Bedrock Edition 26.70
(Redirected from 26.70)
v26.70
| Edition | Bedrock Edition | ||||
|---|---|---|---|---|---|
| Planned release date | Q4 2026 | ||||
| Development versions | |||||
| |||||
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See Bedrock Edition guides/Fourth Drop 2026 for a guide to all of the new features introduced in Fourth Drop 2026.
26.70, also known as 1.26.70, the release of the fourth drop of 2026, is an upcoming game drop for Bedrock Edition set to release in the fourth quarter of 2026, which adds the ice caves biome, including frostbites.
It also adds the built-in Music Features Add-On, featuring the disc press, craftable blank discs to make track discs, and the pocket jukebox, and fixes bugs.
Additions
[edit | edit source]Blocks
[edit | edit source]- A fragile ice block that generates naturally in ice caves.
- Can be created when water touches blue ice.
- Breaks when standing for too long or jumping on them. Its crack level stages do not reset.
- Frostbites standing on brittle ice do not break it.
- Produces particles during its first stage or when it breaks.
- Emits vibrations when its crack level changes.
- Can only be obtained with Silk Touch.
- A crystal block which generates on the ground in ice caves, and can be placed on all sides of a block.
- Provides a small amount of light.
- A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
- Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in the Nether.
- Breaks when exposed to nearby light sources or while in the Nether, except for its base block.
- Damages entities when it falls and deals extra damage to entities that land on it.
- Can be crafted from 4 packed ice.
- Have a
slab,
stairs,
wall, and
chiseled variant.
- These blocks are not slippery and can be obtained without using Silk Touch.
- Slabs, stairs, walls, and chiseled packed ice can also be crafted using a stonecutter.
Items
[edit | edit source]- Used to spawn a frostbite.
- A throwable projectile that deals 4 damage, scaling down with velocity.
- Breaks on impact with blocks or entities, creating a particle effect and sound.
- Obtained by killing a frostbite.
- Obtained by brewing an awkward potion with an ice ball.
- Causes the Freezing effect.
- A tipped arrow which causes the Freezing effect.
Mobs
[edit | edit source]- A zombie variant that can be found in snowy biomes.
- It has two modes of attacking: a melee attack and a ranged attack, similar to drowned.
- Most frostbites use a standard melee attack, which gives the Freezing effect.
- Some frostbites spawn holding ice balls, which they throw as a ranged attack. When the target is close, they switch to melee.
- Drops rotten flesh and ice balls.
- Transforms into a zombie when underwater for long enough.
- It can stand on top of powder snow.
- It is immune to Freezing and does not get slowed by the Freezing effect or powder snow.
Gameplay
[edit | edit source]
Freezing
- An effect that causes an entity to freeze, dealing damage over time, slowing their movement, and lowering their jump height.
- Equipping a piece of leather armor prevents freezing damage but not the slowness.
- Effect technically already existed as powder snow causes the same result.
- Mobs will take additional damage from freezing while they are affected by the mob effect.
- Mobs that are vulnerable to freezing have a five times multiplier to the damage taken.
World generation
[edit | edit source]- A cave biome that generates underneath frozen biomes. They occasionally generate on the surface.
- The terrain is composed of packed ice and calcite. Icicles hang from the ceiling; ice crystals and patches of snow generate on the ground.
- Large icicles made of packed ice generate on the ground and hanging from the ceiling.
- Ores generate inside blobs of stone and deepslate.
- Glow lichen, dirt, and granite do not generate.
- Common cave monsters, strays, and frostbites can spawn here.
- Generated cracks that generate in ice caves.
- Covered with brittle ice and a few blocks of calcite, and are filled with water below its surface.
Music Features Add-On
[edit | edit source]Blocks
[edit | edit source]- A craftable block that can be used to create track discs.
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot + Blank Disc + Crafting Table + Cobblestone |
- A player can open its GUI by using it. Here, players can input a blank disc and a dye, then select a music track, to create a music disc with that music track.
- Dyes are not required, they add color to the track disc.
