Dungeons II:Weapon

A weapon is an item equipable in the melee or ranged slot used to deal damage to mobs.
Obtaining
[edit | edit source]Weapons are obtained by opening chests, defeating mobs (including Bosses and Powerful mobs), trading with a town merchant, or completing certain quests.
Effects
[edit | edit source]All weapons come with a random effect that grants an additional property to the weapon augmenting a specific stat. Effects can be rerolled using echo shards at a blacksmith. Unique items have one effect that cannot be rerolled, but are stronger than average.
Power level
[edit | edit source]All weapons have power levels that affect their damage output. With a blacksmith, the power level of an item can be increased at the cost of emeralds. The power level of dropped and upgraded gear depends on the player's current hero level.
Melee weapons
[edit | edit source]Melee weapons are weapons that can be used to damage nearby mobs. They expend no resource upon being used, though have a limited range that puts the user in harm's way, leaving them open to swarms or easy targets for ranged enemies.
Combos
[edit | edit source]Each melee weapon has a sequence of attacks it follows when swung in short succession. The final attack in each combo deals the weapon's maximum damage. Though the last attack is the often the slowest attack out of the combo.
List of melee weapons
[edit | edit source]| Icon | Name | Rarity | Effect | Combo length |
Drop location |
|---|---|---|---|---|---|
| Axe | COMMON RARE SPECIAL |
None | 3 | Howling Woods Honeycomb Fields[verify] | |
| Hunter's Hatchet | UNIQUE | Reduces ranged ammo cooldown time by 35%. | 3 | Howling Woods | |
| Battlestaff | COMMON RARE SPECIAL |
None | 3 | Howling Woods | |
| Elemental Staff | UNIQUE | Chance to grant random elemental melee buff when defeating an enemy. | 3 | Howling Woods | |
| Battle Hammer | COMMON RARE SPECIAL |
None | 3 | Rainy Plains | |
| Emerald Hammer | UNIQUE | Grants a 5% chance of higher rarity loot drops. | 3 | The Final Souldown (quest reward) | |
| Claymore | COMMON RARE SPECIAL |
None | 3 | Rainy Plains | |
| Slaymore | UNIQUE | Melee attacks deal 50% more damage to secondary targets. | ? | Frozen Highlands Rainy Plains Lullaby Hills | |
| Clobberer | COMMON RARE SPECIAL |
None | 1 | Singer's Meadow | |
| Redstone Wrecker | UNIQUE | Wave deals 80% of weapon damage and sets mobs on fire for a short time. | 1 | The Redstone Monstrosity Revived (quest reward) | |
| Cookiecutter | COMMON RARE SPECIAL |
None | 3 | Singer's Meadow | |
| Lullaby Blade | UNIQUE | Applies Soulsick status to enemies on hit.
(Although unstated, the weapon's regular attacks deal soul damage in addition to Soulsick.) |
Lonesome in Lullaby Hills (quest reward) | ||
| Double Daggers | COMMON RARE SPECIAL |
None | 3 | Howling Woods | |
| Venomous Fangs | UNIQUE | Poison attacks deal 20% more damage. | 3 | Howling Woods
The Twisted Warden Revived (quest reward) | |
| Double Sickles | COMMON RARE SPECIAL |
None | 3 | Honeycomb Fields | |
| Sift Sickles | UNIQUE | Increases healing given to yourself and allies by 50%. | 3 | The Final Souldown Encore (quest reward) Honeycomb Fields | |
| Gauntlets | COMMON RARE SPECIAL |
None | 4 | Rainy Plains | |
| Prime Enchanter's Gauntlets | UNIQUE | Jump attacks create waves of lightning and ice that damage enemies.
(Although unstated, the weapon's regular attacks deal both lightning and frost damage as well.) |
4 | Rainy Plains | |
| Glaive | COMMON RARE SPECIAL |
None | 3 | Howling Woods | |
| Golden Glaive | UNIQUE | Deal 60% more damage to enemies who are at full health. | 3 | Howling Woods | |
| Greataxe | COMMON RARE SPECIAL |
None | 2 | Singer's Meadow | |
| Awesomeaxe | UNIQUE | Attacks have a 70% chance to grant the Strength status on hit. | 2 | Singer's Meadow | |
| Greatsword | COMMON RARE SPECIAL |
None | 1 | Honeycomb Fields Singer's Meadow | |
| The Darkshard | UNIQUE | Attacks have a chance to pull all enemies within 10 blocks toward you. | 1 | Honeycomb Fields Singer's Meadow Rainy Plains | |
| Longsword | COMMON RARE SPECIAL |
None | 3 | Rainy Plains Singer's Meadow | |
| Frostbiter | UNIQUE | Frost attacks deal 30% more damage. | 3 | Rainy Plains Singer's Meadow | |
| Mace | COMMON RARE SPECIAL |
None | 3 | Honeycomb Fields | |
| Carapace Mace | UNIQUE | Increases attack damage by 35% when jumping or rolling. | ? | Honeycomb Fields Frozen Highlands | |
| Meat Cleaver | COMMON RARE SPECIAL |
None | 3 | Lullaby Hills | |
| Cacaphonous Cleaver | UNIQUE | Restores 7% of max health for each soul gathered.
