Bedrock Edition 26.70

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v26.70
Edition Bedrock Edition
Planned release date Q4 2026
Development versions
There is a guide for this update!
See Bedrock Edition guides/Fourth Drop 2026 for a guide to all of the new features introduced in Fourth Drop 2026.

26.70, also known as 1.26.70, the release of the fourth drop of 2026, is an upcoming game drop for Bedrock Edition set to release in the fourth quarter of 2026, which adds the ice caves biome, including frostbites.

It also adds the built-in Music Features Add-On, featuring the disc press, craftable blank discs to make track discs, and the pocket jukebox, and fixes bugs.

Additions

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26.70 block and item additionsInvicon Brittle Ice.png: Inventory sprite for Brittle Ice in Minecraft as shown in-game linking to Brittle Ice with description: Brittle IceInvicon Icicle.png: Inventory sprite for Icicle in Minecraft as shown in-game linking to Icicle with description: IcicleInvicon Ice Crystal.png: Inventory sprite for Ice Crystal in Minecraft as shown in-game linking to Ice Crystal with description: Ice CrystalInvicon Ice Ball.png: Inventory sprite for Ice Ball in Minecraft as shown in-game linking to Ice Ball with description: Ice BallInvicon Packed Ice Bricks.png: Inventory sprite for Packed Ice Bricks in Minecraft as shown in-game linking to Packed Ice Bricks with description: Packed Ice BricksInvicon Packed Ice Brick Stairs.png: Inventory sprite for Packed Ice Brick Stairs in Minecraft as shown in-game linking to Packed Ice Brick Stairs with description: Packed Ice Brick StairsInvicon Packed Ice Brick Slab.png: Inventory sprite for Packed Ice Brick Slab in Minecraft as shown in-game linking to Packed Ice Brick Slab with description: Packed Ice Brick SlabInvicon Packed Ice Brick Wall.png: Inventory sprite for Packed Ice Brick Wall in Minecraft as shown in-game linking to Packed Ice Brick Wall with description: Packed Ice Brick WallInvicon Chiseled Packed Ice.png: Inventory sprite for Chiseled Packed Ice in Minecraft as shown in-game linking to Chiseled Packed Ice with description: Chiseled Packed IceInvicon Frostbite Spawn Egg.png: Inventory sprite for Frostbite Spawn Egg in Minecraft as shown in-game linking to Frostbite Spawn Egg with description: Frostbite Spawn EggInvicon Potion of Freezing.png: Inventory sprite for Potion of Freezing in Minecraft as shown in-game linking to Potion of Freezing with description: Potion of Freezing Freezing (00:45)Invicon Splash Potion of Freezing.png: Inventory sprite for Splash Potion of Freezing in Minecraft as shown in-game linking to Splash Potion of Freezing with description: Splash Potion of Freezing Freezing (00:45)Invicon Lingering Potion of Freezing.png: Inventory sprite for Lingering Potion of Freezing in Minecraft as shown in-game linking to Lingering Potion of Freezing with description: Lingering Potion of Freezing Freezing (00:11)Invicon Arrow of Freezing.png: Inventory sprite for Arrow of Freezing in Minecraft as shown in-game linking to Arrow of Freezing with description: Arrow of Freezing Freezing (00:05)

Blocks

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Brittle ice

  • A fragile ice block that generates naturally in ice caves.
  • Can be created when water touches blue ice.
  • Breaks when standing for too long or jumping on them. Its crack level stages do not reset.
    • Frostbites standing on brittle ice do not break it.
  • Produces particles during its first stage or when it breaks.
  • Emits vibrations when its crack level changes.
  • Can only be obtained with Silk Touch.

Ice crystal

  • A crystal block which generates on the ground in ice caves, and can be placed on all sides of a block.
  • Provides a small amount of light.

Icicle

  • A spike block that generates on the ceiling in ice caves, and can also be placed on the ground.
  • Grows naturally up to 5 blocks long when hanging downward. Does not grow when there is light or in the Nether.
  • Breaks when exposed to nearby light sources or while in the Nether, except for its base block.
  • Damages entities when it falls and deals extra damage to entities that land on it.

Packed Ice Bricks

Items

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Frostbite spawn egg

Ice ball

  • A throwable projectile that deals 4 damage, scaling down with velocity.
  • Breaks on impact with blocks or entities, creating a particle effect and sound.
  • Obtained by killing a frostbite.

Potion of Freezing

Arrow of Freezing

  • A tipped arrow which causes the Freezing effect.

Frostbite

  • A zombie variant that can be found in snowy biomes.
  • It has two modes of attacking: a melee attack and a ranged attack, similar to drowned.
    • Most frostbites use a standard melee attack, which gives the Freezing effect.
    • Some frostbites spawn holding ice balls, which they throw as a ranged attack. When the target is close, they switch to melee.
  • Drops rotten flesh and ice balls.
  • Transforms into a zombie when underwater for long enough.
  • It can stand on top of powder snow.
  • It is immune to Freezing and does not get slowed by the Freezing effect or powder snow.

