Frosted Ice
| Renewable | Yes |
|---|---|
| Stackable | Yes (64)[BE only] N/A[JE only] |
| Tool | Any tool |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | JE: Partial (-1 to light) BE: Partial (diffuses sky light, -2 to light) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 5 ICE |
| Note block instrument | Default (Harp) |
{
"title": "Frosted Ice",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br>\nN/A<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''(link to JE article, displayed as JE)''': Partial <small>(-1 to light)</small><br>'''(link to BE article, displayed as BE)''': Partial <small>(diffuses sky light, -2 to light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(160, 160, 255); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 5 ICE</span>",
"label": "(link to Map item format#Color table article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Frosted Ice"
],
"images": [
"Frosted Ice JE2.png",
"Frosted Ice (age 1) JE2.png",
"Frosted Ice (age 2) JE2.png",
"Frosted Ice (age 3) JE2.png"
]
}
Frosted ice is a translucent block created when a mob or entity wearing Frost Walker-enchanted boots moves over water. It cannot be obtained as an item and will quickly crack and melt if exposed to light or sunlight.
Obtaining
[edit | edit source]Frosted ice only exists as an item in Bedrock Edition, where it can be obtained using /give. Otherwise it can be placed with /setblock or /fill.
Breaking
[edit | edit source]Frosted ice does not have a preferred tool, meaning it breaks at the same speed regardless of the tool used to mine it.[1] Breaking it with Silk Touch drops nothing, while breaking in any other manner produces water in the same way ice does.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 (JE) 0.75 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Post-generation
[edit | edit source]Frosted ice is generated by players or mobs walking near water while wearing boots with the Frost Walker enchantment. Frost Walker II creates a larger area of frosted ice. It can also be created by armor stands equipped with Frost Walker boots if they are pushed near water.
Usage
[edit | edit source]Frosted ice behaves in most ways like ice: it is slightly slippery, causing entities to slide, including items.
Frosted ice naturally melts fairly quickly. The block is created with an age of 0, and is ticked every 1–2 seconds. If a 1⁄3 chance succeeds or the block has fewer than 4 frosted ice blocks in the 6 blocks surrounding it, and the internal light level at the block would be greater than 11 minus the age, then the age is incremented. When the age reaches 4, the block turns into water and all adjacent blocks have their age incremented (but if these blocks melt also, the effect does not continue to cascade). This does mean that in places with low light levels, such as underground, at night, or in the End, it never melts unless broken with few enough frosted ice blocks surrounding it.
The melting speed of frosted ice is affected by the random_tick_speed[JE only] or randomtickspeed[BE only] game rule: setting the value to 0 results in frosted ice not melting at all, while setting it to higher than default increases the melting speed.
When a frosted ice block melts or is broken, any adjacent frosted ice block immediately melts if it has fewer than 2 frosted ice blocks remaining in the 6 blocks surrounding it.
Sugar cane and other crops do not break when frosted ice is formed, and frosted ice does not form on water occupied by another entity.
Sounds
[edit | edit source]glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | random | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.4 | 0.6 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
frosted_ice sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block is placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
frosted_ice | Block | ice |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
frosted_ice | 207 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
[edit | edit source]| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 0 | Freshly generated ice. |
123 | Ice with spreading cracks. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x2 | 0
| 0 | 0 | Freshly generated ice. |
123 | 123 | Ice with spreading cracks. | |||
456789101112131415 | Unsupported | Unused |
Models
[edit | edit source]- This section is experimental - see Forum:Add blockstates definition data to the Data values section of block pages for more info
Model definition
[edit | edit source]Block states definition
[edit | edit source]| Model | Modifiers | Apply when states | ||||
|---|---|---|---|---|---|---|
block/frosted_ice_0
|
N/A | age
|
= | 0
| ||
block/frosted_ice_1
|
N/A | age
|
= | 1
| ||
block/frosted_ice_2
|
N/A | age
|
= | 2
| ||
block/frosted_ice_3
|
N/A | age
|
= | 3
| ||
State combinations
[edit | edit source]| Appearance | When | ||
|---|---|---|---|
age
|
= | 0
| |
age
|
= | 1
| |
age
|
= | 2
| |
age
|
= | 3
| |
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Let It Go! | Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean | Transform water into frosted ice using Frost Walker in a deep ocean biome. | 20 | Bronze | ||
History
[edit | edit source]The specific instructions are:
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w42a | ||||||
| 16w05a | Boats now travel extremely fast on frosted ice. | ||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w41a | Frosted ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as grass path or farmland.[2] | |||||
| 1.21 | 24w18a | The melting speed of frosted ice is now fully dependent on the game rule randomTickSpeed.[3] | |||||
| 24w19a | Frosted ice being placed by Frost Walker now emits a block_place vibration of frequency 13. | ||||||
| 1.21.9 | 25w33a | Added sky light to the End, which melts frosted ice.[4] | |||||
| 25w34a | Sky light no longer melts frosted ice in the End.[5] | ||||||
| Upcoming Java Edition | |||||||
| 26.4 | snap4 | Added unique sounds for frosted ice. | |||||
| Frosted ice now emits a vibration event when changing state. | |||||||
| Frosted ice can no longer show their inside block faces when placed next to each other.[more information needed] | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Frosted ice is now transparent. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.70 | Preview 26.70.21 | Added unique sounds for frosted ice. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Boats now travel extremely fast on frosted ice. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Frosted ice can now be obtained as an item via pick block in creative mode. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Frosted ice can no longer be obtained as an item via pick block in creative mode. |
| 1.90 | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 212. | |||||
Issues
[edit | edit source]Issues relating to "Frosted Ice" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Mojang screenshots
[edit | edit source]-
Dinnerbone shows a picture of frosted ice.[6]
Screenshots
[edit | edit source]-
A side-by-side comparison of frosted ice and brittle ice
See also
[edit | edit source]Notes
[edit | edit source]- ↑ Waterlogging is excluded from state combinations tables for brevity.
References
[edit | edit source]- ↑ MC-144593 – Break speed of frosted ice is unaffected by efficiency
- ↑ MC-197072
- ↑ MC-99411 – Frost Walker ice only semi-affected by randomTickSpeed gamerule – resolved as "Fixed".
- ↑ MC-301030 – Frosted ice now melts in the End – resolved as "Fixed".
- ↑ MC-301030 – Frosted ice now melts in the End – resolved as "Fixed".
- ↑ "Today, I was working on a new enchantment. http://media.dinnerbone.com/uploads/2015-10/screenshots/13_17-38-46_bT4wxlKK4k.png" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 13, 2015
External links
[edit | edit source]- "Block of the Month: Frosted Ice" by Duncan Geere – Minecraft.net, July 31, 2025.