(Although unstated, the weapon's regular attacks deal soul damage.) |
3 | Lullaby Hills | |
| Mob Mallet | COMMON RARE SPECIAL |
None | 6 | Singer's Meadow | |
| Monster Masher | UNIQUE | Take 25% less damage. | 6 | Singer's Meadow | |
| Pickaxe | COMMON RARE SPECIAL |
None | 3 | ? | |
| The Prospector's Pick | UNIQUE | Grants a 20% chance to receive additional emeralds. | 3 | ? | |
| Pike | COMMON RARE SPECIAL |
None | 3 | ? | |
| Stormcaller | UNIQUE | Lightning attacks deal 25% more damage.
(Although unstated, the weapon's regular attacks deal lightning damage.) |
3 | Rainy Plains | |
| Rapier | COMMON RARE SPECIAL |
None | 3 | Honeycomb Fields | |
| The Thousand Cuts | UNIQUE | Increase melee attack speed by 30%. | 3 | Honeycomb Fields | |
| Riftslasher | COMMON RARE SPECIAL |
None | 4 | Howling Woods | |
| Pride of the Plains | UNIQUE | Melee attacks deal 40% more damage to primary targets. | 4 | Recycling Your Monstrosity (quest reward) Rainy Plains | |
| Sabre | COMMON RARE SPECIAL |
None | 3 | Frozen Highlands Howling Woods | |
| Rascal's Razor | UNIQUE | Reduces rolling cooldown time by 40%. | ? | Frozen Highlands Howling Woods | |
| Scythe | COMMON RARE SPECIAL |
None | 3 | ? | |
| Soul Reaper | UNIQUE | Increases souls gained by 60%. | 3 | ? | |
| Short Spear | COMMON RARE SPECIAL |
None | 6 | ? | |
| Spectral Spear | UNIQUE | Wave deals 90% of weapon damage and deals additional soul damage for a short time. | 6 | ? | |
| Shovel | COMMON RARE SPECIAL |
None | 3 | ? | |
| Diamond Shovel | UNIQUE | Shockwave deals 20% of weapon damage and increases knockback by 200%. | 3 | ? | |
| Sword | COMMON RARE SPECIAL |
None | 3 | Honeycomb Fields Rainy Plains | |
| The Burning Blade | UNIQUE | Fire attacks deal 20% more damage
(Although unstated, this weapon's regular attacks deal fire damage.) |
3 | Honeycomb Fields Rainy Plains | |
| Tidal Sickle | COMMON RARE SPECIAL |
None | 3 | Frozen Highlands Howling Woods Lullaby Hills | |
| Lunar Sickle | UNIQUE | Increases chance to stagger enemies on hit by 60%. | 3 | Frozen Highlands Howling Woods Lullaby Hills | |
| Twilight Dagger | COMMON RARE SPECIAL |
None | Howling Woods Rainy Plains | ||
| Sculker's Bane | UNIQUE | Soul attacks deal 20% more damage. | ? | Howling Woods Rainy Plains | |
| War Hammer | COMMON RARE SPECIAL |
None | 1 | Rainy Plains Frozen Highlands | |
| Heartbreaker | UNIQUE | Hits with this weapon explode on impact! | 1 | Rainy Plains Frozen Highlands | |
| Wolf Claws | COMMON RARE SPECIAL |
None | 3 | Part of the Pack (quest reward) Howling Woods Frozen Highlands | |
| Sculker Claws | UNIQUE | Grants a 8% chance to enter Shadowcloaking when attacking enemies. | 3 | The Witch Revived (quest reward) A Monstrosity in the Meadow (quest reward) Howling Woods Frozen Highlands |
Unobtainable
[edit | edit source]| Icon | Name | Rarity | Effect | Combo length |
Drop location |
|---|---|---|---|---|---|
| Sift Socks | UNIQUE | Deals 40% more damage to wounded enemies. | ? | Unobtainable | |
| Tornado Blade | UNIQUE | Swirling does 60% of weapon damage on every swing. | ? | Unobtainable |
Ranged weapons
[edit | edit source]Ranged weapons are weapons that can be used to damage mobs from a distance away.