Gameplay

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Effects

  • Freezing
    • An effect that causes an entity to freeze, dealing damage over time, slowing their movement, and lowering their jump height.
    • Equipping a piece of leather armor prevents freezing damage but not the slowness.
    • Effect technically already existed as powder snow causes the same result.
    • Mobs will take additional damage from freezing while they are affected by the mob effect.
      • Mobs that are vulnerable to freezing have a five times multiplier to the damage taken.

World generation

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Ice caves

  • A cave biome that generates underneath frozen biomes. They occasionally generate on the surface.
  • The terrain is composed of packed ice and calcite. Icicles hang from the ceiling; ice crystals and patches of snow generate on the ground.
  • Large icicles made of packed ice generate on the ground and hanging from the ceiling.
  • Ores generate inside blobs of stone and deepslate.
  • Glow lichen, dirt, and granite do not generate.
  • Common cave monsters, strays, and frostbites can spawn here.

Crevasse

  • Generated cracks that generate in ice caves.
  • Covered with brittle ice and a few blocks of calcite, and are filled with water below its surface.

Music Features Add-On

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Music Features Add-On block and item additionsInvicon Disc Press.png: Inventory sprite for Disc Press in Minecraft as shown in-game linking to Disc Press with description: Disc PressInvicon Blank Disc.png: Inventory sprite for Blank Disc in Minecraft as shown in-game linking to Blank Disc with description:Invicon Pocket Jukebox.png: Inventory sprite for Pocket Jukebox in Minecraft as shown in-game linking to Pocket Jukebox with description: Pocket JukeboxInvicon White Pocket Jukebox.png: Inventory sprite for White Pocket Jukebox in Minecraft as shown in-game linking to White Pocket Jukebox with description: White Pocket JukeboxInvicon Light Gray Pocket Jukebox.png: Inventory sprite for Light Gray Pocket Jukebox in Minecraft as shown in-game linking to Light Gray Pocket Jukebox with description: Light Gray Pocket JukeboxInvicon Gray Pocket Jukebox.png: Inventory sprite for Gray Pocket Jukebox in Minecraft as shown in-game linking to Gray Pocket Jukebox with description: Gray Pocket JukeboxInvicon Black Pocket Jukebox.png: Inventory sprite for Black Pocket Jukebox in Minecraft as shown in-game linking to Black Pocket Jukebox with description: Black Pocket JukeboxInvicon Brown Pocket Jukebox.png: Inventory sprite for Brown Pocket Jukebox in Minecraft as shown in-game linking to Brown Pocket Jukebox with description: Brown Pocket JukeboxInvicon Red Pocket Jukebox.png: Inventory sprite for Red Pocket Jukebox in Minecraft as shown in-game linking to Red Pocket Jukebox with description: Red Pocket JukeboxInvicon Orange Pocket Jukebox.png: Inventory sprite for Orange Pocket Jukebox in Minecraft as shown in-game linking to Orange Pocket Jukebox with description: Orange Pocket JukeboxInvicon Yellow Pocket Jukebox.png: Inventory sprite for Yellow Pocket Jukebox in Minecraft as shown in-game linking to Yellow Pocket Jukebox with description: Yellow Pocket JukeboxInvicon Lime Pocket Jukebox.png: Inventory sprite for Lime Pocket Jukebox in Minecraft as shown in-game linking to Lime Pocket Jukebox with description: Lime Pocket JukeboxInvicon Green Pocket Jukebox.png: Inventory sprite for Green Pocket Jukebox in Minecraft as shown in-game linking to Green Pocket Jukebox with description: Green Pocket JukeboxInvicon Cyan Pocket Jukebox.png: Inventory sprite for Cyan Pocket Jukebox in Minecraft as shown in-game linking to Cyan Pocket Jukebox with description: Cyan Pocket JukeboxInvicon Light Blue Pocket Jukebox.png: Inventory sprite for Light Blue Pocket Jukebox in Minecraft as shown in-game linking to Light Blue Pocket Jukebox with description: Light Blue Pocket JukeboxInvicon Blue Pocket Jukebox.png: Inventory sprite for Blue Pocket Jukebox in Minecraft as shown in-game linking to Blue Pocket Jukebox with description: Blue Pocket JukeboxInvicon Purple Pocket Jukebox.png: Inventory sprite for Purple Pocket Jukebox in Minecraft as shown in-game linking to Purple Pocket Jukebox with description: Purple Pocket JukeboxInvicon Magenta Pocket Jukebox.png: Inventory sprite for Magenta Pocket Jukebox in Minecraft as shown in-game linking to Magenta Pocket Jukebox with description: Magenta Pocket JukeboxInvicon Pink Pocket Jukebox.png: Inventory sprite for Pink Pocket Jukebox in Minecraft as shown in-game linking to Pink Pocket Jukebox with description: Pink Pocket JukeboxInvicon Music Disc Beginning 2.png: Inventory sprite for Music Disc Beginning in Minecraft as shown in-game linking to Music Disc Beginning with description: Music Disc C418 - Beginning 2Invicon Music Disc Ebb.png: Inventory sprite for Music Disc Ebb in Minecraft as shown in-game linking to Music Disc Ebb with description: Music Disc fingerspit - EbbInvicon Music Disc Floating Trees.png: Inventory sprite for Music Disc Floating Trees in Minecraft as shown in-game linking to Music Disc Floating Trees with description: Music Disc C418 - Floating TreesInvicon Music Disc Home.png: Inventory sprite for Music Disc Home in Minecraft as shown in-game linking to Music Disc Home with description: Music Disc fingerspit - HomeInvicon Music Disc Memories.png: Inventory sprite for Music Disc Memories in Minecraft as shown in-game linking to Music Disc Memories with description: Music Disc fingerspit - MemoriesInvicon Music Disc Moog City 2.png: Inventory sprite for Music Disc Moog City in Minecraft as shown in-game linking to Music Disc Moog City with description: Music Disc C418 - Moog City 2Invicon Music Disc Mutation.png: Inventory sprite for Music Disc Mutation in Minecraft as shown in-game linking to Music Disc Mutation with description: Music Disc C418 - MutationInvicon Music Disc Nightly.png: Inventory sprite for Music Disc Nightly in Minecraft as shown in-game linking to Music Disc Nightly with description: Music Disc fingerspit - NightlyInvicon Music Disc Shores.png: Inventory sprite for Music Disc Shores in Minecraft as shown in-game linking to Music Disc Shores with description: Music Disc fingerspit - Shores

