Further increases the chance to receive more drops.
{
"title": "Fortune",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite pickaxe.png article, displayed as 16x16px|link=Pickaxe|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite shovel.png article, displayed as 16x16px|link=Shovel|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite axe.png article, displayed as 16x16px|link=Axe|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite hoe.png article, displayed as 16x16px|link=Hoe|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "(link to Silk Touch article, displayed as Silk Touch)",
"label": "Incompatible with"
},
{
"field": "Further increases the chance to receive more drops.",
"label": "<abbr class=\"\" title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</abbr>"
}
],
"invimages": [],
"images": []
}
Fortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.
Fortune does not add drops when there normally would be none, meaning ores and gilded blackstone still require correct pickaxes. Blocks that do not require a tool accept Fortune on any tool, even if they have a different preferred tool.
Fortune adds a weight of 2 to a normal drop chance and a weight of 1 for each extra drop multiplier. When an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between and
The average drops multiplier is , so Fortune I gives 1.33 × drops on average, Fortune II gives 1.75 × drops on average, and Fortune III gives 2.2 × drops on average.
Creaking hearts, glowstone, melons, Nether wart, redstone ore, sea lanterns[Java Edition only], and sweet berry bushes use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations might apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.
Short grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.[verify]
In Java Edition, the binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), then an additional seed is added, creating the typical drop of 1-4 seeds.
In Bedrock Edition, the drop is also rolled three times with a probability of 53% (p=8⁄15), without the additional seed.
Potatoes and carrots use a binomial distribution, where each level of Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
In Java Edition, two carrots or potatoes are always dropped. Then further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), creating the typical drop of 2-5.
In Bedrock Edition, the initial drop of carrots or potatoes is generated as a number from 1 to the level of Fortune plus 1, according to a discrete random distribution. Then, further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 53% (p=8⁄15), creating the typical drop of 1-4.
Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.