Dungeons:Unbreakable One
| Health points | 10,000 |
|---|---|
| Behavior | Hostile |
| Classification | Ancient, Golem |
{
"title": "Unbreakable One",
"rows": [
{
"field": "10,000",
"label": "Health points"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to MCD:Ancient article, displayed as Ancient), (link to MCD:Golem article, displayed as Golem)",
"label": "Classification"
}
],
"invimages": [],
"images": [
"MCD Unbreakable One.png"
]
}
Unbreakable One is an ancient redstone golem that can be encountered during an ancient hunt. Unbreakable One offers, at a minimum, the following runes:
Unbreakable One possesses, at minimum, the following enchantments:
Spawning
[edit | edit source]Behavior
[edit | edit source]Run
[edit | edit source]Unbreakable One runs toward their target, stomping their feet loudly. Their speed almost matches that of the hero if they are not using any speed buffs.
Swipe attack
[edit | edit source]Unbreakable One swings one of their arms across to attack, dealing heavy damage and high knockback to any hero or summon within range every 1.3 seconds.
Charge up electric transfer attack
[edit | edit source]Periodically, Unbreakable One will hunch over and dig its arms into the ground while overloading the redstone in its body. This causes fourteen mines to appear in random areas of the ground around it over a small period. Touching the mines will cause them to explode, dealing high damage in a small area. Pets are still capable of triggering the mines despite the fact that they will never be targets of unbreakable one. While performing this attack, Unbreakable One is immobile.
Novelty
[edit | edit source]Unbreakable One rarely beats their chest repeatedly before roaring when being idle. This is usually unseen due to Unbreakable One's high targeting range.
Minion enchantments
[edit | edit source]Eight enchanted royal guards act as Unbreakable One's minions, possessing the following enchantments:
Health
[edit | edit source]Unbreakable One has 10,000 HP in the code.
Drops
[edit | edit source]| Armor | Melee weapons | Ranged weapons |
|---|---|---|
Sounds
[edit | edit source]| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack | sfx_prop_wallEarthErupt_soundWave | |
| Chest | sfx_mob_redstoneGolemChest_soundWave | |
| Death Heavy | sfx_mob_redstoneGolemDeathHeavy_soundWave | |
| Electric Pulses | sfx_mob_redstonegolemElectricPulses | |
| Electric Sparks | sfx_mob_redstonegolemElectricSparks | |
| Eye Sparkle | sfx_mob_redstoneGolemEyeSparkle_soundWave | |
| Fire | sfx_mob_redstoneGolemFire_soundWave | |
| Fire Projectile | sfx_mob_redstoneGolemFireProjectile_soundWave | |
| Growl | sfx_mob_redstoneGolemGrowl_soundWave | |
| Growl Long | sfx_mob_redstoneGolemGrowlLong_soundWave | |
| Hard Spark | sfx_mob_redstonegolemHardSpark | |
| Hurt | sfx_mob_redstoneGolemHurt_soundWave | |
| Idle Heavy | sfx_mob_redstoneGolemIdleHeavy_soundWave | |
| Jumpscare | sfx_mob_redstoneGolemJumpScare_soundWave | |
| Load Attack | sfx_mob_redstoneGolemLoadAttack_soundWave | |
| Magic Attack | sfx_mob_redstoneGolemMagicAttack_soundWave | |
| Malfunction | sfx_mob_redstonegolemMalfunction | |
| Malfunction Separated | sfx_mob_redstonegolemMalfunctionSeparated | |
| Pre-Attack | sfx_mob_redstoneGolemPreAttack_soundWave | |
| Sparkle | sfx_mob_redstoneGolemSparkle_soundWave | |
| Step Heavy | sfx_mob_redstoneGolemStepHeavy_soundWave | |
| Step Short | sfx_mob_redstoneGolemStepShort_soundWave | |
| Swing | sfx_mob_redstoneGolemSwing_soundWave | |
| Swipe | sfx_mob_redstonegolemSwipe_soundWave | |
| Dead Pulsating | sfx_prop_redstoneGolemDeadPulsating_soundWave | |
| Block | sfx_redstoneGolemBlock_soundWave | |
| Death | sfx_redstoneGolemDeath_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Bomb Load | sfx_bombLoad_soundWave | |
| Electric Sparks | sfx_mob_redstonegolemElectricSparks | |
| Spawn Bomb | sfx_spawnBomb_soundWave | |
| Sounds | |
|---|---|
| Sound | Description |
| Redstone Mine Load | |
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| Ancient Hunter | Defeat 15 different ancient mobs in Ancient Hunts. | — | 50G | Silver |
History
[edit | edit source]| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.0.0 | Added Unbreakable One. | ||||||
| 1.8.6.0 | Changed Unbreakable One's rune requirements from | ||||||
Trivia
[edit | edit source]- When facing Unbreakable One on multiplayer, both heroes pressing the button causes a duplicate Unbreakable One to spawn.
- Unbreakable One is the only powerful ancient mob.
Gallery
[edit | edit source]-
The arena where Unbreakable One is summoned and fought
Screenshots
[edit | edit source]-
Unbreakable One in game
-
Unbreakable One
-
Unbreakable One
-
Unbreakable One
-
Unbreakable One in an ancient hunt
-
Three copies of Unbreakable One (third one is off camera) attempting to attack some heroes
-
A hero fighting Unbreakable One