Blocks

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Disc press

  • A craftable block that can be used to create track discs.
Ingredients Crafting recipe
Copper Ingot +
Blank Disc +
Crafting Table +
Cobblestone
Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Blank Disc.png: Inventory sprite for Blank Disc in Minecraft as shown in-game linking to Blank Disc with description:Invicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Crafting Table.png: Inventory sprite for Crafting Table in Minecraft as shown in-game linking to Crafting Table with description: Crafting TableInvicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: Cobblestone
Invicon Disc Press.png: Inventory sprite for Disc Press in Minecraft as shown in-game linking to Disc Press with description: Disc Press
  • A player can open its GUI by using it. Here, players can input a blank disc and a dye, then select a music track, to create a music disc with that music track.
    • Dyes are not required, they add color to the track disc.
    • Available music tracks are menu screen tracks from C418 and fingerspit.

Items

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Blank disc

  • A craftable item, used in a disc press to make track discs, and to craft disc presses and pocket jukeboxes. Has no use on its own.
Ingredients Crafting recipe
Glass Pane +
Paper
Invicon Glass Pane BE.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass PaneInvicon Glass Pane BE.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass PaneInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: PaperInvicon Glass Pane BE.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass PaneInvicon Glass Pane BE.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane
Invicon Blank Disc.png: Inventory sprite for Blank Disc in Minecraft as shown in-game linking to Blank Disc with description:

