Giant Tree Taiga Hills
| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 0.3 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #86B87F |
| Foliage color | #68A55F |
| Dry foliage color | #9C754D |
| Water color | #3F76E4[JE only] #286378[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Semi-humid |
| Color grading | Coolish |
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The giant tree taiga hills or mega taiga hills biome is a hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.
Description
[edit | edit source]Old
[edit | edit source]Like all other hills biomes, giant tree taiga hills featured elevated, hillier terrain compared to the tegular giant tree taiga, making the landscape less suitable for shelter. In any other aspect, the giant tree taiga hills generated the same way as the regular giant tree taiga. Podzol, coarse dirt, and rocks all generated on the hills. Wolves, foxes and rabbits[Java Edition only] spawned here.
Current
[edit | edit source]In Bedrock Edition, giant tree taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
The appear similar to the regular old growth pine taiga. Cold animal variants spawn as well as black wolf variants. The snowfall height is increased to Y=200±8, covering only the highest mountain peaks in snow. Unlike in regular old growth pine taigas, trail ruins do not generate. No old growth taiga music tracks play, which is different from the giant spruce taiga hills.
With Vibrant Visuals, giant tree taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Giant tree taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
[edit | edit source]Giant tree taiga hills use the same mob spawning chances as old growth pine taigas.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 25⁄540 | 1 | |
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 10⁄540 | 1–4 | |
| 5⁄540 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "1", "mob": "Zombie Villager", "weight": 25 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 13 | 2–4 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 71, "mobs": [ { "size": "2-4", "mob": "Black Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Numeric ID |
|---|---|---|
mega_taiga_hills | 33 |
History
[edit | edit source]Reveal
[edit | edit source]| August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Mega Taiga Hills biome added, along with many other biomes. | |||||
| 1.13 | 18w19a | Renamed "Mega Taiga Hills" to "Giant Tree Taiga Hills". | |||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in giant tree taiga hills. | |||||
| 1.18 | Experimental Snapshot 1 | Giant tree taiga hills no longer generates naturally. | |||||
| 21w40a | The giant tree taiga hills biome has been removed. | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added mega taiga hills, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in mega taiga hills. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in giant tree taiga hills. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in giant tree taiga hills. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in giant tree taiga hills. | |||||
| 1.18.0 | beta 1.18.0.22 | Giant tree taiga hills no longer generates naturally. | |||||
| ? | Snowfall now occurs above Y=200±8 instead of 160±8. | ||||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in giant tree taiga hills are now the black variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in giant tree taiga hills are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in giant tree taiga hills are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in giant tree taiga hills are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to giant tree taiga hills in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga hills, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in giant tree taiga hills. | ||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mega taiga hills, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in mega taiga hills. | ||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID redwood_taiga_hills to giant_tree_taiga_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 33. | |||||
Issues
[edit | edit source]Issues relating to "Mega Taiga Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]-
Giant tree taiga hills in Bedrock Edition.
-
Sunset in a giant tree taiga hills biome.
-
A comparison of the four different giant tree taiga biomes before 1.18.
-
A giant tree taiga hills single biome world.
-
Giant tree taiga hills with ray tracing.
See also
[edit | edit source]Navigation
[edit | edit source]
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