Dungeons II:Emerald Hammer
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Emerald Hammer
| Rarity | UNIQUE |
|---|---|
| Type | |
| Effects | Grants a 5% chance of higher rarity loot drops. |
| Variants | |
| Description This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder. | |
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"title": "Emerald Hammer",
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"MCD2 Render Emerald Hammer Icon.png"
],
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"field": "<span style=\"background:linear-gradient(to bottom,#ee8833, #cf441f);color:#111;padding:2px 4px;\">'''UNIQUE'''</span>",
"label": "(link to MCD2:Rarity article, displayed as Rarity)"
},
{
"field": "(link to File:Filter melee default.png article, displayed as 16px|class=pixel-image|link=|alt=) (link to MCD2:Melee Weapon article, displayed as Melee Weapon)",
"label": "Type"
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{
"field": "Grants a 5% chance of higher rarity loot drops.",
"label": "(link to Dungeons II:Effect article, displayed as Effects)"
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{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:Dungeons2Sprite battle-hammer.png article, displayed as 16x16px|link=MCD2:Battle Hammer|alt=|class=pixel-image|)</span>(link to MCD2:Battle Hammer article, displayed as <span class=\"sprite-text\">Battle Hammer</span>)</span>",
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}
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"invimages": [],
"footer": "'''Description'''<br>This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder."
}
The emerald hammer is a unique melee weapon.
Obtaining
[edit | edit source]Usage
[edit | edit source]The emerald hammer can be swung to deal minimum damage to nearby mobs, but swinging continuously off cooldown causes it to combo, with the final attack dealing increased damage.
Stats
[edit | edit source]| Hit number | Base damage | Duration of the attack check | Area | Knockback |
|---|---|---|---|---|
| Hit 1 | 15 | 0.105s | 70° | 400 |
| Hit 2 | 15 | 0.182s | 70° | 400 |
| Hit 3 | 25 | 0.306s | 25° | 900 |
| Jump | 30 | 0.044s | - | 1280 |
Unique effect
[edit | edit source]The fixed effect of the emerald hammer is Raider, which cannot be rerolled.
- Grants a 5% chance of higher rarity loot drops.
Compatible effects
[edit | edit source]The following effects can be obtained on the emerald hammer, either when found or when rerolled at a blacksmith.
| Effect | Description | I | II | III |
|---|---|---|---|---|
| Ally | Positive statuses the player applies to themselves and allies last X% longer. | 15% | 30% | 50% |
| Brawler | Melee attacks deal X% more damage to secondary targets. | 20% | 30% | 40% |
| Bully | Deal X% more damage to enemies affected by a negative status. | 25% | 35% | 50% |
| Critical Edge | All critical hits deal X% more damage. | 10% | 20% | 30% |
| Critical Hit | Increases chance of critical hits by X%. | 5% | 10% | 15% |
| Healer | Increases healing given to the player and allies by X%. | 25% | 35% | 50% |
| Impact | Ranged attacks deal X% more damage. | 10% | 20% | 30% |
| Knockback | Attacks do X% more knockback. | 15% | 20% | 30% |
| Looter | Grants an X% chance to get additional loot drops. | 20% | 40% | 60% |
| Luck | Grants an X% chance to drop duplicate variations of items. | 10% | 15% | 20% |
| Momentum | Increases chance to stagger enemies on hit by X%. | 20% | 30% | 40% |
| Persistence | Increases damage dealt by X% of player's total missing health. | 10% | 15% | 20% |
| Point Blank | Ranged attacks deal X% more damage at close range. | 25% | 50% | 75% |
| Potion Maker | Reduces potion cooldown time by X%. | 5% | 10% | 20% |
| Prickly | Deals X% of received damage back to the attacker. | 50% | 65% | 80% |
| Projectile Protection | Take X% less damage from ranged attacks. | 10% | 15% | 20% |
| Prospector | Grants an X% chance to receive additional emeralds. | 5% | 10% | 15% |
| Protection | Take X% less damage. | 10% | 15% | 20% |
| Raider | Grants an X% chance of higher rarity loot drops. | 1% | 2% | 3% |
| Reaper | Increases souls gained by X%. | 25% | 35% | 45% |
| Recovery | Increases all healing received by X%. | 10% | 20% | 30% |
| Regeneration | Restores health by X% per second after 5 seconds out of combat. | 5% | 7.5% | 10% |
| Resilience | Recover from negative statuses X% faster. | 20% | 25% | 30% |
| Shackler | Attacks have an X% chance to inflict the Chained status on hits. | 10% | 15% | 25% |
| Sharpness | Melee attacks deal X% more damage. | 10% | 20% | 30% |
| Tainted | Increases duration of negative statuses on enemies by X%. | 40% | 60% | 80% |
| Totem Radius | Increases the area of all positive status effects by X%. | 20% | 30% | 40% |
History
[edit | edit source]| August 28, 2026 | The emerald hammer appears in the inventory in Gamescom demo footage. | ||||||
|---|---|---|---|---|---|---|---|
| September 13, 2026 | The emerald hammer's name is confirmed in an Instagram post. | ||||||
| Minecraft Dungeons II | |||||||
| 1.1.1.0 | |||||||
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Emerald hammer inventory render
-
The emerald hammer in the inventory
In other media
[edit | edit source]-
A hero wielding the emerald hammer