Block states
Block states (also known as block properties)[note 1] are extra pieces of data that further define a block, such as how it appears or behaves.
In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
In Java Edition, there are also fluid states, that further define a fluid as to how it behaves.
List of block states
[edit | edit source]age
[edit | edit source]Tracks the age of plants to handle growth and of fire to handle spread.
| State value | Blocks |
|---|---|
Integer (0 to 1)
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Integer (0 to 2)
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Integer (0 to 3)
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Integer (0 to 4)
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Integer (0 to 5)
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Integer (0 to 7)
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Integer (0 to 15)
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Integer (0 to 25)
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attached
[edit | edit source]Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
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attachment
[edit | edit source]How this block is attached to the block it is on.
| State value | Blocks |
|---|---|
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axis
[edit | edit source]What axis the block is oriented to.
| State value | Blocks |
|---|---|
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berries
[edit | edit source]Whether this block contains any berries.
| State value | Blocks |
|---|---|
Boolean (true or false)
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bites
[edit | edit source]The number of bites taken from the cake.
| State value | Blocks |
|---|---|
Integer (0 to 6)
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bloom
[edit | edit source]Whether a sculk catalyst is currently blooming.
| State value | Blocks |
|---|---|
Boolean (true or false)
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bottom
[edit | edit source]Whether this scaffolding is floating, or whether a pale moss carpet is only showing the upper vines.
On a piece of scaffolding, if bottom is set to true, the model changes to show an otherwise-unseen bottom face.
On an instance of pale moss carpet, if bottom is set to true, the model changes to show only the "vines" creeping up adjacent blocks.
| State value | Blocks |
|---|---|
Boolean (true or false)
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can_summon
[edit | edit source]Whether this shrieker can summon a warden if triggered. Shriekers placed by the player are set to false, whereas shriekers generated naturally are set to true.
| State value | Blocks |
|---|---|
Boolean (true or false)
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candles
[edit | edit source]How many candles are contained within this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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charges
[edit | edit source]Tracks the remaining uses of respawn anchors.
| State value | Blocks |
|---|---|
Integer (0 to 4)
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conditional
[edit | edit source]Whether or not the command block is conditional.
| State value | Blocks |
|---|---|
Boolean (true or false)
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copper_golem_pose
[edit | edit source]The pose of a copper golem statue.
| State value | Blocks |
|---|---|
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cracked
[edit | edit source]Whether or not a decorated pot produces shattering sound when broken.
| State value | Blocks |
|---|---|
Boolean (true or false)
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crafting
[edit | edit source]Whether a crafter is currently crafting.
| State value | Blocks |
|---|---|
Boolean (true or false)
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creaking_heart_state
[edit | edit source]The current state of a creaking heart. uprooted means the creaking heart is not in the configuration necessary to spawn a Creaking, dormant means it is in the correct configuration, but it is currently not nighttime, and awake means it is in the correct configuration, and it is nighttime.
Only an awake creaking heart may spawn a Creaking.
| State value | Blocks |
|---|---|
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delay
[edit | edit source]The amount of time between receiving a signal and responding.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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disarmed
[edit | edit source]Whether the tripwire is broken using shears or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
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distance
[edit | edit source]The distance from a base block.
| State value | Blocks |
|---|---|
Integer (0 to 7)
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Integer (1 to 7)
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down
[edit | edit source]Determines whether something is below the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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drag
[edit | edit source]Determines whether the bubble column is a whirlpool or upwards.
| State value | Blocks |
|---|---|
Boolean (true or false)
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dusted
[edit | edit source]The dusting progress of a suspicious block.
| State value | Blocks |
|---|---|
Integer (0 to 3)
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east
[edit | edit source]Determines whether something is on the east side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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eggs
[edit | edit source]The amount of eggs in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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enabled
[edit | edit source]Whether or not the hopper can collect and transfer items.
| State value | Blocks |
|---|---|
Boolean (true or false)
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extended
[edit | edit source]Whether or not the piston is extended.
| State value | Blocks |
|---|---|
Boolean (true or false)
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eye
[edit | edit source]Whether the frame contains an eye of ender.
| State value | Blocks |
|---|---|
Boolean (true or false)
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face
[edit | edit source]What side of a block the attached block is on.
| State value | Blocks |
|---|---|
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facing
[edit | edit source]For most blocks, what direction the block faces.
