This feature was exclusively part of a joke version and is not currently planned for addition to regular
Minecraft .
{
"title": "An Ant",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [],
"images": [
"An Ant.png"
]
}
An ant is a joke block exclusive to Java Edition 20w14∞ that moves around when placed on top of black or white concrete .
An ant cannot be obtained as an item. It can be placed using commands such as /fill or /setblock , and naturally generates in the "ant" dimension. It cannot be mined or exploded .
A single ant naturally generates in the "ant" dimension, where it begins moving immediately.
An ant simulates Langton's ant . If placed on top of black or white concrete , it moves in a deterministic pattern, turning the concrete underneath it into its other variation.
If two ant blocks collide, it merges into a single block. It cannot be pushed by pistons , and can replace bedrock . If the concrete beneath it is broken, it stops moving. If a block is in its way, it either pushes the block or destroys it.
Langton's Ant interactive demo
x = 1, y = 1, rule = Langtons-Ant
B!
#C [[ GRID ICONS GPS 2 ZOOM 32 T 0 "Press Play to start" T 1 "" ]]
@RULE Langtons-Ant
@TREE
num_states=10
num_neighbors=4
num_nodes=17
1 0 1 1 1 1 1 0 0 0 0
1 2 6 6 6 6 6 2 2 2 2
2 0 0 0 0 0 1 0 1 0 0
1 5 9 9 9 9 9 5 5 5 5
2 3 3 3 3 3 0 3 0 3 3
3 2 2 2 2 4 2 4 2 2 2
1 3 7 7 7 7 7 3 3 3 3
2 6 6 6 6 6 0 6 0 6 6
2 0 0 0 0 0 0 0 0 0 0
3 7 7 7 7 8 7 8 7 7 7
4 5 5 9 5 5 5 5 5 9 5
1 4 8 8 8 8 8 4 4 4 4
2 11 11 11 11 11 0 11 0 11 11
3 12 12 12 12 8 12 8 12 12 12
3 8 8 8 8 8 8 8 8 8 8
4 13 13 14 13 13 13 13 13 14 13
5 10 10 10 15 10 10 10 10 10 15
@COLORS
0 255 255 255
1 0 0 0
2 0 100 0
3 0 100 0
4 0 100 0
5 0 100 0
6 0 100 0
7 0 100 0
8 0 100 0
9 0 100 0
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 279 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 2 */
".........A...........A........."
".........A...........A........."
"..........A.........A.........."
"...........A.......A..........."
"............AAAAAAA............"
"............A.AAA.A............"
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".........A....AAA....A........."
"..........AAAAAAAAAAA.........."
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"..............AAA.............."
"..............AAA.............."
"..........AAAAAAAAAAA.........."
".........AAAAAAAAAAAAA........."
"........AA....AAA....AA........"
".......A......AAA......A......."
"......A.......AAA.......A......"
"...........AAAAAAAAA..........."
"..........AAAAAAAAAAA.........."
".........AA...AAA...AA........."
"........A.....AAA.....A........"
".......A.....AAAAA.....A......."
"......A.....AAAAAAA.....A......"
"............AAAAAAA............"
"............AAAAAAA............"
"............AAAAAAA............"
".............AAAAA............."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"......A.....A.................."
".......A.....A.........AA......"
"........A.....A.......A........"
".........A....AA.....A.......AA"
".........AA....AA...A.......A.."
"..........AA...AA..AA......A..."
"...AAAA...AA...AA..AA...AAA...."
"..AAAAAA..AA...AA..AA..AA.A...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAA..AA...AA..AA..AA.A...."
"...AAAA...AA...AA..AA...AAA...."
"..........AA...AA..AA......A..."
".........AA....AA...A.......A.."
".........A....AA.....A.......AA"
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"......A.....A.................."
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"..............................."
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"..............................."
"..............................."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
".............AAAAA............."
"............AAAAAAA............"
"............AAAAAAA............"
"............AAAAAAA............"
"......A.....AAAAAAA.....A......"
".......A.....AAAAA.....A......."
"........A.....AAA.....A........"
".........AA...AAA...AA........."
"..........AAAAAAAAAAA.........."
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"......A.......AAA.......A......"
".......A......AAA......A......."
"........AA....AAA....AA........"
".........AAAAAAAAAAAAA........."
"..........AAAAAAAAAAA.........."
"..............AAA.............."
"..............AAA.............."
"...........AAAAAAAAA..........."
"..........AAAAAAAAAAA.........."
".........A....AAA....A........."
"........A.....AAA.....A........"
".......A.....AAAAA.....A......."
".......A....AAAAAAA....A......."
"............A.AAA.A............"