Ranged attacks expend one arrow per use and cause the user to become stationary while firing. Unlike melee attacks, they can be done at any distance so long as the target is within line-of-sight and visible, making it the safer option for attacking. Attacking mobs from a distance can aggro them even while outside their targeting range, however.
Ammo
[edit | edit source]A hero's ammo counter displays above the artifact slots. Each ranged weapon has a different maximum ammo counter, and after not using the weapon for a short time, it begins recharging ammo on its own. Upon running out of ammo, the ranged weapon cannot be used until it recharges.
Bows
[edit | edit source]Bows are ranged weapons capable of being charged. They can be fired instantly to deal minimum damage, or the ranged attack button can be held down to charge up to a maximum damage shot before releasing. Arrows replenish over time, and players start with a maximum of eight arrows (this amount is directly altered by which bow and crossbow type you have equipped).
List of bows
[edit | edit source]| Icon | Name | Rarity | Effect | Ammo | Drop location |
|---|---|---|---|---|---|
| Bow | COMMON RARE SPECIAL |
None | ? | Honeycomb Fields | |
| Ranger's Promise | UNIQUE | Increase chance of critical hits from ranged attacks by 25% | 15 | Honeycomb Fields | |
| Greatbow | COMMON RARE SPECIAL |
None | 10 | ? | |
| Humbler Heartstring | UNIQUE | Projectiles can pierce up to 10 enemies | ? | ? | |
| Longbow | COMMON RARE SPECIAL |
None | 12 | ? | |
| Creaking's Reach | UNIQUE | Ranged attacks deal 100% more damage from far away. | 12 | Singer’s Meadow | |
| Powerbow | COMMON RARE SPECIAL |
None | 12 | Honeycomb Fields | |
| Paragon | UNIQUE | Ranged attacks deal 30% more damage | 12 | Honeycomb Fields
Breaking Camps (quest reward) | |
| Shortbow | COMMON RARE SPECIAL |
None | 18 | ? | |
| Shooting Star | UNIQUE | Grants a 20% chance to evade melee damage. | 18 | ? | |
| Trickbow | COMMON RARE SPECIAL |
None | 15 | ? | |
| Phantom Wing | UNIQUE | Increases jump shot damage dealt by 6% | 15 | Defeating the sculk monstrosity again. (not fully verified) |
Crossbows
[edit | edit source]Crossbows are ranged weapons that cannot be charged like Bows, instead they fire continuously when the ranged attack button is held.
List of crossbows
[edit | edit source]| Icon | Name | Rarity | Effect | Ammo | Drop location |
|---|---|---|---|---|---|
| Crossbow | COMMON RARE SPECIAL |
None | 15 | Howling Woods | |
| The Shackler | UNIQUE | Attacks have a 30% chance to inflict the Chained status on hits. | 15 | Howling Woods | |
| Dual Crossbows | COMMON RARE SPECIAL |
None | 20 | Rainy Plains | |
| Double Crossers | UNIQUE | Rolling increases next attack damage by 20%, stacking. | 20 | Rainy Plains | |
| Heavy Crossbow | COMMON RARE SPECIAL |
None | 8 | Howling Woods | |
| The Close Ranger | UNIQUE | Ranged attacks deal 100% more damage at close range. | 8 | Howling Woods | |
| Rapid Crossbow | COMMON RARE SPECIAL |
None | 25 | Howling Woods | |
| The Cross Pollinator | UNIQUE | Reduces time between shots with ranged weapons by 40%. | 25 | Howling Woods | |
| Scatter Crossbow | COMMON RARE SPECIAL |
None | 12 | Rainy Plains | |
| Harp Crossbow | UNIQUE | Grants a 60% chance to fire additional projectiles. | 12 | The Final Souldown Encore (quest reward) Rainy Plains |
Enchanting
[edit | edit source]All weapons can be enchanted or disenchanted at an enchantsmith, granting a bonus ability to a weapon. Each weapon can only hold one enchantment at a time, and enchantments can be upgraded up to two times to maximize their potency.
Trivia
[edit | edit source]- The new ammo system for bows heavily resembles the bow system used in the Arcade edition of Minecraft Dungeons.
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