Wooden Trapdoor
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 3 |
| Hardness | 3 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
|
| Map color | |
| Note block instrument | Bass |
{
"title": "Wooden Trapdoor",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Map item format#Color table article, displayed as Map color)"
},
{
"field": "Bass",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Oak Trapdoor",
"Spruce Trapdoor",
"Birch Trapdoor",
"Jungle Trapdoor",
"Acacia Trapdoor",
"Dark Oak Trapdoor",
"Mangrove Trapdoor",
"Cherry Trapdoor",
"Pale Oak Trapdoor",
"Poplar Trapdoor",
"Bamboo Trapdoor",
"Crimson Trapdoor",
"Warped Trapdoor"
],
"images": [
"Oak Trapdoor.png",
"Spruce Trapdoor.png",
"Birch Trapdoor.png",
"Jungle Trapdoor.png",
"Acacia Trapdoor.png",
"Dark Oak Trapdoor.png",
"Mangrove Trapdoor.png",
"Cherry Trapdoor.png",
"Pale Oak Trapdoor.png",
"Poplar Trapdoor.png",
"Bamboo Trapdoor.png",
"Crimson Trapdoor.png",
"Warped Trapdoor.png"
]
}
A wooden trapdoor is a variant of the trapdoor that can be opened and closed by the player without redstone.
Obtaining
[edit | edit source]Breaking
[edit | edit source]Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place even if their attachment block is moved, removed, or destroyed.
| Block | ||
|---|---|---|
| Hardness | 3 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 4.5 (JE) 4.5 (BE) | |
| 2.25 (JE) 2.25 (BE) | ||
| 1.15 (JE) 1.15 (BE) | ||
| 0.9 (JE) 0.9 (BE) | ||
| 0.75 (JE) 0.75 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.5 (JE) 0.5 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
[edit | edit source]
Oak trapdoors generate in plains villages, igloos with basements, and shipwrecks.
Spruce trapdoors generate in taiga villages and shipwrecks.
Jungle trapdoors generate in desert villages (around composters) and shipwrecks.
Dark oak trapdoors generate in shipwrecks.
Crafting
[edit | edit source]| Ingredients | Crafting recipe |
|---|---|
| Matching Planks |
Usage
[edit | edit source]Barrier
[edit | edit source]A wooden trapdoor can be opened or closed by pressing the Use Item/Place Block control.
Redstone component
[edit | edit source]Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes.
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Wooden trapdoors can be opened and closed by players or a redstone signal. Wooden trapdoors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa.
Fuel
[edit | edit source]Overworld wooden trapdoors can be used as a fuel in furnaces, smelting 1.5 items per block.
Sounds
[edit | edit source]Generic
[edit | edit source]Normal wood
[edit | edit source]| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.wood.breakBE: dig.wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | 0.8 | JE: block.wood.placeBE: dig.wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | 0.5 | JE: block.wood.hitBE: hit.wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Footsteps | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.wood.fallBE: fall.wood | JE: subtitles.block.generic.fallBE: subtitles.block.generic.footsteps | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.3 | 1.0 | JE: block.wood.stepBE: step.wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.wood | subtitles.block.generic.footsteps | |||||
Cherry wood
[edit | edit source]| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.cherry_wood.breakBE: break.cherry_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | 0.8 | JE: block.cherry_wood.placeBE: dig.cherry_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | 0.5 | JE: block.cherry_wood.hitBE: hit.cherry_wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Footsteps | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.cherry_wood.fallBE: fall.cherry_wood | JE: subtitles.block.generic.fallBE: subtitles.block.generic.footsteps | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.2 | 1.0 | JE: block.cherry_wood.stepBE: step.cherry_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.cherry_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.cherry_wood | subtitles.block.generic.footsteps | |||||
Bamboo wood
[edit | edit source]| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 0.9 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.bamboo_wood.breakBE: break.bamboo_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 0.9 | 0.8 | JE: block.bamboo_wood.placeBE: place.bamboo_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.225 BE: 0.207 | 0.5 | JE: block.bamboo_wood.hitBE: hit.bamboo_wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Something fell | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.bamboo_wood.fallBE: fall.bamboo_wood | subtitles.block.generic.fall | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.2 | 1.0 | JE: block.bamboo_wood.stepBE: step.bamboo_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.bamboo_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.bamboo_wood | subtitles.block.generic.footsteps | |||||
Nether wood
[edit | edit source]| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.72 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.nether_wood.breakBE: break.nether_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | JE: 0.72 BE: 0.8 | JE: block.nether_wood.placeBE: place.nether_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | JE: 0.45 BE: 0.5 | JE: block.nether_wood.hitBE: hit.nether_wood | subtitles.block.generic.hit | |||||
