Supporto per armature

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Per le entità simili al giocatore, vedi Manichino e NPC.
Supporto per armature
Rarità

Comune

Rinnovabile

Sì

Impilabile

Template:JEBE

Infiammabile

Sì

Dimensione

Normale:
Larghezza: 0,5 blocchi
Altezza: 1,975 blocchi
Piccolo:
Larghezza: 0,25 blocchi
Altezza: 0,9875 blocchi

Punti vita

Template:JEBE

Questo articolo è da aggiornare.
 
Alcune di queste informazioni non sono più applicabili all'ultima versione.

Un supporto per armature è un'entità inanimata simile ad un mob che può indossare le armature. In Bedrock Edition, i supporti per armature possono anche tenere in mano gli oggetti e messi in vsrie pose senza usare i comandi.

An armor stand can be broken by quickly attacking it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.[1] Using any of the 4 tool items costs two durability, with no additional benefit.

In Bedrock Edition, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any mob holding a totem of undying.

Natural generation

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Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet and the other with an iron chestplate.‌[JE]

Fbbricazione

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Ingredienti Ricetta di fabbricazione
Bastone +
Lastra di pietra liscia
Invicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: BastoneInvicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: BastoneInvicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: Bastone
Invicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: Bastone
Invicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: BastoneInvicon Smooth Stone Slab.png: Inventory sprite for Lastra di pietra liscia in Minecraft as shown in-game linking to Lastra di pietra liscia with description: Lastra di pietra lisciaInvicon Stick.png: Inventory sprite for Bastone in Minecraft as shown in-game linking to Bastone with description: Bastone

Invicon Armor Stand.png: Inventory sprite for Supporto per armature in Minecraft as shown in-game with description: Supporto per armature

Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).

Despite being inanimate, armor stands are living entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by attacks that inflict knockback, and bounced by slime blocks.

Equipping armor

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Using armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the use control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.

Equipping items

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In Bedrock Edition, armor stands have arms by default; in Java Edition, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the use control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, shields are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.

Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken.

In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.

In Java Edition, dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.

Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; in Bedrock Edition, this is the only way to equip shields in the off-hand slot without using commands.

Questa funzione è esclusiva per Bedrock Edition.
 

In Bedrock Edition, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Template:Btn button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.

Upside-down armor stands in Bedrock Edition

Using a renamed name tag on an armor stand gives it a custom name. In Java Edition, the name is not displayed by default,[2] while in Bedrock Edition it is displayed similarly to renamed mobs. In Java Edition, armor stands can also be given custom names by renaming them at an anvil. In Java Edition, a renamed armor stand keeps its custom name when broken. In Bedrock Edition, armor stands named "Dinnerbone" or "Grumm" turn upside-down.

Further customization

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Armor stands that have been customized with commands in Java Edition (from left to right: arms, no base plate, small, invisible, custom pose)

Commands, such as /item in Java Edition or /replaceitem in Bedrock Edition, can be used to give armor stands items that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Java Edition, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using /summon with customized NBT tags. For example, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows:

  • /data merge entity @n[type=armor_stand] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown.
  • /summon minecraft:armor_stand ~ ~ ~ {Rotation:[0f,0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0f,0f" to other numbers like "90f,0f" or "180f,0f", otherwise it faces the same way as a default armor stand).
  • /data merge entity @n[type=armor_stand] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}, which changes the orientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).

Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a baby zombie).

An armor stand affected by a night vision potion in Bedrock Edition
An armor stand being damaged by the Wither effect potion in Bedrock Edition

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs. Armor stands can't be leashed and can't ride on boats, but in Bedrock Edition, they can sit on minecarts.

Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by arrows and tridents. An armor stand destroyed by an explosion or a firework rocket does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

Being living entities, armor stands can also have attributes added to them and can be affected by effects.

Sculk catalysts bloom without spreading when an armor stand is destroyed.[3]

In Java Edition, summoning an armor stand with no health causes the death animation.[4]

Advancements count armor stands as mobs, and they can be used for advancements such as Adventure and Arbalistic.

The player cannot consume food while looking at an armor stand.

Non-mob features

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Although armor stands are considered mobs, they have some properties set them apart from other mobs:

  • They cannot be moved by leads.
  • When an armor stand reaches lower than the critical height of the void, it disappears instantly, without playing the animation of being damaged or dying.

Any armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions:

  • Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston, although results are inconsistent.[5][6][7] It also prevents the armor stand from catching on fire as a result of coming into contact with a campfire.
  • Depth Strider slows the movement of the armor stand when being pushed with water.
  • In Java Edition, a player may take damage from hitting an armor stand that holds armor enchanted with Thorns.[8]
  • Soul Speed negates any speed reduction from an armor stand moving over soul sand.
  • Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
  • In Java Edition, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.

Status effects

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In Bedrock Edition, armor stands can be affected by status effects.[9] They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".

