Block states

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This article is about the definition of the block states. For the files that determine block models, see Blockstates definition.

Block states (also known as block properties)[note 1] are extra pieces of data that further define a block, such as how it appears or behaves.

In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.

In Java Edition, there are also fluid states, that further define a fluid as to how it behaves.

List of block states

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This section is missing information about: merge Bedrock Edition block states into here
Please edit the section to include this information and other missing details.

Tracks the age of plants to handle growth and of fire to handle spread.

State value Blocks
Integer (0 to 1)
Integer (0 to 2) Cocoa
Integer (0 to 3)
Integer (0 to 4)
Integer (0 to 5) Chorus Flower
Integer (0 to 7)
Integer (0 to 15)
Integer (0 to 25)

attached

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Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State value Blocks
Boolean (true or false)

attachment

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How this block is attached to the block it is on.

State value Blocks
  • floor
  • ceiling
  • single_wall
  • double_wall
Bell

What axis the block is oriented to.

State value Blocks
  • x
  • y
  • z
  • x
  • z
Nether Portal

berries

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Whether this block contains any berries.

State value Blocks
Boolean (true or false)

bites

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The number of bites taken from the cake.

State value Blocks
Integer (0 to 6) Cake

bloom

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Whether a sculk catalyst is currently blooming.

State value Blocks
Boolean (true or false) Sculk Catalyst

bottom

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Whether this scaffolding is floating, or whether a pale moss carpet is only showing the upper vines.

On a piece of scaffolding, if bottom is set to true, the model changes to show an otherwise-unseen bottom face.

On an instance of pale moss carpet, if bottom is set to true, the model changes to show only the "vines" creeping up adjacent blocks.

State value Blocks
Boolean (true or false)

can_summon

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Whether this shrieker can summon a warden if triggered. Shriekers placed by the player are set to false, whereas shriekers generated naturally are set to true.

State value Blocks
Boolean (true or false) Sculk Shrieker

candles

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How many candles are contained within this block.

State value Blocks
Integer (1 to 4) Candle (any)

charges

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Tracks the remaining uses of respawn anchors.

State value Blocks
Integer (0 to 4) Respawn Anchor

conditional

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Whether or not the command block is conditional.

State value Blocks
Boolean (true or false) Command Block (any variant)

copper_golem_pose

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The pose of a copper golem statue.

State value Blocks
  • standing
  • sitting
  • running
  • star
Copper Golem Statue (including all oxidation levels, as well as waxed and unwaxed variants)

cracked

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Whether or not a decorated pot produces shattering sound when broken.

State value Blocks
Boolean (true or false) Decorated Pot

crafting

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Whether a crafter is currently crafting.

State value Blocks
Boolean (true or false) Crafter

creaking_heart_state

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The current state of a creaking heart. uprooted means the creaking heart is not in the configuration necessary to spawn a Creaking, dormant means it is in the correct configuration, but it is currently not nighttime, and awake means it is in the correct configuration, and it is nighttime.

Only an awake creaking heart may spawn a Creaking.

State value Blocks
  • uprooted
  • dormant
  • awake
Creaking Heart

delay

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The amount of time between receiving a signal and responding.

State value Blocks
Integer (1 to 4) Redstone Repeater

disarmed

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Whether the tripwire is broken using shears or not.

State value Blocks
Boolean (true or false) Tripwire

distance

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The distance from a base block.

State value Blocks
Integer (0 to 7) Scaffolding
Integer (1 to 7) Leaves (any)

Determines whether something is below the block.

State value Blocks
Boolean (true or false)

Determines whether the bubble column is a whirlpool or upwards.

State value Blocks
Boolean (true or false) Bubble Column

dusted

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The dusting progress of a suspicious block.

State value Blocks
Integer (0 to 3)

Determines whether something is on the east side of the block.

State value Blocks
Boolean (true or false)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall

The amount of eggs in this block.

State value Blocks
Integer (1 to 4) Turtle Egg

enabled

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Whether or not the hopper can collect and transfer items.

State value Blocks
Boolean (true or false) Hopper

extended

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Whether or not the piston is extended.

State value Blocks
Boolean (true or false)

Whether the frame contains an eye of ender.

State value Blocks
Boolean (true or false) End Portal Frame

What side of a block the attached block is on.

State value Blocks
  • floor
  • wall
  • ceiling

facing

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For most blocks, what direction the block faces.

For wall-attached bells as well as cocoa, the opposite is true.[1]

State value Blocks
  • north
  • east
  • south
  • west
  • up
  • down
  • north
  • east
  • south
  • west
  • down
  • north
  • south
  • east
  • west
Hopper

falling

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Whether a fluid is falling.