"............AAAAAAA............"
"...........A.......A..........."
"..........A.........A.........."
".........A...........A........."
".........A...........A........."
/* icon for state 5 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..................A.....A......"
"......AA.........A.....A......."
"........A.......A.....A........"
"AA.......A.....AA....A........."
"..A.......A...AA....AA........."
"...A......AA..AA...AA.........."
"....AAA...AA..AA...AA...AAAA..."
"....A.AA..AA..AA...AA..AAAAAA.."
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"....A.AA..AA..AA...AA..AAAAAA.."
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"..A.......A...AA....AA........."
"AA.......A.....AA....A........."
"........A.......A.....A........"
"......AA.........A.....A......."
"..................A.....A......"
"..............................."
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"..............................."
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"..............................."
"..............................."
/* icon for state 6 */
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA"
"AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
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"AAAAAAAAA..AAA...AAA..AAAAAAAAA"
"AAAAAAAA.AAAAA...AAAAA.AAAAAAAA"
"AAAAAAA.AAAAA.....AAAAA.AAAAAAA"
"AAAAAA.AAAAA.......AAAAA.AAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
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"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAAA.....AAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 7 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA"
"AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA"
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"AAA....AAA..AAA..AA..AAA...AAAA"
"AA......AA..AAA..AA..AA..A.AAAA"
"AA.........................AAAA"
"AA.........................AAAA"
"AA.........................AAAA"
"AA......AA..AAA..AA..AA..A.AAAA"
"AAA....AAA..AAA..AA..AAA...AAAA"
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"AAAAAAAAA.AAAA..AAAAA.AAAAAAA.."
"AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA"
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"AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA"
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 8 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAA.....AAAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAA.AAAAA.......AAAAA.AAAAAA"
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"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA"
"AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
/* icon for state 9 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA"
"AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA"
"AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA"
"..AAAAAAA.AAAAA..AAAA.AAAAAAAAA"
"AA.AAAAAAA.AAA..AAAA..AAAAAAAAA"
"AAA.AAAAAA..AA..AAA..AAAAAAAAAA"
"AAAA...AAA..AA..AAA..AAA....AAA"
"AAAA.A..AA..AA..AAA..AA......AA"
"AAAA.........................AA"
"AAAA.........................AA"
"AAAA.........................AA"
"AAAA.A..AA..AA..AAA..AA......AA"
"AAAA...AAA..AA..AAA..AAA....AAA"
"AAA.AAAAAA..AA..AAA..AAAAAAAAAA"
"AA.AAAAAAA.AAA..AAAA..AAAAAAAAA"
"..AAAAAAA.AAAAA..AAAA.AAAAAAAAA"
"AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA"
"AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA"
"AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
XPM
/* width height num_colors chars_per_pixel */
"15 135 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 2 */
"....A.....A...."
".....A...A....."
"......AAA......"
"...A..AAA..A..."
"....A..A..A...."
".....AAAAA....."
".......A......."
"....AAAAAAA...."
"...A...A...A..."
".....AAAAA....."
"....A..A..A...."
"...A..AAA..A..."
"......AAA......"
"......AAA......"
"..............."
/* icon for state 3 */
"..............."
"..............."
"..............."
"...A..A....A..."
"....A..A..A...A"
".....A.A.A...A."
".AAA.A.A.A.AA.."
".AAAAAAAAAAAA.."
".AAA.A.A.A.AA.."
".....A.A.A...A."
"....A..A..A...A"
"...A..A....A..."
"..............."
"..............."
"..............."
/* icon for state 4 */
"..............."
"......AAA......"
"......AAA......"
"...A..AAA..A..."
"....A..A..A...."
".....AAAAA....."
"...A...A...A..."
"....AAAAAAA...."
".......A......."
".....AAAAA....."
"....A..A..A...."
"...A..AAA..A..."
"......AAA......"
".....A...A....."
"....A.....A...."
/* icon for state 5 */
"..............."
"..............."
"..............."
"...A....A..A..."
"A...A..A..A...."
".A...A.A.A....."
"..AA.A.A.A.AAA."
"..AAAAAAAAAAAA."
"..AA.A.A.A.AAA."
".A...A.A.A....."
"A...A..A..A...."
"...A....A..A..."
"..............."
"..............."
"..............."
/* icon for state 6 */
"AAAA.AAAAA.AAAA"
"AAAAA.AAA.AAAAA"
"AAAAAA...AAAAAA"
"AAA.AA...AA.AAA"
"AAAA.AA.AA.AAAA"
"AAAAA.....AAAAA"
"AAAAAAA.AAAAAAA"
"AAAA.......AAAA"
"AAA.AAA.AAA.AAA"
"AAAAA.....AAAAA"
"AAAA.AA.AA.AAAA"
"AAA.AA...AA.AAA"
"AAAAAA...AAAAAA"
"AAAAAA...AAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 7 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAA.AA.AAAA.AAA"
"AAAA.AA.AA.AAA."