In Java Edition, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).[10] Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.

Mob interactions

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Zoglins, goats in Java Edition, and vindicators named Johnny in Bedrock Edition[11] attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.[12] Statistics classify the armor stand as mobs if the player dies while hitting the armor stand with the thorns enchantment.

Invisible and marker armor stands

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Questa funzione è esclusiva per Java Edition.
 
An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.

In Java Edition, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible[13] and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the /kill command. Mobs ignore invisible and marker armor stands.[14]

Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Invisibility effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.

Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.

Supporto per armature/Sounds

Java Edition:

ItemIdentificatoreFormaChiave di traduzione
SpriteOggetto armor-stand.png: Sprite image for armor-stand in Minecraft Armor Standarmor_stand Oggettoitem.minecraft.armor_stand
EntityIdentificatoreTag entitàChiave di traduzione
SpriteEntità armor-stand.png: Sprite image for armor-stand in Minecraft Armor Standarmor_stand can_breathe_under_waterentity.minecraft.armor_stand

Bedrock Edition:

ItemIdentificatoreID Numerico FormaChiave di traduzione
SpriteOggetto armor-stand.png: Sprite image for armor-stand in Minecraft Armor Standarmor_stand 552Oggettoitem.armor_stand.name
EntityIdentificatoreID Numerico Chiave di traduzione
SpriteEntità armor-stand.png: Sprite image for armor-stand in Minecraft Armor Standarmor_stand 61entity.armor_stand.name

Java Edition:

  •  components: the item's components tag.

Data component format/entity data

Bedrock Edition:

In Bedrock Edition, armor stands have no additional item tag.

Armor stands have entity data associated with them that contain various properties of the entity.

Java Edition:

Articolo principale: Entity format
  • Entity data
    • Tag comuni a tutte le entità Vedi Template:Nbt inherit/entity/template
    • Template:Nbt inherit/mob
    • Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, drop_chances, home_pos, home_radius, NoAI, leash, CanPickUpLoot and PersistenceRequired.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144959 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
    •  Pose: Rotation values for the ArmorStand's pose. All values are in degrees.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
Disabled slots
Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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Achievements that apply to all mobs:

Progressi validi per tutte le creature:

IconaProgressoDescrizioneGenitoreRequisiti reali (se differenti)IdentificatorePremiNote
AvventuraAvventura, esplorazione e combattimento.—Uccidi qualsiasi creatura o vieni ucciso da qualsiasi entità vivente.minecraft:adventure/root——
Lo spiedo scoppiettandoColpisci cinque creature con una lancia nello stesso attacco caricato.Cacciatore di mostriAnche i SpriteEntità supporto-per-armature.png: Sprite image for supporto-per-armature in Minecraft linking to supporti per armature linking to supporti per armaturesupporti per armature e i SpriteEntità manichino.png: Sprite image for manichino in Minecraft linking to manichini linking to manichinimanichini vengono contati per questo progresso.minecraft:adventure/spear_many_mobs—Il nome del progresso richiama la seconda coppia di quartine di San Martino, poesia del 1883 di Giosuè Carducci, pubblicata nelle Rime nuove:
Gira su' ceppi accesi
lo spiedo scoppiettando:
sta il cacciator fischiando
Arte del balestriereUccidi cinque creature differenti con un singolo colpo di balestra.La vecchia Betsyminecraft:adventure/arbalistic85 esperienzaQuesto è un progresso segreto, può essere visto dal giocatore solo dopo che lo ha completato.

Template:Needs render

August 5, 2014 Searge tweeted a image of an armor stand. The appearance was changed before release.
August 5, 2014Showed crafting recipe and name "[Armor Stand]", both were changed before release.

Java Edition

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Java Edition
1.814w32a Added armor stands.
14w32b The item texture has changed.
Pick-block can now be used on armor stands.
Armor stands can no longer be crafted using slabs other than stone slabs.
14w33aBreaking particles have been added for the armor stand.
1.915w31aArmor stands can now dual wield.
15w47aThe armor stand now wobbles when hit by the player.
16w02aMarker armor stands now outline their equipment only when glowing.
1.1116w32aElytra can now be placed on armor stands, just like any other chestplate.
1.1317w47aArmor stands are no longer able to step up blocks.[15]
Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block.
18w14bPlacing an armor stand inside lava or water no longer deletes that block.[16] Other replaceable blocks are still deleted.
18w20aArmor stands can now be knocked back by knockback attacks while sprinting or by using the Knockback enchantment.[17]
1.1418w43a The texture of armor stands has been changed to the new oak planks texture.
The texture of armor stand items has been slightly changed. (Comparison: )
18w50a The texture of armor stands has been changed again.
Armor stands now generate in taiga villages.
1.1519w42aArmor stands can now be placed by dispensers.
1.1620w07aArmor stands no longer fall through fences and walls when placed.[18]
Placing an armor stand inside a replaceable block no longer removes it.[19][20]
1.16.220w27aArmor stands can no longer be placed on top of fences, closed fence gates and walls.[21]
20w14aZoglins now attack armor stands.
1.18pre5 Changed the smooth stone texture on armor stand.
1.19.423w03aArmor stands now preserve custom names when placed and broken.
1.19.4
Esperimento
Update 1.20
23w04aAn armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
When an armor stand is placed, its model now changes in effect of the player's facing direction.[22]
23w06aThe model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from to .
1.20.323w40aMarker armor stands no longer create bubbles in water.[23]
1.21.224w33aArmor stands are no longer destroyed by TNT that explodes in water.[24]