- Available music tracks are menu screen tracks from C418 and fingerspit.
Items
[edit | edit source]- A craftable item, used in a disc press to make track discs, and to craft disc presses and pocket jukeboxes. Has no use on its own.
| Ingredients | Crafting recipe |
|---|---|
| Glass Pane + Paper |
- A craftable item that can play music from track discs in the player's inventory.
| Ingredients | Crafting recipe |
|---|---|
| Copper Nugget + Blank Disc + Matching Bundle |
- The color of the item matches with the bundle; there are 16 color variants plus one undyed.
- Its GUI functions similarly to a bundle. It can hold 20 track discs at once.
- When the player uses it, it will start playing the first track. When the player uses it again, it pauses, after which it can be resumed.
- Music played from a pocket jukebox will be played client-side, muting background music.
- Multiple tracks are played subsequently as a playlist.
- The music finishes when the pocket jukebox is no longer in the player's inventory, or the playing track disc is taken out of the pocket jukebox.
- Can be held in the offhand, but not used when doing so.
- A track disc item is produced upon using a blank disc in a disc press. It can hold one music track, and can be played in a jukebox or pocket jukebox.
- There are 16 color variants plus one undyed.
Changes
[edit | edit source]Blocks
[edit | edit source]Blue ice, frosted ice, and packed ice
- Added unique sounds.
- Added unique sounds.
- Added ambient sounds for ice.
- When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.
- Textures changed from
. - Placing a single chest, trapped chest, or copper chest above a jukebox will apply music discs inside to the jukebox as a playlist.
- A disc is automatically injected in the jukebox, and put back in the chest when the track finishes. This will automatically continue with all tracks in the chest, in slot order. After the last disc finishes, the first will be repeated.
- Ejecting the current disc skips to the next available disc.
Enchantments
[edit | edit source]- Water now freezes in a circular area around the wearer, removing directional bias from the ice trail.
- Water now freezes only while the wearer is on the ground, preventing fatal fall damage caused by frosted ice forming beneath them while diving into water.
Mobs
[edit | edit source]- Can no longer gain nautilus shells or fishing rods after being converted from a zombie.
- Increased guardian base attack damage from 5 to 6 and elder guardian base attack damage from 5 to 8, matching Java Edition.
- Damage dealt to players by evoker fangs now scales with difficulty, matching Java Edition.
- Now transform into frostbites when inside powder snow.
- Unarmed piglins and piglin brutes now remain unarmed when transforming into zombified piglins.
Gameplay
[edit | edit source]- Mining Fatigue now reduces mining speed by the same amount as in Java Edition.
- Haste and Conduit Power now increase mining speed by the same amount as in Java Edition.
General
[edit | edit source]- Added generic closed captions to jump and land sounds.
- Removed the "Drop 4 of 2026" experiment and implemented all features in vanilla gameplay.
Graphical
- Skulls and chests now face the player in first person and away from the player in third person view.
- Attachable items now animate correctly in first person view when selected.
- Disabled block light quality options "High" and "Ultra" if they are unsupported, and added a notice explaining why.
- Added support for purchasing Marketplace content as gifts for friends.
- Ambient music is now muted when players return within range of a playing jukebox after leaving its broadcast range.
- Realms FAQ scrollbars now update when sections are expanded.
- The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
- The Realms Hub's "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
Server
- Added optional dedicated server performance warnings with configurable tick-time thresholds and notification cooldowns.
UI
- Added store row names to text-to-speech.
- Screen narration now reads slider values the way they are displayed.
- A skin or offer is now focused by default when entering the character edit screen.
- Pack downloads on Windows will be stored as blobs to mitigate partial deletion of cached pack content by Windows Disk Management.
- Bopomofo and Bopomofo Extended characters now use consistent full-width spacing alongside Chinese text.
- Updated the Inbox Feedback tab on consoles to direct players to feedback.minecraft.net.
- Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile.
- Profile images now update correctly when the selected character appearance changes.
- New Player Path mode and difficulty card illustrations no longer flicker or resize when the screen first appears.