For wall-attached bells as well as cocoa, the opposite is true.[1]
falling
[edit | edit source]Whether a fluid is falling.
| State value | Blocks |
|---|---|
Boolean (true or false)
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flower_amount
[edit | edit source]The amount of flowers in a group of pink petals or wildflowers.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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half
[edit | edit source]For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
| State value | Blocks |
|---|---|
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hanging
[edit | edit source]Whether or not the lantern or mangrove propagule hangs on the ceiling.
| State value | Blocks |
|---|---|
Boolean (true or false)
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has_book
[edit | edit source]Whether or not this lectern holds a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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has_bottle_0
[edit | edit source]Whether or not a bottle is in slot 1 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
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has_bottle_1
[edit | edit source]Whether or not a bottle is in slot 2 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
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has_bottle_2
[edit | edit source]Whether or not a bottle is in slot 3 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
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has_record
[edit | edit source]True when the jukebox contains a music disc.
| State value | Blocks |
|---|---|
Boolean (true or false)
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hatch
[edit | edit source]Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
| State value | Blocks |
|---|---|
Integer (0 to 2)
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hinge
[edit | edit source]Identifies the side the hinge is on (when facing the same direction as the door's inside).
| State value | Blocks |
|---|---|
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honey_level
[edit | edit source]The level of honey inside the beehive and bee nest.
| State value | Blocks |
|---|---|
Integer (0 to 5)
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in_wall
[edit | edit source]If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
| State value | Blocks |
|---|---|
Boolean (true or false)
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instrument
[edit | edit source]The instrument sound the note block makes when it gets powered or used.
| State value | Blocks |
|---|---|
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inverted
[edit | edit source]Whether the daylight detector detects light (false) or darkness (true).
| State value | Blocks |
|---|---|
Boolean (true or false)
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layers
[edit | edit source]How many layers of snow are on top of each other.
| State value | Blocks |
|---|---|
Integer (1 to 8)
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leaves
[edit | edit source]How big the leaves are on this bamboo.
| State value | Blocks |
|---|---|
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level
[edit | edit source]For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.
| State value | Blocks |
|---|---|
Integer (0 to 3)
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Integer (0 to 8)
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Integer (0 to 15)
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lit
[edit | edit source]Whether the block is turned on or off.
| State value | Blocks |
|---|---|
Boolean (true or false)
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locked
[edit | edit source]Whether the repeater can change it is powered state (false) or not (true).
| State value | Blocks |
|---|---|
Boolean (true or false)
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mode
[edit | edit source]The mode the comparator, structure block or test block is in.
| State value | Blocks |
|---|---|
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moisture
[edit | edit source]How wet the farmland is.
| State value | Blocks |
|---|---|
Integer (0 to 7)
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natural
[edit | edit source]If a creaking heart is naturally generated, instead of placed by a player.
| State value | Blocks |
|---|---|
Boolean (true or false)
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north
[edit | edit source]Determines whether something is on the north side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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note
[edit | edit source]The note the note block plays when it gets powered.
| State value | Blocks |
|---|---|
Integer (0 to 24)
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occupied
[edit | edit source]If there's already a player or villager in this bed.
| State value | Blocks |
|---|---|
Boolean (true or false)
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ominous
[edit | edit source]Whether a trial spawner or vault is ominous.
| State value | Blocks |
|---|---|
Boolean (true or false)
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open
[edit | edit source]Whether the door is open or closed.
| State value | Blocks |
|---|---|
Boolean (true or false)
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orientation
[edit | edit source]Direction the arrows point, followed by the position of the line face.
| State value | Blocks |
|---|---|
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part
[edit | edit source]Whether this is the foot or head end of the bed.
| State value | Blocks |
|---|---|
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persistent
[edit | edit source]Whether leaves decay (false) or not (true)
| State value | Blocks |
|---|---|
Boolean (true or false)
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pickles
[edit | edit source]The amount of pickles in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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potent_sulfur_state
[edit | edit source]The current state of the potent sulfur block.
| State Value | Blocks |
|---|---|
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power
[edit | edit source]The power level of Redstone emission.
| State value | Blocks |
|---|---|
Integer (0 to 15)
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powered
[edit | edit source]Whether the block is powered.
| State value | Blocks |
|---|---|
Boolean (true or false)
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rotation
[edit | edit source]The rotation of standing heads, signs and banners.
