Instant Damage

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Instant Damage
Instant Damage.png: Infobox image for Minecraft effect 'Instant Damage'
Invicon Potion of Harming.png: Inventory sprite for Potion of Harming in Minecraft as shown in-game with description: Potion of Harming Instant DamageInvicon Splash Potion of Harming.png: Inventory sprite for Splash Potion of Harming in Minecraft as shown in-game with description: Splash Potion of Harming Instant DamageInvicon Lingering Potion of Harming.png: Inventory sprite for Lingering Potion of Harming in Minecraft as shown in-game with description: Lingering Potion of Harming Instant DamageInvicon Arrow of Harming.png: Inventory sprite for Arrow of Harming in Minecraft as shown in-game with description: Arrow of Harming Instant Damage
Sources See § Causes
Particle EffectSprite particle-harming.png: Sprite image for particle-harming in Minecraft #A9656A (maroon)
Type Negative (positive for undead mobs)

Instant Damage is an instant status effect that decreases health for players and living mobs and heals the undead.

Effect

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Instant Damage inflicts magic damage of 3HP❤️💔 × 2level. Undead mobs are healed as if with Instant Health instead (including the base value in the preceding formula being 2HP❤️ instead of 3HP❤️💔). Death is reported as "<player> was killed by magic". When applied using a lingering potion, damage is inflicted every second. As this is magic damage, it can be decreased only via Resistance and Protection.

Instant Damage has its duration set in game ticks (instead of seconds) with the /effect command.

Causes

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Cause Potency Damage Heals undead Length Notes
Potion of Harming I 6HP❤️❤️❤️ Instant
Potion of Harming II II 12HP❤️ × 6 Instant
Splash Potion of Harming I 6HP❤️❤️❤️ 4HP❤️❤️ Instant Witches throw this potion at their target.
Splash Potion of Harming II II 12HP❤️ × 6 8HP❤️❤️❤️❤️ Instant
Lingering Potion of Harming I 3HP❤️💔 per second
15HP❤️ × 7.5 total
2HP❤️ per second
10HP❤️❤️❤️❤️❤️ total
0:05
Lingering Potion of Harming II II 6HP❤️❤️❤️ per second
30HP❤️ × 15 total
4HP❤️❤️ per second
20HP❤️ × 10 total
0:05 Dragon fireballs do the same amount of damage.
Arrow of Harming I 6HP❤️❤️❤️ 4HP❤️❤️ Instant
Arrow of Harming II II 12HP❤️ × 6 8HP❤️❤️❤️❤️ Instant

Immune mobs

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Data values

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This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifier Translation key
EffectSprite instant-damage.png: Sprite image for instant-damage in Minecraft Instant Damageinstant_damage effect.minecraft.instant_damage

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Instant Damageinstant_damage7 potion.harm

History

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Java Edition

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Java Edition Beta
1.8Pre-release Added Instant Damage.
Java Edition
1.1519w41a Added effect icon texture.
1.19.4Pre-release 3 The potion & effect color have been changed from
 #430A09
to
 #A9656A
.
1.20.223w32a The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 7.

Bedrock Edition

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Pocket Edition Alpha
v0.11.0build 1 Added Instant Damage, which was unobtainable at the time.
v0.12.1build 1 Instant Damage can now be obtained from potion of Harming and splash potion of Harming.
v0.14.0build 1 Added witches that utilize Instant Damage from splash potions as an offensive attack.
v0.15.0build 1 Added arrow of Harming that inflicts Instant Damage.
Pocket Edition
1.0.0alpha 0.17.0.1 Instant Damage can now be obtained from lingering potion of Harming.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added Instant Damage.[is this the correct version?]
TU7 Added potion of Harming and splash potion of Harming.
TU46CU361.381.381.38Patch 15 Added the lingering potion of Harming.
Added the arrow of Harming.

Java Edition Combat Tests

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Java Edition Combat Tests
8b Harming potions now damage 3×2level instead of 2×2level.

Issues

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Issues relating to "Instant Damage" are maintained on the bug tracker. Issues should be reported and viewed there.

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