| Something falls on a block | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.nether_wood.fallBE: fall.nether_wood | subtitles.block.generic.fall | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.3 | 1.0 | JE: block.nether_wood.stepBE: step.nether_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | step.nether_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | step.nether_wood | subtitles.block.generic.footsteps | |||||
Unique
[edit | edit source]Reason: Forum:Merging sound tables,
{{SoundEvents}}| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Trapdoor opens | Blocks | When a wooden trapdoor opens | block | subtitles | 0.9 | 0.9–1.0 | 16 | |
| Trapdoor closes | Blocks | When a wooden trapdoor closes | block | subtitles | 0.9 | 0.9–1.0 | 16 | |
| Trapdoor opens | Blocks | When a cherry wood trapdoor opens | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Trapdoor close | Blocks | When a cherry wood trapdoor closes | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Trapdoor opens | Blocks | When a bamboo wood trapdoor opens | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Trapdoor closes | Blocks | When a bamboo wood trapdoor closes | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Trapdoor opens | Blocks | When a Nether wood trapdoor opens | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Trapdoor closes | Blocks | When a Nether wood trapdoor closes | block | subtitles | 1.0 | 0.9–1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When a wooden trapdoor opens | open | ? | 0.9 | 0.9–1.0 | |
| ? | Blocks | When a wooden trapdoor closes | close | ? | 0.9 | 0.9–1.0 | |
| ? | Blocks | When a cherry wood trapdoor opens [sound 1] | open | ? | 1.0 | 0.9–1.0 | |
| ? | Blocks | When a cherry wood trapdoor closes [sound 1] | close | ? | 1.0 | 0.9–1.0 | |
| ? | Blocks | When a bamboo wood trapdoor opens | open | ? | 1.0 | 0.9–1.0 | |
| ? | Blocks | When a bamboo wood trapdoor closes | close | ? | 1.0 | 0.9–1.0 | |
| ? | Blocks | When a Nether wood trapdoor opens | open | ? | 1.0 | 0.9–1.0 | |
| ? | Blocks | When a Nether wood trapdoor closes | close | ? | 1.0 | 0.9–1.0 | |
- ↑ a b Due to MCPE-168021, this sound sometimes does not play
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
spruce_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
birch_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
jungle_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
acacia_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
dark_oak_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
mangrove_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
cherry_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
pale_oak_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
poplar_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
bamboo_trapdoor | Block & Item | trapdoorswooden_trapdoors | trapdoorswooden_trapdoors |
block | |
crimson_trapdoor | Block & Item | non_flammable_woodtrapdoorswooden_trapdoors | non_flammable_woodtrapdoorswooden_trapdoors |
block | |
warped_trapdoor | Block & Item | non_flammable_woodtrapdoorswooden_trapdoors | non_flammable_woodtrapdoorswooden_trapdoors |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
trapdoor | 96 | Block & Giveable Item[i 2] | Identical[i 3] | trapdoors |
tile | |
spruce_trapdoor | 404 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -149) | trapdoors |
tile | |
birch_trapdoor | 401 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -146) | trapdoors |
tile | |
jungle_trapdoor | 403 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -148) | trapdoors |
tile | |
acacia_trapdoor | 400 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -145) | trapdoors |
tile | |
dark_oak_trapdoor | 402 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -147) | trapdoors |
tile | |
mangrove_trapdoor | 751 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -496) | trapdoors |
tile | |
cherry_trapdoor | 798 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -543) | trapdoors |
tile | |
pale_oak_trapdoor | 1257 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1002) | trapdoors |
tile | |
poplar_trapdoor | 1394 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1139) | trapdoors |
tile | |
bamboo_trapdoor | 775 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -520) | trapdoors |
tile | |
crimson_trapdoor | 501 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -246) | trapdoors |
tile | |
warped_trapdoor | 502 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -247) | trapdoors |
tile |
Block states
[edit | edit source]| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
| half | bottom | bottomtop | Whether the trapdoor occupies the top or bottom part of a block. |
| open | false | falsetrue | True if the trapdoor is currently open (may differ from powered). |
| powered | false | falsetrue | True if the trapdoor is currently powered (may differ from open). |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this trapdoor. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the trapdoor is facing.
