Golden Armor
| Rarity tier | Common |
|---|---|
| Armor |
|
| Armor toughness | 0 () |
| Durability | Java Edition:
|
| Enchantability | 25 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Golden Armor",
"rows": [
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"label": "(link to Rarity article, displayed as Rarity tier)"
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"field": "(values exceeds 1000 characters...)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
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{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Durability article, displayed as Durability)"
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{
"field": "25",
"label": "(link to Enchantability article, displayed as Enchantability)"
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{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
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{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "No",
"label": "Stackable"
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"invimages": [
"Golden Helmet",
"Golden Chestplate",
"Golden Leggings",
"Golden Boots"
],
"images": [
"Golden Armor.png",
"Baby Golden Armor.png",
"Golden Helmet.png",
"Baby Golden Helmet.png",
"Golden Chestplate.png",
"Baby Golden Chestplate.png",
"Golden Leggings.png",
"Baby Golden Leggings.png",
"Golden Boots.png",
"Baby Golden Boots.png"
]
}
Golden armor is a type of armor made from gold ingots. It is the fifth strongest armor, between chainmail and copper.
List of items
[edit | edit source]Obtaining
[edit | edit source]Crafting
[edit | edit source]| Name | Ingredients | Crafting recipe |
|---|---|---|
| Golden Helmet | Gold Ingot | |
| Golden Chestplate | Gold Ingot | |
| Golden Leggings | Gold Ingot | |
| Golden Boots | Gold Ingot |
Generated loot
[edit | edit source]| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
Mob loot
[edit | edit source]Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a chance to spawn wearing armor on Normal and Hard difficulty, with a 33.29% chance of it being golden armor. Additionally, each armor slot of a piglin independently has a 10% chance of being filled with a golden armor piece upon spawning. If killed by a player, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the armor they're wearing upon death. The dropped armor has a random durability and retains any enchantments it has.
Usage
[edit | edit source]Wearing golden armor reduces damage taken from most damage types and pacifies piglins.
Statistics
[edit | edit source]When a full set of golden armor is worn, the set provides 11 ( × 5.5) armor points.
| Type | Armor | Armor toughness | Knockback resistance | Durability | Enchantability |
|---|---|---|---|---|---|
| 11 ( × 5.5) | 0 () | 0 | N/A | N/A | |
| 2 () | 0 () | 0 | 77 | 25 | |
| 5 () | 0 () | 0 | 112 | 25 | |
| 3 () | 0 () | 0 | 105 | 25 | |
| 1 () | 0 () | 0 | 91 | 25 |
Damage reduction
[edit | edit source]Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.
| Minimum | 25% | 50% | 75% | Maximum | |
|---|---|---|---|---|---|
| Damage reduction | 8.8% | 17.6% | 26.4% | 35.2% | 44% |
| Incoming damage | 17.6HP × 8.8 | 13.2HP × 6.6 | 8.8HP × 4.4 | 4.4HP × 2.2 | 0HP |
Piglins
[edit | edit source]In Java Edition, piglins are neutral toward players wearing at least one piece of golden armor. As of 1.21.2, this behavior is controlled by the piglin_safe_armor tag, which includes golden armor by default, allowing data packs to designate other armor types as safe. In Bedrock Edition, piglins are neutral only toward players wearing golden armor.
All pieces of golden armor can also be used to distract piglins. Piglins equip them, prioritizing it over all other armor materials, after inspecting them.