"AAAAA.A.A.AAA.A"
"A...A.A.A.A..AA"
"A............AA"
"A...A.A.A.A..AA"
"AAAAA.A.A.AAA.A"
"AAAA.AA.AA.AAA."
"AAA.AA.AAAA.AAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 8 */
"AAAAAAAAAAAAAAA"
"AAAAAA...AAAAAA"
"AAAAAA...AAAAAA"
"AAA.AA...AA.AAA"
"AAAA.AA.AA.AAAA"
"AAAAA.....AAAAA"
"AAA.AAA.AAA.AAA"
"AAAA.......AAAA"
"AAAAAAA.AAAAAAA"
"AAAAA.....AAAAA"
"AAAA.AA.AA.AAAA"
"AAA.AA...AA.AAA"
"AAAAAA...AAAAAA"
"AAAAA.AAA.AAAAA"
"AAAA.AAAAA.AAAA"
/* icon for state 9 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAA.AAAA.AA.AAA"
".AAA.AA.AA.AAAA"
"A.AAA.A.A.AAAAA"
"AA..A.A.A.A...A"
"AA............A"
"AA..A.A.A.A...A"
"A.AAA.A.A.AAAAA"
".AAA.AA.AA.AAAA"
"AAA.AAAA.AA.AAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
XPM
/* width height num_colors chars_per_pixel */
"7 63 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
/* icon for state 2 */
".A...A."
"..AAA.."
"...A..."
".AAAAA."
"...A..."
".AAAAA."
"...A..."
/* icon for state 3 */
"......."
".A.A..A"
".A.A.A."
"AAAAAA."
".A.A.A."
".A.A..A"
"......."
/* icon for state 4 */
"...A..."
".AAAAA."
"...A..."
".AAAAA."
"...A..."
"..AAA.."
".A...A."
/* icon for state 5 */
"......."
"A..A.A."
".A.A.A."
".AAAAAA"
".A.A.A."
"A..A.A."
"......."
/* icon for state 6 */
"A.AAA.A"
"AA...AA"
"AAA.AAA"
"A.....A"
"AAA.AAA"
"A.....A"
"AAA.AAA"
/* icon for state 7 */
"AAAAAAA"
"A.A.AA."
"A.A.A.A"
"......A"
"A.A.A.A"
"A.A.AA."
"AAAAAAA"
/* icon for state 8 */
"AAA.AAA"
"A.....A"
"AAA.AAA"
"A.....A"
"AAA.AAA"
"AA...AA"
"A.AAA.A"
/* icon for state 9 */
"AAAAAAA"
".AA.A.A"
"A.A.A.A"
"A......"
"A.A.A.A"
".AA.A.A"
"AAAAAAA"
This section uses a sound table which may not accurately represent the sounds associated with this feature.
Because of
MC-177082 , subtitles for falling on blocks may not have existed at this point in development, so a dedicated sound table accounting for this may be required.
wet_grass sound type Sound Closed captions Source Description Identifier Translation key Volume Pitch Attenuation distance Block broken Blocks Once the block has broken block .wet_grass .breaksubtitles .block .generic .break0.8 0.8 16 Block placed[until: JE 26.4 ] Blocks When the block is placed block .wet_grass .placesubtitles .block .generic .place0.8 0.8 16 Block breaking Blocks While the block is in the process of being broken block .wet_grass .hitsubtitles .block .generic .hit0.25 0.5 16 Something falls on a block Entity-Dependent Falling on the block with fall damage block .wet_grass .fallsubtitles .block .generic .fall0.5 0.75 16 Footsteps Entity-Dependent Walking on the block block .wet_grass .stepsubtitles .block .generic .footsteps0.15 1.0 16
Name Identifier Form
Translation key An AntantBlock
block .minecraft .ant
Issues relating to "An Ant" are not maintained on the bug tracker because it is an April Fools' joke , and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
An ant appears as air in the superflat preset menu.
April Fools' Day jokes
Non-update jokes
20w14∞ (2020)
Blocks
Items
World generation
Dimension
Generated dimensions
Easter egg dimensions
ant
basic
blacklight
blue
brand
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gallery
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this_is_a_very_long_phrase_that_hopefully_is_not_in_any_dictionary
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23w13a_or_b (2023)
Blocks
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24w14potato (2024)
Blocks
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