Pocket jukebox

  • A craftable item that can play music from track discs in the player's inventory.
Ingredients Crafting recipe
Copper Nugget +
Blank Disc +
Matching Bundle
Invicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Blank Disc.png: Inventory sprite for Blank Disc in Minecraft as shown in-game linking to Blank Disc with description:Invicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game linking to Bundle with description: BundleInvicon White Bundle.png: Inventory sprite for White Bundle in Minecraft as shown in-game linking to White Bundle with description: White BundleInvicon Light Gray Bundle.png: Inventory sprite for Light Gray Bundle in Minecraft as shown in-game linking to Light Gray Bundle with description: Light Gray BundleInvicon Gray Bundle.png: Inventory sprite for Gray Bundle in Minecraft as shown in-game linking to Gray Bundle with description: Gray BundleInvicon Black Bundle.png: Inventory sprite for Black Bundle in Minecraft as shown in-game linking to Black Bundle with description: Black BundleInvicon Brown Bundle.png: Inventory sprite for Brown Bundle in Minecraft as shown in-game linking to Brown Bundle with description: Brown BundleInvicon Red Bundle.png: Inventory sprite for Red Bundle in Minecraft as shown in-game linking to Red Bundle with description: Red BundleInvicon Orange Bundle.png: Inventory sprite for Orange Bundle in Minecraft as shown in-game linking to Orange Bundle with description: Orange BundleInvicon Yellow Bundle.png: Inventory sprite for Yellow Bundle in Minecraft as shown in-game linking to Yellow Bundle with description: Yellow BundleInvicon Lime Bundle.png: Inventory sprite for Lime Bundle in Minecraft as shown in-game linking to Lime Bundle with description: Lime BundleInvicon Green Bundle.png: Inventory sprite for Green Bundle in Minecraft as shown in-game linking to Green Bundle with description: Green BundleInvicon Cyan Bundle.png: Inventory sprite for Cyan Bundle in Minecraft as shown in-game linking to Cyan Bundle with description: Cyan BundleInvicon Light Blue Bundle.png: Inventory sprite for Light Blue Bundle in Minecraft as shown in-game linking to Light Blue Bundle with description: Light Blue BundleInvicon Blue Bundle.png: Inventory sprite for Blue Bundle in Minecraft as shown in-game linking to Blue Bundle with description: Blue BundleInvicon Purple Bundle.png: Inventory sprite for Purple Bundle in Minecraft as shown in-game linking to Purple Bundle with description: Purple BundleInvicon Magenta Bundle.png: Inventory sprite for Magenta Bundle in Minecraft as shown in-game linking to Magenta Bundle with description: Magenta BundleInvicon Pink Bundle.png: Inventory sprite for Pink Bundle in Minecraft as shown in-game linking to Pink Bundle with description: Pink BundleInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper Nugget
Invicon Pocket Jukebox.png: Inventory sprite for Pocket Jukebox in Minecraft as shown in-game linking to Pocket Jukebox with description: Pocket JukeboxInvicon White Pocket Jukebox.png: Inventory sprite for White Pocket Jukebox in Minecraft as shown in-game linking to White Pocket Jukebox with description: White Pocket JukeboxInvicon Light Gray Pocket Jukebox.png: Inventory sprite for Light Gray Pocket Jukebox in Minecraft as shown in-game linking to Light Gray Pocket Jukebox with description: Light Gray Pocket JukeboxInvicon Gray Pocket Jukebox.png: Inventory sprite for Gray Pocket Jukebox in Minecraft as shown in-game linking to Gray Pocket Jukebox with description: Gray Pocket JukeboxInvicon Black Pocket Jukebox.png: Inventory sprite for Black Pocket Jukebox in Minecraft as shown in-game linking to Black Pocket Jukebox with description: Black Pocket JukeboxInvicon Brown Pocket Jukebox.png: Inventory sprite for Brown Pocket Jukebox in Minecraft as shown in-game linking to Brown Pocket Jukebox with description: Brown Pocket JukeboxInvicon Red Pocket Jukebox.png: Inventory sprite for Red Pocket Jukebox in Minecraft as shown in-game linking to Red Pocket Jukebox with description: Red Pocket JukeboxInvicon Orange Pocket Jukebox.png: Inventory sprite for Orange Pocket Jukebox in Minecraft as shown in-game linking to Orange Pocket Jukebox with description: Orange Pocket JukeboxInvicon Yellow Pocket Jukebox.png: Inventory sprite for Yellow Pocket Jukebox in Minecraft as shown in-game linking to Yellow Pocket Jukebox with description: Yellow Pocket JukeboxInvicon Lime Pocket Jukebox.png: Inventory sprite for Lime Pocket Jukebox in Minecraft as shown in-game linking to Lime Pocket Jukebox with description: Lime Pocket JukeboxInvicon Green Pocket Jukebox.png: Inventory sprite for Green Pocket Jukebox in Minecraft as shown in-game linking to Green Pocket Jukebox with description: Green Pocket JukeboxInvicon Cyan Pocket Jukebox.png: Inventory sprite for Cyan Pocket Jukebox in Minecraft as shown in-game linking to Cyan Pocket Jukebox with description: Cyan Pocket JukeboxInvicon Light Blue Pocket Jukebox.png: Inventory sprite for Light Blue Pocket Jukebox in Minecraft as shown in-game linking to Light Blue Pocket Jukebox with description: Light Blue Pocket JukeboxInvicon Blue Pocket Jukebox.png: Inventory sprite for Blue Pocket Jukebox in Minecraft as shown in-game linking to Blue Pocket Jukebox with description: Blue Pocket JukeboxInvicon Purple Pocket Jukebox.png: Inventory sprite for Purple Pocket Jukebox in Minecraft as shown in-game linking to Purple Pocket Jukebox with description: Purple Pocket JukeboxInvicon Magenta Pocket Jukebox.png: Inventory sprite for Magenta Pocket Jukebox in Minecraft as shown in-game linking to Magenta Pocket Jukebox with description: Magenta Pocket JukeboxInvicon Pink Pocket Jukebox.png: Inventory sprite for Pink Pocket Jukebox in Minecraft as shown in-game linking to Pink Pocket Jukebox with description: Pink Pocket Jukebox
  • The color of the item matches with the bundle; there are 16 color variants plus one undyed.
  • Its GUI functions similarly to a bundle. It can hold 20 track discs at once.
  • When the player uses it, it will start playing the first track. When the player uses it again, it pauses, after which it can be resumed.
    • Music played from a pocket jukebox will be played client-side, muting background music.
    • Multiple tracks are played subsequently as a playlist.
    • The music finishes when the pocket jukebox is no longer in the player's inventory, or the playing track disc is taken out of the pocket jukebox.
  • Can be held in the offhand, but not used when doing so.

