Heavy Weighted Pressure Plate
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | No (JE) Yes (BE) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 6 METAL |
| Note block instrument | Default (Harp) |
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"field": "Yes",
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"label": "(link to Waterlogging article, displayed as Waterloggable)"
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"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
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"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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A heavy weighted pressure plate is a type of pressure plate that produces a redstone signal while one or more entities stand on it. Depending on how many entities are detected, the outputted signal strength will range from 1 to 15.
Obtaining
[edit | edit source]Breaking
[edit | edit source]A heavy weighted pressure plate can be mined with anything, but pickaxes are the fastest. A heavy weighted pressure plate also breaks and drops itself if a piston extends or pushes a block into its location, or if the block under the pressure plate is moved or destroyed.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 (JE) 0.75 (BE) | |
| 0.4 (JE) 0.4 (BE) | ||
| 0.2 (JE) 0.2 (BE) | ||
| 0.15 (JE) 0.15 (BE) | ||
| 0.15 (JE) 0.15 (BE) | ||
| 0.1 (JE) 0.1 (BE) | ||
| 0.1 (JE) 0.1 (BE) | ||
| 0.1 (JE) 0.1 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Crafting
[edit | edit source]| Ingredients | Crafting recipe |
|---|---|
| Iron Ingot |
Usage
[edit | edit source]| Signal strength | Entity count |
|---|---|
| 0 | 0 |
| 1 | 1–10 |
| 2 | 11–20 |
| 3 | 21–30 |
| 4 | 31–40 |
| 5 | 41–50 |
| 6 | 51–60 |
| 7 | 61–70 |
| 8 | 71–80 |
| 9 | 81–90 |
| 10 | 91–100 |
| 11 | 101–110 |
| 12 | 111–120 |
| 13 | 121–130 |
| 14 | 131–140 |
| 15 | 141+ |
Activation
[edit | edit source]Heavy weighted pressure plates can be activated by most entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) and emit a redstone signal strength that is equal to 1⁄10 of the amount of entities on top of them (rounded up to the nearest integer), up to a maximum power level of 15. Certain entities, however (such as players in spectator mode and markers), cannot activate them nor keep them activated.
In Java Edition, item frames and glow item frames cannot activate heavy weighted pressure plates but they can still keep them activated.[1]
The signal strength from a heavy weighted pressure plate does not vary with the type of entity. 15 mobs will produce the same signal strength as 15 different items. Note the heavy weighted pressure plate counts entities, not the quantity of items, generally leading to one entity count per stack of items. For more information see item entity behavior.
Sounds
[edit | edit source]Generic
[edit | edit source]iron sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
iron sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | break | ? | 1.0 | 0.8 | |
| Block placed | Blocks | When the block is placed | place | ? | 1.0 | 0.8 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | ? | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | step | ? | 1.0 | 1.0 | |
| Footsteps | Players | Walking on the block | step | ? | 0.2 | 1.0 | |
| Footsteps | Players | Jumping from the block | step | ? | 0.12 | 1.1 | |
| Footsteps | Players | Falling on the block without fall damage | step | ? | 0.4 | 1.0 | |
Unique
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Pressure Plate clicks | Blocks | When a weighted pressure plate is deactivated | block | subtitles | 0.3 | 0.65 | 16 | |
| Pressure Plate clicks | Blocks | When a weighted pressure plate is activated | block | subtitles | 0.3 | 0.75 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When a weighted pressure plate deactivates | click_off | ? | 0.3 | 0.65 | |
| ? | Blocks | When a weighted pressure plate activates | click_on | ? | 0.3 | 0.75 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
heavy_weighted_pressure_plate | Block & Item | pressure_plateswall_post_override |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
heavy_weighted_pressure_plate | 148 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
[edit | edit source]| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| redstone_signal | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
Videos
[edit | edit source]History
[edit | edit source]The specific instructions are:
- Sounds before 25w02a
- Sounds before 22w42a (MC-6897)
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | ||||||
| 1.7.2 | 13w36a | All entities are now allowed to trigger heavy weighted pressure plates. | |||||
Heavy weighted pressure plates have been repurposed: rather than outputting based on the amount of and the stack size of item entities, their output now depends on the amount of entities (including non-item entities) on top of them. As a result, the stack size of item entities is now ignored: for example, dropping a stick item and a dirt item on top of a heavy weighted pressure plate now results in a higher output signal compared to dropping a full stack of sand on it (previously, the opposite would've been the case). The original signal strength values per amount of items are listed below:
| |||||||
| 1.8 | 14w10a | ||||||
| 14w10c | |||||||
| 1.9 | 15w31a | ||||||
| 15w46a | Mobs no longer spawn on heavy weighted pressure plates. | ||||||
| 1.13 | 18w20a | "Weighted Pressure Plate (Heavy)" has now been renamed to "Heavy Weighted Pressure Plate". | |||||
| 1.14 | 18w43a | ||||||
| 1.21.4 | 24w44a | Heavy weighted pressure plates now drop when broken with any tool. | |||||
| 1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Weighted Pressure Plate (Heavy)" to "Heavy Weighted Pressure Plate" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.24 | Heavy weighted pressure plates no longer require a pickaxe to drop themselves, and are mined faster when using an improper tool. | |||||
| 1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| 1.90 | | ||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 148. | |||||
Issues
[edit | edit source]Issues relating to "Heavy Weighted Pressure Plate" are maintained on the bug tracker. Issues should be reported and viewed there.
References
[edit | edit source]Navigation
[edit | edit source]
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