| State value | Blocks |
|---|---|
Integer (0 to 15)
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sculk_sensor_phase
[edit | edit source]Describes this sculk sensor's phase (whether it's active).
| State value | Blocks |
|---|---|
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segment_amount
[edit | edit source]The amount of leaves in a group of leaf litter.
| State value | Blocks |
|---|---|
Integer (1 to 4)
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shape
[edit | edit source]The way this block connects to its neighbors.
| State value | Blocks |
|---|---|
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short
[edit | edit source]Whether this piston head's arm is 4/16th of a block shorter.
| State value | Blocks |
|---|---|
Boolean (true or false)
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shrieking
[edit | edit source]Whether this sculk shrieker is shrieking.
| State value | Blocks |
|---|---|
Boolean (true or false)
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side_chain
[edit | edit source]The current connection of a shelf.
| State value | Blocks |
|---|---|
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signal_fire
[edit | edit source]Whether this campfire has higher smoke or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_0_occupied
[edit | edit source]Whether slot 0 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_1_occupied
[edit | edit source]Whether slot 1 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_2_occupied
[edit | edit source]Whether slot 2 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_3_occupied
[edit | edit source]Whether slot 3 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_4_occupied
[edit | edit source]Whether slot 4 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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slot_5_occupied
[edit | edit source]Whether slot 5 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
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snowy
[edit | edit source]Whether this block uses the snowy side texture.
| State value | Blocks |
|---|---|
Boolean (true or false)
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south
[edit | edit source]Determines whether something is on the south side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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stage
[edit | edit source]Whether this sapling is ready to grow.
| State value | Blocks |
|---|---|
Integer (0 to 1)
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thickness
[edit | edit source]The thickness of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
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tilt
[edit | edit source]The tilt stage of a big dripleaf.
| State value | Blocks |
|---|---|
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tip
[edit | edit source]Whether pale hanging moss is at the bottom.
| State value | Blocks |
|---|---|
Boolean (true or false)
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trial_spawner_state
[edit | edit source]The current state of a trial spawner.
| State value | Blocks |
|---|---|
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triggered
[edit | edit source]Whether this block has been activated.
| State value | Blocks |
|---|---|
Boolean (true or false)
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type
[edit | edit source]Determines the variant of this block.
| State value | Blocks |
|---|---|
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unstable
[edit | edit source]Whether the TNT ignites when punched or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
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up
[edit | edit source]Determines whether something is above the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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vault_state
[edit | edit source]The current state of a vault.
| State value | Blocks |
|---|---|
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vertical_direction
[edit | edit source]The vertical direction of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
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waterlogged
[edit | edit source]Whether the block has water in it.
west
[edit | edit source]Determines whether something is on the west side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
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List of fluid states
[edit | edit source]falling
[edit | edit source]Whether a fluid is falling.
| State value | Fluids |
|---|---|
Boolean (true or false)
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level
[edit | edit source]Determines the height of the fluid, 8 when the fluid is falling.
| State value | Fluids |
|---|---|
Integer (1 to 8)
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source
[edit | edit source]True for source fluids, false for all others
| State value | Fluids |
|---|---|
Boolean (true or false)
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History
[edit | edit source]| Java Edition | |||||||
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| 1.8 | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||||
| 14w26a | Switched to mostly using block states in the code. | ||||||
| 1.11 | 16w32a | Enabled the use of block states in commands. | |||||
| 1.13 | 17w47a | Many block states got added, changed and removed due to the Flattening. | |||||
| Added the debug stick, which is an item used to edit the block states of blocks. | |||||||
| Fluids are now semi-independent from blocks, so they now have their own fluid states. | |||||||
| 1.20.2 | 23w35a | Added powered block state for heads. | |||||
| 26.1 | snap11 | The rotation property in default block state of banners and signs has been changed from 0 to 8. | |||||
| 26.3 | snap7 | The following block state fields have been renamed: Name is now id, Properties is now properties | |||||
| The default block state of a block can now be referred to in a compact form directly by the block ID. | |||||||
| Upcoming Java Edition | |||||||
| 26.4 | snap4 | Added the source property for fluid states. | |||||
Removed flowing_water and flowing_lava fluid types. | |||||||
Notes
[edit | edit source]- ↑ Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g.
facingproperty of button block.
References
[edit | edit source]Navigation
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