- Changed Block Light Quality options to Low, Medium, High, and Ultra, though their functionality remains the same.
- Added responsive Marketplace store rows for browsing content cards.
- Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled.
- Improved loading time of player profile overview tab.
- The freezing screen overlay no longer lingers after respawning when a player dies with the Freezing effect.
- The health bar now updates correctly when a totem of undying activates.
- Splash potions, lingering potions, and XP bottles now display the correct captions when breaking.
- Wind charges now display the correct captions when thrown.
- Deferred and limited background server status requests to reduce delays during sign-in and menu loading.
- External link buttons in settings now properly animate before opening in the browser on all platforms.
Technical
[edit | edit source]- Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated.
- Added additional error context information when an exception is thrown inside of an event callback.
- Added Newline and whitespace changes to the formatting of the stack error context for exceptions.
- Released
@minecraft/serverversion 2.12.0. - Added
@minecraft/serverversion 2.13.0-beta. - Added
topCloseButtonVisibleproperty toCustomFormOptionsin@minecraft/server-uibeta. - Added the
BlockSearchOptionsinterface forDimension.getBlockAboveandDimension.getBlockBelow, replacingBlockRaycastOptions. Existing fields and whole-block search behavior are unchanged; existing option objects still work. - Raycast
maxDistancevalues outside -2147483648 to 2147483647 now throwPropertyOutOfBoundsErrorbefore truncation. - Released
PrimitiveShapepropertieshiddenFromanddefaultVisibleToAllfrombetatoV2.12.0. - Released block point-of-interest APIs from
betatov2.12.0. - Added
GamePadAndMouseas a member ofInputMode. ItemBlockDynamicPropertiesComponentandItemBlockEntityStorageComponentmay no longer be accessed on Vanilla items.- Renamed the item component
minecraft:block_actor_dynamic_propertiestominecraft:block_dynamic_properties. @minecraft/server-ui:- Released
MessageBoxOptionsand the optionalMessageBoxconstructor options parameter to stable version2.4.0, includingshowHorizontalButtonsfor horizontal button layouts. - Released
CustomForm.multiButtonRow,ButtonData, andMultiButtonRowOptionsto stable version2.4.0. - Released version 2.4.0 of
@minecraft/server-ui. - Added 2.5.0 beta of
@minecraft/server-ui.
- Released
Blocks
- Added the
minecraft:jukebox_playlist_sourceblock component.- Marks a block as a source of music discs for a jukebox directly below it.
- Requires a compatible single container.
- Doors:
- The upper half of a door now reports the same
open_bitblock state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads.
- The upper half of a door now reports the same
- Repeater:
- Repeater blocks now expose a
lockedblock state that is true while a powered repeater or comparator is feeding one of the repeater's side inputs. - For new worlds (base game version 1.26.60 and later), repeater
lockedstate changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Repeater blocks now expose a
- Scaffolding:
- Scaffolding blocks now expose a
bottomblock state that is true when the block below provides no support and is not another scaffolding. - For new worlds (base game version 1.26.60 and later), scaffolding
bottomstate changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Scaffolding blocks now expose a
- Modified
minecraft:destructible_by_miningcomponent renamedseconds_to_destroyfield tobase_time_to_destroy.
Entity components
- The
minecraft:transformationcomponent now preserves empty equipment slots whenpreserve_equipmentis set totrue. - Made schema for the
minecraft:annotation.break_doorcomponent stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. - Made schema for the
minecraft:attackcomponent stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.damagenow only accepts a scalar or an object withminandmaxvalues. Array values are no longer valid.
- Made schema for the
minecraft:inventorycomponent stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. - Made schema for the
minecraft:spell_effectscomponent stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. - The
minecraft:can_stand_on_brittle_icecomponent enables any mob to stand on brittle ice without breaking it.- Used by defining the component as follows:
"minecraft:can_stand_on_brittle_ice": {}
- Used by defining the component as follows:
minecraft:projectile:- Added
scale_damage_with_difficultytoon_hit.impact_damagefor entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty. scale_damage_with_difficultydefaults totrue; set it tofalseto disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled.
