Farm

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This article is about a village feature. For methods of producing resources, see Farming. For the block on which crops grow, see Farmland.
Farm
Plains large farm 1.png: Infobox image for Minecraft structure 'Farm'
Biomes
Generates in
existing chunks  
No
Consists of Common to all farms:

Other resources:

A farm is a generated structure in a village used for growing various crops.

Generation

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Farms generate naturally in villages. All farms generate with farmland blocks, water, and at least one composter (with rare exceptions). Most farms generate with crops, mostly wheat, but melons, pumpkins, and carrots may also be found.

In addition, village farm plots have a 20% chance to generate with potatoes planted, and a 10% chance to generate with beetroot planted.

Post-generation

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See also: Farmland

A player may create a working crop farm in any biome in the Overworld or The End. A farm needs farmland blocks, which are created by using a hoe on dirt blocks. Given sufficient light, seeds or other crops may then be planted on the farmland and grown to maturity for harvesting. While crops can grow on dry farmland, hydrating the farmland blocks with a nearby water source block increases the growth rate of the crops.

Usage

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While a village farm is a good ready-made source of food, a village is not required for farming crops. A player with access to water, dirt or grass blocks, and a hoe may create a farm anywhere.

For a typical early-game survival farm, a player uses a hoe to create farmland within four blocks of water, and then plants seeds that were harvested from breaking tall grass. The seeds eventually grow into wheat after a few day-night cycles. Once the crops have matured, they can be harvested and then used for food, trading, leading livestock, breeding livestock, or breeding villagers.

Farmer villagers use a farm's composter as a job site. Farmer villagers can also be seen occasionally harvesting crops.

Structure

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A naturally-generated tiny farm in a savanna village.
Farms generate in different configurations depending on the biome. Some farms have irregular shapes that can vary from the configurations shown below. As seen on the right, it is possible for a minimal farm to generate naturally with one water block and eight farmland blocks.
Farms generate in different configurations depending on the biome. Some farms have irregular shapes that can vary from the configurations shown below. As seen above, it is possible for a minimal farm to generate naturally with one water block and eight farmland blocks.

The crops are stored as wheat blocks, which are then replaced by biome specific crops in a processor during world generation. The processor goes through each possible crop sequentially, so each subsequent crop is rolled only if the previous crops did not get replaced.

As shown in the sections below, additional resources that make up the structure are available beyond the farmland, water, and composter blocks found in all farms.

Desert

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There are three variants of farms found in desert villages:

Crops
Crop Chance Calculation
Beetroot 20% 20%
Melon 8% 10%⋅(100%−20%)
Wheat 72% 100%−20%−8%
Additional resources available

Plains

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There are two types of farms found in plains villages:

Crops
Crop Chance Calculation
Carrot 30% 30%
Potato 14% 20%⋅(100%−30%)
Beetroot 5.6% 10%⋅(100%−30%−14%)
Wheat 50.4% 100%−30%−14%−5.6%
Additional resources available

Savanna

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There are three types of farms found in savanna villages:

Crops
Crop Chance Calculation
Melon 10% 10%
Wheat 90% 100%−10%
Additional resources available

Snowy plains

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There are two types of farms found in snowy plains villages:

Crops
Crop Chance Calculation
Carrot 10% 10%
Potato 72% 80%⋅(100%−10%)
Wheat 18% 100%−10%−72%
Additional resources available

Taiga

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There are three types of farms found in taiga villages:

In Bedrock Edition, these structures also generate in the snowy taiga village variant, and are topped with snow layers wherever there is sky access.

Crops
Crop Chance Calculation
Pumpkin 30% 30%
Potato 14% 20%⋅(100%−30%)
Wheat 56% 100%−30%−14%
Additional resources available

Data values

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Biome Structure name
Desert
desert_farm_1
desert_farm_2
desert_large_farm_1
Plains
plains_large_farm_1
plains_small_farm_1
Savanna
savanna_large_farm_1
savanna_large_farm_2
savanna_small_farm
Snowy Plains
snowy_farm_1
snowy_farm_2
Taiga
taiga_large_farm_1
taiga_large_farm_2
taiga_small_farm

History

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This list is incomplete; you can help by editing this section and expanding it.

Java Edition

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Java Edition Beta
1.8Pre-release Added villages, which generate with farms. They currently only contain wheat crops.
Java Edition
1.3.112w21a Desert village farms are now surrounded with sandstone instead of wood.
1.4.212w36a Village farms can now contain carrots and potatoes.
1.814w04a Farmer villagers can now harvest, collect and replant crops in farms.
1.915w31a Village farms can now contain beetroot crops.
1.1418w48a Updated plains village farms.
18w49a Updated savanna village farms, added snowy village farms.
18w50a Updated desert and taiga village farms.
19w04a Composters now generate in village farms.

Bedrock Edition

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Pocket Edition Alpha
v0.9.0build 1 Farmland now naturally generates in villages.
build 2 Desert village farms are now surrounded with sandstone instead of wood.

Issues

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Issues relating to "Farm" are maintained on the bug tracker. Issues should be reported and viewed there.

See also

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