Dungeons II:Unused features

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Spoiler warning!
This article contains detailed information about Minecraft Dungeons II that may spoil your enjoyment of it. Read at your own risk!
This article is a work in progress.
Anyone is encouraged to edit this page and add more content into the topic.

This is a list of unused content found in the game's files.

Areas

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Cinder Crags

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Cinder Crags is an unused area that was originally planned to be located near Honeycomb Fields. It consists of Cinder Village and Scorched Wastes.

Deadleaf Forest

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Deadleaf Forest is an unused area that was originally planned to be located south of Rainy Plains. It has two minecart stations, named Deadleaf Forest and Deadleaf Forest Village, and a sub-area named Mudgloom Manor.

Gameplay Gym

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The Gameplay Gym is an unused area that was probably used by the developers to test certain features.

TestSaveEligibilityGym

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The TestSaveEligibilityGym is an unused area that was probably used by the developers to test certain features.

TrialsGym

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The TrialsGym is an unused area that was probably used by the developers to test certain features.

Portal Pond

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T_UI_CreditsBook_PortalPond

The Portal Pond is a large unused structure composed of gray blocks with a small pond leading up to it. While the Portal Pond cannot be interacted with, it is depicted in concept art that can be found in the Game Credits contained within the Book of Builders that can be accessed in the "Credits" section of the "General" tab in the Settings menu. It is possible that it would replace the Teleport Statue at Brave Haven to teleport to where the hero has died.​[more information needed]

Wild Sporefields

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Wild Sporefields is an unused area intended to be found in the Sift. It can be seen in the game's code with the codename Area_Fungus, alongside other features with fungal codenames, such as Fungus Review and fungus examples dungeons.

Quests

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Fungus Fixup

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Fungus Fixup is an unused quest seen in the game's code with the codename FUa1_S05_A, alongside other features with "fungal" codenames.

Gimmicks Test

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Gimmicks Test is an unused quest seen in the game's code with the codename GimmicksTest.

In From The Cold

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In From The Cold is an unused quest seen in the game's code with the codename CoreQuest.

Sculk Sickness

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Sculk Sickness is an unused quest seen in the game's code with the codename FUa1_S06_A, alongside other features with "fungal" codenames.

Blub variants

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Main article: Dungeons II:Blub
Fungal blub render

Unused assets, animations, and sound effects for fungal and ravines variants of the blub can be found in the game files.

Charred

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Main article: Dungeons II:Charred
Charred render

A charred is an unused zombie variant that appears to be fire-based.

Scorched

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Main article: Dungeons II:Scorched
Scorched render

A scorched is an unused skeleton variant that appears to be fire-based.

Grand Illusioner

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Grand Illusioner render

Unused assets for a mob version of the Grand Illusioner can be found in the game's files in the boss category. The Grand Illusioner does not appear in-game outside of cutscenes.

Soul Corrupted Necromancer

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A soul corrupted necromancer is an unused skeleton variant mentioned in Minecraft Dungeons II's localization files. It shares it's name with a skeleton variant in Minecraft Dungeons that uses a staff to summon zombies. Unlike other soul corrupted mobs, there is no non-soul corrupted Necromancer in the game's code.

Items

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There are some items that exist only as names in the game's code. The sift socks and the tornado blade both appeared in the reveal trailer.

Melee weapons

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Ranged weapons

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Armor

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Artifacts

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Talismans

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