- Added
- Added the internal-only
minecraft:crevasse_featureworld generation feature, which carves a winding, tapered crevasse into exposed terrain.- This feature is not currently available for use in creator content.
- The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving.
- The following fields configure generation:
max_length: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16.max_width: Maximum cross-section width in blocks, from 2 to 8; defaults to 4.min_footprint: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10.twistiness: Amount of horizontal curvature, from 0.0 to 16.0; defaults to 4.0.carve_depth: Range used to select the carve depth below the origin terrain surface, from 4 to 32 blocks; defaults to [6, 10].fill_depth: Range used to select the fill depth below the origin terrain surface, from 0 to 32 blocks; defaults to [4, 6].surface_block: Optional block placed over the crevasse opening; omitted by default.fill_block: Optional block placed at or below the selected fill depth; omitted by default.
- The following fields configure generation:
Mobs
- Internal only Vex goals are no longer listed in legacy goal documentation.
Packs
- System packs can no longer be overridden by development packs with the same identity.
- Released support for defining point-of-interest types with hierarchical tags in behavior packs.
- Released
/locate poifor locating registered points by type or tag.
UI
- Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs.
- Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error.
- Route transitions are now built from animation selectors with
createRouteTransition, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component. - Route transitions now live in the standalone
@mojang/react-route-transitionpackage, with the screen animation setting in@mojang/react-screen-animation, so both can be consumed without depending on@mojang/ui.
Experimental
[edit | edit source]These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Nether Spawning Rebalancing" experimental toggles.
Changes
[edit | edit source]Mobs
[edit | edit source]- The spawning mechanics in the Nether have been overhauled to better match Java Edition.
Technical
[edit | edit source]- Updated the
ScriptPlayer.playMusicmethod in beta for playing music tracks for an individual player.- Now returns a
SoundInstancewhen theMusicOptions.fadevalue is zero or not given. - Returns undefined when the
MusicOptions.fadevalue is greater than zero. - Can now pass a
SoundDefinitioninto thetrackIdfield.
- Now returns a
- Updated the
ScriptWorld.playMusicmethod in beta for playing music tracks for all players in the world.- Now returns a
SoundInstancewhen theMusicOptions.fadevalue is zero or not given. - Returns undefined when the
MusicOptions.fadevalue is greater than zero. - Can now pass a
SoundDefinitioninto thetrackIdfield.
- Now returns a
- Added support for the
minecraft:chiseled_bookshelfblock toBlockInventoryComponentinbeta. - Added
ItemBlockEntityStorageComponentitem component behindbeta.- It may be accessed on any item-stack.
- It has the following methods:
store,release,transfer,getEntitiesandsizewhich work like theirBlockEntityStorageComponentcounterparts.releasehowever takes an extra position parameter to decide where the entity is being released.
- The component will be pre-populated if the item-stack results from a successful
carry_over_block_entity_dataloot function. - Stored entities will be carried over the corresponding placed block if it supports entity-storage.
CarryOverBlockEntityDataFunction:- Added the read-only beta property
entityStorageto expose whether the loot function carries stored entities from the block entity to the dropped item.
- Added the read-only beta property
- Added the beta
usePreciseRaycastoption toBlockRaycastOptionsandEntityRaycastOptionsto preserve fractional distances and check the full ray. It defaults tofalse, preserving legacy behavior, and does not apply toBlockSearchOptions. - Entity raycasts with
usePreciseRaycastenabled throwInvalidArgumentErrorfor negativemaxDistancevalues.
Blocks
- Added the optional Boolean field
entity_storageto thecarry_over_block_entity_dataloot function, defaulting to false and requiring the Upcoming Creator Features experiment. - When
entity_storageistrue, stored entities are copied from the block entity to the dropped item without being released, independently of thedynamic_propertiesoption. - Placing the dropped item restores its stored entities when the placed block supports entity storage, without releasing them.
