Channeling
| Other names | Channelling (AU, CA, GB, NZ) |
|---|---|
| Maximum level | I |
| Primary items | |
| Secondary items | None |
| Enchantment weight | 1 |
| Incompatible with | Riptide |
| Overleveling behavior | No change |
{
"title": "Channeling",
"rows": [
{
"field": "'''Channelling''' (<abbr class=\"\" title=\"Australian English\">AU</abbr>, <abbr class=\"\" title=\"Canadian English\">CA</abbr>, <abbr class=\"\" title=\"British English\">GB</abbr>, <abbr class=\"\" title=\"New Zealand English\">NZ</abbr>)",
"label": "(link to Language#Differences between English variants article, displayed as Other names)"
},
{
"field": "I",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "1",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "(link to Riptide article, displayed as Riptide)",
"label": "Incompatible with"
},
{
"field": "No change",
"label": "<abbr class=\"\" title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</abbr>"
}
],
"invimages": [],
"images": []
}
Channeling[a] is an enchantment applied to tridents that causes a lightning strike when thrown at an entity or lightning rod during a thunderstorm[Java Edition only] or at a lightning rod during any type of rain.[Bedrock Edition only]
Obtaining
[edit | edit source]Channeling on enchanted books can be obtained from enchanting tables, drops from mobs spawned in a raid,[Bedrock Edition only] fishing, librarian villagers, and in non-village structure loot.
Usage
[edit | edit source]Channeling summons a lightning bolt when an entity or lightning rod is hit by a thrown trident, if there is currently a thunderstorm occurring, including in dry biomes. This applies to most entities that the trident can collide with: mobs, players, armor stands, boats, minecarts, end crystals, item frames, paintings, leash knots, and even shulker bullets. It does not apply to ghast fireballs and wind charges, and to entities that the trident can't collide with (small fireballs, arrows, experience orbs, thrown item entities, primed TNT, falling blocks, wither projectiles, and so on).
Channeling effectively increases projectile damage through its lightning bolt damage. Due to a bug regarding the duration of the lightning damage hitbox, the lightning from Channeling will occasionally not deal damage after the initial projectile hits.[1]
| Type | Base damage | Channeling | ||||
|---|---|---|---|---|---|---|
| 8HP | 13HP × 6.5 | |||||
For the enchantment to work, there must not be opaque or partially transparent blocks at any position above the target entity. This enchantment allows the player to transform some mobs into different mobs.
Mobs struck by lightning summoned by this enchantment react in the same way as they would if struck by lightning normally. The following mobs transform into another mob when hit:
Creeper into
Charged Creeper
Pig into
Zombified Piglin
Villager into
Witch
Mooshroom into
Brown Mooshroom
As with a regular lightning strike, turtles are instantly killed and drop a bowl.
In Java Edition, Channeling doesn't affect mobs in some circumstances.[2][3][4] A mob cannot be: in water, lava, powder snow, cobweb, on soul sand, honey block, mud, or snow (if snow layer is 8) while being hit with this enchantment. Humanoid mobs in a minecart or in a boat which have the "riding" posture (see Riding § Posture) also can't be struck with lightning, but other mobs in vehicles can be struck.
However, it should be noted that in the circumstances stated above, even though lightning cannot be summoned if the mob itself is hit by a Channeling trident, they are still affected by the lightning if it strikes nearby. For instance, if a Channeling trident hits an armor stand next to a creeper in water, the lightning is summoned as normal, and the creeper becomes charged from being in the affected radius of the lightning.
In Bedrock Edition, Channeling tridents thrown at lightning rods during rain create lightning without the need for a thunderstorm.
Lightning bolts summoned by Channeling tridents are not redirected by lightning rods.
Lightning from a Channeling trident never spawns a skeleton trap.
Incompatibilities
[edit | edit source]Channeling and Riptide are mutually exclusive. If combined using commands, Riptide supersedes Channeling.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Trident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item | subtitles | 5.0 | 1.0 | 16 | |
| Trident thunder cracks | Friendly Mobs | When a Channeling trident hits a mob | item | subtitles | 5.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a trident with Channeling strikes a mob | item | ? | 1.0 | 1.0 | |
- ↑ MCPE-173931 – Tridents don't make channeling sounds when striking a lightning rod
- ↑ MCPE-178265 – Trident thunder sound definition schema error
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Translation key |
|---|---|---|
| Channeling | channeling |
enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Channeling | channeling | 32 |
enchantment |
Enchantment definition
[edit | edit source]Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info
{
"anvil_cost": 8,
"description": {
"translate": "enchantment.minecraft.channeling"
},
"effects": {
"minecraft:hit_block": [
{
"effect": {
"type": "minecraft:all_of",
"effects": [
{
"type": "minecraft:summon_entity",
"entity": "minecraft:lightning_bolt"
},
{
"type": "minecraft:play_sound",
"pitch": 1.0,
"sound": "minecraft:item.trident.thunder",
"volume": 5.0
}
]
},
"requirements": {
"type": "minecraft:all_of",
"terms": [
{
"type": "minecraft:weather_check",
"thundering": true
},
{
"type": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"minecraft:entity_type": "minecraft:trident"
}
},
{
"type": "minecraft:location_check",
"predicate": {
"block": {
"blocks": "#minecraft:lightning_rods"
},
"can_see_sky": true
}
}
]
}
}
],
"minecraft:post_attack": [
{
"affected": "victim",
"effect": {
"type": "minecraft:all_of",
"effects": [
{
"type": "minecraft:summon_entity",
"entity": "minecraft:lightning_bolt"
},
{
"type": "minecraft:play_sound",
"pitch": 1.0,
"sound": "minecraft:item.trident.thunder",
"volume": 5.0
}
]
},
"enchanted": "attacker",
"requirements": {
"type": "minecraft:all_of",
"terms": [
{
"type": "minecraft:weather_check",
"thundering": true
},
{
"type": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"minecraft:location": {
"can_see_sky": true
}
}
},
{
"type": "minecraft:entity_properties",
"entity": "direct_attacker",
"predicate": {
"minecraft:entity_type": "minecraft:trident"
}
}
]
}
}
]
},
"max_cost": {
"base": 50,
"per_level_above_first": 0
},
"max_level": 1,
"min_cost": {
"base": 25,
"per_level_above_first": 0
},
"slots": [
"mainhand"
],
"supported_items": "#minecraft:enchantable/trident",
"weight": 1
}
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. |
![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Channeling is added alongside tridents. | |||||
| 18w14a | Channeling is no longer compatible with Riptide. | ||||||
| 1.17 | 20w45a | Channeling can now be triggered by hitting lightning rods. | |||||
| 1.21 | 24w18a | Drowned can now use the Channeling enchantment.[5] | |||||
| 24w20a | Drowned can no longer use the Channeling enchantment. | ||||||
| 1.21.2 | 24w33a | Drowned can now use the Channeling enchantment again. | |||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 Experiment | beta 1.2.13.8 | Added Channeling as part of Experimental Gameplay, able to be applied to the new tridents. | |||||
| 1.4.0 | beta 1.2.14.2 | Channeling has been fully implemented and is no longer part of Experimental Gameplay. | |||||
| Tridents are now fully implemented and can now be enchanted with Channeling. | |||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Channeling is added alongside tridents. | ||
Issues
[edit | edit source]Issues relating to "Channeling" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- The Very Very Frightening advancement is a reference to the song Bohemian Rhapsody.
Notes
[edit | edit source]- ↑ Also known as Channelling in other English variants.
References
[edit | edit source]Navigation
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| Curse | |||||||||
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