Dungeons II:Emerald Hammer

From Minecraft Wiki
Jump to navigation Jump to search
Emerald Hammer
MCD2 Render Emerald Hammer Icon.png: Infobox image for Minecraft dungeons ii item 'Emerald Hammer'
Rarity UNIQUE
Type Melee Weapon
Effects Grants a 5% chance of higher rarity loot drops.
Variants

The emerald hammer is a unique melee weapon.

Obtaining

[edit | edit source]

Usage

[edit | edit source]

The emerald hammer can be swung to deal minimum damage to nearby mobs, but swinging continuously off cooldown causes it to combo, with the final attack dealing increased damage.

Stats

[edit | edit source]
Hit number Base damage Duration of the attack check Area Knockback
Hit 1 15 0.105s 70° 400
Hit 2 15 0.182s 70° 400
Hit 3 25 0.306s 25° 900
Jump 30 0.044s - 1280

Unique effect

[edit | edit source]

The fixed effect of the emerald hammer is Raider, which cannot be rerolled.

Grants a 5% chance of higher rarity loot drops.

Compatible effects

[edit | edit source]

The following effects can be obtained on the emerald hammer, either when found or when rerolled at a blacksmith.

Possible effects
Effect Description I II III
Ally Positive statuses the player applies to themselves and allies last X% longer. 15% 30% 50%
Brawler Melee attacks deal X% more damage to secondary targets. 20% 30% 40%
Bully Deal X% more damage to enemies affected by a negative status. 25% 35% 50%
Critical Edge All critical hits deal X% more damage. 10% 20% 30%
Critical Hit Increases chance of critical hits by X%. 5% 10% 15%
Healer Increases healing given to the player and allies by X%. 25% 35% 50%
Impact Ranged attacks deal X% more damage. 10% 20% 30%
Knockback Attacks do X% more knockback. 15% 20% 30%
Looter Grants an X% chance to get additional loot drops. 20% 40% 60%
Luck Grants an X% chance to drop duplicate variations of items. 10% 15% 20%
Momentum Increases chance to stagger enemies on hit by X%. 20% 30% 40%
Persistence Increases damage dealt by X% of player's total missing health. 10% 15% 20%
Point Blank Ranged attacks deal X% more damage at close range. 25% 50% 75%
Potion Maker Reduces potion cooldown time by X%. 5% 10% 20%
Prickly Deals X% of received damage back to the attacker. 50% 65% 80%
Projectile Protection Take X% less damage from ranged attacks. 10% 15% 20%
Prospector Grants an X% chance to receive additional emeralds. 5% 10% 15%
Protection Take X% less damage. 10% 15% 20%
Raider Grants an X% chance of higher rarity loot drops. 1% 2% 3%
Reaper Increases souls gained by X%. 25% 35% 45%
Recovery Increases all healing received by X%. 10% 20% 30%
Regeneration Restores health by X% per second after 5 seconds out of combat. 5% 7.5% 10%
Resilience Recover from negative statuses X% faster. 20% 25% 30%
Shackler Attacks have an X% chance to inflict the Chained status on hits. 10% 15% 25%
Sharpness Melee attacks deal X% more damage. 10% 20% 30%
Tainted Increases duration of negative statuses on enemies by X%. 40% 60% 80%
Totem Radius Increases the area of all positive status effects by X%. 20% 30% 40%

History

[edit | edit source]
August 28, 2026 The emerald hammer appears in the inventory in Gamescom demo footage.
September 13, 2026 The emerald hammer's name is confirmed in an Instagram post.
Minecraft Dungeons II
1.1.1.0 Added the emerald hammer.
[edit | edit source]

Screenshots

[edit | edit source]

In other media

[edit | edit source]
[edit | edit source]