Equipping
[edit | edit source]Players can equip golden armor by placing it in their inventory, using the item, or via a dispenser. When equipped, the armor is rendered. Some other humanoids can also render the armor, pick it up, equip it, and be equipped via a dispenser; see the table below.
| Entity | Render the armor | Dispenser | Can pick up and equip |
|---|---|---|---|
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes, baby model if is baby | Yes | If they are without armor, a worse golden-armor, or have a non-golden armor | |
| Yes | Yes | No | |
| Yes | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes, baby model if is baby | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes | Only if the CanPickUpLoot nbt tag is true
|
Only if the CanPickUpLoot nbt tag is true, and they are without armor or have worse armor
| |
| No | Yes | No | |
| No | Yes | No |
In Java Edition, with the exception of the allay, dolphin, fox, panda, and sulfur cube, all other mobs with the CanPickUpLoot nbt tag true (1b) can equip armor from a dispenser (except happy ghast), and pick up and equip if are without armor or have worse armor (except ender dragon). All living entities can equip armor using commands, like /item or /data.
Smelting ingredient
[edit | edit source]| Name | Ingredients | Smelting recipe |
|---|---|---|
| Gold Nugget | Any Golden Armor + Any fuel |
Repairing
[edit | edit source]| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Golden Helmet or Damaged Golden Chestplate or Damaged Golden Leggings or Damaged Golden Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| Damaged Golden Helmet or Damaged Golden Chestplate or Damaged Golden Leggings or Damaged Golden Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair
[edit | edit source]| Name | Ingredients | Anvil recipe |
|---|---|---|
| Golden Helmet | Damaged Golden Helmet + Gold Ingot |
|
| Golden Chestplate | Damaged Golden Chestplate + Gold Ingot |
|
| Golden Leggings | Damaged Golden Leggings + Gold Ingot |
|
| Golden Boots | Damaged Golden Boots + Gold Ingot |
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Gold armor clinks | Players | When a piece of Golden armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Gold armor clinks | Players | When a piece of golden armor is equipped | armor | subtitles | 1.0 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
[edit | edit source]Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item[more information needed] while it is aggressive toward the player. | 30 | Silver | ||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100212-1210 | |||||||
| 20100218-0011 | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w06a | Zombie pigmen can now drop golden helmets. | |||||
| 1.8 | 14w05a | Golden armor no longer turns red when mobs and players are hurt. | |||||
| 1.9 | 15w43a | The average yield of golden chestplates in nether fortress chests has been decreased. | |||||
| 1.11.1 | 16w50a | Golden armor can now be smelted down to gold nuggets. | |||||
| 1.14 | 18w43a | ||||||
| 19w08a | |||||||
| 1.16 | 20w07a | Added piglins, which can be distracted with golden armor. | |||||
| 1.21.2 | 24w36a | Added the piglin_safe_armor tag, which controls what armor renders piglins neutral, and applied it to Golden Armor. | |||||
| 26.1 | snap7 | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.12.1 | build 1 | Golden chestplates can now be found in nether fortress chests. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden armor can now be smelted down into gold nuggets. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.5 | ||||||
| 1.16.0 | beta 1.16.0.51 | Added piglins, which can be distracted with golden armor. | |||||
| beta 1.16.0.57 | Randomly enchanted and sometimes damaged golden armor now generate in bastion remnant chests. | ||||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair golden armor. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Golden chestplates are now found in the new chests in nether fortresses. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden armor no longer turns red when mobs and players are hurt. | ||
| TU25 | CU13 | Golden helmets now have the quick equip functionality. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden armor now has an attribute controlling the defense points. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden armor can now be smelted down into gold nuggets. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Golden helmets can now be found inside underwater ruins chests. | ||
| 1.90 | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Gallery
[edit | edit source]Renders
[edit | edit source]-
Enchanted appearance when worn
-
Enchanted appearance in inventory
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
-
Steve wearing the armor
-
Alex wearing the armor
Issues
[edit | edit source]Issues relating to "Golden Armor" are maintained on the bug tracker. Issues should be reported and viewed there.
Navigation
[edit | edit source]| Head slot | |||||
|---|---|---|---|---|---|
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Full sets | |||||
| Mob equipment |
| ||||
| Material | |
|---|---|
| Building blocks | |
| Armor | |
| Tools | |
| Plant/Related | |