- Split
BlockComponentNamedTickEvent'sisNameintonameandisMine.nameis a string property matching the name used whenScriptBlock.scheduleNamedTickwas used.isMineis a method that returns true if the event was scheduled by your pack.
- Added two new methods to the Block API and renamed one:
getScheduledNamedTickCountwhich returns the amount of named events scheduled at a position, agnostic of pack origin.getAllScheduledNamedTickswhich returns the vector of named events scheduled at a position by that pack.- Renamed
removeScheduledNamedTicktoremoveScheduledNamedTicks.
minecraft:block_entity:- Added the optional
show_ui_on_interactionboolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults totrue. - Setting
show_ui_on_interactiontofalsedisables the built-in container UI and allows normal block interaction events, including registeredonPlayerInteractcallbacks, to run instead; omitting the field or setting it totruepreserves container opening without those callbacks. - Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled.
- Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction.
- The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled.
- Added the optional
Entity
- Added beta Script API support for positioning entities as passengers of blocks.
Entity.startPassengerOfBlock(blockPosition, offset, rotation, rotationLimit, emote)positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, andPassengerOfBlockEmoteType(Standing,Riding, orLaying).Entity.stopPassengerOfBlock()stops an entity from being a passenger of a block.- The read-only
Entity.isPassengerOfBlockproperty reports whether an entity is a passenger of a block. - Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call
Entity.stopPassengerOfBlock()because blocks are agnostic of their passengers. - The existing
query.is_ridingreturns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in theLayingpose. WhenisPassengerOfBlockis true and both queries are false, the entity is in theStandingpose for animation.
Entity components
- Added a new experimental
minecraft:time_marker_sensorentity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock.
Entity filters
- Added the
speedentity filter for comparing an entity's speed in meters per second. - Added the
horizontal_speedentity filter for comparing an entity's horizontal speed in meters per second. - Added the
vertical_speedentity filter for comparing an entity's signed vertical speed in meters per second.
- POI type definitions now respect behavior pack stacking order, allowing higher-priority packs to override definitions from lower-priority packs.
- Added new version for the
/runsetcommand for/gametestwhich may run multiple tags in a single command. Ex. the command,/gametest runset SetA SetB, will now run all tests tagged asSetAorSetB. /runsetnow allows for awithoutTagsflag to be added which ignores any tests with the specified tags. Ex. the command,/gametest runset SetA withoutTags SetB, will run all tests fromSetAthat do not also have the tagSetB.- Adjusted the parameter
rotationStepsin/runsetto be explicit rather than implicit. Ex. Previously, a command such as/gametest runset SetA 2would read therotationSteps, 2, after the specified tag,SetA. Now therotationStepsflag must be declared before its value as such,/gametest runset SetA rotationSteps 2.
Network protocol
- Added enum value
gametestRunSetMultiTagtoCurrentCmdVersion.
Fixes
[edit | edit source]From released versions before 26.3
- MCPE-34914 – An invite sent to the Nintendo Switch disappears after a couple of seconds, and you cannot retrieve it to accept it if you miss the initial popup.
- MCPE-50732 – Health bar sometimes does not flash white when you take damage or heal.
- MCPE-65762 – Mobs spawn too frequently in the Nether.
- MCPE-117741 – Renamed sea pickles reset their name when placed.
- MCPE-137149 – Skeletons that transform into stray sometimes get new armor.
- MCPE-153200 – Polar bears do not extend their arms or look at the target when attacking.
- MCPE-160900 – Player one on split screen has giant effect icons.
- MCPE-163495 –
/setmaxplayersnot available on downloaded worlds from realms. - MCPE-220815 – If I eat or drink while entering a Nether portal, I continue eating or drinking automatically after exiting it.
- MCPE-227725 – Game freezes when recording the screen.
- MCPE-227874 – Importing
.mcpack,.mcaddon, or.mcworldfiles while the game is opened no longer works. - MCPE-228282 – Pressing Y while the Friends drawer is opened does not close the drawer.
- MCPE-233468 – Zombies and their variants can wear wolf, horse, and nautilus armor.
- MCPE-235491 – The game process creates folders that cannot be accessed.