State value Blocks
Boolean (true or false)

flower_amount

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The amount of flowers in a group of pink petals or wildflowers.

State value Blocks
Integer (1 to 4)

For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

State value Blocks
  • upper
  • lower
  • top
  • bottom

hanging

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Whether or not the lantern or mangrove propagule hangs on the ceiling.

State value Blocks
Boolean (true or false)

has_book

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Whether or not this lectern holds a book.

State value Blocks
Boolean (true or false) Lectern

has_bottle_0

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Whether or not a bottle is in slot 1 of the brewing stand.

State value Blocks
Boolean (true or false) Brewing Stand

has_bottle_1

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Whether or not a bottle is in slot 2 of the brewing stand.

State value Blocks
Boolean (true or false) Brewing Stand

has_bottle_2

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Whether or not a bottle is in slot 3 of the brewing stand.

State value Blocks
Boolean (true or false) Brewing Stand

has_record

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True when the jukebox contains a music disc.

State value Blocks
Boolean (true or false) Jukebox

hatch

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Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

State value Blocks
Integer (0 to 2)

hinge

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Identifies the side the hinge is on (when facing the same direction as the door's inside).

State value Blocks
  • left
  • right
Door (any)

honey_level

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The level of honey inside the beehive and bee nest.

State value Blocks
Integer (0 to 5)

in_wall

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If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

State value Blocks
Boolean (true or false) Fence Gate (any)

instrument

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The instrument sound the note block makes when it gets powered or used.

State value Blocks
  • harp
  • basedrum
  • snare
  • hat
  • bass
  • flute
  • bell
  • guitar
  • chime
  • xylophone
  • iron_xylophone
  • cow_bell
  • didgeridoo
  • bit
  • banjo
  • pling
  • trumpet
  • trumpet_exposed
  • trumpet_oxidized
  • trumpet_weathered
  • zombie
  • skeleton
  • creeper
  • dragon
  • wither_skeleton
  • piglin
  • custom_head
Note Block

inverted

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Whether the daylight detector detects light (false) or darkness (true).

State value Blocks
Boolean (true or false) Daylight Detector

layers

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How many layers of snow are on top of each other.

State value Blocks
Integer (1 to 8) Snow

leaves

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How big the leaves are on this bamboo.

State value Blocks
  • none
  • small
  • large
Bamboo

level

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For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.

State value Blocks
Integer (0 to 3) Cauldron (water and powder snow)
Integer (0 to 8) Composter
Integer (0 to 15)

Whether the block is turned on or off.

State value Blocks
Boolean (true or false)

locked

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Whether the repeater can change it is powered state (false) or not (true).

State value Blocks
Boolean (true or false) Redstone Repeater

The mode the comparator, structure block or test block is in.

State value Blocks
  • compare
  • subtract
Redstone Comparator
  • save
  • load
  • corner
  • data
Structure Block
  • start
  • log
  • fail
  • accept
Test Block

moisture

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How wet the farmland is.

State value Blocks
Integer (0 to 7) Farmland

natural

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If a creaking heart is naturally generated, instead of placed by a player.

State value Blocks
Boolean (true or false) Creaking Heart

north

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Determines whether something is on the north side of the block.

State value Blocks
Boolean (true or false)
  • up
  • side
  • none
Redstone Dust
  • low
  • none
  • tall

The note the note block plays when it gets powered.

State value Blocks
Integer (0 to 24) Note Block

occupied

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If there's already a player or villager in this bed.

State value Blocks
Boolean (true or false) Bed (any)

ominous

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Whether a trial spawner or vault is ominous.

State value Blocks
Boolean (true or false)

Whether the door is open or closed.

State value Blocks
Boolean (true or false)

orientation

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Direction the arrows point, followed by the position of the line face.

State value Blocks
  • down_east
  • down_north
  • down_south
  • down_west
  • east_up
  • north_up
  • south_up
  • up_east
  • up_north
  • up_south
  • up_west
  • west_up

Whether this is the foot or head end of the bed.

State value Blocks
  • head
  • foot
Bed (any)

persistent

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Whether leaves decay (false) or not (true)

State value Blocks
Boolean (true or false) Leaves (any)

pickles

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The amount of pickles in this block.

State value Blocks
Integer (1 to 4) Sea Pickle

potent_sulfur_state

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The current state of the potent sulfur block.

State Value Blocks
  • dry
  • wet
  • dormant
  • erupting
  • continuous
Potent Sulfur

power

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The power level of Redstone emission.

State value Blocks
Integer (0 to 15)

powered

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Whether the block is powered.

State value Blocks
Boolean (true or false)

rotation

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The rotation of standing heads, signs and banners.

State value Blocks
Integer (0 to 15)

sculk_sensor_phase

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Describes this sculk sensor's phase (whether it's active).