Track disc

  • A track disc item is produced upon using a blank disc in a disc press. It can hold one music track, and can be played in a jukebox or pocket jukebox.
  • There are 16 color variants plus one undyed.

Changes

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Blocks

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Blue ice, frosted ice, and packed ice

  • Added unique sounds.

Ice

  • Added unique sounds.
  • Added ambient sounds for ice.
    • When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.

Jukebox

  • Textures changed from .
  • Placing a single chest, trapped chest, or copper chest above a jukebox will apply music discs inside to the jukebox as a playlist.
    • A disc is automatically injected in the jukebox, and put back in the chest when the track finishes. This will automatically continue with all tracks in the chest, in slot order. After the last disc finishes, the first will be repeated.
    • Ejecting the current disc skips to the next available disc.

Enchantments

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Frost Walker

  • Water now freezes in a circular area around the wearer, removing directional bias from the ice trail.
  • Water now freezes only while the wearer is on the ground, preventing fatal fall damage caused by frosted ice forming beneath them while diving into water.

Drowned

Elder guardian and guardian

  • Increased guardian base attack damage from 5 to 6 and elder guardian base attack damage from 5 to 8, matching Java Edition.

Evoker

  • Damage dealt to players by evoker fangs now scales with difficulty, matching Java Edition.

Husks and zombies

Zombified piglin

  • Unarmed piglins and piglin brutes now remain unarmed when transforming into zombified piglins.

Gameplay

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Breaking

  • Mining Fatigue now reduces mining speed by the same amount as in Java Edition.
  • Haste and Conduit Power now increase mining speed by the same amount as in Java Edition.

General

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Closed captions

  • Added generic closed captions to jump and land sounds.

Experiments

  • Removed the "Drop 4 of 2026" experiment and implemented all features in vanilla gameplay.

Graphical

  • Skulls and chests now face the player in first person and away from the player in third person view.
  • Attachable items now animate correctly in first person view when selected.
  • Disabled block light quality options "High" and "Ultra" if they are unsupported, and added a notice explaining why.

Marketplace

  • Added support for purchasing Marketplace content as gifts for friends.

Music

  • Ambient music is now muted when players return within range of a playing jukebox after leaving its broadcast range.

Realms

  • Realms FAQ scrollbars now update when sections are expanded.
  • The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
  • The Realms Hub's "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.

Server

  • Added optional dedicated server performance warnings with configurable tick-time thresholds and notification cooldowns.

UI

  • Added store row names to text-to-speech.
  • Screen narration now reads slider values the way they are displayed.
  • A skin or offer is now focused by default when entering the character edit screen.
  • Pack downloads on Windows will be stored as blobs to mitigate partial deletion of cached pack content by Windows Disk Management.
  • Bopomofo and Bopomofo Extended characters now use consistent full-width spacing alongside Chinese text.
  • Updated the Inbox Feedback tab on consoles to direct players to feedback.minecraft.net.
  • Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile.
  • Profile images now update correctly when the selected character appearance changes.
  • New Player Path mode and difficulty card illustrations no longer flicker or resize when the screen first appears.
  • Changed Block Light Quality options to Low, Medium, High, and Ultra, though their functionality remains the same.
  • Added responsive Marketplace store rows for browsing content cards.
  • Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled.
  • Improved loading time of player profile overview tab.
  • The freezing screen overlay no longer lingers after respawning when a player dies with the Freezing effect.
  • The health bar now updates correctly when a totem of undying activates.
  • Splash potions, lingering potions, and XP bottles now display the correct captions when breaking.
  • Wind charges now display the correct captions when thrown.
  • Deferred and limited background server status requests to reduce delays during sign-in and menu loading.
  • External link buttons in settings now properly animate before opening in the browser on all platforms.