|
| open_bit | 0x8 | false | falsetrue | 01 | True if the trapdoor is currently open. |
| upside_down_bit | 0x4 | false | falsetrue | 01 | Whether the trapdoor occupies the top or bottom part of a block. |
Videos
[edit | edit source]History
[edit | edit source]Development and reveal
[edit | edit source]| August 8, 2014 | Ryan Holtz indicated that trapdoors for all types of wood were discussed internally, and agreed to. | ||||||
|---|---|---|---|---|---|---|---|
| April 26, 2017 | Jeb stated that trapdoors for all types of wood were still on the to-do list. | ||||||
| October 15, 2022 | |||||||
| September 28, 2024 | |||||||
| May 30, 2026 | |||||||
Java Edition
[edit | edit source]| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ||||||
| Closed trapdoors always occupy the bottom of the block space. | |||||||
| 1.7 | |||||||
| 1.8 | Pre-release | Before this update, dropped trapdoor items looked larger than most other blocks, which was a bug that was shared with the cactus and several other items. | |||||
| Sound Update | The open and closing sounds of trapdoors have been changed. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Trapdoors are broken faster using an axe. | |||||
| 1.4.2 | 12w34a | ||||||
| 12w40a | Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now. | ||||||
| 1.4.4 | 1.4.3 | Trapdoors can be placed on the sides of single slabs. | |||||
| 1.8 | 14w08a | The name of the regular trapdoor has been changed to "Wooden Trapdoor". | |||||
| 14w10a | |||||||
| 1.9 | 15w31a | Wooden trapdoors no longer require attachment blocks. | |||||
| An open wooden trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| 15w43a | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | ||||||
| 15w43a | Due to the addition of new sound events, wooden trapdoors no longer make any sounds when opened or closed, since the sound files are missing. | ||||||
| 16w04a | Wooden trapdoors now have sounds again, which are now different from the door sounds. | ||||||
| 1.13 | 17w47a | ||||||
| Trapdoors have been renamed to <wood type> trapdoor. | |||||||
| 18w10d | Water can now be placed on the same block as trapdoors. | ||||||
| 18w11a | Wooden trapdoors now generate as part of the newly added shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47b | |||||||
| 18w48a | Oak trapdoors now generate in the updated plains villages. | ||||||
| 18w50a | Jungle and spruce trapdoors now generate in the updated desert and taiga villages. | ||||||
| 1.16 | 20w06a | ||||||
| 1.19 | 22w11a | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove trapdoors are now obtainable and renewable. | ||||||
| 1.19.3 Experiment | 22w42a | ||||||
| Added unique sounds for Nether and bamboo wood trapdoors. | |||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.20 | 23w12a | Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.21.2 Experiment | 24w40a | ||||||
| 26.3 | snap1 | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | |||||||
| Wooden trapdoors are currently available only in Creative mode. | |||||||
| v0.5.0 | Added a crafting recipe for wooden trapdoors. | ||||||
| v0.12.1 | build 12 | Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | |||||
| v0.15.0 | build 1 | Trapdoors no longer require attachment blocks. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| Water can now be placed in the same block as trapdoors. | |||||||
| Trapdoor now generate in shipwrecks. | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Oak trapdoors now generate in the new plains villages. | |||||||
| Spruce trapdoors now generate in the new taiga and snowy taiga villages. | |||||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| 1.16.20 | beta 1.16.20.50 | Crimson and warped trapdoors now uses regular plank sounds instead of their stem variant sounds. | |||||
| 1.19.0 | Preview 1.19.0.21 | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| Added unique sounds for Nether and bamboo wood trapdoors. | |||||||
| The trapdoors now use the same opening and closing sound effects as Java Edition. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| 26.40 Experiment | Preview 26.40.27 | ||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Trapdoors can be found in the "Redstone & Transportation" tab in the Creative inventory. | ||||||
| Trapdoors are broken faster using an axe. | |||||||
| TU9 | Trapdoors can be placed on the sides of single slabs. | ||||||
| TU14 | 1.04 | Moved trapdoors to the "Building Blocks" tab in the Creative inventory. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | |||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Wooden trapdoors no longer require attachment blocks. | |
| An open wooden trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| Wooden trapdoors now have their own sounds. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.90 | |||||||
| 1.91 | Oak trapdoors now generate in the new plains villages. | ||||||
| Spruce trapdoors now generate in the new taiga and snowy taiga villages. | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor.
| |||||
| Prior to The Flattening, oak trapdoor's numeral ID was 96. | |||||||
Issues
[edit | edit source]Issues relating to "Wooden Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
An example of an open trapdoor, shown with its back to a block.
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An example of a closed trapdoor, shown flat against the adjacent block.
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Trapdoors on slabs.
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Closed trapdoor.
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Open trapdoor.
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First image of a mangrove trapdoor.
Concept art
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Bamboo trapdoor concept art.
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Bamboo trapdoor prototype textures.
External links
[edit | edit source]- Taking Inventory: Trapdoor – Minecraft.net on October 19, 2018
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