Bedrock Edition

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Bedrock Edition
1.2.0beta 1.2.0.2 Added armor stands.
1.10.0beta 1.10.0.3 The texture of armor stands has been changed.
The texture of armor stand items has been slightly changed.
1.12.0beta 1.12.0.2 Leather armor no longer shows as being dyed properly when worn by armor stands.
beta 1.12.0.3 When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[25]
1.13.0beta 1.13.0.1Leather armor now shows as being dyed properly when worn by armor stands.
beta 1.13.0.4Armor stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
1.16.0?Armor stands are now targeted by zoglins.
1.16.210
Esperimento
Caves and Cliffs
beta 1.16.210.51Armor stands are no longer attacked by goats.
1.18.10beta 1.18.10.22Changed the smooth stone texture on armor stand.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added armor stands.
The maximum number of armor stands in a world is 16.
TU43CU331.361.361.36Patch 13Added sounds for armor stands.
TU54CU441.521.521.52Patch 241.0.4Elytra can now be placed on armor stands, just like any other chestplate.
TU60CU511.641.641.64Patch 301.0.11 Armor stands now have arms and the player can now change the pose of the armor stand.
1.90 The texture of armor stands has been changed.
The texture of armor stand items has been slightly changed.
Added shields, which are placed into the armor stand's offhand instead of the mainhand when placed onto it by the player.

Data history

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Java Edition
1.814w32cAdded a NoBasePlate tag for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aHandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has been removed from armor stands.
1.1116w32aThe entity ID of the armor stand has been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.Template:Info needed

I problemi relativi a Supporto per armature sono mantenuti sul tracciatore degli errori. Segnala e visualizza gli errori lì.

  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[26][27]
  • In Bedrock Edition, placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
  • Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.

Template:Video note

Java Edition

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Bedrock Edition

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  1. ↑ MC-71557 – "Armor stands are not breakable in Adventure mode" – Risoluzione: "Intenzionale"
  2. ↑ MC-86164 – When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set
  3. ↑ MC-251167
  4. ↑ MC-93206 – Risoluzione: "won't fix"
  5. ↑ MC-93313 – "Armor stands that have frost walker enchanted boots will turn near water into frost" – Risoluzione: "Intenzionale"
  6. ↑ MC-199481 – Frost Walker does not take effect when the wearer is pushed into water by a piston
  7. ↑ MCPE-54312 – Frost Walker enchant does not work on Armor Stand in Minecart
  8. ↑ MC-135963 – "Thorns armor on armor stands damages / kills player" – Risoluzione: "Intenzionale"
  9. ↑ MCPE-24341 – Armor stands affected by splash potions
  10. ↑ MC-91050 – "Armor stands can have potion effects" – Risoluzione: "Risolto"
  11. ↑ MCPE-51000 – Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder
  12. ↑ MC-132239 – "Pufferfish inflate in response to armor stands" – Risoluzione: "Intenzionale"
  13. ↑ MC-66068 – "Invisible armor stands cannot be hit" – Risoluzione: "Intenzionale"
  14. ↑ MC-244956 – "Mobs can't target invisible/invulnerable/marker armor stands anymore" – Risoluzione: "Intenzionale"
  15. ↑ MC-133544
  16. ↑ MC-125669
  17. ↑ MC-175132
  18. ↑ MC-65951 – "Armor stands fall through fences" – Risoluzione: "Risolto"
  19. ↑ MC-75464
  20. ↑ MC-227739
  21. ↑ MC-222121
  22. ↑ MC-93533 – Armor stands, boats, boat with chest, bamboo raft or bamboo raft with chest face wrong direction for an instant after being placed
  23. ↑ MC-78314 – Risoluzione: "Risolto"
  24. ↑ MC-3697
  25. ↑ MCPE-48629 – "Armor stands that are holding some certain items causes their mob counterparts to render" – Risoluzione: "Risolto"
  26. ↑ MC-67415 – "Armor Stands with Slime Block rendering entities behind them" – Risoluzione: "Non verrà corretto"
  27. ↑ MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" – Risoluzione: "Non verrà corretto"
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