Technical

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API

  • Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated.
  • Added additional error context information when an exception is thrown inside of an event callback.
  • Added Newline and whitespace changes to the formatting of the stack error context for exceptions.
  • Released @minecraft/server version 2.12.0.
  • Added @minecraft/server version 2.13.0-beta.
  • Added topCloseButtonVisible property to CustomFormOptions in @minecraft/server-ui beta.
  • Added the BlockSearchOptions interface for Dimension.getBlockAbove and Dimension.getBlockBelow, replacing BlockRaycastOptions. Existing fields and whole-block search behavior are unchanged; existing option objects still work.
  • Raycast maxDistance values outside -2147483648 to 2147483647 now throw PropertyOutOfBoundsError before truncation.
  • Released PrimitiveShape properties hiddenFrom and defaultVisibleToAll from beta to V2.12.0.
  • Released block point-of-interest APIs from beta to v2.12.0.
  • Added GamePadAndMouse as a member of InputMode.
  • ItemBlockDynamicPropertiesComponent and ItemBlockEntityStorageComponent may no longer be accessed on Vanilla items.
  • Renamed the item component minecraft:block_actor_dynamic_properties to minecraft:block_dynamic_properties.
  • @minecraft/server-ui:
    • Released MessageBoxOptions and the optional MessageBox constructor options parameter to stable version 2.4.0, including showHorizontalButtons for horizontal button layouts.
    • Released CustomForm.multiButtonRow, ButtonData, and MultiButtonRowOptions to stable version 2.4.0.
    • Released version 2.4.0 of @minecraft/server-ui.
    • Added 2.5.0 beta of @minecraft/server-ui.

Blocks

  • Added the minecraft:jukebox_playlist_source block component.
    • Marks a block as a source of music discs for a jukebox directly below it.
    • Requires a compatible single container.

Block components

  • Doors:
    • The upper half of a door now reports the same open_bit block state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads.
  • Repeater:
    • Repeater blocks now expose a locked block state that is true while a powered repeater or comparator is feeding one of the repeater's side inputs.
    • For new worlds (base game version 1.26.60 and later), repeater locked state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
  • Scaffolding:
    • Scaffolding blocks now expose a bottom block state that is true when the block below provides no support and is not another scaffolding.
    • For new worlds (base game version 1.26.60 and later), scaffolding bottom state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
  • Modified minecraft:destructible_by_mining component renamed seconds_to_destroy field to base_time_to_destroy.

Entity components

  • The minecraft:transformation component now preserves empty equipment slots when preserve_equipment is set to true.
  • Made schema for the minecraft:annotation.break_door component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • Made schema for the minecraft:attack component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
    • damage now only accepts a scalar or an object with min and max values. Array values are no longer valid.
  • Made schema for the minecraft:inventory component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • Made schema for the minecraft:spell_effects component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • The minecraft:can_stand_on_brittle_ice component enables any mob to stand on brittle ice without breaking it.
    • Used by defining the component as follows: "minecraft:can_stand_on_brittle_ice": {}
  • minecraft:projectile:
    • Added scale_damage_with_difficulty to on_hit.impact_damage for entity format versions 1.26.70 and later, controlling whether impact damage dealt to players by mob-fired projectiles scales with world difficulty.
    • scale_damage_with_difficulty defaults to true; set it to false to disable difficulty scaling. Entities using earlier format versions retain their previous behavior with difficulty scaling disabled.

Features

  • Added the internal-only minecraft:crevasse_feature world generation feature, which carves a winding, tapered crevasse into exposed terrain.
    • This feature is not currently available for use in creator content.
    • The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving.
      • The following fields configure generation:
        • max_length: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16.
        • max_width: Maximum cross-section width in blocks, from 2 to 8; defaults to 4.
        • min_footprint: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10.
        • twistiness: Amount of horizontal curvature, from 0.0 to 16.0; defaults to 4.0.
        • carve_depth: Range used to select the carve depth below the origin terrain surface, from 4 to 32 blocks; defaults to [6, 10].
        • fill_depth: Range used to select the fill depth below the origin terrain surface, from 0 to 32 blocks; defaults to [4, 6].
        • surface_block: Optional block placed over the crevasse opening; omitted by default.
        • fill_block: Optional block placed at or below the selected fill depth; omitted by default.

Mobs

  • Internal only Vex goals are no longer listed in legacy goal documentation.

Packs

  • System packs can no longer be overridden by development packs with the same identity.

Points of Interest

  • Released support for defining point-of-interest types with hierarchical tags in behavior packs.
  • Released /locate poi for locating registered points by type or tag.

UI

  • Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs.
  • Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error.
  • Route transitions are now built from animation selectors with createRouteTransition, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component.
  • Route transitions now live in the standalone @mojang/react-route-transition package, with the screen animation setting in @mojang/react-screen-animation, so both can be consumed without depending on @mojang/ui.

Experimental

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These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Nether Spawning Rebalancing" experimental toggles.

