Bars
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Iron Bars",
"images": [
"Iron Bars (EW).png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "6",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map item format#Color table article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Iron Bars"
]
}
Iron bars are the iron variant of bars.
Obtaining
[edit | edit source]Breaking
[edit | edit source]Iron bars can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 25 (JE) 25 (BE) | |
| 3.75 (JE) 3.75 (BE) | ||
| 1.9 (JE) 1.9 (BE) | ||
| 1.5 (JE) 1.5 (BE) | ||
| 1.25 (JE) 1.25 (BE) | ||
| 0.95 (JE) 0.95 (BE) | ||
| 0.85 (JE) 0.85 (BE) | ||
| 0.65 (JE) 0.65 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
[edit | edit source]Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, snowy villages, igloo basements, Overworld ruined portals, and trail ruins.
In the End, there are two End spikes that have iron bars around their End crystals.
Crafting
[edit | edit source]| Ingredients | Crafting recipe |
|---|---|
| Iron Ingot |
Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.
Post-generation
[edit | edit source]Iron bars regenerate on the end spikes whenever the ender dragon is respawned.
Usage
[edit | edit source]Curing
[edit | edit source]Iron bars speed up the curing process of zombie villagers.
Sounds
[edit | edit source]iron sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
iron sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | break | ? | 1.0 | 0.8 | |
| Block placed | Blocks | When the block is placed | place | ? | 1.0 | 0.8 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | ? | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | step | ? | 1.0 | 1.0 | |
| Footsteps | Players | Walking on the block | step | ? | 0.2 | 1.0 | |
| Footsteps | Players | Jumping from the block | step | ? | 0.12 | 1.1 | |
| Footsteps | Players | Falling on the block without fall damage | step | ? | 0.4 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
iron_bars | Block & Item | bars | bars |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
iron_bars | 101 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_pickaxe_item_destructiblemetal |
tile |
Block states
[edit | edit source]| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the bars extend from the center post to the east. |
| north | false | falsetrue | When true, the bars extend from the center post to the north. |
| south | false | falsetrue | When true, the bars extend from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these bars. |
| west | false | falsetrue | When true, the bars extend from the center post to the west. |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| minecraft:connection_east | false | falsetrue | When true, the bars extend from the center post to the east. |
| minecraft:connection_north | false | falsetrue | When true, the bars extend from the center post to the north. |
| minecraft:connection_south | false | falsetrue | When true, the bars extend from the center post to the south. |
| minecraft:connection_west | false | falsetrue | When true, the bars extend from the center post to the west. |
Videos
[edit | edit source]History
[edit | edit source]The specific instructions are:
Reveal
[edit | edit source]| July 11, 2011 | Notch revealed two new screenshots of a stronghold (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold blocks. The lighting differences have been explained a bit (though not necessarily completely correctly) by a user on the forums. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | The breaking time for iron bars is now greatly reduced, and depends on the pickaxe's material. | |||||
| 1.4.2 | 12w32a | Zombie villagers can now be cured. Putting iron bars close to the zombie villager helps speed up the process. | |||||
| 1.7.2 | 13w41a | ||||||
| Iron bars now connect to glass panes. | |||||||
| 13w41b | |||||||
| 1.8 | 14w03a | ||||||
| 14w03b | |||||||
| 14w04a | |||||||
| 14w10a | |||||||
| Culling no longer works horizontally, either. The top/bottom textures still change. | |||||||
| 14w25a | |||||||
| 1.9 | 15w31a | ||||||
| Connecting iron bars their top/bottom textures remain unchanged. | |||||||
| The tallest obsidian pillars had iron bars around their end crystals, until 16w07a. | |||||||
| The ender dragon can no longer destroy iron bars. | |||||||
| 15w43a | Iron bars now generate within igloo basements. | ||||||
| 15w46a | Iron bars center beams now have both edge side texture, which has changed the textures from | ||||||
| 16w07a | Iron bars have been removed from end spikes. | ||||||
| pre1 | Two of the shorter, thinner end spikes in the End now have a cage of iron bars around their end crystals. | ||||||
| 1.11 | 16w39a | Iron bars now generate in woodland mansions. | |||||
| 1.12 | 17w15a | Iron bars now connect to the solid back sides of stairs. | |||||
| 1.13 | 18w10c | Water can now be placed on the same block as iron bars. | |||||
| 1.14 | 18w43a | ||||||
| 1.14.3 | pre3 | Torches can now be placed on iron bars. | |||||
| 1.16 | 20w15a | Walls now connect to the bottom and sides of iron bars. | |||||
| 20w16a | Iron bars can now generate as part of ruined portals. | ||||||
| 1.20 | 23w12a | Iron bars can now generate in trail ruins. | |||||
| 1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.8.0 | build 1 | ||||||
| v0.9.0 | build 1 | Iron bars now spawn naturally in strongholds and villages. | |||||
| build 2 | Iron bars now render as normal again. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Iron bars now generate on top of end spikes. | |||||
| Iron bars now generate within igloo basements. | |||||||
| 1.1.0 | alpha 1.1.0.0 | Iron bars now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.0 | beta 1.15.0.51 | ||||||
| beta 1.16.0.57 | Iron bars can now generate as part of ruined portals. | ||||||
| 1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point. | |||||||
| Iron bars can be found in the Miscellaneous tab in the Creative inventory. | |||||||
| Iron bars now generate in strongholds. | |||||||
| TU9 | Iron bars now generate on the two tallest end spikes in the End. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Moved iron bars to the "Building Blocks" tab in the Creative inventory. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Iron bars now connect to glass,[verify] stained glass, and glass panes. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Iron bars now generate within igloo basements. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Iron bars now generate in woodland mansions. |
| Iron bars now connect to the solid back side of stairs. | |||||||
| 1.90 | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 101. | |||||
Issues
[edit | edit source]Issues relating to "Iron Bars" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- In Java Edition, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most mobs to fit through, but not rain, water, etc. that can be used as an easy entrance for an underwater house, and even an exit if pistons are used. Glass panes work in the same way.
- If a sign or a painting is placed on iron bars, it appears to float in the air.
- Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
- If an iron bar is connected to a block and a rail is placed on the block, the top texture of the iron bar disappears.
- While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with beds, and both these things occur in the stereotypical prison cell.
- Arrows cannot be shot through iron bars in Bedrock Edition.
- Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
Gallery
[edit | edit source]Renders
[edit | edit source]-
Unconnected
-
North
-
East
-
South
-
West
-
North and south
-
East and west
-
North and east
-
East and south
-
South and west
-
North and west
-
East, south, west
-
North, south, west
-
North, east, west
-
North, east, south
-
Connected from all sides
-
Unconnected (Bedrock Edition)
Screenshots
[edit | edit source]-
Iron bars used to create arrow slits
-
The first image of the bars that Jens Bergensten posted, where the iron bars can be seen to the right of the center
-
An image posted by Notch; here we can see iron bars to the left and right of the center
-
Naturally occurring iron bars at a blacksmith's shop in a village
-
A jail cell made out of iron bars and cobblestone
-
Naturally-generated iron bars found in the End surrounding an End crystal
References
[edit | edit source]- ↑ MC-44990
- ↑ MC-50349 – Iron Bars and glass panes are rendered incorrectly when connected
- ↑ "Iron bars: 1 Zombies: 0" – @Minecraft (Minecraft) on X (formerly Twitter), November 28, 2023
See also
[edit | edit source]Navigation
[edit | edit source]| Material | |
|---|---|
| Building blocks | |
| Functional blocks | |
| Armor | |
| Tools | |
| Mobs | |