State value Blocks
  • inactive
  • active
  • cooldown

segment_amount

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The amount of leaves in a group of leaf litter.

State value Blocks
Integer (1 to 4) Leaf Litter

shape

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The way this block connects to its neighbors.

State value Blocks
  • north_south
  • east_west
  • ascending_east
  • ascending_west
  • ascending_north
  • ascending_south
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
Stairs (any)
  • north_south
  • east_west
  • ascending_east
  • ascending_west
  • ascending_north
  • ascending_south
  • south_east
  • south_west
  • north_west
  • north_east
Rail

short

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Whether this piston head's arm is 4/16th of a block shorter.

State value Blocks
Boolean (true or false) Piston Head

shrieking

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Whether this sculk shrieker is shrieking.

State value Blocks
Boolean (true or false) Sculk Shrieker

side_chain

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The current connection of a shelf.

State value Blocks
  • unconnected
  • right
  • center
  • left
Shelf (any)

signal_fire

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Whether this campfire has higher smoke or not.

State value Blocks
Boolean (true or false)

slot_0_occupied

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Whether slot 0 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

slot_1_occupied

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Whether slot 1 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

slot_2_occupied

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Whether slot 2 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

slot_3_occupied

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Whether slot 3 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

slot_4_occupied

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Whether slot 4 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

slot_5_occupied

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Whether slot 5 is occupied by a book.

State value Blocks
Boolean (true or false) Chiseled Bookshelf

snowy

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Whether this block uses the snowy side texture.

State value Blocks
Boolean (true or false)

south

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Determines whether something is on the south side of the block.

State value Blocks
Boolean (true or false)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall

stage

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Whether this sapling is ready to grow.

State value Blocks
Integer (0 to 1)

thickness

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The thickness of pointed dripstone or sulfur spikes.

State value Blocks
  • tip_merge
  • tip
  • frustum
  • middle
  • base

The tilt stage of a big dripleaf.

State value Blocks
  • none
  • unstable
  • partial
  • full
Big Dripleaf

Whether pale hanging moss is at the bottom.

State value Blocks
Boolean (true or false) Pale Hanging Moss

trial_spawner_state

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The current state of a trial spawner.

State value Blocks
  • inactive
  • waiting_for_players
  • active
  • waiting_for_reward_ejection
  • ejecting_reward
  • cooldown
Trial Spawner

triggered

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Whether this block has been activated.

State value Blocks
Boolean (true or false)

Determines the variant of this block.

State value Blocks
  • normal
  • sticky
  • single
  • left
  • right
  • top
  • bottom
  • double
Slab (any)

unstable

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Whether the TNT ignites when punched or not.

State value Blocks
Boolean (true or false) TNT

Determines whether something is above the block.

State value Blocks
Boolean (true or false)

vault_state

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The current state of a vault.

State value Blocks
  • inactive
  • active
  • unlocking
  • ejecting
Vault

vertical_direction

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The vertical direction of pointed dripstone or sulfur spikes.

State value Blocks
  • up
  • down

waterlogged

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Whether the block has water in it.

State value Blocks
Boolean (true or false)

Determines whether something is on the west side of the block.

State value Blocks
Boolean (true or false)
  • none
  • side
  • up
Redstone Dust
  • none
  • low
  • tall

List of fluid states

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falling

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This section describes content that will likely be removed in a future update of Java Edition.
This content has been removed in development versions for Java Edition 26.4, but the full update removing it has not been released yet.

Whether a fluid is falling.

State value Fluids
Boolean (true or false)

level

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Determines the height of the fluid, 8 when the fluid is falling.

State value Fluids
Integer (1 to 8)

source

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This section describes content that is currently in development for Java Edition.
This content has appeared in development versions for Java Edition 26.4, but the full update adding it has not been released yet.

True for source fluids, false for all others

State value Fluids
Boolean (true or false)

Water

Lava

History

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This section is missing information about: the history in Bedrock Edition
Please edit the section to include this information and other missing details.
Java Edition
1.814w11a Added block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26a Switched to mostly using block states in the code.
1.1116w32a Enabled the use of block states in commands.
1.1317w47a Many block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.
Fluids are now semi-independent from blocks, so they now have their own fluid states.
1.20.223w35a Added powered block state for heads.
26.1snap11 The rotation property in default block state of banners and signs has been changed from 0 to 8.
26.3snap7 The following block state fields have been renamed: Name is now id, Properties is now properties
The default block state of a block can now be referred to in a compact form directly by the block ID.
Upcoming Java Edition
26.4snap4 Added the source property for fluid states.
Removed flowing_water and flowing_lava fluid types.

Notes

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  1. ↑ Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g. facing property of button block.

References

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