Java Edition Classic 0.0.23a_01
(Redirected from 0.0.23a 01)
0.0.23a_01
| Edition | Java Edition | |||
|---|---|---|---|---|
| Release date | July 11, 2009 | |||
| Server version | 1.8.2 | |||
| Downloads | Client (.json) Server | |||
| Minimum Java version | Java SE 5 | |||
| Applet page | minecraft.net/play.jsp | |||
| al_version | 6.38 6.50 | |||
| ||||
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0.0.23a_01[1] is a version of Java Edition Classic released on July 11, 2009,[2][3] at 14:35 UTC.[4] It is the last version of Middle Classic. This version is not available in the launcher, but has been archived elsewhere. After this version, Notch changed the version naming system to resemble the one used from 0.24_SURVIVAL_TEST onwards, by which this version would be called "0.23_1" (or "0.23_01"; the actual versions used a zero-padded hotfix number).[3]
Changes
[edit | edit source]Gameplay
[edit | edit source]- Added a keymapping to control render distance.[5]
- Players can once again press F to toggle render distance.[6]
Remake
[edit | edit source]Main article: Minecraft Classic (JavaScript remake)
To celebrate 10 years of Minecraft, a JavaScript remake of this version was uploaded to the Minecraft website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at classic.minecraft.net for free.[7]
Trivia
[edit | edit source]- Notch planned to refactor the version naming system after this version, removing the first zero and the "a", becoming the format "<major version>.<release number>[_<patch number>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system.[3] However, this version did not actually use this name in-game. Additionally, the numbering that was actually used zero-padded the revision number.
- This format was also used somewhat in Beta.
- It has previously been rumored that Notch did not use LWJGL for Minecraft until after this version. However, this is a confusion from the fact that he switched from pure Java to LWJGL specifically for a small game he was working on for a game competition during the middle of July 2009,[8] and Minecraft has actually used LWJGL from the very beginning of its development, including the previously unreleased pre-Classic versions.
Gallery
[edit | edit source]-
Menu screen in this version
-
A multiplayer server map in this version
-
A world with human mobs
-
All available blocks in this version
-
A multiplayer server
-
Pixel art of Mario and Luigi playing on the NES
-
The Minecraft webpage with this version
-
A large cliffhouse
-
A player-built tunnel through terrain
-
Bedrock lobster
-
City
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Castle
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Cliff
-
Lair
-
Tree
-
Houses
References
[edit | edit source]- IRC logs on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5).
- ↑ https://youtu.be/geoJG1cAFgM
- ↑ "There are a lot of cool images like this on Zolyx's Minecraft Museum" (archived) – The Word of Notch, Tumblr, July 12, 2009.
- ↑ a b c "Changing the version system" (archived) – The Word of Notch, Tumblr, July 15, 2009.
- ↑ IRC logs: "A9:34:54 <08Notch> ok, _01 will be up in a minute or two" (14:34:54)
- ↑ IRC logs: "A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable.." (14:32:05 UTC)
- ↑ IRC logs: "A9:39:26 <CheeToS> yay, thank you for putting the f key back" (14:39:26 UTC)
- ↑ "Embrace the Past with Minecraft Classic" by Tom Stone – Minecraft.net, May 7, 2019.
- ↑ "I think I know what game I’m making" (archived) – The Word of Notch, Tumblr, July 16, 2009.