Changes

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Mob spawning

Technical

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API

  • Updated the ScriptPlayer.playMusic method in beta for playing music tracks for an individual player.
    • Now returns a SoundInstance when the MusicOptions.fade value is zero or not given.
    • Returns undefined when the MusicOptions.fade value is greater than zero.
    • Can now pass a SoundDefinition into the trackId field.
  • Updated the ScriptWorld.playMusic method in beta for playing music tracks for all players in the world.
    • Now returns a SoundInstance when the MusicOptions.fade value is zero or not given.
    • Returns undefined when the MusicOptions.fade value is greater than zero.
    • Can now pass a SoundDefinition into the trackId field.
  • Added support for the minecraft:chiseled_bookshelf block to BlockInventoryComponent in beta.
  • Added ItemBlockEntityStorageComponent item component behind beta.
    • It may be accessed on any item-stack.
    • It has the following methods: store, release, transfer, getEntities and size which work like their BlockEntityStorageComponent counterparts.
      • release however takes an extra position parameter to decide where the entity is being released.
    • The component will be pre-populated if the item-stack results from a successful carry_over_block_entity_data loot function.
    • Stored entities will be carried over the corresponding placed block if it supports entity-storage.
  • CarryOverBlockEntityDataFunction:
    • Added the read-only beta property entityStorage to expose whether the loot function carries stored entities from the block entity to the dropped item.
  • Added the beta usePreciseRaycast option to BlockRaycastOptions and EntityRaycastOptions to preserve fractional distances and check the full ray. It defaults to false, preserving legacy behavior, and does not apply to BlockSearchOptions.
  • Entity raycasts with usePreciseRaycast enabled throw InvalidArgumentError for negative maxDistance values.

Blocks

  • Added the optional Boolean field entity_storage to the carry_over_block_entity_data loot function, defaulting to false and requiring the Upcoming Creator Features experiment.
  • When entity_storage is true, stored entities are copied from the block entity to the dropped item without being released, independently of the dynamic_properties option.
  • Placing the dropped item restores its stored entities when the placed block supports entity storage, without releasing them.
  • Split BlockComponentNamedTickEvent's isName into name and isMine.
    • name is a string property matching the name used when ScriptBlock.scheduleNamedTick was used.
    • isMine is a method that returns true if the event was scheduled by your pack.
  • Added two new methods to the Block API and renamed one:
    • getScheduledNamedTickCount which returns the amount of named events scheduled at a position, agnostic of pack origin.
    • getAllScheduledNamedTicks which returns the vector of named events scheduled at a position by that pack.
    • Renamed removeScheduledNamedTick to removeScheduledNamedTicks.
  • minecraft:block_entity:
    • Added the optional show_ui_on_interaction boolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults to true.
    • Setting show_ui_on_interaction to false disables the built-in container UI and allows normal block interaction events, including registered onPlayerInteract callbacks, to run instead; omitting the field or setting it to true preserves container opening without those callbacks.
    • Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled.
    • Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction.
    • The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled.

Entity

  • Added beta Script API support for positioning entities as passengers of blocks.
    • Entity.startPassengerOfBlock(blockPosition, offset, rotation, rotationLimit, emote) positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, and PassengerOfBlockEmoteType (Standing, Riding, or Laying).
    • Entity.stopPassengerOfBlock() stops an entity from being a passenger of a block.
    • The read-only Entity.isPassengerOfBlock property reports whether an entity is a passenger of a block.
    • Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call Entity.stopPassengerOfBlock() because blocks are agnostic of their passengers.
    • The existing query.is_riding returns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in the Laying pose. When isPassengerOfBlock is true and both queries are false, the entity is in the Standing pose for animation.

Entity components

  • Added a new experimental minecraft:time_marker_sensor entity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock.

Entity filters

  • Added the speed entity filter for comparing an entity's speed in meters per second.
  • Added the horizontal_speed entity filter for comparing an entity's horizontal speed in meters per second.
  • Added the vertical_speed entity filter for comparing an entity's signed vertical speed in meters per second.

Features

  • POI type definitions now respect behavior pack stacking order, allowing higher-priority packs to override definitions from lower-priority packs.

/gametest

  • Added new version for the /runset command for /gametest which may run multiple tags in a single command. Ex. the command, /gametest runset SetA SetB, will now run all tests tagged as SetA or SetB.
  • /runset now allows for a withoutTags flag to be added which ignores any tests with the specified tags. Ex. the command, /gametest runset SetA withoutTags SetB, will run all tests from SetA that do not also have the tag SetB.
  • Adjusted the parameter rotationSteps in /runset to be explicit rather than implicit. Ex. Previously, a command such as /gametest runset SetA 2 would read the rotationSteps, 2, after the specified tag, SetA. Now the rotationSteps flag must be declared before its value as such, /gametest runset SetA rotationSteps 2.

Network protocol

  • Added enum value gametestRunSetMultiTag to CurrentCmdVersion.