- MCPE-235981 – [Critical UX/Accessibility] Missing RTL support and text shaping for Arabic and Persian scripts in the Bedrock Engine.
- MCPE-237012 – End flashes disappear too quickly.
- MCPE-237074 – Custom block precipitation interactions do not vary across permutations.
- MCPE-237495 – Snow layers may not update to fall into snowloggable blocks.
- MCPE-237532 – Items with "minecraft:damage_absorption" do not absorb damage if the item is enchanted with Unbreaking and receives no durability loss due to the enchantment.
- MCPE-238783 – Percent sign (%) is evaluated as a language key lookup in some contexts.
- MCPE-241209 – Transformed custom full blocks do not cull adjacent voxel shapes correctly.
- MCPE-241358 – The game sometimes freezes when a player opens a chest that containing an explorer map in a abandoned camp.
- MCPE-242222 – Honey blocks no longer provide side support.
- MCPE-242595 – Ray-traced objects without PBR maps support now appear reflective (RTX/ray-traced graphics mode).
- MCPE-243311 – The Ice Crystal item texture does not have a MERS texture.
- MCPE-243320 – Throwing a Wind Charge no longer produces sounds or subtitles.
- MCPE-243322 – Mobs that are immune to freezing are not immune to the Freezing mob effect.
- MCPE-243328 – Dispensers and Droppers no longer play ejection fail sounds and particles.
- MCPE-243329 – Tripwire hooks no longer play sounds when triggered.
- MCPE-243354 – Ore UI Minecraft logo stretches to fit frame.
- MCPE-243361 – Extended Potions of Freezing cannot be brewed using Redstone Dust.
- MCPE-243530 – Breaking an armor stand or cushion near a Sculk Catalyst consumes the player's experience.
- MCPE-243539 – Rotating a structure does not rotate
minecraft:sixteen_way_rotation.
Other
- Fixed the base of an icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance.
- Fixed tooltip error where freezing displayed a rank.
- Fixed tooltip error where freezing was listed as positive.
- Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips.
- Fixed text-to-speech not outputting time correctly when focused on realm player sessions on Realms Timeline tab.
- Fixed a bug that caused all visible chunks to reload when resizing the game window on Windows.
- Fixed script
TextPrimitiveicons being rendered behind the text background and also being impacted by lighting. - Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
- Fixes a crash that can sometimes happen on PlayStation 5 when the game uses a large number of textures at once.
- Fixed a crash that could occur when the resource pack list refreshes while a pack is highlighted.
- Fixed a crash due to a race condition when teleporting and removing entities on the same tick.
- Fixed the alignment of text field focus outlines.
- Fixed the Social button on the main menu requiring two presses to open the Social Drawer after launching the game.
- Fixed Custom Skin button occasionally not rendering and not showing the selected skin.
- Fixed
Container.setItemandContainerSlot.setItemto clamp item stack sizes to the item's maximum stack size. - Fixed some scenarios where the text length was incorrectly calculated for
RawTextused byPrimitiveText. - Fixed a bug where zombies can gain new armor or tools after being converted from husks.
- Fixed the illumination of transparent particles in Vibrant Visuals.
- Fixed difficulty scaling for damage dealt to players by mob-fired projectiles to match Java Edition.
- Fixed an issue on Android where searching from the Marketplace search results page could send players back to the Marketplace front page or the main menu.
- Fixed an issue where an upload could fail during processing due to an unexpected block error.
- Fixed the simulation distance setting description to reflect the correct range.
- Fixed issues with worlds not saving correctly when the game was suspended or closed.
- Fixed a crash that could occur after spending a long time in the menus.
- Fixed entities with
minecraft:item_hopperto fireEntityItemPickupAfterEventwhen consuming an entire item stack and to report only the transferred amount for partial pickups, without emitting events for unsuccessful pickups. - Fixed
createFromClipboardItemsaving the primary clipboard instead of the supplied clipboard item. - Fixed light leaking in Vibrant Visuals when Block Light Quality is set to Medium.