Fixes

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60 issues fixed

From released versions before 26.3

  • MCPE-34914 – An invite sent to the Nintendo Switch disappears after a couple of seconds, and you cannot retrieve it to accept it if you miss the initial popup.
  • MCPE-50732 – Health bar sometimes does not flash white when you take damage or heal.
  • MCPE-65762 – Mobs spawn too frequently in the Nether.
  • MCPE-117741 – Renamed sea pickles reset their name when placed.
  • MCPE-137149 – Skeletons that transform into stray sometimes get new armor.
  • MCPE-153200 – Polar bears do not extend their arms or look at the target when attacking.
  • MCPE-160900 – Player one on split screen has giant effect icons.
  • MCPE-163495 – /setmaxplayers not available on downloaded worlds from realms.
  • MCPE-220815 – If I eat or drink while entering a Nether portal, I continue eating or drinking automatically after exiting it.
  • MCPE-227725 – Game freezes when recording the screen.
  • MCPE-227874 – Importing .mcpack, .mcaddon, or .mcworld files while the game is opened no longer works.
  • MCPE-228282 – Pressing Y while the Friends drawer is opened does not close the drawer.
  • MCPE-233468 – Zombies and their variants can wear wolf, horse, and nautilus armor.
  • MCPE-235491 – The game process creates folders that cannot be accessed.
  • MCPE-235981 – [Critical UX/Accessibility] Missing RTL support and text shaping for Arabic and Persian scripts in the Bedrock Engine.
  • MCPE-237012 – End flashes disappear too quickly.
  • MCPE-237074 – Custom block precipitation interactions do not vary across permutations.
  • MCPE-237495 – Snow layers may not update to fall into snowloggable blocks.
  • MCPE-237532 – Items with "minecraft:damage_absorption" do not absorb damage if the item is enchanted with Unbreaking and receives no durability loss due to the enchantment.
  • MCPE-238783 – Percent sign (%) is evaluated as a language key lookup in some contexts.
  • MCPE-241209 – Transformed custom full blocks do not cull adjacent voxel shapes correctly.
  • MCPE-241358 – The game sometimes freezes when a player opens a chest that containing an explorer map in a abandoned camp.
  • MCPE-242222 – Honey blocks no longer provide side support.
  • MCPE-242595 – Ray-traced objects without PBR maps support now appear reflective (RTX/ray-traced graphics mode).
  • MCPE-243311 – The Ice Crystal item texture does not have a MERS texture.
  • MCPE-243320 – Throwing a Wind Charge no longer produces sounds or subtitles.
  • MCPE-243322 – Mobs that are immune to freezing are not immune to the Freezing mob effect.
  • MCPE-243328 – Dispensers and Droppers no longer play ejection fail sounds and particles.
  • MCPE-243329 – Tripwire hooks no longer play sounds when triggered.
  • MCPE-243354 – Ore UI Minecraft logo stretches to fit frame.
  • MCPE-243361 – Extended Potions of Freezing cannot be brewed using Redstone Dust.
  • MCPE-243530 – Breaking an armor stand or cushion near a Sculk Catalyst consumes the player's experience.
  • MCPE-243539 – Rotating a structure does not rotate minecraft:sixteen_way_rotation.

Other

  • Fixed the base of an icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance.
  • Fixed tooltip error where freezing displayed a rank.
  • Fixed tooltip error where freezing was listed as positive.
  • Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips.
  • Fixed text-to-speech not outputting time correctly when focused on realm player sessions on Realms Timeline tab.
  • Fixed a bug that caused all visible chunks to reload when resizing the game window on Windows.
  • Fixed script TextPrimitive icons being rendered behind the text background and also being impacted by lighting.
  • Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
  • Fixes a crash that can sometimes happen on PlayStation 5 when the game uses a large number of textures at once.
  • Fixed a crash that could occur when the resource pack list refreshes while a pack is highlighted.
  • Fixed a crash due to a race condition when teleporting and removing entities on the same tick.
  • Fixed the alignment of text field focus outlines.
  • Fixed the Social button on the main menu requiring two presses to open the Social Drawer after launching the game.
  • Fixed Custom Skin button occasionally not rendering and not showing the selected skin.
  • Fixed Container.setItem and ContainerSlot.setItem to clamp item stack sizes to the item's maximum stack size.
  • Fixed some scenarios where the text length was incorrectly calculated for RawText used by PrimitiveText.
  • Fixed a bug where zombies can gain new armor or tools after being converted from husks.
  • Fixed the illumination of transparent particles in Vibrant Visuals.
  • Fixed difficulty scaling for damage dealt to players by mob-fired projectiles to match Java Edition.
  • Fixed an issue on Android where searching from the Marketplace search results page could send players back to the Marketplace front page or the main menu.
  • Fixed an issue where an upload could fail during processing due to an unexpected block error.
  • Fixed the simulation distance setting description to reflect the correct range.
  • Fixed issues with worlds not saving correctly when the game was suspended or closed.
  • Fixed a crash that could occur after spending a long time in the menus.
  • Fixed entities with minecraft:item_hopper to fire EntityItemPickupAfterEvent when consuming an entire item stack and to report only the transferred amount for partial pickups, without emitting events for unsuccessful pickups.
  • Fixed createFromClipboardItem saving the primary clipboard instead of the supplied clipboard item.
  • Fixed light leaking in Vibrant Visuals when Block Light Quality is set to Medium.
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